tape.game_version = GAME_VERSION_ACTUAL;
tape.engine_version = level.game_version;
+#if 0
+ printf("::: tape.engine_version = level.game_version = %d \n",
+ level.game_version);
+#endif
+
for(i=0; i<MAX_PLAYERS; i++)
tape.player_participates[i] = FALSE;
}