tape.game_version = GAME_VERSION_ACTUAL;
tape.engine_version = level.game_version;
+ tape.property_bits = TAPE_PROPERTY_NONE;
+
TapeSetDateFromNow();
for (i = 0; i < MAX_PLAYERS; i++)
// set current delay (for last played move)
tape.pos[tape.counter].delay = tape.delay_played;
+ tape.property_bits |= TAPE_PROPERTY_REPLAYED;
+
// set current date
TapeSetDateFromNow();
tape.set_centered_player = FALSE;
}
+ if (GameFrameDelay != GAME_FRAME_DELAY)
+ tape.property_bits |= TAPE_PROPERTY_GAME_SPEED;
+
+ if (setup.small_game_graphics || SCR_FIELDX >= 2 * SCR_FIELDX_DEFAULT)
+ tape.property_bits |= TAPE_PROPERTY_SMALL_GRAPHICS;
+
if (!TapeAddAction(action))
TapeStopRecording();
}
if (tape.single_step && (toggle_mode & TAPE_TOGGLE_MANUAL))
tape.single_step = FALSE;
+ if (tape.single_step)
+ tape.property_bits |= TAPE_PROPERTY_SINGLE_STEP;
+
+ if (tape.pausing)
+ tape.property_bits |= TAPE_PROPERTY_PAUSE_MODE;
+
DrawVideoDisplayCurrentState();
if (tape.deactivate_display)
if (game_status == GAME_MODE_PLAYING)
{
- if (setup.show_snapshot_buttons && CheckEngineSnapshotList())
+ if (setup.show_load_save_buttons &&
+ setup.show_undo_redo_buttons &&
+ CheckEngineSnapshotList())
{
if (tape.pausing)
MapUndoRedoButtons();
else if (!tape.single_step)
- UnmapUndoRedoButtons();
+ MapLoadSaveButtons();
}
ModifyPauseButtons();
return;
}
+ tape.property_bits |= TAPE_PROPERTY_SNAPSHOT;
+
if (SaveTapeChecked(tape.level_nr))
SaveEngineSnapshotSingle();
}
TapeStartWarpForward(AUTOPLAY_MODE_WARP_NO_DISPLAY);
tape.quick_resume = TRUE;
+ tape.property_bits |= TAPE_PROPERTY_SNAPSHOT;
}
else // this should not happen (basically checked above)
{
// tape autoplay functions
// ----------------------------------------------------------------------------
+static void AutoPlayTapes_SetScoreEntry(int score, int time)
+{
+ // set unique basename for score tape (for uploading to score server)
+ strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name));
+
+ // store score in first score entry
+ scores.last_added = 0;
+
+ struct ScoreEntry *entry = &scores.entry[scores.last_added];
+
+ strncpy(entry->tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN);
+ strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
+
+ entry->score = score;
+ entry->time = time;
+
+ PrintNoLog("- uploading score tape to score server ... ");
+
+ server_scores.uploaded = FALSE;
+}
+
+static void AutoPlayTapes_WaitForUpload(void)
+{
+ unsigned int upload_delay = 0;
+ unsigned int upload_delay_value = 10000;
+
+ ResetDelayCounter(&upload_delay);
+
+ // wait for score tape to be successfully uploaded (and fail on timeout)
+ while (!server_scores.uploaded)
+ {
+ if (DelayReached(&upload_delay, upload_delay_value))
+ {
+ PrintNoLog("\r");
+ Print("- uploading score tape to score server - TIMEOUT.\n");
+
+ Fail("cannot upload score tape to score server");
+ }
+
+ Delay(20);
+ }
+
+ PrintNoLog("\r");
+ Print("- uploading score tape to score server - uploaded.\n");
+}
+
void AutoPlayTapes(void)
{
static LevelDirTree *autoplay_leveldir = NULL;
if (global.autoplay_mode == AUTOPLAY_MODE_SAVE &&
tape.auto_play_level_solved)
{
- // set unique basename for score tape (for uploading to score server)
- strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name));
-
- // store score in first score entry
- scores.last_added = 0;
-
- struct ScoreEntry *entry = &scores.entry[scores.last_added];
-
- strncpy(entry->tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN);
- strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
-
- entry->score = game.score_final;
- entry->time = game.score_time_final;
+ AutoPlayTapes_SetScoreEntry(game.score_final, game.score_time_final);
if (leveldir_current)
{
tape.level_nr = level_nr;
}
- PrintNoLog("- uploading score tape to score server ... ");
-
- server_scores.uploaded = FALSE;
-
// save score tape to upload to server; may be required for some reasons:
// * level set identifier in solution tapes may differ from level set
// * solution tape may have native format (like Supaplex solution files)
SaveScoreTape(level_nr);
SaveServerScore(level_nr);
- unsigned int upload_delay = 0;
- unsigned int upload_delay_value = 10000;
-
- ResetDelayCounter(&upload_delay);
-
- // wait for score tape to be successfully uploaded (and fail on timeout)
- while (!server_scores.uploaded)
- {
- if (DelayReached(&upload_delay, upload_delay_value))
- {
- PrintNoLog("\r");
- Print("- uploading score tape to score server - TIMEOUT.\n");
-
- Fail("cannot upload score tape to score server");
- }
-
- Delay(20);
- }
-
- PrintNoLog("\r");
- Print("- uploading score tape to score server - uploaded.\n");
+ AutoPlayTapes_WaitForUpload();
}
if (patch_nr == 0)
}
else
{
+ if ((global.autoplay_mode == AUTOPLAY_MODE_SAVE ||
+ global.autoplay_mode == AUTOPLAY_MODE_UPLOAD) &&
+ !options.mytapes &&
+ options.player_name == NULL)
+ {
+ Fail("specify player name when uploading solution tapes");
+ }
+
DrawCompleteVideoDisplay();
audio.sound_enabled = FALSE;
if (global.autoplay_mode == AUTOPLAY_MODE_UPLOAD)
{
- // set unique basename for score tape (for uploading to score server)
- strcpy(tape.score_tape_basename, getScoreTapeBasename(setup.player_name));
-
- // store score in first score entry
- scores.last_added = 0;
-
- struct ScoreEntry *entry = &scores.entry[scores.last_added];
-
- strncpy(entry->tape_basename, tape.score_tape_basename, MAX_FILENAME_LEN);
- strncpy(entry->name, setup.player_name, MAX_PLAYER_NAME_LEN);
-
- entry->score = 0;
- entry->time = 0;
+ boolean use_temporary_tape_file = FALSE;
Print("Tape %03d:\n", level_nr);
- PrintNoLog("- uploading score tape to score server ... ");
- server_scores.uploaded = FALSE;
+ AutoPlayTapes_SetScoreEntry(0, 0);
if (tape_filename == NULL)
+ {
tape_filename = (options.mytapes ? getTapeFilename(level_nr) :
- getSolutionTapeFilename(level_nr));
-
- SaveServerScoreFromFile(level_nr, tape_filename);
+ getDefaultSolutionTapeFilename(level_nr));
- // required for uploading multiple tapes
- tape_filename = NULL;
+ if (!fileExists(tape_filename))
+ {
+ // non-standard solution tape -- save to temporary file
+ tape_filename = getTemporaryTapeFilename();
- unsigned int upload_delay = 0;
- unsigned int upload_delay_value = 10000;
+ SaveTapeToFilename(tape_filename);
- ResetDelayCounter(&upload_delay);
+ use_temporary_tape_file = TRUE;
+ }
+ }
- // wait for score tape to be successfully uploaded (and fail on timeout)
- while (!server_scores.uploaded)
- {
- if (DelayReached(&upload_delay, upload_delay_value))
- {
- PrintNoLog("\r");
- Print("- uploading score tape to score server - TIMEOUT.\n");
+ SaveServerScoreFromFile(level_nr, tape_filename);
- Fail("cannot upload score tape to score server");
- }
+ AutoPlayTapes_WaitForUpload();
- Delay(20);
- }
+ if (use_temporary_tape_file)
+ unlink(tape_filename);
- PrintNoLog("\r");
- Print("- uploading score tape to score server - uploaded.\n");
+ // required for uploading multiple tapes
+ tape_filename = NULL;
continue;
}