#define VIDEO_FFWD_LABEL_XSIZE VIDEO_LABEL_XSIZE
#define VIDEO_FFWD_LABEL_YSIZE VIDEO_LABEL_YSIZE
#define VIDEO_FFWD_SYMBOL_XPOS VIDEO_SYMBOL_XPOS
-#define VIDEO_FFWD_SYMBOL_YPOS 126
+#define VIDEO_FFWD_SYMBOL_YPOS 193
#define VIDEO_FFWD_SYMBOL_XSIZE 27
#define VIDEO_FFWD_SYMBOL_YSIZE VIDEO_SYMBOL_YSIZE
#define VIDEO_PBEND_LABEL_XSIZE VIDEO_LABEL_XSIZE
#define VIDEO_PBEND_LABEL_YSIZE VIDEO_LABEL_YSIZE
#define VIDEO_PBEND_SYMBOL_XPOS VIDEO_SYMBOL_XPOS
-#define VIDEO_PBEND_SYMBOL_YPOS 126
+#define VIDEO_PBEND_SYMBOL_YPOS 221
#define VIDEO_PBEND_SYMBOL_XSIZE 27
#define VIDEO_PBEND_SYMBOL_YSIZE VIDEO_SYMBOL_YSIZE
#define VIDEO_WARP_LABEL_XSIZE VIDEO_LABEL_XSIZE
#define VIDEO_WARP_LABEL_YSIZE VIDEO_LABEL_YSIZE
#define VIDEO_WARP_SYMBOL_XPOS VIDEO_SYMBOL_XPOS
-#define VIDEO_WARP_SYMBOL_YPOS 152
+#define VIDEO_WARP_SYMBOL_YPOS 165
#define VIDEO_WARP_SYMBOL_XSIZE 27
#define VIDEO_WARP_SYMBOL_YSIZE VIDEO_SYMBOL_YSIZE
#define VIDEO_WARP2_SYMBOL_XPOS VIDEO_SYMBOL_XPOS
-#define VIDEO_WARP2_SYMBOL_YPOS 139
+#define VIDEO_WARP2_SYMBOL_YPOS 152
#define VIDEO_WARP2_SYMBOL_XSIZE 27
#define VIDEO_WARP2_SYMBOL_YSIZE VIDEO_SYMBOL_YSIZE
#define VIDEO_1STEP_SYMBOL_XPOS (VIDEO_SYMBOL_XPOS + 18)
-#define VIDEO_1STEP_SYMBOL_YPOS 113
+#define VIDEO_1STEP_SYMBOL_YPOS 139
#define VIDEO_1STEP_SYMBOL_XSIZE (VIDEO_SYMBOL_XSIZE - 18)
#define VIDEO_1STEP_SYMBOL_YSIZE VIDEO_SYMBOL_YSIZE
/* tape control functions */
/* ========================================================================= */
-void TapeErase()
+static void TapeSetDate()
{
time_t epoch_seconds = time(NULL);
- struct tm *time = localtime(&epoch_seconds);
+ struct tm *now = localtime(&epoch_seconds);
+
+ tape.date = 10000 * (now->tm_year % 100) + 100 * now->tm_mon + now->tm_mday;
+}
+
+void TapeErase()
+{
int i;
tape.length = 0;
tape.pos[tape.counter].delay = 0;
tape.changed = TRUE;
- tape.date = 10000*(time->tm_year % 100) + 100*time->tm_mon + time->tm_mday;
tape.random_seed = InitRND(NEW_RANDOMIZE);
tape.file_version = FILE_VERSION_ACTUAL;
tape.game_version = GAME_VERSION_ACTUAL;
tape.engine_version = level.game_version;
+ TapeSetDate();
+
#if 0
printf("::: tape.engine_version = level.game_version = %d \n",
level.game_version);
{
TapeStartRecording();
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
if (options.network)
SendToServer_StartPlaying();
else
tape.recording = TRUE;
tape.changed = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
+ TapeSetDate();
+
+ DrawVideoDisplay(VIDEO_STATE_DATE_ON, tape.date);
+ DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON, 0);
}
void TapeHaltRecording()
void TapeStopRecording()
{
+#if 0
if (!tape.recording)
return;
+#endif
TapeHaltRecording();
return;
#endif
- if (tape.counter >= MAX_TAPELEN - 1)
+ if (tape.counter >= MAX_TAPE_LEN - 1)
{
TapeStopRecording();
return;
void TapeStopPlaying()
{
+#if 0
if (!tape.playing)
return;
+#endif
tape.playing = FALSE;
tape.pausing = FALSE;
if (!tape.playing || tape.pausing)
return NULL;
- if (tape.pause_before_death) /* STOP 10s BEFORE PLAYER GETS KILLED... */
+ if (tape.pause_before_death) /* stop 10 seconds before player gets killed */
{
if (!(FrameCounter % 20))
{
DrawVideoDisplay(VIDEO_STATE_WARP2_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
}
- if (TimePlayed > tape.length_seconds - TAPE_PAUSE_SECONDS_BEFORE_DEATH)
+ if (TapeTime > tape.length_seconds - TAPE_PAUSE_SECONDS_BEFORE_DEATH)
{
TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
return NULL;
}
}
DrawVideoDisplay(VIDEO_STATE_WARP2_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
}
}
+
+#if 0
+ /* !!! this makes things much slower !!! */
else if (tape.warp_forward)
{
if ((FrameCounter / 20) % 2)
DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
}
+#endif
if (tape.counter >= tape.length) /* end of tape reached */
{
void TapeQuickLoad()
{
+ char *filename = getTapeFilename(level_nr);
+
+ if (!fileExists(filename))
+ {
+ Request("No tape for this level !", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (tape.recording && !Request("Stop recording and load tape ?",
+ REQ_ASK | REQ_STAY_CLOSED))
+ {
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+
+ return;
+ }
+
if (game_status == GAME_MODE_PLAYING || game_status == GAME_MODE_MAIN)
{
TapeStop();
tape.quick_resume = TRUE;
}
- else
- Request("No tape for this level !", REQ_CONFIRM);
+ else /* this should not happen (basically checked above) */
+ {
+ int reopen_door = (game_status == GAME_MODE_PLAYING ? REQ_REOPEN : 0);
+
+ Request("No tape for this level !", REQ_CONFIRM | reopen_door);
+ }
}
}
* tape autoplay functions
* ------------------------------------------------------------------------- */
-#define MAX_NUM_AUTOPLAY_LEVELS 1000
-
void AutoPlayTape()
{
static LevelDirTree *autoplay_leveldir = NULL;
static int autoplay_level_nr = -1;
static int num_levels_played = 0;
static int num_levels_solved = 0;
- static boolean levels_failed[MAX_NUM_AUTOPLAY_LEVELS];
+ static int num_tape_missing = 0;
+ static boolean level_failed[MAX_TAPES_PER_SET];
+ static boolean tape_missing[MAX_TAPES_PER_SET];
int i;
if (autoplay_initialized)
printf("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
num_levels_played++;
+
if (tape.auto_play_level_solved)
num_levels_solved++;
- else if (level_nr >= 0 && level_nr < MAX_NUM_AUTOPLAY_LEVELS)
- levels_failed[level_nr] = TRUE;
+ else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ level_failed[level_nr] = TRUE;
}
else
{
leveldir_current = autoplay_leveldir;
- if (global.autoplay_level_nr != -1)
- {
- autoplay_leveldir->first_level = global.autoplay_level_nr;
- autoplay_leveldir->last_level = global.autoplay_level_nr;
- }
+ if (autoplay_leveldir->first_level < 0)
+ autoplay_leveldir->first_level = 0;
+ if (autoplay_leveldir->last_level >= MAX_TAPES_PER_SET)
+ autoplay_leveldir->last_level = MAX_TAPES_PER_SET - 1;
autoplay_level_nr = autoplay_leveldir->first_level;
printf_line("=", 79);
printf("\n");
- for (i = 0; i < MAX_NUM_AUTOPLAY_LEVELS; i++)
- levels_failed[i] = FALSE;
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ {
+ level_failed[i] = FALSE;
+ tape_missing[i] = FALSE;
+ }
autoplay_initialized = TRUE;
}
{
level_nr = autoplay_level_nr++;
+ if (!global.autoplay_all && !global.autoplay_level[level_nr])
+ continue;
+
TapeErase();
printf("Level %03d: ", level_nr);
if (TAPE_IS_EMPTY(tape))
#endif
{
+ num_tape_missing++;
+ if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ tape_missing[level_nr] = TRUE;
+
printf("(no tape)\n");
continue;
}
printf("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
(num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
+
if (num_levels_played != num_levels_solved)
{
printf(", FAILED:");
- for (i = 0; i < MAX_NUM_AUTOPLAY_LEVELS; i++)
- if (levels_failed[i])
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ if (level_failed[i])
printf(" %03d", i);
}
+
+#if 0
+ if (num_tape_missing > 0)
+ {
+ printf(", NO TAPE:");
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ if (tape_missing[i])
+ printf(" %03d", i);
+ }
+#endif
+
printf("\n");
printf_line("=", 79);
}
else /* AUTO PAUSE -> NORMAL PLAY */
{
+#if 1
+ if (tape.warp_forward)
+ TapeStopWarpForward();
+#else
+ tape.warp_forward = FALSE;
+#endif
tape.fast_forward = FALSE;
tape.pause_before_death = FALSE;
- tape.warp_forward = FALSE;
+
#if 1
DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0);
#else