void TapeStopRecording()
{
+#if 0
if (!tape.recording)
return;
+#endif
TapeHaltRecording();
return;
#endif
- if (tape.counter >= MAX_TAPELEN - 1)
+ if (tape.counter >= MAX_TAPE_LEN - 1)
{
TapeStopRecording();
return;
void TapeStopPlaying()
{
+#if 0
if (!tape.playing)
return;
+#endif
tape.playing = FALSE;
tape.pausing = FALSE;
if (!tape.playing || tape.pausing)
return NULL;
- if (tape.pause_before_death) /* STOP 10s BEFORE PLAYER GETS KILLED... */
+ if (tape.pause_before_death) /* stop 10 seconds before player gets killed */
{
if (!(FrameCounter % 20))
{
if (TapeTime > tape.length_seconds - TAPE_PAUSE_SECONDS_BEFORE_DEATH)
{
TapeTogglePause(TAPE_TOGGLE_MANUAL);
+
return NULL;
}
}
DrawVideoDisplay(VIDEO_STATE_WARP2_ON, VIDEO_DISPLAY_SYMBOL_ONLY);
}
}
+
#if 0
/* !!! this makes things much slower !!! */
else if (tape.warp_forward)
* tape autoplay functions
* ------------------------------------------------------------------------- */
-#define MAX_NUM_AUTOPLAY_LEVELS 1000
-
void AutoPlayTape()
{
static LevelDirTree *autoplay_leveldir = NULL;
static int autoplay_level_nr = -1;
static int num_levels_played = 0;
static int num_levels_solved = 0;
- static boolean levels_failed[MAX_NUM_AUTOPLAY_LEVELS];
+ static int num_tape_missing = 0;
+ static boolean level_failed[MAX_TAPES_PER_SET];
+ static boolean tape_missing[MAX_TAPES_PER_SET];
int i;
if (autoplay_initialized)
printf("%s.\n", tape.auto_play_level_solved ? "solved" : "NOT SOLVED");
num_levels_played++;
+
if (tape.auto_play_level_solved)
num_levels_solved++;
- else if (level_nr >= 0 && level_nr < MAX_NUM_AUTOPLAY_LEVELS)
- levels_failed[level_nr] = TRUE;
+ else if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ level_failed[level_nr] = TRUE;
}
else
{
leveldir_current = autoplay_leveldir;
- if (global.autoplay_level_nr != -1)
- {
- autoplay_leveldir->first_level = global.autoplay_level_nr;
- autoplay_leveldir->last_level = global.autoplay_level_nr;
- }
+ if (autoplay_leveldir->first_level < 0)
+ autoplay_leveldir->first_level = 0;
+ if (autoplay_leveldir->last_level >= MAX_TAPES_PER_SET)
+ autoplay_leveldir->last_level = MAX_TAPES_PER_SET - 1;
autoplay_level_nr = autoplay_leveldir->first_level;
printf_line("=", 79);
printf("\n");
- for (i = 0; i < MAX_NUM_AUTOPLAY_LEVELS; i++)
- levels_failed[i] = FALSE;
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ {
+ level_failed[i] = FALSE;
+ tape_missing[i] = FALSE;
+ }
autoplay_initialized = TRUE;
}
{
level_nr = autoplay_level_nr++;
+ if (!global.autoplay_all && !global.autoplay_level[level_nr])
+ continue;
+
TapeErase();
printf("Level %03d: ", level_nr);
if (TAPE_IS_EMPTY(tape))
#endif
{
+ num_tape_missing++;
+ if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ tape_missing[level_nr] = TRUE;
+
printf("(no tape)\n");
continue;
}
if (num_levels_played != num_levels_solved)
{
printf(", FAILED:");
- for (i = 0; i < MAX_NUM_AUTOPLAY_LEVELS; i++)
- if (levels_failed[i])
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ if (level_failed[i])
+ printf(" %03d", i);
+ }
+
+#if 0
+ if (num_tape_missing > 0)
+ {
+ printf(", NO TAPE:");
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ if (tape_missing[i])
printf(" %03d", i);
}
+#endif
printf("\n");
printf_line("=", 79);