void CreateTapeButtons()
{
- Pixmap gd_pixmap = pix[PIX_DOOR];
- struct GadgetInfo *gi;
int i;
for (i=0; i<NUM_TAPE_BUTTONS; i++)
{
- int id = i;
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ struct GadgetInfo *gi;
int gd_xoffset, gd_yoffset;
int gd_x1, gd_x2, gd_y;
+ int id = i;
gd_xoffset = tapebutton_info[i].x;
gd_yoffset = tapebutton_info[i].y;