{
if (TapeTime > tape.length_seconds - TAPE_PAUSE_SECONDS_BEFORE_DEATH)
{
- tape.fast_forward = FALSE;
- tape.pause_before_end = FALSE;
-
TapeStopWarpForward();
TapeTogglePause(TAPE_TOGGLE_MANUAL);
if (tape.counter >= tape.length) /* end of tape reached */
{
if (tape.warp_forward && !tape.auto_play)
+ {
+ TapeStopWarpForward();
TapeTogglePause(TAPE_TOGGLE_MANUAL);
+ }
else
+ {
TapeStop();
+ }
return NULL;
}
if (update_video_display && !tape.deactivate_display)
{
- if (tape.pause_before_end)
- DrawVideoDisplayLabel(VIDEO_STATE_PBEND(update_draw_label_on));
- else if (tape.fast_forward)
- DrawVideoDisplayLabel(VIDEO_STATE_FFWD(update_draw_label_on));
+ int state = 0;
if (tape.warp_forward)
- DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
+ state |= VIDEO_STATE_WARP(update_draw_label_on);
+ else if (tape.fast_forward)
+ state |= VIDEO_STATE_FFWD(update_draw_label_on);
+
+ if (tape.pause_before_end)
+ state |= VIDEO_STATE_PBEND(update_draw_label_on);
+
+ // draw labels and symbols separately to prevent labels overlapping symbols
+ DrawVideoDisplayLabel(state);
+ DrawVideoDisplaySymbol(state);
}
for (i = 0; i < MAX_PLAYERS; i++)
static void TapeStartWarpForward()
{
+ tape.fast_forward = TRUE;
tape.warp_forward = TRUE;
+ tape.deactivate_display = TRUE;
- if (!tape.fast_forward && !tape.pause_before_end)
- {
- tape.pausing = FALSE;
- tape.pause_before_end = TRUE;
- tape.deactivate_display = TRUE;
+ tape.pausing = FALSE;
- TapeDeactivateDisplayOn();
+ TapeDeactivateDisplayOn();
- DrawVideoDisplay(VIDEO_STATE_PBEND_ON, 0);
- DrawVideoDisplaySymbol(VIDEO_STATE_WARP_ON);
- }
- else
- {
- DrawVideoDisplaySymbol(VIDEO_STATE_WARP2_ON);
- }
+ DrawVideoDisplayPlayState();
}
static void TapeStopWarpForward()
{
- int state = VIDEO_STATE_PAUSE(tape.pausing);
-
- if (tape.deactivate_display)
- tape.pause_before_end = FALSE;
-
+ tape.fast_forward = FALSE;
tape.warp_forward = FALSE;
tape.deactivate_display = FALSE;
- TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
+ tape.pause_before_end = FALSE;
- state |= VIDEO_STATE_WARP_OFF;
- state |= (tape.pause_before_end ? VIDEO_STATE_PBEND_ON :
- tape.fast_forward ? VIDEO_STATE_FFWD_ON :
- VIDEO_STATE_PLAY_ON);
+ TapeDeactivateDisplayOff(game_status == GAME_MODE_PLAYING);
- DrawVideoDisplay(state, 0);
+ DrawVideoDisplayPlayState();
}
static void TapeSingleStep()