if (redraw_display)
{
- RedrawPlayfield(TRUE, 0,0,0,0);
+ RedrawPlayfield();
DrawGameDoorValues();
}
}
else
{
DrawCompleteVideoDisplay();
+
audio.sound_enabled = FALSE;
+ setup.engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_OFF);
autoplay_leveldir = getTreeInfoFromIdentifier(leveldir_first,
global.autoplay_leveldir);