#define HPUX_AUDIO
#endif /* _HPUX_SOURCE */
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
#define MAX_SOUNDS_PLAYING 16
#else
#define MAX_SOUNDS_PLAYING 8
#endif
/* some values for PlaySound(), StopSound() and friends */
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
#define PSND_SILENCE 0
#define PSND_MAX_VOLUME_BITS 7
#define PSND_MIN_VOLUME 0
#define SND_PATH "./sounds"
#endif
-#define DEV_AUDIO "/dev/audio"
#define DEV_DSP "/dev/dsp"
+#define DEV_AUDIO "/dev/audio"
+#define DEV_AUDIOCTL "/dev/audioCtl"
#ifdef VOXWARE
#define SOUND_DEVICE DEV_DSP
#define SOUND_DEVICE DEV_AUDIO
#endif
-#define SOUND_OFF 0
-#define SOUND_AVAILABLE 1
-
-#ifdef NO_SOUNDS
-#define SOUND_STATUS SOUND_OFF
-#else
-#define SOUND_STATUS SOUND_AVAILABLE
-#endif
-
struct SoundHeader_SUN
{
unsigned long magic;
char magic_8SVX[4];
};
-struct SoundInfo
+struct SampleInfo
{
char *name;
byte *data_ptr;
long data_len;
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
SAMPLE *sample_ptr;
#endif
-#ifdef USE_SDL_LIBRARY
+#if defined(TARGET_SDL)
Mix_Chunk *mix_chunk;
#endif
};
long playingpos;
long data_len;
byte *data_ptr;
-#ifdef MSDOS
+
+#if defined(PLATFORM_MSDOS)
int voice;
#endif
};
-/* start sound server */
-int OpenAudio(char *);
+/* general sound functions */
+void UnixOpenAudio(struct AudioSystemInfo *);
+void UnixCloseAudio(struct AudioSystemInfo *);
+
+/* sound server functions */
void SoundServer(void);
-/* client functions */
-boolean LoadSound(struct SoundInfo *);
+/* sound client functions */
+boolean LoadSound(struct SampleInfo *);
void PlaySound(int);
void PlaySoundStereo(int, int);
void PlaySoundLoop(int);