#define SND_PATH "./sounds"
#endif
-#define DEV_AUDIO "/dev/audio"
#define DEV_DSP "/dev/dsp"
+#define DEV_AUDIO "/dev/audio"
+#define DEV_AUDIOCTL "/dev/audioCtl"
#ifdef VOXWARE
#define SOUND_DEVICE DEV_DSP
#define SOUND_DEVICE DEV_AUDIO
#endif
-#define SOUND_OFF 0
-#define SOUND_AVAILABLE 1
-
-#ifdef NO_SOUNDS
-#define SOUND_STATUS SOUND_OFF
-#else
-#define SOUND_STATUS SOUND_AVAILABLE
-#endif
-
struct SoundHeader_SUN
{
unsigned long magic;
char magic_8SVX[4];
};
-struct SoundInfo
+struct SampleInfo
{
char *name;
byte *data_ptr;
};
/* general sound functions */
-int OpenAudio(char *);
-int CheckAudio(char *);
-boolean UnixInitAudio(void);
+void UnixOpenAudio(struct AudioSystemInfo *);
+void UnixCloseAudio(struct AudioSystemInfo *);
/* sound server functions */
void SoundServer(void);
/* sound client functions */
-boolean LoadSound(struct SoundInfo *);
+boolean LoadSound(struct SampleInfo *);
void PlaySound(int);
void PlaySoundStereo(int, int);
void PlaySoundLoop(int);