char *name;
byte *data_ptr;
long data_len;
+
#ifdef MSDOS
SAMPLE *sample_ptr;
#endif
+
+#ifdef USE_SDL_LIBRARY
+ Mix_Chunk *mix_chunk;
+#endif
};
struct SoundControl
};
/* start sound server */
+int OpenAudio(char *);
void SoundServer(void);
/* client functions */