/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* sound.c *
***********************************************************/
#ifndef SOUND_H
#define SOUND_H
-#include "main.h"
#include <math.h>
+#include "main.h"
#ifdef linux
#include <linux/soundcard.h>
#define HPUX_AUDIO
#endif /* _HPUX_SOURCE */
+#ifndef MSDOS
#define MAX_SOUNDS_PLAYING 16
+#else
+#define MAX_SOUNDS_PLAYING 8
+#endif
/* some values for PlaySound(), StopSound() and friends */
+#ifndef MSDOS
#define PSND_SILENCE 0
#define PSND_MAX_VOLUME_BITS 7
#define PSND_MIN_VOLUME 0
#define PSND_MAX_RIGHT (+PSND_MAX_STEREO)
#define PSND_MAX_LEFT2RIGHT_BITS (PSND_MAX_STEREO_BITS+1)
#define PSND_MAX_LEFT2RIGHT (1 << PSND_MAX_LEFT2RIGHT_BITS)
+#else
+#define PSND_SILENCE 0
+#define PSND_MIN_VOLUME 0
+#define PSND_MAX_VOLUME 255
+#define PSND_NO_LOOP 0
+#define PSND_LOOP 1
+#define PSND_MAX_LEFT 0
+#define PSND_MAX_RIGHT 255
+#define PSND_MIDDLE 128
+#endif
#define SSND_FADE_SOUND (1<<0)
#define SSND_FADE_ALL_SOUNDS (1<<1)
unsigned char *file_ptr;
char *data_ptr;
long file_len, data_len;
+#ifdef MSDOS
+ SAMPLE *sample_ptr;
+#endif
};
struct SoundControl
int nr;
int volume;
int stereo;
- BOOL active;
- BOOL loop;
- BOOL fade_sound;
- BOOL stop_sound;
- BOOL stop_all_sounds;
+ boolean active;
+ boolean loop;
+ boolean fade_sound;
+ boolean stop_sound;
+ boolean stop_all_sounds;
int playingtime;
long playingpos;
long data_len;
char *data_ptr;
+#ifdef MSDOS
+ int voice;
+#endif
};
/* sound server functions */
int ulaw_to_linear(unsigned char);
/* application functions */
-BOOL LoadSound(struct SoundInfo *);
+boolean LoadSound(struct SoundInfo *);
void PlaySound(int);
void PlaySoundStereo(int, int);
void PlaySoundLoop(int);
-void PlaySoundExt(int, int, int, BOOL);
+void PlaySoundExt(int, int, int, boolean);
void FadeSound(int);
void FadeSounds(void);
void StopSound(int);