int nr;
int volume;
int stereo;
- BOOL active;
- BOOL loop;
- BOOL fade_sound;
- BOOL stop_sound;
- BOOL stop_all_sounds;
+ boolean active;
+ boolean loop;
+ boolean fade_sound;
+ boolean stop_sound;
+ boolean stop_all_sounds;
int playingtime;
long playingpos;
long data_len;
int ulaw_to_linear(unsigned char);
/* application functions */
-BOOL LoadSound(struct SoundInfo *);
+boolean LoadSound(struct SoundInfo *);
void PlaySound(int);
void PlaySoundStereo(int, int);
void PlaySoundLoop(int);
-void PlaySoundExt(int, int, int, BOOL);
+void PlaySoundExt(int, int, int, boolean);
void FadeSound(int);
void FadeSounds(void);
void StopSound(int);