// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// screens.h
// ============================================================================
#include "main.h"
-/* (arbitrary, but unique) values for HandleChooseTree() */
+// (arbitrary, but unique) values for HandleChooseTree()
#define SCROLL_LINE (1 * SCR_FIELDY)
#define SCROLL_PAGE (2 * SCR_FIELDY)
void DrawAndFadeInMainMenu(int);
void DrawMainMenu(void);
void DrawHallOfFame(int, int);
+void DrawScreenAfterAddingSet(char *, int);
void RedrawSetupScreenAfterFullscreenToggle(void);
void RedrawSetupScreenAfterScreenRotation(int);
void HandleTitleScreen(int, int, int, int, int);
void HandleMainMenu(int, int, int, int, int);
+void HandleChoosePlayerName(int, int, int, int, int);
void HandleChooseLevelSet(int, int, int, int, int);
void HandleChooseLevelNr(int, int, int, int, int);
void HandleHallOfFame(int, int, int, int, int);
void HandleInfoScreen(int, int, int, int, int);
void HandleSetupScreen(int, int, int, int, int);
-void HandleTypeName(int, Key);
+void HandleTypeName(Key);
void HandleGameActions(void);
void CreateScreenGadgets(void);
void DumpScreenIdentifiers(void);
boolean DoScreenAction(int);
-#endif /* SCREENS_H */
+#endif // SCREENS_H