/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* screens.h *
***********************************************************/
#include "main.h"
-void DrawMainMenu();
+/* for DrawSetupScreen(), HandleSetupScreen() */
+#define SETUP_SCREEN_POS_START 2
+#define SETUP_SCREEN_POS_END 16
+#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 3)
+#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
+
+#define SETUPINPUT_SCREEN_POS_START 2
+#define SETUPINPUT_SCREEN_POS_END 15
+#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
+#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+
+void DrawHeadline(void);
+void DrawMainMenu(void);
void HandleMainMenu(int, int, int, int, int);
void DrawHelpScreenElAction(int);
void DrawHelpScreenElText(int);
void DrawHelpScreenMusicText(int);
void DrawHelpScreenCreditsText(void);
-void DrawHelpScreen();
+void DrawHelpScreen(void);
void HandleHelpScreen(int);
void HandleTypeName(int, KeySym);
void DrawChooseLevel(void);
void HandleChooseLevel(int, int, int, int, int);
void DrawHallOfFame(int);
void HandleHallOfFame(int);
-void DrawSetupScreen();
+void DrawSetupScreen(void);
void HandleSetupScreen(int, int, int, int, int);
-void CalibrateJoystick(void);
+void DrawSetupInputScreen(void);
+void HandleSetupInputScreen(int, int, int, int, int);
+void CustomizeKeyboard(int);
+void CalibrateJoystick(int);
+void HandleGameActions(byte);
void HandleVideoButtons(int, int, int);
void HandleSoundButtons(int, int, int);
void HandleGameButtons(int, int, int);