#include "main.h"
-/* (randomly chosen) values for HandleChooseTree() */
+/* (arbitrary, but unique) values for HandleChooseTree() */
#define SCROLL_LINE (1 * SCR_FIELDY)
#define SCROLL_PAGE (2 * SCR_FIELDY)
-void DrawHeadline(void);
-
void DrawMainMenu(void);
-void HandleMainMenu(int, int, int, int, int);
-
-void HandleInfoScreen(int);
-
-void HandleTypeName(int, Key);
+void DrawHallOfFame(int);
-void DrawChooseLevel(void);
+void HandleMainMenu(int, int, int, int, int);
void HandleChooseLevel(int, int, int, int, int);
-
-void DrawHallOfFame(int);
void HandleHallOfFame(int, int, int, int, int);
-
-void DrawSetupScreen(void);
+void HandleInfoScreen(int, int, int, int, int);
void HandleSetupScreen(int, int, int, int, int);
-
+void HandleTypeName(int, Key);
void HandleGameActions(void);
+void StartGameActions(boolean, boolean, long);
+
void CreateScreenGadgets();
void FreeScreenGadgets();
-void MapChooseTreeGadgets(TreeInfo *);
-void UnmapChooseTreeGadgets();
#endif /* SCREENS_H */