// store valid level series information
leveldir_last_valid = leveldir_current;
+ // store first level of this level set for "level_nr" style animations
+ SetAnimationFirstLevel(leveldir_current->first_level);
+
// needed if last screen (level choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
ystart += ystep_head;
}
+ if (!strEqual(list->played, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->played_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->played_header);
+ else
+ DrawTextSCentered(ystart, font_head, "played in");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "%s", list->played);
+ ystart += ystep_head;
+ }
+ else if (!list->is_sound)
+ {
+ int music_level_nr = -1;
+ int i;
+
+ // check if this music is configured for a certain level
+ for (i = leveldir_current->first_level;
+ i <= leveldir_current->last_level; i++)
+ {
+ // (special case: "list->music" may be negative for unconfigured music)
+ if (levelset.music[i] != MUS_UNDEFINED &&
+ levelset.music[i] == list->music)
+ {
+ music_level_nr = i;
+
+ break;
+ }
+ }
+
+ if (music_level_nr != -1)
+ {
+ if (!strEqual(list->played_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->played_header);
+ else
+ DrawTextSCentered(ystart, font_head, "played in");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
+ ystart += ystep_head;
+ }
+ }
+
DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
if (button != MB_MENU_INITIALIZE)
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
- { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
+ { TYPE_SWITCH, &setup.toons, "Show Toons:" },
{ TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
{ TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
{ TYPE_EMPTY, NULL, "" },