int i;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+ /* needed if last screen was the playing screen, invoked from level editor */
+ if (level_editor_test_game)
+ {
+ game_status = LEVELED;
+ DrawLevelEd();
+ return;
+ }
+
/* needed if last screen was the level editor */
UnmapLevelEditorControlButtons();