rnd-20060430-4-src
[rocksndiamonds.git] / src / screens.c
index 5fd02c715e3f07e4358a73e323c2529406c271ab..fb264ac434a2f4a960fb50a032a90e48ff2d83b1 100644 (file)
@@ -201,40 +201,6 @@ static void drawChooseTreeCursor(int ypos, int color)
   game_status = last_game_status;      /* restore current game status */
 }
 
-static void PlayMenuSound()
-{
-  int sound = menu.sound[game_status];
-
-  if (sound == SND_UNDEFINED)
-    return;
-
-  if (sound_info[sound].loop)
-    PlaySoundLoop(sound);
-  else
-    PlaySound(sound);
-}
-
-static void PlayMenuSoundIfLoop()
-{
-  int sound = menu.sound[game_status];
-
-  if (sound == SND_UNDEFINED)
-    return;
-
-  if (sound_info[sound].loop)
-    PlaySoundLoop(sound);
-}
-
-static void PlayMenuMusic()
-{
-  int music = menu.music[game_status];
-
-  if (music == MUS_UNDEFINED)
-    return;
-
-  PlayMusic(music);
-}
-
 void DrawHeadline()
 {
   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
@@ -285,9 +251,61 @@ static int getLevelRangeTextPos()
   return getNextLevelButtonPos() + 1;
 }
 
-void DrawMainMenu()
+void DrawTitleScreenImage(int nr)
+{
+  int graphic = IMG_TITLESCREEN_1 + nr;
+  Bitmap *bitmap = graphic_info[graphic].bitmap;
+  int width  = graphic_info[graphic].src_image_width;
+  int height = graphic_info[graphic].src_image_height;
+  int src_x = 0, src_y = 0;
+  int dst_x, dst_y;
+
+  if (bitmap == NULL)
+    return;
+
+  if (width > WIN_XSIZE)
+  {
+    src_x = (width - WIN_XSIZE) / 2;
+    width = WIN_XSIZE;
+  }
+
+  if (height > WIN_YSIZE)
+  {
+    src_y = (height - WIN_YSIZE) / 2;
+    height = WIN_YSIZE;
+  }
+
+  dst_x = (WIN_XSIZE - width) / 2;
+  dst_y = (WIN_YSIZE - height) / 2;
+
+  ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+  if (DrawingOnBackground(dst_x, dst_y))
+    BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+  else
+    BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+
+  redraw_mask = REDRAW_ALL;
+}
+
+void DrawTitleScreen()
+{
+  KeyboardAutoRepeatOff();
+
+  SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
+
+  PlayMenuSound();
+  PlayMenuMusic();
+
+  HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+  StopAnimation();
+}
+
+static void DrawMainMenuExt(int fade_delay)
 {
   static LevelDirTree *leveldir_last_valid = NULL;
+  boolean levelset_has_changed = FALSE;
   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
 #if 1
   char *level_text = "Levelset";
@@ -308,6 +326,10 @@ void DrawMainMenu()
 
   audio.sound_deactivated = FALSE;
 
+#if 1
+  GetPlayerConfig();
+#endif
+
   /* needed if last screen was the playing screen, invoked from level editor */
   if (level_editor_test_game)
   {
@@ -327,6 +349,9 @@ void DrawMainMenu()
   if (!validLevelSeries(leveldir_current))
     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
 
+  if (leveldir_current != leveldir_last_valid)
+    levelset_has_changed = TRUE;
+
   /* store valid level series information */
   leveldir_last_valid = leveldir_current;
 
@@ -337,6 +362,16 @@ void DrawMainMenu()
   SetDrawtoField(DRAW_BACKBUFFER);
 #endif
 
+  if (setup.show_titlescreen &&
+      levelset_has_changed &&
+      graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
+  {
+    game_status = GAME_MODE_TITLE;
+    DrawTitleScreen();
+
+    return;
+  }
+
 #if 0
   /* map gadgets for main menu screen */
   MapTapeButtons();
@@ -346,7 +381,9 @@ void DrawMainMenu()
   if (setup.handicap && level_nr > leveldir_current->handicap_level)
     level_nr = leveldir_current->handicap_level;
 
+#if 0
   GetPlayerConfig();
+#endif
   LoadLevel(level_nr);
 
   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
@@ -450,8 +487,10 @@ void DrawMainMenu()
 
   DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
 
+#if 0
   FadeToFront();
   InitAnimation();
+#endif
 
   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
 
@@ -463,12 +502,30 @@ void DrawMainMenu()
   PlayMenuSound();
   PlayMenuMusic();
 
+#if 1
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#else
+  if (fade_delay > 0)
+    OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+  else
+    OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#endif
 
 #if 1
   /* map gadgets for main menu screen */
   MapTapeButtons();
 #endif
+
+#if 1
+  FadeIn(fade_delay);
+
+  InitAnimation();
+#endif
+}
+
+void DrawMainMenu()
+{
+  DrawMainMenuExt(FALSE);
 }
 
 #if 0
@@ -502,6 +559,75 @@ static void gotoTopLevelDir()
 }
 #endif
 
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
+{
+  static int title_nr = 0;
+  boolean return_to_main_menu = FALSE;
+  boolean use_fading_main_menu = TRUE;
+  boolean use_cross_fading = TRUE;
+  int fade_delay = 1000;
+  int post_delay = 500;
+
+  if (button == MB_MENU_INITIALIZE)
+  {
+    title_nr = 0;
+
+    DrawTitleScreenImage(title_nr);
+
+    FadeIn(fade_delay);
+
+    return;
+  }
+  else if (button == MB_MENU_LEAVE)
+  {
+    return_to_main_menu = TRUE;
+    use_fading_main_menu = FALSE;
+  }
+  else if (button == MB_MENU_CHOICE)
+  {
+    title_nr++;
+
+    if (!use_cross_fading)
+      FadeOut(fade_delay, post_delay);
+
+    if (title_nr < MAX_NUM_TITLE_SCREENS &&
+       graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
+    {
+      Bitmap *drawto_last = drawto;
+
+      if (use_cross_fading)
+       drawto = bitmap_db_title;
+
+      DrawTitleScreenImage(title_nr);
+
+      drawto = drawto_last;
+
+      if (use_cross_fading)
+       FadeCross(fade_delay);
+      else
+       FadeIn(fade_delay);
+    }
+    else
+    {
+      FadeOut(fade_delay, post_delay);
+
+      return_to_main_menu = TRUE;
+    }
+  }
+
+  if (return_to_main_menu)
+  {
+    RedrawBackground();
+
+#if 1
+    OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
+
+    game_status = GAME_MODE_MAIN;
+    DrawMainMenuExt(use_fading_main_menu ? fade_delay : 0);
+  }
+}
+
 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 {
   static unsigned long level_delay = 0;
@@ -2146,6 +2272,7 @@ static struct TokenInfo setup_info_game[] =
 
 static struct TokenInfo setup_info_editor[] =
 {
+#if 0
   { TYPE_SWITCH,       &setup.editor.el_boulderdash,   "Boulder Dash:" },
   { TYPE_SWITCH,       &setup.editor.el_emerald_mine,  "Emerald Mine:" },
   { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,   "Emerald Mine Club:" },
@@ -2154,12 +2281,15 @@ static struct TokenInfo setup_info_editor[] =
   { TYPE_SWITCH,       &setup.editor.el_supaplex,      "Supaplex:"     },
   { TYPE_SWITCH,       &setup.editor.el_diamond_caves, "Diamond Caves II:" },
   { TYPE_SWITCH,       &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+#endif
   { TYPE_SWITCH,       &setup.editor.el_chars,         "Text Characters:" },
   { TYPE_SWITCH,       &setup.editor.el_custom,  "Custom & Group Elements:" },
   { TYPE_SWITCH,       &setup.editor.el_headlines,     "Headlines:"    },
   { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
   { TYPE_SWITCH,       &setup.editor.el_dynamic,  "Dynamic level elements:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_SWITCH, &setup.editor.show_element_token,     "Show element token:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
   { 0,                 NULL,                   NULL                    }
@@ -2176,7 +2306,8 @@ static struct TokenInfo setup_info_graphics[] =
 #endif
   { TYPE_SWITCH,       &setup.quick_switch,    "Quick Player Focus Switch:" },
   { TYPE_SWITCH,       &setup.quick_doors,     "Quick Menu Doors:"     },
-  { TYPE_SWITCH,       &setup.toons,           "Toons:"                },
+  { TYPE_SWITCH,       &setup.show_titlescreen,"Show Title Screens:"   },
+  { TYPE_SWITCH,       &setup.toons,           "Show Toons:"           },
   { TYPE_ECS_AGA,      &setup.prefer_aga_graphics,"EMC graphics preference:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },