rnd-20060430-4-src
[rocksndiamonds.git] / src / screens.c
index 0743c5147429bda0140b4b3050a4ac8b4bc72bba..fb264ac434a2f4a960fb50a032a90e48ff2d83b1 100644 (file)
@@ -201,40 +201,6 @@ static void drawChooseTreeCursor(int ypos, int color)
   game_status = last_game_status;      /* restore current game status */
 }
 
-static void PlayMenuSound()
-{
-  int sound = menu.sound[game_status];
-
-  if (sound == SND_UNDEFINED)
-    return;
-
-  if (sound_info[sound].loop)
-    PlaySoundLoop(sound);
-  else
-    PlaySound(sound);
-}
-
-static void PlayMenuSoundIfLoop()
-{
-  int sound = menu.sound[game_status];
-
-  if (sound == SND_UNDEFINED)
-    return;
-
-  if (sound_info[sound].loop)
-    PlaySoundLoop(sound);
-}
-
-static void PlayMenuMusic()
-{
-  int music = menu.music[game_status];
-
-  if (music == MUS_UNDEFINED)
-    return;
-
-  PlayMusic(music);
-}
-
 void DrawHeadline()
 {
   DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
@@ -312,11 +278,7 @@ void DrawTitleScreenImage(int nr)
   dst_x = (WIN_XSIZE - width) / 2;
   dst_y = (WIN_YSIZE - height) / 2;
 
-#if 1
   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
-#else
-  DrawBackground(0, 0, WIN_XSIZE, WIN_YSIZE);
-#endif
 
   if (DrawingOnBackground(dst_x, dst_y))
     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
@@ -332,24 +294,15 @@ void DrawTitleScreen()
 
   SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
 
-#if 0
-  CloseDoor(DOOR_CLOSE_1);
-#endif
-
-  HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
-
   PlayMenuSound();
   PlayMenuMusic();
 
-#if 1
-  FadeIn(1000);
-#else
-  FadeToFront();
-#endif
+  HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
   StopAnimation();
 }
 
-void DrawMainMenu()
+static void DrawMainMenuExt(int fade_delay)
 {
   static LevelDirTree *leveldir_last_valid = NULL;
   boolean levelset_has_changed = FALSE;
@@ -373,6 +326,10 @@ void DrawMainMenu()
 
   audio.sound_deactivated = FALSE;
 
+#if 1
+  GetPlayerConfig();
+#endif
+
   /* needed if last screen was the playing screen, invoked from level editor */
   if (level_editor_test_game)
   {
@@ -405,7 +362,9 @@ void DrawMainMenu()
   SetDrawtoField(DRAW_BACKBUFFER);
 #endif
 
-  if (levelset_has_changed && graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
+  if (setup.show_titlescreen &&
+      levelset_has_changed &&
+      graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
   {
     game_status = GAME_MODE_TITLE;
     DrawTitleScreen();
@@ -422,7 +381,9 @@ void DrawMainMenu()
   if (setup.handicap && level_nr > leveldir_current->handicap_level)
     level_nr = leveldir_current->handicap_level;
 
+#if 0
   GetPlayerConfig();
+#endif
   LoadLevel(level_nr);
 
   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
@@ -526,8 +487,10 @@ void DrawMainMenu()
 
   DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
 
+#if 0
   FadeToFront();
   InitAnimation();
+#endif
 
   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
 
@@ -539,12 +502,30 @@ void DrawMainMenu()
   PlayMenuSound();
   PlayMenuMusic();
 
+#if 1
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#else
+  if (fade_delay > 0)
+    OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+  else
+    OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#endif
 
 #if 1
   /* map gadgets for main menu screen */
   MapTapeButtons();
 #endif
+
+#if 1
+  FadeIn(fade_delay);
+
+  InitAnimation();
+#endif
+}
+
+void DrawMainMenu()
+{
+  DrawMainMenuExt(FALSE);
 }
 
 #if 0
@@ -582,6 +563,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 {
   static int title_nr = 0;
   boolean return_to_main_menu = FALSE;
+  boolean use_fading_main_menu = TRUE;
   boolean use_cross_fading = TRUE;
   int fade_delay = 1000;
   int post_delay = 500;
@@ -592,21 +574,21 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 
     DrawTitleScreenImage(title_nr);
 
+    FadeIn(fade_delay);
+
     return;
   }
   else if (button == MB_MENU_LEAVE)
   {
     return_to_main_menu = TRUE;
+    use_fading_main_menu = FALSE;
   }
   else if (button == MB_MENU_CHOICE)
   {
     title_nr++;
 
     if (!use_cross_fading)
-    {
-      FadeOut(fade_delay);
-      Delay(post_delay);
-    }
+      FadeOut(fade_delay, post_delay);
 
     if (title_nr < MAX_NUM_TITLE_SCREENS &&
        graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
@@ -621,14 +603,13 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
       drawto = drawto_last;
 
       if (use_cross_fading)
-       FadeCross(bitmap_db_title, fade_delay);
+       FadeCross(fade_delay);
       else
        FadeIn(fade_delay);
     }
     else
     {
-      FadeOut(fade_delay);
-      Delay(post_delay);
+      FadeOut(fade_delay, post_delay);
 
       return_to_main_menu = TRUE;
     }
@@ -638,8 +619,12 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
   {
     RedrawBackground();
 
+#if 1
+    OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
+
     game_status = GAME_MODE_MAIN;
-    DrawMainMenu();
+    DrawMainMenuExt(use_fading_main_menu ? fade_delay : 0);
   }
 }
 
@@ -2321,7 +2306,8 @@ static struct TokenInfo setup_info_graphics[] =
 #endif
   { TYPE_SWITCH,       &setup.quick_switch,    "Quick Player Focus Switch:" },
   { TYPE_SWITCH,       &setup.quick_doors,     "Quick Menu Doors:"     },
-  { TYPE_SWITCH,       &setup.toons,           "Toons:"                },
+  { TYPE_SWITCH,       &setup.show_titlescreen,"Show Title Screens:"   },
+  { TYPE_SWITCH,       &setup.toons,           "Show Toons:"           },
   { TYPE_ECS_AGA,      &setup.prefer_aga_graphics,"EMC graphics preference:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },