#include "editor.h"
#include "files.h"
#include "tape.h"
-#include "cartoons.h"
+#include "anim.h"
#include "network.h"
#include "init.h"
#include "config.h"
+
+#define DEBUG_JOYSTICKS 0
+
+
/* screens on the info screen */
#define INFO_MODE_MAIN 0
#define INFO_MODE_TITLE 1
#define SETUP_MODE_CHOOSE_GAME_SPEED 16
#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
-#define SETUP_MODE_CHOOSE_SCREEN_MODE 19
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 21
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 20
+#define SETUP_MODE_CHOOSE_RENDERING 21
#define SETUP_MODE_CHOOSE_GRAPHICS 22
#define SETUP_MODE_CHOOSE_SOUNDS 23
#define SETUP_MODE_CHOOSE_MUSIC 24
#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
+/* setup screen titles */
+#define STR_SETUP_MAIN "Setup"
+#define STR_SETUP_GAME "Game & Menu"
+#define STR_SETUP_EDITOR "Editor"
+#define STR_SETUP_GRAPHICS "Graphics"
+#define STR_SETUP_SOUND "Sound & Music"
+#define STR_SETUP_ARTWORK "Custom Artwork"
+#define STR_SETUP_INPUT "Input Devices"
+#define STR_SETUP_TOUCH "Touch Controls"
+#define STR_SETUP_SHORTCUTS "Key Shortcuts"
+#define STR_SETUP_EXIT "Exit"
+#define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
+
+#define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
+#define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
+#define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
+#define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
+#define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
+#define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
+#define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
+#define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
+#define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
+#define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
+#define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
+#define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
+
/* for input setup functions */
#define SETUPINPUT_SCREEN_POS_START 0
#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+#define MENU_SETUP_FONT_TITLE FONT_TEXT_1
+#define MENU_SETUP_FONT_TEXT FONT_TITLE_2
+
/* for various menu stuff */
#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
#define MENU_TITLE1_YPOS 8
#define MENU_TITLE2_YPOS 46
-#define MENU_SCREEN_INFO_XSTART 16
-#define MENU_SCREEN_INFO_YSTART1 100
-#define MENU_SCREEN_INFO_YSTART2 128
+#define MENU_INFO_FONT_TITLE FONT_TEXT_1
+#define MENU_INFO_FONT_HEAD FONT_TEXT_2
+#define MENU_INFO_FONT_TEXT FONT_TEXT_3
+#define MENU_INFO_FONT_FOOT FONT_TEXT_4
+#define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
+#define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
+ getMenuTextStep(MENU_INFO_SPACE_HEAD, \
+ MENU_INFO_FONT_TITLE))
#define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
-#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
+#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
MENU_SCREEN_INFO_YSTART2 - \
TILEY / 2)
static void HandleSetupScreen_Generic(int, int, int, int, int);
static void HandleSetupScreen_Input(int, int, int, int, int);
static void CustomizeKeyboard(int);
-static void CalibrateJoystick(int);
+static void ConfigureJoystick(int);
static void execSetupGame(void);
static void execSetupGraphics(void);
static void execSetupSound(void);
static int info_mode = INFO_MODE_MAIN;
static int setup_mode = SETUP_MODE_MAIN;
-static TreeInfo *screen_modes = NULL;
-static TreeInfo *screen_mode_current = NULL;
-
static TreeInfo *window_sizes = NULL;
static TreeInfo *window_size_current = NULL;
static TreeInfo *scaling_types = NULL;
static TreeInfo *scaling_type_current = NULL;
+static TreeInfo *rendering_modes = NULL;
+static TreeInfo *rendering_mode_current = NULL;
+
static TreeInfo *scroll_delays = NULL;
static TreeInfo *scroll_delay_current = NULL;
char *text;
} scaling_types_list[] =
{
- { SCALING_QUALITY_NEAREST, "None" },
+ { SCALING_QUALITY_NEAREST, "Off" },
{ SCALING_QUALITY_LINEAR, "Linear" },
{ SCALING_QUALITY_BEST, "Anisotropic" },
{ NULL, NULL },
};
+static struct
+{
+ char *value;
+ char *text;
+} rendering_modes_list[] =
+{
+ { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
+ { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
+#if DEBUG
+ // this mode may work under certain conditions, but does not work on Windows
+ { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
+#endif
+ { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
+
+ { NULL, NULL },
+};
+
static struct
{
int value;
char *text;
} snapshot_modes_list[] =
{
- { STR_SNAPSHOT_MODE_OFF, "Off" },
- { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
- { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
+ { STR_SNAPSHOT_MODE_OFF, "Off" },
+ { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
+ { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
+ { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct
char *text;
} touch_controls_list[] =
{
+ { TOUCH_CONTROL_OFF, "Off" },
{ TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
{ TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
+ { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
{ NULL, NULL },
};
GAME_MODE_MAIN : GAME_MODE_DEFAULT)
/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
-#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
+#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
(i) <= INFO_MODE_LEVELSET ? (i) : \
INFO_MODE_MAIN)
#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
menu.draw_yoffset[GAME_MODE_INFO] : \
menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
+#define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.extra_spacing[GAME_MODE_INFO] : \
+ menu.extra_spacing_info[DRAW_MODE_INFO(i)])
#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
menu.draw_xoffset[GAME_MODE_SETUP] : \
#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
menu.draw_yoffset[GAME_MODE_SETUP] : \
menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
+#define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.extra_spacing[GAME_MODE_SETUP] : \
+ menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
DRAW_XOFFSET_INFO(info_mode) : \
(s) == GAME_MODE_SETUP ? \
DRAW_YOFFSET_SETUP(setup_mode) : \
menu.draw_yoffset[DRAW_MODE(s)])
+#define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
+ EXTRA_SPACING_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? \
+ EXTRA_SPACING_SETUP(setup_mode) : \
+ menu.extra_spacing[DRAW_MODE(s)])
#define mSX (SX + DRAW_XOFFSET(game_status))
#define mSY (SY + DRAW_YOFFSET(game_status))
static char *main_text_level_imported_from = NULL;
static char *main_text_level_imported_by = NULL;
static char *main_text_level_tested_by = NULL;
+static char *main_text_title_1 = NULL;
+static char *main_text_title_2 = NULL;
+static char *main_text_title_3 = NULL;
struct MainControlInfo
{
{
MAIN_CONTROL_TITLE_1,
NULL, -1,
- &menu.main.text.title_1, &setup.internal.program_title,
+ &menu.main.text.title_1, &main_text_title_1,
NULL, NULL,
},
{
MAIN_CONTROL_TITLE_2,
NULL, -1,
- &menu.main.text.title_2, &setup.internal.program_copyright,
+ &menu.main.text.title_2, &main_text_title_2,
NULL, NULL,
},
{
MAIN_CONTROL_TITLE_3,
NULL, -1,
- &menu.main.text.title_3, &setup.internal.program_company,
+ &menu.main.text.title_3, &main_text_title_3,
NULL, NULL,
},
return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
}
+static int getTitleAnimMode(struct TitleControlInfo *tci)
+{
+ int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
+
+ return base + tci->local_nr;
+}
+
#if 0
static int getTitleScreenBackground(boolean initial)
{
main_text_level_imported_by = leveldir_current->imported_by;
main_text_level_tested_by = leveldir_current->tested_by;
+ main_text_title_1 = getConfigProgramTitleString();
+ main_text_title_2 = getConfigProgramCopyrightString();
+ main_text_title_3 = getConfigProgramCompanyString();
+
/* set main control screen positions to dynamically determined values */
for (i = 0; main_controls[i].nr != -1; i++)
{
y >= rect_y && y < rect_y + rect->height);
}
+static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
+{
+ int rect_width = preview->xsize * preview->tile_size;
+ int rect_height = preview->ysize * preview->tile_size;
+ int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
+ int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
+
+ return (x >= rect_x && x < rect_x + rect_width &&
+ y >= rect_y && y < rect_y + rect_height);
+}
+
static void AdjustScrollbar(int id, int items_max, int items_visible,
int item_position)
{
static void drawChooseTreeCursor(int ypos, boolean active)
{
- int last_game_status = game_status; /* save current game status */
-
drawCursorExt(0, ypos, active, -1);
-
- game_status = last_game_status; /* restore current game status */
}
void DrawHeadline()
{
- DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
- DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
- setup.internal.program_copyright);
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
}
void DrawTitleScreenImage(int nr, boolean initial)
{
char *filename = getLevelSetTitleMessageFilename(nr, initial);
struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
- int last_game_status = game_status; /* save current game status */
if (filename == NULL)
return;
/* force TITLE font on title message screen */
- game_status = getTitleMessageGameMode(initial);
+ SetFontStatus(getTitleMessageGameMode(initial));
/* if chars *and* width set to "-1", automatically determine width */
if (tmi->chars == -1 && tmi->width == -1)
filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
tmi->autowrap, tmi->centered, tmi->parse_comments);
- game_status = last_game_status; /* restore current game status */
+ ResetFontStatus();
}
void DrawTitleScreen()
KeyboardAutoRepeatOff();
HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
-
- StopAnimation();
}
boolean CheckTitleScreen(boolean levelset_has_changed)
/* do not fade out here -- function may continue and fade on editor screen */
UnmapAllGadgets();
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
+
+ ExpireSoundLoops(FALSE);
KeyboardAutoRepeatOn();
- ActivateJoystick();
audio.sound_deactivated = FALSE;
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
{
- game_status = GAME_MODE_EDITOR;
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ SetGameStatus(GAME_MODE_EDITOR);
+
DrawLevelEd();
return;
/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
- /* needed if different viewport properties defined for menues */
- ChangeViewportPropertiesIfNeeded();
+ if (CheckTitleScreen(levelset_has_changed))
+ {
+ SetGameStatus(GAME_MODE_TITLE);
+
+ DrawTitleScreen();
+
+ return;
+ }
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
fade_mask = REDRAW_ALL;
FadeOut(fade_mask);
- /* needed if last screen was the editor screen */
- UndrawSpecialEditorDoor();
-
- SetDrawtoField(DRAW_BACKBUFFER);
-
- if (CheckTitleScreen(levelset_has_changed))
- {
- game_status_last_screen = GAME_MODE_MAIN;
- game_status = GAME_MODE_TITLE;
+ /* needed if different viewport properties defined for menues */
+ ChangeViewportPropertiesIfNeeded();
- DrawTitleScreen();
-
- return;
- }
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
/* level_nr may have been set to value over handicap with level editor */
if (setup.handicap && level_nr > leveldir_current->handicap_level)
LoadLevel(level_nr);
LoadScore(level_nr);
+ SaveLevelSetup_SeriesInfo();
+
// set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
LoadTape(level_nr);
DrawCompleteVideoDisplay();
- PlayMenuSound();
- PlayMenuMusic();
+ PlayMenuSoundsAndMusic();
/* create gadgets for main menu screen */
FreeScreenGadgets();
SetMouseCursor(CURSOR_DEFAULT);
- InitAnimation();
-
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
title_screen_nr = 0;
tci = &title_controls[title_screen_nr];
+ SetAnimStatus(getTitleAnimMode(tci));
+
last_sound = SND_UNDEFINED;
last_music = MUS_UNDEFINED;
{
if (num_title_screens == 0)
{
+ /* switch game mode from title screen mode back to info screen mode */
+ SetGameStatus(GAME_MODE_INFO);
+
+ /* store that last screen was info screen, not main menu screen */
+ game_status_last_screen = GAME_MODE_INFO;
+
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
-
return;
}
- FadeSoundsAndMusic();
-
- FadeOut(REDRAW_ALL);
+ FadeMenuSoundsAndMusic();
}
- /* only required to update logic for redrawing global border */
- ClearField();
+ FadeOut(REDRAW_ALL);
/* title screens may have different window size */
ChangeViewportPropertiesIfNeeded();
+ /* only required to update logic for redrawing global border */
+ ClearField();
+
if (tci->is_image)
DrawTitleScreenImage(tci->local_nr, tci->initial);
else
{
if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
{
- game_status = GAME_MODE_INFO;
+ SetGameStatus(GAME_MODE_INFO);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
}
title_screen_nr++;
- tci = &title_controls[title_screen_nr];
if (title_screen_nr < num_title_screens)
{
+ tci = &title_controls[title_screen_nr];
+
+ SetAnimStatus(getTitleAnimMode(tci));
+
sound = getTitleSound(tci);
music = getTitleMusic(tci);
- if (sound == SND_UNDEFINED || sound != last_sound)
- FadeSounds();
- if (music == MUS_UNDEFINED || music != last_music)
+ if (last_sound != SND_UNDEFINED && sound != last_sound)
+ FadeSound(last_sound);
+ if (last_music != MUS_UNDEFINED && music != last_music)
FadeMusic();
fading = getTitleFading(tci);
}
else
{
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
return_to_main_menu = TRUE;
}
if (game_status_last_screen == GAME_MODE_INFO)
{
- game_status = GAME_MODE_INFO;
+ SetGameStatus(GAME_MODE_INFO);
+
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
}
else /* default: return to main menu */
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
LoadTape(level_nr);
DrawCompleteVideoDisplay();
+ SaveLevelSetup_SeriesInfo();
+
/* needed because DrawPreviewLevelInitial() takes some time */
BackToFront();
/* SyncDisplay(); */
}
}
+ /* check if level preview was clicked */
+ if (insidePreviewRect(&preview, mx - SX, my - SY))
+ pos = MAIN_CONTROL_GAME;
+
// handle pressed/unpressed state for active/inactive menu buttons
// (if pos != -1, "i" contains index position corresponding to "pos")
if (button &&
pos = choice + dy;
}
- if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
- {
- HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
- }
- else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
+ if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
{
HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
}
}
else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
{
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_LEVELNR;
-
- ChangeViewportPropertiesIfNeeded();
+ SetGameStatus(GAME_MODE_LEVELNR);
DrawChooseLevelNr();
}
choice = pos;
}
+ else if (dx != 0)
+ {
+ if (choice != MAIN_CONTROL_INFO &&
+ choice != MAIN_CONTROL_SETUP)
+ HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
+ }
}
else
{
if (pos == MAIN_CONTROL_NAME)
{
- game_status = GAME_MODE_PSEUDO_TYPENAME;
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
HandleTypeName(strlen(setup.player_name), 0);
}
{
if (leveldir_first)
{
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_LEVELS;
+ SetGameStatus(GAME_MODE_LEVELS);
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
if (setup.internal.choose_from_top_leveldir)
gotoTopLevelDir();
- ChangeViewportPropertiesIfNeeded();
-
DrawChooseLevelSet();
}
}
else if (pos == MAIN_CONTROL_SCORES)
{
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_SCORES;
+ SetGameStatus(GAME_MODE_SCORES);
DrawHallOfFame(-1);
}
!strEqual(setup.player_name, "Artsoft"))
Request("This level is read only!", REQ_CONFIRM);
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_EDITOR;
+ SetGameStatus(GAME_MODE_EDITOR);
FadeSetEnterScreen();
}
else if (pos == MAIN_CONTROL_INFO)
{
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_INFO;
- info_mode = INFO_MODE_MAIN;
+ SetGameStatus(GAME_MODE_INFO);
- ChangeViewportPropertiesIfNeeded();
+ info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
}
else if (pos == MAIN_CONTROL_GAME)
{
- StopAnimation();
-
StartGameActions(options.network, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
- StopAnimation();
-
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_SETUP;
- setup_mode = SETUP_MODE_MAIN;
+ SetGameStatus(GAME_MODE_SETUP);
- ChangeViewportPropertiesIfNeeded();
+ setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = GAME_MODE_QUIT;
+ SetGameStatus(GAME_MODE_QUIT);
}
}
}
static void execExitInfo()
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
}
-static char *screen_mode_text;
static char *window_size_text;
static char *scaling_type_text;
(value_ptr == &setup.sound_loops && !audio.loops_available) ||
(value_ptr == &setup.sound_music && !audio.music_available) ||
(value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
- (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
(value_ptr == &window_size_text && !video.window_scaling_available) ||
(value_ptr == &scaling_type_text && !video.window_scaling_available))
si->type |= TYPE_GHOSTED;
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
+ FadeMenuSoundsAndMusic();
FreeScreenGadgets();
CreateScreenGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
/* (needed after displaying title screens which disable auto repeat) */
KeyboardAutoRepeatOn();
FadeOut(fade_mask);
+ /* needed if different viewport properties defined for info screen */
ChangeViewportPropertiesIfNeeded();
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
info_info = info_info_main;
MapScreenGadgets(max_info_info);
- PlayMenuSound();
- PlayMenuMusic();
-
-#if 1
- // needed after returning from title screens with different window size
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-#endif
+ PlayMenuSoundsAndMusic();
DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
-
- InitAnimation();
}
static void changeSetupValue(int, int, int);
choice = choice_store[mode] = first_entry + y;
}
+ else if (dx < 0)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ for (i = 0; menu_info[i].type != 0; i++)
+ {
+ if (menu_info[i].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = menu_info[i].value;
+
+ FadeSetLeaveMenu();
+
+ menu_callback_function();
+
+ /* absolutely needed because function changes 'menu_info'! */
+ break;
+ }
+ }
+
+ return;
+ }
}
else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
{
info_mode, num_info_info, max_info_info);
}
+static int getMenuFontSpacing(int spacing_height, int font_nr)
+{
+ int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
+
+ return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
+ spacing_height);
+}
+
+static int getMenuTextSpacing(int spacing_height, int font_nr)
+{
+ return (getMenuFontSpacing(spacing_height, font_nr) +
+ EXTRA_SPACING(game_status));
+}
+
+static int getMenuTextStep(int spacing_height, int font_nr)
+{
+ return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
+}
+
void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
{
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_error = FONT_TEXT_2;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ystart2 = ystart1 + ystep_title;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
- DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
+ DrawTextSCentered(ystart1, font_title, text_title);
+ DrawTextSCentered(ystart2, font_error, text_error);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for info menu");
FadeIn(REDRAW_FIELD);
{
static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
- int xstart = mSX + MENU_SCREEN_INFO_XSTART;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
+ DrawTextSCentered(ystart1, font_title, "The Game Elements:");
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for next page");
FrameCounter = 0;
{
int font_nr = FONT_INFO_ELEMENTS;
int font_width = getFontWidth(font_nr);
- int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
- int sy = mSY + 65 + 2 * 32 + 1;
+ int font_height = getFontHeight(font_nr);
+ int yoffset = (TILEX - 2 * font_height) / 2;
+ int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
+ int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
int ystep = TILEY + 4;
- int pad_x = sx - SX;
- int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+ int pad_left = xstart - SX;
+ int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
int max_lines_per_text = 2;
char *text = NULL;
text = "No description available";
if (strlen(text) <= max_chars_per_line) /* only one line of text */
- sy += getFontHeight(font_nr) / 2;
+ ystart += getFontHeight(font_nr) / 2;
- DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
+ DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
max_chars_per_line, -1, max_lines_per_text, 0, -1,
TRUE, FALSE, FALSE);
}
void DrawInfoScreen_TitleScreen()
{
- game_status_last_screen = GAME_MODE_INFO;
- game_status = GAME_MODE_TITLE;
+ SetGameStatus(GAME_MODE_TITLE);
DrawTitleScreen();
}
HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
-
- InitAnimation();
}
void HandleInfoScreen_Elements(int button)
if (page >= num_pages)
{
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
void HandleInfoScreen_Music(int button)
{
static struct MusicFileInfo *list = NULL;
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
- int dy = 30;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
if (button == MB_MENU_INITIALIZE)
{
if (list == NULL)
{
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1,
+ DrawTextSCentered(ystart, font_title,
"No music info for this level set.");
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for info menu");
return;
{
PlaySound(SND_MENU_ITEM_SELECTING);
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
}
else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
{
- int y = 0;
-
if (button != MB_MENU_INITIALIZE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
if (list == NULL)
{
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
if (list != music_file_info)
FadeSetNextScreen();
else
PlaySound(sound);
- DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
+ DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
}
else
{
PlayMusic(list->music);
- DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
+ DrawTextSCentered(ystart, font_title, "The Game Background Music:");
}
+ ystart += ystep_title;
+
if (!strEqual(list->title, UNKNOWN_NAME))
{
if (!strEqual(list->title_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
+ {
+ DrawTextSCentered(ystart, font_head, list->title_header);
+ ystart += ystep_head;
+ }
- DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
+ ystart += ystep_head;
}
if (!strEqual(list->artist, UNKNOWN_NAME))
{
if (!strEqual(list->artist_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
+ DrawTextSCentered(ystart, font_head, list->artist_header);
else
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
+ DrawTextSCentered(ystart, font_head, "by");
+
+ ystart += ystep_head;
- DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ DrawTextFCentered(ystart, font_text, "%s", list->artist);
+ ystart += ystep_head;
}
if (!strEqual(list->album, UNKNOWN_NAME))
{
if (!strEqual(list->album_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
+ DrawTextSCentered(ystart, font_head, list->album_header);
else
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
+ DrawTextSCentered(ystart, font_head, "from the album");
- DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
+ ystart += ystep_head;
}
if (!strEqual(list->year, UNKNOWN_NAME))
{
if (!strEqual(list->year_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
+ DrawTextSCentered(ystart, font_head, list->year_header);
else
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
+ DrawTextSCentered(ystart, font_head, "from the year");
+
+ ystart += ystep_head;
- DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ DrawTextFCentered(ystart, font_text, "%s", list->year);
+ ystart += ystep_head;
}
DrawTextSCentered(ybottom, FONT_TEXT_4,
static void DrawInfoScreen_CreditsScreen(int screen_nr)
{
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
- int ystep = 30;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
+ DrawTextSCentered(ystart, font_title, "Credits:");
+ ystart += ystep_title;
if (screen_nr == 0)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Special thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Peter Liepa");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for creating");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"\"Boulder Dash\"");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"in the year");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"1984");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"published by");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"First Star Software");
}
else if (screen_nr == 1)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Special thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Klaus Heinz & Volker Wertich");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for creating");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"\"Emerald Mine\"");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"in the year");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"1987");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"published by");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Kingsoft");
}
else if (screen_nr == 2)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Special thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Michael Stopp & Philip Jespersen");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for creating");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"\"Supaplex\"");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"in the year");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"1991");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"published by");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Digital Integration");
}
else if (screen_nr == 3)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Special thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Hiroyuki Imabayashi");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for creating");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"\"Sokoban\"");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"in the year");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"1982");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"published by");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Thinking Rabbit");
}
else if (screen_nr == 4)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Special thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Alan Bond");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"and");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"J\xfcrgen Bonhagen");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for the continuous creation");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_head,
"of outstanding level sets");
}
else if (screen_nr == 5)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Peter Elzner");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for ideas and inspiration by");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Diamond Caves");
+ ystart += ystep_para;
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Thanks to");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Steffest");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for ideas and inspiration by");
- DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"DX-Boulderdash");
}
else if (screen_nr == 6)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"David Tritscher");
-#if 1
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for the code base used for the");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_head,
"native Emerald Mine engine");
-#else
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
- "for the new Emerald Mine engine");
-#endif
}
else if (screen_nr == 7)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Guido Schulz");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for the initial DOS port");
+ ystart += ystep_para;
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Thanks to");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Karl H\xf6rnell");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for some additional toons");
}
else if (screen_nr == 8)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"And not to forget:");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"Many thanks to");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"All those who contributed");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_text,
"levels to this game");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_text,
"since 1995");
}
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for next page");
}
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
FadeOut(REDRAW_FIELD);
if (screen_nr >= num_screens)
{
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
void DrawInfoScreen_Program()
{
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
- int ystep = 30;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
+ DrawTextSCentered(ystart, font_title, "Program Information:");
+ ystart += ystep_title;
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"This game is Freeware!");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"If you like it, send e-mail to:");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
setup.internal.program_email);
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_para;
+
+ DrawTextSCentered(ystart, font_head,
"More information and levels:");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
setup.internal.program_website);
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ ystart += ystep_para;
+
+ DrawTextSCentered(ystart, font_head,
"If you have created new levels,");
- DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_head,
"send them to me to include them!");
- DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
":-)");
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for info menu");
FadeIn(REDRAW_FIELD);
{
PlaySound(SND_MENU_ITEM_SELECTING);
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
void DrawInfoScreen_Version()
{
- int font_header = FONT_TEXT_3;
- int font_text = FONT_TEXT_2;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
int xstep = getFontWidth(font_text);
- int ystep = getFontHeight(font_text);
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
int xstart1 = mSX - SX + 2 * xstep;
int xstart2 = mSX - SX + 18 * xstep;
int xstart3 = mSX - SX + 28 * xstep;
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
+ DrawTextSCentered(ystart, font_title, "Version Information:");
+ ystart += ystep_title;
- DrawTextF(xstart1, ystart2, font_header, "Name");
- DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
+ DrawTextF(xstart1, ystart, font_head, "Name");
+ DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
+ ystart += ystep_line;
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_header, "Version");
- DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
+ if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
+ {
+ DrawTextF(xstart1, ystart, font_head, "Version (fake)");
+ DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
+ ystart += ystep_line;
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_header, "Platform");
- DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
+ DrawTextF(xstart1, ystart, font_head, "Version (real)");
+ DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
+ ystart += ystep_line;
+ }
+ else
+ {
+ DrawTextF(xstart1, ystart, font_head, "Version");
+ DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
+ ystart += ystep_line;
+ }
+
+ DrawTextF(xstart1, ystart, font_head, "Platform");
+ DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
+ ystart += ystep_line;
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_header, "Target");
- DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
+ DrawTextF(xstart1, ystart, font_head, "Target");
+ DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
+ ystart += ystep_line;
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_header, "Compile time");
- DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
+ DrawTextF(xstart1, ystart, font_head, "Source date");
+ DrawTextF(xstart2, ystart, font_text, getSourceDateString());
+ ystart += ystep_para;
- ystart2 += 3 * ystep;
- DrawTextF(xstart1, ystart2, font_header, "Library");
- DrawTextF(xstart2, ystart2, font_header, "compiled");
- DrawTextF(xstart3, ystart2, font_header, "linked");
+ DrawTextF(xstart1, ystart, font_head, "Library");
+ DrawTextF(xstart2, ystart, font_head, "compiled");
+ DrawTextF(xstart3, ystart, font_head, "linked");
+ ystart += ystep_head;
SDL_VERSION(&sdl_version_compiled);
#if defined(TARGET_SDL2)
sdl_version_linked = SDL_Linked_Version();
#endif
- ystart2 += 2 * ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL");
- DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart1, ystart, font_text, "SDL");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
+ ystart += ystep_line;
SDL_IMAGE_VERSION(&sdl_version_compiled);
sdl_version_linked = IMG_Linked_Version();
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL_image");
- DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart1, ystart, font_text, "SDL_image");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
+ ystart += ystep_line;
SDL_MIXER_VERSION(&sdl_version_compiled);
sdl_version_linked = Mix_Linked_Version();
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
- DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
+ ystart += ystep_line;
SDL_NET_VERSION(&sdl_version_compiled);
sdl_version_linked = SDLNet_Linked_Version();
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL_net");
- DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart1, ystart, font_text, "SDL_net");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
+ ystart += ystep_para;
- ystart2 += 3 * ystep;
- DrawTextF(xstart1, ystart2, font_header, "Driver");
- DrawTextF(xstart2, ystart2, font_header, "Requested");
- DrawTextF(xstart3, ystart2, font_header, "Used");
+ DrawTextF(xstart1, ystart, font_head, "Driver");
+ DrawTextF(xstart2, ystart, font_head, "Requested");
+ DrawTextF(xstart3, ystart, font_head, "Used");
+ ystart += ystep_head;
#if defined(TARGET_SDL2)
driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
SDL_VideoDriverName(driver_name, driver_name_len);
#endif
- ystart2 += 2 * ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
- DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
- DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+ DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+ ystart += ystep_line;
#if defined(TARGET_SDL2)
driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
SDL_AudioDriverName(driver_name, driver_name_len);
#endif
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
- DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
- DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+ DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for info menu");
FadeIn(REDRAW_FIELD);
{
PlaySound(SND_MENU_ITEM_SELECTING);
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
struct TitleMessageInfo *tmi = &readme;
char *filename = getLevelSetInfoFilename();
char *title = "Level Set Information:";
- int ystart1 = mSY - SY + 100;
- int ybottom = mSY - SY + SYSIZE - 20;
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
if (filename == NULL)
{
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, title);
+ DrawTextSCentered(ystart, FONT_TEXT_1, title);
/* if x position set to "-1", automatically determine by playfield width */
if (tmi->x == -1)
/* if height set to "-1", automatically determine by playfield height */
if (tmi->height == -1)
- tmi->height = SYSIZE - 20 - tmi->y - 10;
+ tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
/* if chars set to "-1", automatically determine by text and font width */
if (tmi->chars == -1)
{
PlaySound(SND_MENU_ITEM_SELECTING);
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
static void DrawInfoScreen()
{
- SetMainBackgroundImage(IMG_BACKGROUND_INFO);
-
if (info_mode == INFO_MODE_TITLE)
DrawInfoScreen_TitleScreen();
else if (info_mode == INFO_MODE_ELEMENTS)
if (info_mode != INFO_MODE_MAIN &&
info_mode != INFO_MODE_TITLE &&
info_mode != INFO_MODE_MUSIC)
- {
- PlayMenuSound();
- PlayMenuMusic();
- }
+ PlayMenuSoundsAndMusic();
}
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
xpos = newxpos;
-#if defined(TARGET_SDL2)
- SDL_StartTextInput();
-#endif
+ StartTextInput(startx, starty, pos->width, pos->height);
}
else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
is_active = FALSE;
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
}
else if (key == KSYM_Escape)
{
is_active = FALSE;
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
}
if (is_active)
DrawText(startx, starty, setup.player_name, font_nr);
-#if defined(TARGET_SDL2)
- SDL_StopTextInput();
-#endif
+ StopTextInput();
}
}
{
int fade_mask = REDRAW_FIELD;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
fade_mask = REDRAW_ALL;
if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
FreeScreenGadgets();
CreateScreenGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
FadeOut(fade_mask);
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ /* needed if different viewport properties defined for choosing level (set) */
+ ChangeViewportPropertiesIfNeeded();
+
+ if (game_status == GAME_MODE_LEVELNR)
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
+ else if (game_status == GAME_MODE_LEVELS)
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
-
- InitAnimation();
}
static void drawChooseTreeList(int first_entry, int num_page_entries,
int yoffset_setup = 16;
int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
- int last_game_status = game_status; /* save current game status */
title_string = ti->infotext;
initCursor(i, IMG_MENU_BUTTON);
}
- game_status = last_game_status; /* restore current game status */
-
redraw_mask |= REDRAW_FIELD;
}
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
- int last_game_status = game_status; /* save current game status */
boolean position_set_by_scrollbar = (dx == 999);
if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
else
num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
- game_status = last_game_status; /* restore current game status */
-
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
- setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
if (mx || my) /* mouse input */
{
- int last_game_status = game_status; /* save current game status */
-
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
-
- game_status = last_game_status; /* restore current game status */
}
else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
{
ti->cl_cursor = y;
}
+ else if (dx < 0)
+ {
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ }
}
else
{
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
- setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
void DrawChooseLevelSet()
{
- SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+ FadeMenuSoundsAndMusic();
DrawChooseTree(&leveldir_current);
- PlayMenuSound();
- PlayMenuMusic();
+ PlayMenuSoundsAndMusic();
}
void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
{
int i;
+ FadeMenuSoundsAndMusic();
+
if (level_number != NULL)
{
freeTreeInfo(level_number);
ti->node_top = &level_number;
ti->sort_priority = 10000 + value;
- ti->color = (level.no_valid_file ? FC_BLUE :
+ ti->color = (level.no_level_file ? FC_BLUE :
LevelStats_getSolved(i) ? FC_GREEN :
LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
- sprintf(identifier, "%d", value);
- sprintf(name, "%03d: %s", value,
- (level.no_valid_file ? "(no file)" : level.name));
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d: %s", value,
+ (level.no_level_file ? "(no file)" : level.name));
setString(&ti->identifier, identifier);
setString(&ti->name, name);
if (level_number_current == NULL)
level_number_current = level_number;
- SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
-
DrawChooseTree(&level_number_current);
- PlayMenuSound();
- PlayMenuMusic();
+ PlayMenuSoundsAndMusic();
}
void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
{
int fade_mask = REDRAW_FIELD;
- /* required before door position may be changed in next step */
- CloseDoor(DOOR_CLOSE_ALL);
-
- /* needed if different viewport properties defined for scores */
- ChangeViewportPropertiesIfNeeded();
-
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
/* (this is needed when called from GameEnd() after winning a game) */
KeyboardAutoRepeatOn();
- ActivateJoystick();
/* (this is needed when called from GameEnd() after winning a game) */
SetDrawDeactivationMask(REDRAW_NONE);
if (highlight_position < 0)
LoadScore(level_nr);
+ else
+ SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
FadeSetEnterScreen();
FadeOut(fade_mask);
- InitAnimation();
+ /* needed if different viewport properties defined for scores */
+ ChangeViewportPropertiesIfNeeded();
- PlayMenuSound();
- PlayMenuMusic();
+ PlayMenuSoundsAndMusic();
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dxoff = getFontDrawOffsetX(font_nr1);
int dx1 = 3 * getFontWidth(font_nr1);
int dx2 = dx1 + getFontWidth(font_nr1);
- int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
+ int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
int sy = mSY + 64 + i * 32;
FadeSound(SND_BACKGROUND_SCORES);
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
FadeSound(SND_BACKGROUND_SCORES);
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
static int num_setup_info; /* number of setup entries shown on screen */
static int max_setup_info; /* total number of setup entries in list */
-static char *screen_mode_text;
static char *window_size_text;
static char *scaling_type_text;
+static char *rendering_mode_text;
static char *scroll_delay_text;
static char *snapshot_mode_text;
static char *game_speed_text;
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Game Speed");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
pushTreeInfo(&game_speeds, ti);
}
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Scaling Type");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
pushTreeInfo(&scroll_delays, ti);
}
- /* sort scaling type values to start with lowest scaling type value */
+ /* sort scroll delay values to start with lowest scroll delay value */
sortTreeInfo(&scroll_delays);
- /* set current scaling type value to configured scaling type value */
+ /* set current scroll delay value to configured scroll delay value */
scroll_delay_current =
getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
- /* if that fails, set current scaling type to reliable default value */
+ /* if that fails, set current scroll delay to reliable default value */
if (scroll_delay_current == NULL)
scroll_delay_current =
getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
- /* if that also fails, set current scaling type to first available value */
+ /* if that also fails, set current scroll delay to first available value */
if (scroll_delay_current == NULL)
scroll_delay_current = scroll_delays;
}
setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
- /* needed for displaying scaling type text instead of identifier */
+ /* needed for displaying scroll delay text instead of identifier */
scroll_delay_text = scroll_delay_current->name;
}
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Snapshot Mode");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
pushTreeInfo(&snapshot_modes, ti);
}
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Window Scaling");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
pushTreeInfo(&window_sizes, ti);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Window Scaling");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
pushTreeInfo(&window_sizes, ti);
}
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Anti-Aliasing");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
pushTreeInfo(&scaling_types, ti);
}
scaling_type_text = scaling_type_current->name;
}
-static void execSetupGraphics_setScreenModes()
+static void execSetupGraphics_setRenderingModes()
{
- // if (screen_modes == NULL && video.fullscreen_available)
- if (screen_modes == NULL && video.fullscreen_modes != NULL)
+ if (rendering_modes == NULL)
{
int i;
- for (i = 0; video.fullscreen_modes[i].width != -1; i++)
+ for (i = 0; rendering_modes_list[i].value != NULL; i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
char identifier[32], name[32];
- int x = video.fullscreen_modes[i].width;
- int y = video.fullscreen_modes[i].height;
- int xx, yy;
+ char *value = rendering_modes_list[i].value;
+ char *text = rendering_modes_list[i].text;
- get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
-
- ti->node_top = &screen_modes;
- ti->sort_priority = x * 10000 + y;
+ ti->node_top = &rendering_modes;
+ ti->sort_priority = i;
- sprintf(identifier, "%dx%d", x, y);
- sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Fullscreen Mode");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
- pushTreeInfo(&screen_modes, ti);
+ pushTreeInfo(&rendering_modes, ti);
}
- /* sort fullscreen modes to start with lowest available screen resolution */
- sortTreeInfo(&screen_modes);
+ /* sort rendering mode values to start with lowest rendering mode value */
+ sortTreeInfo(&rendering_modes);
- /* set current screen mode for fullscreen mode to configured setup value */
- screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
- setup.fullscreen_mode);
+ /* set current rendering mode value to configured rendering mode value */
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
- /* if that fails, set current screen mode to reliable default value */
- if (screen_mode_current == NULL)
- screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
- DEFAULT_FULLSCREEN_MODE);
+ /* if that fails, set current rendering mode to reliable default value */
+ if (rendering_mode_current == NULL)
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes,
+ STR_SPECIAL_RENDERING_DEFAULT);
- /* if that also fails, set current screen mode to first available mode */
- if (screen_mode_current == NULL)
- screen_mode_current = screen_modes;
-
- if (screen_mode_current == NULL)
- video.fullscreen_available = FALSE;
+ /* if that also fails, set current rendering mode to first available one */
+ if (rendering_mode_current == NULL)
+ rendering_mode_current = rendering_modes;
}
- // if (video.fullscreen_available)
- if (screen_mode_current != NULL)
- {
- setup.fullscreen_mode = screen_mode_current->identifier;
+ setup.screen_rendering_mode = rendering_mode_current->identifier;
- /* needed for displaying screen mode name instead of identifier */
- screen_mode_text = screen_mode_current->name;
- }
+ /* needed for displaying rendering mode text instead of identifier */
+ rendering_mode_text = rendering_mode_current->name;
}
static void execSetupGraphics()
{
+ // update "setup.window_scaling_percent" from list selection
+ // (in this case, window scaling was changed on setup screen)
if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
- {
- // update "setup.window_scaling_percent" from list selection
execSetupGraphics_setWindowSizes(FALSE);
- }
- else
- {
- // update list selection from "setup.window_scaling_percent"
- execSetupGraphics_setWindowSizes(TRUE);
- }
+
+ // update list selection from "setup.window_scaling_percent"
+ // (window scaling may have changed by resizing the window)
+ execSetupGraphics_setWindowSizes(TRUE);
execSetupGraphics_setScalingTypes();
- execSetupGraphics_setScreenModes();
+ execSetupGraphics_setRenderingModes();
setup_mode = SETUP_MODE_GRAPHICS;
// window scaling quality may have changed at this point
if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
SDLSetWindowScalingQuality(setup.window_scaling_quality);
+
+ // screen rendering mode may have changed at this point
+ SDLSetScreenRenderingMode(setup.screen_rendering_mode);
#endif
}
-#if !defined(PLATFORM_ANDROID)
-#if defined(TARGET_SDL2)
+#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
static void execSetupChooseWindowSize()
{
setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
DrawSetupScreen();
}
-#else
-static void execSetupChooseScreenMode()
-{
- if (!video.fullscreen_available)
- return;
- setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+static void execSetupChooseRenderingMode()
+{
+ setup_mode = SETUP_MODE_CHOOSE_RENDERING;
DrawSetupScreen();
}
#endif
-#endif
static void execSetupChooseVolumeSimple()
{
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Sound Volume");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
pushTreeInfo(&volumes_simple, ti);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Sound Volume");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
pushTreeInfo(&volumes_simple, ti);
}
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Loops Volume");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
pushTreeInfo(&volumes_loops, ti);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Loops Volume");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
pushTreeInfo(&volumes_loops, ti);
}
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Music Volume");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
pushTreeInfo(&volumes_music, ti);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Music Volume");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
pushTreeInfo(&volumes_music, ti);
}
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Control Type");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
pushTreeInfo(&touch_controls, ti);
}
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Move Distance");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
pushTreeInfo(&move_distances, ti);
}
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Drop Distance");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
pushTreeInfo(&drop_distances, ti);
}
DrawSetupScreen();
}
-#if !defined(PLATFORM_ANDROID)
static void execSetupInput()
{
setup_mode = SETUP_MODE_INPUT;
DrawSetupScreen();
}
-#endif
static void execSetupShortcuts()
{
static void execExitSetup()
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
static struct TokenInfo setup_info_main[] =
{
- { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
- { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
- { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
- { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
- { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
-#if !defined(PLATFORM_ANDROID)
- { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
- { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
-#else
- { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
-#endif
- { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
+ { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
+ { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
+ { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
+ { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
+ { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
+ { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
+ { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
+ { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
- { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+ { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
{ 0, NULL, NULL }
};
{
{ TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
{ TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
- { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
+ { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
{ TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
{ TYPE_STRING, &game_speed_text, "" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
{ TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
{ TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
-#endif
{ TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
{ TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
{ TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
#if 0
{ TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
static struct TokenInfo setup_info_graphics[] =
{
-#if !defined(PLATFORM_ANDROID)
+#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
-#if defined(TARGET_SDL2)
{ TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
{ TYPE_STRING, &window_size_text, "" },
{ TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
{ TYPE_STRING, &scaling_type_text, "" },
-#else
- { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
- { TYPE_STRING, &screen_mode_text, "" },
-#endif
+ { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
+ { TYPE_STRING, &rendering_mode_text, "" },
#endif
#if 0
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
- { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
{ TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
{ TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
{
{ TYPE_SWITCH, NULL, "Player:" },
{ TYPE_SWITCH, NULL, "Device:" },
- { TYPE_ENTER_MENU, NULL, "" },
+ { TYPE_SWITCH, NULL, "" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_EMPTY, NULL, "" },
};
static struct TokenInfo setup_info_touch[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_touch_wipe_gestures[] =
{
{ TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
{ TYPE_STRING, &touch_controls_text, "" },
while (!got_key_event)
{
- if (PendingEvent()) /* got event */
- {
- Event event;
-
- NextEvent(&event);
+ Event event;
+ if (NextValidEvent(&event))
+ {
switch (event.type)
{
case EVENT_KEYPRESS:
}
}
- DoAnimation();
BackToFront();
-
- /* don't eat all CPU time */
- Delay(10);
}
return key;
static int getSetupValueFont(int type, void *value)
{
- if (type & TYPE_KEY)
+ if (type & TYPE_GHOSTED)
+ return FONT_OPTION_OFF;
+ else if (type & TYPE_KEY)
return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
else if (type & TYPE_STRING)
return FONT_VALUE_2;
return FONT_VALUE_1;
}
+static int getSetupValueFontNarrow(int type, int font_nr)
+{
+ return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
+ font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
+ font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
+ font_nr);
+}
+
static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
{
int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
struct TokenInfo *si = &setup_info[si_pos];
boolean font_draw_xoffset_modified = FALSE;
+ boolean scrollbar_needed = (num_setup_info < max_setup_info);
int font_draw_xoffset_old = -1;
- int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
+ int xoffset = (scrollbar_needed ? -1 : 0);
int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
int xpos = menu_screen_value_xpos;
int ypos = MENU_SCREEN_START_YPOS + screen_pos;
int startx = mSX + xpos * 32;
int starty = mSY + ypos * 32;
- int font_nr, font_width;
+ int font_nr, font_nr_default, font_width_default;
int type = si->type;
void *value = si->value;
char *value_string = getSetupValue(type, value);
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
- font_nr = getSetupValueFont(type, value);
- font_width = getFontWidth(font_nr);
+ font_nr_default = getSetupValueFont(type, value);
+ font_width_default = getFontWidth(font_nr_default);
+
+ font_nr = font_nr_default;
+
+ // special check if right-side setup values moved left due to scrollbar
+ if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
+ {
+ int max_menu_text_length = 26; // maximum text length for classic menu
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = max_menu_text_length * getFontWidth(text_font_nr);
+
+ if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
+ {
+ xpos += 1;
+ startx = mSX + xpos * 32;
+
+ font_nr = getSetupValueFontNarrow(type, font_nr);
+ }
+ }
/* downward compatibility correction for Juergen Bonhagen's menu settings */
if (setup_mode != SETUP_MODE_INPUT)
}
for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
- DrawText(startx + i * font_width, starty, " ", font_nr);
+ DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
DrawText(startx, starty, value_string, font_nr);
ToggleFullscreenOrChangeWindowScalingIfNeeded();
}
+static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
+{
+ static struct TokenInfo *setup_info_hide = NULL;
+ int list_size = 0;
+ int list_pos = 0;
+ int i;
+
+ /* determine maximum list size of target list */
+ while (setup_info_orig[list_size++].type != 0);
+
+ /* free, allocate and clear memory for target list */
+ checked_free(setup_info_hide);
+ setup_info_hide = checked_calloc(list_size * sizeof(struct TokenInfo));
+
+ /* copy setup info list without setup entries marked as hidden */
+ for (i = 0; setup_info_orig[i].type != 0; i++)
+ if (!hideSetupEntry(setup_info_orig[i].value))
+ setup_info_hide[list_pos++] = setup_info_orig[i];
+
+ return setup_info_hide;
+}
+
static void DrawSetupScreen_Generic()
{
int fade_mask = REDRAW_FIELD;
char *title_string = NULL;
int i;
- if (CheckIfGlobalBorderHasChanged())
+ if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
+ FadeMenuSoundsAndMusic();
FreeScreenGadgets();
CreateScreenGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
if (redraw_mask & REDRAW_ALL)
redraw_all = TRUE;
FadeOut(fade_mask);
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ /* needed if different viewport properties defined for setup screen */
+ ChangeViewportPropertiesIfNeeded();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
if (setup_mode == SETUP_MODE_MAIN)
{
setup_info = setup_info_main;
- title_string = "Setup";
+ title_string = STR_SETUP_MAIN;
}
else if (setup_mode == SETUP_MODE_GAME)
{
setup_info = setup_info_game;
- title_string = "Setup Game";
+ title_string = STR_SETUP_GAME;
}
else if (setup_mode == SETUP_MODE_EDITOR)
{
setup_info = setup_info_editor;
- title_string = "Setup Editor";
+ title_string = STR_SETUP_EDITOR;
}
else if (setup_mode == SETUP_MODE_GRAPHICS)
{
setup_info = setup_info_graphics;
- title_string = "Setup Graphics";
+ title_string = STR_SETUP_GRAPHICS;
}
else if (setup_mode == SETUP_MODE_SOUND)
{
setup_info = setup_info_sound;
- title_string = "Setup Sound";
+ title_string = STR_SETUP_SOUND;
}
else if (setup_mode == SETUP_MODE_ARTWORK)
{
setup_info = setup_info_artwork;
- title_string = "Custom Artwork";
+ title_string = STR_SETUP_ARTWORK;
}
else if (setup_mode == SETUP_MODE_TOUCH)
{
setup_info = setup_info_touch;
- title_string = "Setup Touch Ctrls";
+ title_string = STR_SETUP_TOUCH;
+
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+ setup_info = setup_info_touch_wipe_gestures;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS)
{
setup_info = setup_info_shortcuts;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
{
setup_info = setup_info_shortcuts_1;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
{
setup_info = setup_info_shortcuts_2;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
{
setup_info = setup_info_shortcuts_3;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
{
setup_info = setup_info_shortcuts_4;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
{
setup_info = setup_info_shortcuts_5;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
+ /* use modified setup info without setup entries marked as hidden */
+ setup_info = getSetupInfoFinal(setup_info);
+
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
// determine maximal number of setup entries that can be displayed on screen
DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
-
- InitAnimation();
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
setup_info = setup_info_input;
- DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
-
- DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
- "Joysticks deactivated on this screen");
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
{
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
-
- InitAnimation();
}
static void setJoystickDeviceToNr(char *device_name, int device_nr)
char *text;
} custom[] =
{
- { &custom_key.left, "Joystick Left" },
- { &custom_key.right, "Joystick Right" },
- { &custom_key.up, "Joystick Up" },
- { &custom_key.down, "Joystick Down" },
- { &custom_key.snap, "Button 1" },
- { &custom_key.drop, "Button 2" }
+ { &custom_key.left, "Axis/Pad Left" },
+ { &custom_key.right, "Axis/Pad Right" },
+ { &custom_key.up, "Axis/Pad Up" },
+ { &custom_key.down, "Axis/Pad Down" },
+ { &custom_key.snap, "Button 1/A/X" },
+ { &custom_key.drop, "Button 2/B/Y" }
};
static char *joystick_name[MAX_PLAYERS] =
{
"Joystick3",
"Joystick4"
};
- int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+ int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+ int font_nr_info = FONT_MENU_1;
+ int font_nr_name = FONT_VALUE_OLD;
+ int font_nr_on = FONT_VALUE_1;
+ int font_nr_off = FONT_VALUE_OLD;
+ int pos = 4;
- InitJoysticks();
+ if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
+ {
+ font_nr_info = FONT_MENU_2;
+ font_nr_on = FONT_VALUE_NARROW;
+ font_nr_off = FONT_VALUE_OLD_NARROW;
+ }
custom_key = setup.input[player_nr].key;
if (setup.input[player_nr].use_joystick)
{
char *device_name = setup.input[player_nr].joy.device_name;
- char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
- int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
+ int joystick_nr = getJoystickNrFromDeviceName(device_name);
+ boolean joystick_active = CheckJoystickOpened(joystick_nr);
+ char *text = joystick_name[joystick_nr];
+ int font_nr = (joystick_active ? font_nr_on : font_nr_off);
DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
- DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
+ DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
}
else
{
- DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
- DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
}
- DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
- drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
- drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
- drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+ drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
+ drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
+ drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
- DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
- DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
- DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
- DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
- DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
- DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
+ DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
+ DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
+ DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
+ DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
+ DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
for (i = 0; i < 6; i++)
{
- int ypos = 6 + i + (i > 3 ? i-3 : 0);
+ int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
DrawText(mSX + 3 * 32, mSY + ypos * 32,
- " ", FONT_VALUE_1);
+ " ", font_nr_on);
DrawText(mSX + 3 * 32, mSY + ypos * 32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
- getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
+ getKeyNameFromKey(*custom[i].key)), font_nr_on);
}
}
if (dx && choice == 0)
x = (dx < 0 ? 10 : 12);
else if ((dx && choice == 1) ||
- (dx == +1 && choice == 2) ||
(dx == -1 && choice == pos_end))
button = MB_MENU_CHOICE;
else if (dy)
else if (y == 2)
{
if (setup.input[input_player_nr].use_joystick)
- {
- InitJoysticks();
- CalibrateJoystick(input_player_nr);
- }
+ ConfigureJoystick(input_player_nr);
else
CustomizeKeyboard(input_player_nr);
}
}
}
-void CustomizeKeyboard(int player_nr)
+static boolean CustomizeKeyboardMain(int player_nr)
{
int i;
int step_nr;
{ &custom_key.snap, "Snap Field" },
{ &custom_key.drop, "Drop Element" }
};
+ int font_nr_old = FONT_VALUE_OLD;
+ int font_nr_new = FONT_VALUE_1;
+ int success = FALSE;
+
+ if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
+ {
+ font_nr_old = FONT_VALUE_OLD_NARROW;
+ font_nr_new = FONT_VALUE_NARROW;
+ }
/* read existing key bindings from player setup */
custom_key = setup.input[player_nr].key;
DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
- getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+ getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
FadeIn(REDRAW_FIELD);
- InitAnimation();
-
while (!finished)
{
- if (PendingEvent()) /* got event */
- {
- Event event;
-
- NextEvent(&event);
+ Event event;
+ if (NextValidEvent(&event))
+ {
switch (event.type)
{
case EVENT_KEYPRESS:
{
Key key = GetEventKey((KeyEvent *)&event, FALSE);
- if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
+ /* press 'Escape' to abort and keep the old key bindings */
+ if (key == KSYM_Escape)
{
- if (key == KSYM_Escape)
- FadeSkipNextFadeIn();
+ FadeSkipNextFadeIn();
finished = TRUE;
- break;
- }
- /* all keys configured -- wait for "Escape" or "Return" key */
- if (step_nr == 6)
break;
+ }
/* press 'Enter' to keep the existing key binding */
if (key == KSYM_Return)
/* got new key binding */
*customize_step[step_nr].key = key;
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
- " ", FONT_VALUE_1);
+ " ", font_nr_new);
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
- getKeyNameFromKey(key), FONT_VALUE_1);
+ getKeyNameFromKey(key), font_nr_new);
step_nr++;
/* un-highlight last query */
DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
"Key:", FONT_MENU_1);
- /* press 'Enter' to leave */
+ /* all keys configured */
if (step_nr == 6)
{
- DrawText(mSX + 16, mSY + 15 * 32 + 16,
- "Press Enter", FONT_TITLE_1);
+ finished = TRUE;
+ success = TRUE;
+
break;
}
"Key:", FONT_INPUT_1_ACTIVE);
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key),
- FONT_VALUE_OLD);
+ font_nr_old);
}
break;
}
}
- DoAnimation();
BackToFront();
-
- /* don't eat all CPU time */
- Delay(10);
}
- /* write new key bindings back to player setup */
- setup.input[player_nr].key = custom_key;
+ /* write new key bindings back to player setup, if successfully finished */
+ if (success)
+ setup.input[player_nr].key = custom_key;
- StopAnimation();
- DrawSetupScreen_Input();
+ return success;
}
-static boolean CalibrateJoystickMain(int player_nr)
+void CustomizeKeyboard(int player_nr)
{
- int new_joystick_xleft = JOYSTICK_XMIDDLE;
- int new_joystick_xright = JOYSTICK_XMIDDLE;
- int new_joystick_yupper = JOYSTICK_YMIDDLE;
- int new_joystick_ylower = JOYSTICK_YMIDDLE;
- int new_joystick_xmiddle, new_joystick_ymiddle;
+ boolean success = CustomizeKeyboardMain(player_nr);
- int joystick_fd = joystick.fd[player_nr];
- int x, y, last_x, last_y, xpos = 8, ypos = 3;
- boolean check[3][3];
- int check_remaining = 3 * 3;
- int joy_x, joy_y;
- int joy_value;
- int result = -1;
+ if (success)
+ {
+ int font_nr = FONT_TITLE_1;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ unsigned int wait_frame_delay = 0;
+ unsigned int wait_frame_delay_value = 2000;
- if (joystick.status == JOYSTICK_NOT_AVAILABLE)
- return FALSE;
+ ResetDelayCounter(&wait_frame_delay);
- if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
- return FALSE;
+ ClearField();
- FadeSetEnterMenu();
- FadeOut(REDRAW_FIELD);
+ DrawTextSCentered(ypos1, font_nr, "Keyboard");
+ DrawTextSCentered(ypos2, font_nr, "configured!");
- ClearField();
+ while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+ BackToFront();
- for (y = 0; y < 3; y++)
- {
- for (x = 0; x < 3; x++)
- {
- DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
- check[x][y] = FALSE;
- }
+ ClearEventQueue();
}
- DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
- DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
- DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
- DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
- DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
- DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
- DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
+ DrawSetupScreen_Input();
+}
- joy_value = Joystick(player_nr);
- last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
- last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
+/* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
- /* eventually uncalibrated center position (joystick could be uncentered) */
- if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
+#define MARKER_BUTTON 1
+#define MARKER_AXIS_X 2
+#define MARKER_AXIS_Y 3
- new_joystick_xmiddle = joy_x;
- new_joystick_ymiddle = joy_y;
+static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
+{
+#if defined(TARGET_SDL2)
+ static boolean bitmaps_initialized = FALSE;
+ boolean screen_initialized = FALSE;
+ static Bitmap *controller, *button, *axis_x, *axis_y;
+ char *name;
+ boolean success = TRUE;
+ boolean done = FALSE, next = FALSE;
+ Event event;
+ int alpha = 200, alpha_step = -1;
+ int alpha_ticks = 0;
+ char mapping[4096], temp[4096];
+ int font_name = MENU_SETUP_FONT_TITLE;
+ int font_info = MENU_SETUP_FONT_TEXT;
+ int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
+ int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
+ int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
+ int ystep_name = getMenuTextStep(spacing_name, font_name);
+ int ystep_line = getMenuTextStep(spacing_line, font_info);
+ int ystep_para = getMenuTextStep(spacing_para, font_info);
+ int i, j;
- DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
+ struct
+ {
+ int x, y;
+ int marker;
+ char *field;
+ int axis, button, hat, hat_value;
+ char mapping[4096];
+ }
+ *step, *prev_step, steps[] =
+ {
+ { 356, 155, MARKER_BUTTON, "a", },
+ { 396, 122, MARKER_BUTTON, "b", },
+ { 320, 125, MARKER_BUTTON, "x", },
+ { 358, 95, MARKER_BUTTON, "y", },
+ { 162, 125, MARKER_BUTTON, "back", },
+ { 216, 125, MARKER_BUTTON, "guide", },
+ { 271, 125, MARKER_BUTTON, "start", },
+ { 110, 200, MARKER_BUTTON, "dpleft", },
+ { 146, 228, MARKER_BUTTON, "dpdown", },
+ { 178, 200, MARKER_BUTTON, "dpright", },
+ { 146, 172, MARKER_BUTTON, "dpup", },
+ { 50, 40, MARKER_BUTTON, "leftshoulder", },
+ { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
+ { 382, 40, MARKER_BUTTON, "rightshoulder", },
+ { 346, -10, MARKER_AXIS_Y, "righttrigger", },
+ { 73, 141, MARKER_BUTTON, "leftstick", },
+ { 282, 210, MARKER_BUTTON, "rightstick", },
+ { 73, 141, MARKER_AXIS_X, "leftx", },
+ { 73, 141, MARKER_AXIS_Y, "lefty", },
+ { 282, 210, MARKER_AXIS_X, "rightx", },
+ { 282, 210, MARKER_AXIS_Y, "righty", },
+ };
- FadeIn(REDRAW_FIELD);
+ unsigned int event_frame_delay = 0;
+ unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
+
+ ResetDelayCounter(&event_frame_delay);
+
+ if (!bitmaps_initialized)
+ {
+ controller = LoadCustomImage("joystick/controller.png");
+ button = LoadCustomImage("joystick/button.png");
+ axis_x = LoadCustomImage("joystick/axis_x.png");
+ axis_y = LoadCustomImage("joystick/axis_y.png");
+
+ bitmaps_initialized = TRUE;
+ }
+
+ name = getFormattedJoystickName(SDL_JoystickName(joystick));
- while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
- InitAnimation();
+#if DEBUG_JOYSTICKS
+ /* print info about the joystick we are watching */
+ Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
+ SDL_JoystickInstanceID(joystick), name);
+ Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
+ SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
+ SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
+#endif
+
+ /* initialize mapping with GUID and name */
+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
- while (result < 0)
+ snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
+ temp, name, SDL_GetPlatform());
+
+ /* loop through all steps (buttons and axes), getting joystick events */
+ for (i = 0; i < SDL_arraysize(steps) && !done;)
{
- if (PendingEvent()) /* got event */
+ Bitmap *marker = button; /* initialize with reliable default value */
+
+ step = &steps[i];
+ strcpy(step->mapping, mapping);
+ step->axis = -1;
+ step->button = -1;
+ step->hat = -1;
+ step->hat_value = -1;
+
+ marker = (step->marker == MARKER_BUTTON ? button :
+ step->marker == MARKER_AXIS_X ? axis_x :
+ step->marker == MARKER_AXIS_Y ? axis_y : marker);
+
+ next = FALSE;
+
+ while (!done && !next)
{
- Event event;
+ alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
+ alpha_ticks = SDL_GetTicks();
- NextEvent(&event);
+ if (alpha >= 255)
+ {
+ alpha = 255;
+ alpha_step = -1;
+ }
+ else if (alpha < 128)
+ {
+ alpha = 127;
+ alpha_step = 1;
+ }
- switch (event.type)
+ int controller_x = SX + (SXSIZE - controller->width) / 2;
+ int controller_y = SY + ystep_line;
+
+ int marker_x = controller_x + step->x;
+ int marker_y = controller_y + step->y;
+
+ int ystart1 = mSY - 2 * SY + controller_y + controller->height;
+ int ystart2 = ystart1 + ystep_name + ystep_line;
+
+ ClearField();
+
+ DrawTextSCentered(ystart1, font_name, name);
+
+ DrawTextSCentered(ystart2, font_info,
+ "Press buttons and move axes on");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "your controller when indicated.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "(Your controller may look different.)");
+ ystart2 += ystep_para;
+
+#if defined(PLATFORM_ANDROID)
+ DrawTextSCentered(ystart2, font_info,
+ "To correct a mistake,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'back' button.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "To skip a button or axis,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'menu' button.");
+#else
+ DrawTextSCentered(ystart2, font_info,
+ "To correct a mistake,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'backspace' key.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "To skip a button or axis,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'return' key.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "To exit, press the 'escape' key.");
+#endif
+
+ BlitBitmapMasked(controller, drawto, 0, 0,
+ controller->width, controller->height,
+ controller_x, controller_y);
+
+ SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
+
+ BlitBitmapMasked(marker, drawto, 0, 0,
+ marker->width, marker->height,
+ marker_x, marker_y);
+
+ if (!screen_initialized)
+ FadeIn(REDRAW_FIELD);
+ else
+ BackToFront();
+
+ screen_initialized = TRUE;
+
+ while (NextValidEvent(&event))
{
- case EVENT_KEYPRESS:
- switch (GetEventKey((KeyEvent *)&event, TRUE))
- {
- case KSYM_Return:
- if (check_remaining == 0)
- result = 1;
+ switch (event.type)
+ {
+ case SDL_JOYAXISMOTION:
+ if (event.jaxis.value > 20000 ||
+ event.jaxis.value < -20000)
+ {
+ for (j = 0; j < i; j++)
+ if (steps[j].axis == event.jaxis.axis)
+ break;
+
+ if (j == i)
+ {
+ if (step->marker != MARKER_AXIS_X &&
+ step->marker != MARKER_AXIS_Y)
+ break;
+
+ step->axis = event.jaxis.axis;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
+ }
+
+ break;
+
+ case SDL_JOYHATMOTION:
+ /* ignore centering; we're probably just coming back
+ to the center from the previous item we set */
+ if (event.jhat.value == SDL_HAT_CENTERED)
break;
- case KSYM_Escape:
- FadeSkipNextFadeIn();
- result = 0;
+ for (j = 0; j < i; j++)
+ if (steps[j].hat == event.jhat.hat &&
+ steps[j].hat_value == event.jhat.value)
+ break;
+
+ if (j == i)
+ {
+ step->hat = event.jhat.hat;
+ step->hat_value = event.jhat.value;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":h%u.%u,",
+ event.jhat.hat, event.jhat.value );
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
+
+ break;
+
+ case SDL_JOYBALLMOTION:
+ break;
+
+ case SDL_JOYBUTTONUP:
+ for (j = 0; j < i; j++)
+ if (steps[j].button == event.jbutton.button)
+ break;
+
+ if (j == i)
+ {
+ step->button = event.jbutton.button;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
+
+ break;
+
+ case SDL_FINGERDOWN:
+ case SDL_MOUSEBUTTONDOWN:
+ /* skip this step */
+ i++;
+ next = TRUE;
+
+ break;
+
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == KSYM_BackSpace ||
+ event.key.keysym.sym == KSYM_Back)
+ {
+ if (i == 0)
+ {
+ /* leave screen */
+ success = FALSE;
+ done = TRUE;
+ }
+
+ /* undo this step */
+ prev_step = &steps[i - 1];
+ strcpy(mapping, prev_step->mapping);
+ i--;
+ next = TRUE;
+
break;
+ }
+
+ if (event.key.keysym.sym == KSYM_space ||
+ event.key.keysym.sym == KSYM_Return ||
+ event.key.keysym.sym == KSYM_Menu)
+ {
+ /* skip this step */
+ i++;
+ next = TRUE;
- default:
break;
- }
- break;
+ }
- case EVENT_KEYRELEASE:
- key_joystick_mapping = 0;
- break;
+ if (event.key.keysym.sym == KSYM_Escape)
+ {
+ /* leave screen */
+ success = FALSE;
+ done = TRUE;
+ }
- default:
- HandleOtherEvents(&event);
+ break;
+
+ case SDL_QUIT:
+ program.exit_function(0);
+ break;
+
+ default:
+ break;
+ }
+
+ // do not handle events for longer than standard frame delay period
+ if (DelayReached(&event_frame_delay, event_frame_delay_value))
break;
}
}
+ }
- if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
-
- new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
- new_joystick_xright = MAX(new_joystick_xright, joy_x);
- new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
- new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
+ if (success)
+ {
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
+#endif
- setup.input[player_nr].joy.xleft = new_joystick_xleft;
- setup.input[player_nr].joy.yupper = new_joystick_yupper;
- setup.input[player_nr].joy.xright = new_joystick_xright;
- setup.input[player_nr].joy.ylower = new_joystick_ylower;
- setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
- setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
+ // activate mapping for this game
+ SDL_GameControllerAddMapping(mapping);
- CheckJoystickData();
+ // save mapping to personal mappings
+ SaveSetup_AddGameControllerMapping(mapping);
+ }
- joy_value = Joystick(player_nr);
+ /* wait until the last pending event was removed from event queue */
+ while (NextValidEvent(&event));
- if (joy_value & JOY_BUTTON && check_remaining == 0)
- result = 1;
+ return success;
+#else
+ return TRUE;
+#endif
+}
- x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
- y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
+static int ConfigureJoystickMain(int player_nr)
+{
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int joystick_nr = getJoystickNrFromDeviceName(device_name);
+ boolean joystick_active = CheckJoystickOpened(joystick_nr);
+ int success = FALSE;
+ int i;
- if (x != last_x || y != last_y)
- {
- DrawFixedGraphic(xpos + last_x, ypos + last_y,
- IMG_MENU_CALIBRATE_YELLOW, 0);
- DrawFixedGraphic(xpos + x, ypos + y,
- IMG_MENU_CALIBRATE_RED, 0);
+ if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+ return JOYSTICK_NOT_AVAILABLE;
- last_x = x;
- last_y = y;
+ if (!joystick_active || !setup.input[player_nr].use_joystick)
+ return JOYSTICK_NOT_AVAILABLE;
- if (check_remaining > 0 && !check[x+1][y+1])
- {
- check[x+1][y+1] = TRUE;
- check_remaining--;
- }
- }
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
- DoAnimation();
- BackToFront();
+ // close all joystick devices (potentially opened as game controllers)
+ for (i = 0; i < SDL_NumJoysticks(); i++)
+ SDLCloseJoystick(i);
- /* don't eat all CPU time */
- Delay(10);
- }
+ // open joystick device as plain joystick to configure as game controller
+ SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
- /* calibrated center position (joystick should now be centered) */
- if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ // as the joystick was successfully opened before, this should not happen
+ if (joystick == NULL)
return FALSE;
- new_joystick_xmiddle = joy_x;
- new_joystick_ymiddle = joy_y;
+ // create new game controller mapping (buttons and axes) for joystick device
+ success = ConfigureJoystickMapButtonsAndAxes(joystick);
- StopAnimation();
+ // close joystick (and maybe re-open as configured game controller later)
+ SDL_JoystickClose(joystick);
- /* wait until the last pressed button was released */
- while (Joystick(player_nr) & JOY_BUTTON)
- {
- if (PendingEvent()) /* got event */
- {
- Event event;
+ // re-open all joystick devices (potentially as game controllers)
+ for (i = 0; i < SDL_NumJoysticks(); i++)
+ SDLOpenJoystick(i);
- NextEvent(&event);
- HandleOtherEvents(&event);
+ // clear all joystick input actions for all joystick devices
+ SDLClearJoystickState();
- Delay(10);
- }
- }
-
- return TRUE;
+ return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
}
-void CalibrateJoystick(int player_nr)
+void ConfigureJoystick(int player_nr)
{
- if (!CalibrateJoystickMain(player_nr))
+ boolean state = ConfigureJoystickMain(player_nr);
+
+ if (state != JOYSTICK_NOT_CONFIGURED)
{
+ boolean success = (state == JOYSTICK_CONFIGURED);
+ char message1[MAX_OUTPUT_LINESIZE + 1];
+ char *message2 = (success ? "configured!" : "not available!");
char *device_name = setup.input[player_nr].joy.device_name;
int nr = getJoystickNrFromDeviceName(device_name) + 1;
- int xpos = mSX - SX;
- int ypos = mSY - SY;
+ int font_nr = FONT_TITLE_1;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ unsigned int wait_frame_delay = 0;
+ unsigned int wait_frame_delay_value = 2000;
+
+ ResetDelayCounter(&wait_frame_delay);
ClearField();
- DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
- DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
- BackToFront();
+ sprintf(message1, "Joystick %d", nr);
+
+ DrawTextSCentered(ypos1, font_nr, message1);
+ DrawTextSCentered(ypos2, font_nr, message2);
- Delay(2000); /* show error message for a short time */
+ while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+ BackToFront();
ClearEventQueue();
}
void DrawSetupScreen()
{
- DeactivateJoystick();
-
- SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
-
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
DrawChooseTree(&scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
DrawChooseTree(&snapshot_mode_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- DrawChooseTree(&screen_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
DrawChooseTree(&window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
DrawChooseTree(&scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ DrawChooseTree(&rendering_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
DrawChooseTree(&artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
else
DrawSetupScreen_Generic();
- PlayMenuSound();
- PlayMenuMusic();
+ PlayMenuSoundsAndMusic();
}
void RedrawSetupScreenAfterFullscreenToggle()
HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
void HandleGameActions()
{
+ if (game.restart_game_message != NULL)
+ RequestRestartGame(game.restart_game_message);
+
if (game_status != GAME_MODE_PLAYING)
return;
void CreateScreenGadgets()
{
- int last_game_status = game_status; /* save current game status */
-
CreateScreenMenubuttons();
CreateScreenScrollbuttons();
CreateScreenScrollbars();
-
- game_status = last_game_status; /* restore current game status */
}
void FreeScreenGadgets()