if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
{
// skipping levels is only allowed when trying to skip single level
- if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
- Request("Level still unsolved! Skip it anyway?", REQ_ASK))
+ // (also, skipping BD style intermission levels is always possible)
+ if (new_level_nr == old_level_nr + 1 &&
+ (level.bd_intermission ||
+ (setup.skip_levels && Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
{
leveldir_current->handicap_level++;
SaveLevelSetup_SeriesInfo();
{ TYPE_HEADLINE, NULL, "Boulder Dash" },
{ TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
{ TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
+ { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" },
+ { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_HEADLINE, NULL, "Emerald Mine" },
{ TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
-static void UnmapScreenGadgets()
+static void UnmapScreenGadgets(void)
{
int i;