drawCursorExt(xpos, ypos, -1, graphic);
}
+void DrawTextStatic(int x, int y, char *text, int font_size, int font_type)
+{
+ if (game_status == MAINMENU && gfx.menu_main_hide_static_text)
+ return;
+
+ DrawText(x, y, text, font_size, font_type);
+}
+
void DrawHeadline()
{
- int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+ int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+ int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * FONT2_XSIZE) / 2;
- DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
- DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+ DrawTextStatic(x1, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawTextStatic(x2, SY + 46, WINDOW_SUBTITLE_STRING, FS_SMALL, FC_RED);
}
static void ToggleFullscreenIfNeeded()
setup.fullscreen = video.fullscreen_enabled;
/* redraw background to newly created backbuffer */
- BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
/* restore old door content */
DrawHeadline();
- DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
- DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
(leveldir_current->readonly ? FC_RED : FC_YELLOW));
- DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
- DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
+ DrawTextStatic(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
drawCursorXY(14, 1, IMG_ARROW_BLUE_RIGHT);
#endif
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
- FS_SMALL, FC_RED);
+ DrawTextStatic(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
+ FS_SMALL, FC_RED);
if (leveldir_current->name)
{
static int helpscreen_action[] =
{
- IMG_PLAYER1_DOWN_MOVING, 16,
- IMG_PLAYER1_UP_MOVING, 16,
- IMG_PLAYER1_LEFT_MOVING, 16,
- IMG_PLAYER1_RIGHT_MOVING, 16,
- IMG_PLAYER1_LEFT_PUSHING, 16,
- IMG_PLAYER1_RIGHT_PUSHING, 16, HA_NEXT,
+ IMG_PLAYER1_MOVING_DOWN, 16,
+ IMG_PLAYER1_MOVING_UP, 16,
+ IMG_PLAYER1_MOVING_LEFT, 16,
+ IMG_PLAYER1_MOVING_RIGHT, 16,
+ IMG_PLAYER1_PUSHING_LEFT, 16,
+ IMG_PLAYER1_PUSHING_RIGHT, 16, HA_NEXT,
IMG_SAND, -1, HA_NEXT,
IMG_ROBOT, -1, HA_NEXT,
- IMG_MOLE_RIGHT_MOVING, 16,
- IMG_MOLE_UP_MOVING, 16,
- IMG_MOLE_LEFT_MOVING, 16,
- IMG_MOLE_DOWN_MOVING, 16, HA_NEXT,
+ IMG_MOLE_MOVING_RIGHT, 16,
+ IMG_MOLE_MOVING_UP, 16,
+ IMG_MOLE_MOVING_LEFT, 16,
+ IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
- IMG_PENGUIN_RIGHT_MOVING, 16,
- IMG_PENGUIN_UP_MOVING, 16,
- IMG_PENGUIN_LEFT_MOVING, 16,
- IMG_PENGUIN_DOWN_MOVING, 16, HA_NEXT,
+ IMG_PENGUIN_MOVING_RIGHT, 16,
+ IMG_PENGUIN_MOVING_UP, 16,
+ IMG_PENGUIN_MOVING_LEFT, 16,
+ IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
- IMG_PIG_RIGHT_MOVING, 16,
- IMG_PIG_UP_MOVING, 16,
- IMG_PIG_LEFT_MOVING, 16,
- IMG_PIG_DOWN_MOVING, 16, HA_NEXT,
+ IMG_PIG_MOVING_RIGHT, 16,
+ IMG_PIG_MOVING_UP, 16,
+ IMG_PIG_MOVING_LEFT, 16,
+ IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
- IMG_DRAGON_RIGHT_MOVING, 16,
- IMG_DRAGON_UP_MOVING, 16,
- IMG_DRAGON_LEFT_MOVING, 16,
- IMG_DRAGON_DOWN_MOVING, 16, HA_NEXT,
+ IMG_DRAGON_MOVING_RIGHT, 16,
+ IMG_DRAGON_MOVING_UP, 16,
+ IMG_DRAGON_MOVING_LEFT, 16,
+ IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
IMG_SATELLITE, -1, HA_NEXT,
gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
gfx_pressed = scrollbutton_info[i].gfx_pressed;
- gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
- gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
- gd_x1 = new_graphic_info[gfx_unpressed].src_x;
- gd_y1 = new_graphic_info[gfx_unpressed].src_y;
- gd_x2 = new_graphic_info[gfx_pressed].src_x;
- gd_y2 = new_graphic_info[gfx_pressed].src_y;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
#else
gfx_unpressed = scrollbar_info[i].gfx_unpressed;
gfx_pressed = scrollbar_info[i].gfx_pressed;
- gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
- gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
- gd_x1 = new_graphic_info[gfx_unpressed].src_x;
- gd_y1 = new_graphic_info[gfx_unpressed].src_y;
- gd_x2 = new_graphic_info[gfx_pressed].src_x;
- gd_y2 = new_graphic_info[gfx_pressed].src_y;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
#endif
gi = CreateGadget(GDI_CUSTOM_ID, id,
/* copy pointers to clip mask and GC */
scrollbar_bitmap[i]->clip_mask =
- new_graphic_info[IMG_SCROLLBAR_BLUE + i].clip_mask;
+ graphic_info[IMG_SCROLLBAR_BLUE + i].clip_mask;
scrollbar_bitmap[i]->stored_clip_gc =
- new_graphic_info[IMG_SCROLLBAR_BLUE + i].clip_gc;
+ graphic_info[IMG_SCROLLBAR_BLUE + i].clip_gc;
- BlitBitmap(new_graphic_info[IMG_SCROLLBAR_BLUE + i].bitmap,
+ BlitBitmap(graphic_info[IMG_SCROLLBAR_BLUE + i].bitmap,
scrollbar_bitmap[i],
- new_graphic_info[IMG_SCROLLBAR_BLUE + i].src_x,
- new_graphic_info[IMG_SCROLLBAR_BLUE + i].src_y,
+ graphic_info[IMG_SCROLLBAR_BLUE + i].src_x,
+ graphic_info[IMG_SCROLLBAR_BLUE + i].src_y,
TILEX, TILEY, 0, 0);
}
#endif