static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int setup_mode = SETUP_MODE_MAIN;
-#if 0
-static int mSX = SX;
-static int mSY = SY;
-#else
-#define mSX (SX + (game_status == MAINMENU ? global.menu_draw_xoffset_MAIN : \
- global.menu_draw_xoffset))
-#define mSY (SY + (game_status == MAINMENU ? global.menu_draw_yoffset_MAIN : \
- global.menu_draw_yoffset))
-#endif
+#define mSX (SX + (game_status >= GAME_MODE_MAIN && \
+ game_status <= GAME_MODE_SETUP ? \
+ menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
+#define mSY (SY + (game_status >= GAME_MODE_MAIN && \
+ game_status <= GAME_MODE_SETUP ? \
+ menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
#define NUM_SCROLLBAR_BITMAPS 2
ypos += MENU_SCREEN_START_YPOS;
-#if 1
DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
graphic, 0);
-#else
- DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY);
- DrawGraphicThruMask(xpos, ypos, graphic, 0);
-#endif
}
static void initCursor(int ypos, int graphic)
int level_width = font_width * strlen("Level:");
int i;
-#if 0
- mSX = SX + global.menu_draw_xoffset;
- mSY = SY + global.menu_draw_yoffset;
-#endif
-
UnmapAllGadgets();
FadeSounds();
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
{
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
DrawLevelEd();
return;
}
DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
- DrawText(mSY + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
if (mx || my) /* mouse input */
{
- x = (mx - SX) / 32;
- y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
else if (dx || dy) /* keyboard input */
{
{
if (y == 0)
{
- game_status = TYPENAME;
+ game_status = GAME_MODE_PSEUDO_TYPENAME;
HandleTypeName(strlen(setup.player_name), 0);
}
else if (y == 1)
{
if (leveldir_first)
{
- game_status = CHOOSELEVEL;
+ game_status = GAME_MODE_LEVELS;
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
}
else if (y == 2)
{
- game_status = HALLOFFAME;
+ game_status = GAME_MODE_SCORES;
DrawHallOfFame(-1);
}
else if (y == 3)
if (leveldir_current->readonly &&
strcmp(setup.player_name, "Artsoft") != 0)
Request("This level is read only !", REQ_CONFIRM);
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
DrawLevelEd();
}
else if (y == 4)
{
- game_status = HELPSCREEN;
+ game_status = GAME_MODE_INFO;
DrawHelpScreen();
}
else if (y == 5)
else
#endif
{
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
StopAnimation();
InitGame();
}
}
else if (y == 6)
{
- game_status = SETUP;
+ game_status = GAME_MODE_SETUP;
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = EXITGAME;
+ game_status = GAME_MODE_QUIT;
}
}
}
out:
- if (game_status == MAINMENU)
+ if (game_status == GAME_MODE_MAIN)
{
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
DoAnimation();
{
FadeSounds();
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
}
DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
SaveSetup();
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
}
BackToFront();
int max_buffer_len = (SCR_FIELDX - 2) * 2;
int num_entries = numTreeInfoInGroup(ti);
char *title_string = NULL;
- int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
+ int xoffset_setup = 16;
+ int yoffset_setup = 0;
+ int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
int last_game_status = game_status; /* save current game status */
DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
- DrawText(SX + offset, SY + offset, title_string, FONT_TITLE_1);
+ DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
- game_status = CHOOSELEVEL; /* force LEVELS font on artwork setup screen */
+ /* force LEVELS font on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
for(i=0; i<num_page_entries; i++)
{
{
int ypos = 1;
- DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
- DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_UP, 0);
+ DrawBackground(mSX, mSY + ypos * TILEY, TILEX, TILEY);
+ DrawGraphicThruMaskExt(drawto, mSX, mSY + ypos * TILEY,
+ IMG_MENU_BUTTON_UP, 0);
}
if (first_entry + num_page_entries < num_entries)
{
int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1;
- DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
- DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_DOWN, 0);
+ DrawBackground(mSX, mSY + ypos * TILEY, TILEX, TILEY);
+ DrawGraphicThruMaskExt(drawto, mSX, mSY + ypos * TILEY,
+ IMG_MENU_BUTTON_DOWN, 0);
}
game_status = last_game_status; /* restore current game status */
*ti_ptr = ti->node_parent;
DrawChooseTree(ti_ptr);
}
- else if (game_status == SETUP)
+ else if (game_status == GAME_MODE_SETUP)
{
execSetupArtwork();
}
else
{
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
if (mx || my) /* mouse input */
{
- x = (mx - SX) / 32;
- y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
else if (dx || dy) /* keyboard input */
{
TapeErase();
}
- if (game_status == SETUP)
+ if (game_status == GAME_MODE_SETUP)
{
execSetupArtwork();
}
else
{
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
}
BackToFront();
- if (game_status == CHOOSELEVEL || game_status == SETUP)
+ if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
DoAnimation();
}
if (button_released)
{
FadeSound(SND_BACKGROUND_SCORES);
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
BackToFront();
- if (game_status == HALLOFFAME)
+ if (game_status == GAME_MODE_SCORES)
{
DoAnimation();
#if 1
static void execExitSetup()
{
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
if (mx || my) /* mouse input */
{
- x = (mx - SX) / 32;
- y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
else if (dx || dy) /* keyboard input */
{
BackToFront();
- if (game_status == SETUP)
+ if (game_status == GAME_MODE_SETUP)
DoAnimation();
}
if (mx || my) /* mouse input */
{
- x = (mx - SX) / 32;
- y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
else if (dx || dy) /* keyboard input */
{
out:
- if (game_status == SETUP)
+ if (game_status == GAME_MODE_SETUP)
DoAnimation();
}
void HandleGameActions()
{
- if (game_status != PLAYING)
+ if (game_status != GAME_MODE_PLAYING)
return;
if (local_player->LevelSolved)
GameActions();
BackToFront();
+
+#if 1
+ if (tape.auto_play && !tape.playing)
+ AutoPlayTape(); /* continue automatically playing next tape */
+#endif
}
/* ---------- new screen button stuff -------------------------------------- */
{
int id = gi->custom_id;
- if (game_status != CHOOSELEVEL && game_status != SETUP)
+ if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
return;
switch (id)
{
case SCREEN_CTRL_ID_SCROLL_UP:
- if (game_status == CHOOSELEVEL)
- HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
- else if (game_status == SETUP)
- HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(mSX,mSY + 32, 0,0, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(mSX,mSY + 32, 0,0, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
- if (game_status == CHOOSELEVEL)
- HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
- else if (game_status == SETUP)
- HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(mSX,mSY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(mSX,mSY + SYSIZE - 32, 0,0, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- if (game_status == CHOOSELEVEL)
+ if (game_status == GAME_MODE_LEVELS)
HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
- else if (game_status == SETUP)
+ else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;