{
// store level set if chosen from "last played level set" menu
StoreLastPlayedLevels(leveldir_current);
+
+ // store if level set chosen from "last played level set" menu
+ SaveLevelSetup_LastSeries();
}
else if (game_status == GAME_MODE_NAMES)
{
void HandleGameActions(void)
{
- if (setup.ask_on_game_over)
- CheckGameOver();
+ CheckGameOver();
if (game.restart_game_message != NULL)
{