boolean restart_music = (game_status != game_status_last_screen &&
game_status_last_screen != GAME_MODE_SCOREINFO);
+ scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
+ game_status_last_screen == GAME_MODE_PLAYING);
+
if (CheckFadeAll())
fade_mask = REDRAW_ALL;
// directly continue when touching the screen after playing
if ((mx || my) && scores.continue_on_return)
{
+ // ignore touch events until released
mx = my = 0;
- button = MB_MENU_CHOICE;
}
#endif
void DrawHallOfFame(int nr)
{
scores.last_level_nr = nr;
- scores.continue_on_return = (game_status_last_screen == GAME_MODE_PLAYING);
// (this is needed when called from GameEnd() after winning a game)
KeyboardAutoRepeatOn();