/* needed if last screen was the editor screen */
UndrawSpecialEditorDoor();
+#if 0
if (fade_mask == REDRAW_FIELD)
BackToFront();
#endif
+#endif
#if defined(TARGET_SDL)
SetDrawtoField(DRAW_BACKBUFFER);
FadeIn(fade_mask);
FadeSetEnterMenu();
+#if 1
+ /* update screen area with special editor door */
+ redraw_mask |= REDRAW_ALL;
+ BackToFront();
+#endif
+
SetMouseCursor(CURSOR_DEFAULT);
InitAnimation();