#include "init.h"
#include "config.h"
-/* screens in the setup menu */
-#define SETUP_MODE_MAIN 0
-#define SETUP_MODE_GAME 1
-#define SETUP_MODE_CHOOSE_GAME_SPEED 2
-#define SETUP_MODE_EDITOR 3
-#define SETUP_MODE_INPUT 4
-#define SETUP_MODE_SHORTCUT_1 5
-#define SETUP_MODE_SHORTCUT_2 6
-#define SETUP_MODE_GRAPHICS 7
-#define SETUP_MODE_CHOOSE_SCREEN_MODE 8
-#define SETUP_MODE_SOUND 9
-#define SETUP_MODE_ARTWORK 10
-#define SETUP_MODE_CHOOSE_GRAPHICS 11
-#define SETUP_MODE_CHOOSE_SOUNDS 12
-#define SETUP_MODE_CHOOSE_MUSIC 13
-
-#define MAX_SETUP_MODES 14
-
-/* for input setup functions */
-#define SETUPINPUT_SCREEN_POS_START 0
-#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
-#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
-#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
-
/* screens on the info screen */
#define INFO_MODE_MAIN 0
#define INFO_MODE_TITLE 1
#define MAX_INFO_MODES 8
+/* screens on the setup screen */
+#define SETUP_MODE_MAIN 0
+#define SETUP_MODE_GAME 1
+#define SETUP_MODE_EDITOR 2
+#define SETUP_MODE_GRAPHICS 3
+#define SETUP_MODE_SOUND 4
+#define SETUP_MODE_ARTWORK 5
+#define SETUP_MODE_INPUT 6
+#define SETUP_MODE_SHORTCUTS_1 7
+#define SETUP_MODE_SHORTCUTS_2 8
+
+/* sub-screens on the setup screen (generic) */
+#define SETUP_MODE_CHOOSE_ARTWORK 9
+#define SETUP_MODE_CHOOSE_OTHER 10
+
+/* sub-screens on the setup screen (specific) */
+#define SETUP_MODE_CHOOSE_GAME_SPEED 11
+#define SETUP_MODE_CHOOSE_SCREEN_MODE 12
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 13
+#define SETUP_MODE_CHOOSE_GRAPHICS 14
+#define SETUP_MODE_CHOOSE_SOUNDS 15
+#define SETUP_MODE_CHOOSE_MUSIC 16
+
+#define MAX_SETUP_MODES 17
+
+/* for input setup functions */
+#define SETUPINPUT_SCREEN_POS_START 0
+#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
+#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
+#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+
/* for various menu stuff */
#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
#define SC_BORDER_SIZE 14
-/* other useful macro definitions */
-#define BUTTON_GRAPHIC_ACTIVE(g) \
- (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
- g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
- g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
- g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
- g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
- g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
- g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
- g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
- IMG_MENU_BUTTON_ACTIVE)
-
/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
-static int setup_mode = SETUP_MODE_MAIN;
static int info_mode = INFO_MODE_MAIN;
+static int setup_mode = SETUP_MODE_MAIN;
static TreeInfo *screen_modes = NULL;
static TreeInfo *screen_mode_current = NULL;
+static TreeInfo *scroll_delays = NULL;
+static TreeInfo *scroll_delay_current = NULL;
+
static TreeInfo *game_speeds = NULL;
static TreeInfo *game_speed_current = NULL;
{ -1, NULL },
};
+static struct
+{
+ int value;
+ char *text;
+} scroll_delays_list[] =
+{
+ { 0, "0 Tiles (No Scroll Delay)" },
+ { 1, "1 Tile" },
+ { 2, "2 Tiles" },
+ { 3, "3 Tiles (Default)" },
+ { 4, "4 Tiles" },
+ { 5, "5 Tiles" },
+ { 6, "6 Tiles" },
+ { 7, "7 Tiles" },
+ { 8, "8 Tiles (Maximum Scroll Delay)"},
+
+ { -1, NULL },
+};
+
#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
(i) <= INFO_MODE_LEVELSET ? (i) : \
INFO_MODE_MAIN)
+#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
+ (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) : \
+ (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
+ (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
+ SETUP_MODE_CHOOSE_ARTWORK : \
+ SETUP_MODE_CHOOSE_OTHER)
+
#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
menu.draw_xoffset[GAME_MODE_INFO] : \
menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
menu.draw_yoffset[GAME_MODE_INFO] : \
menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
+#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_SETUP] : \
+ menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
+#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_SETUP] : \
+ menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
+
#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
DRAW_XOFFSET_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? \
+ DRAW_XOFFSET_SETUP(setup_mode) : \
menu.draw_xoffset[DRAW_MODE(s)])
#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
DRAW_YOFFSET_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? \
+ DRAW_YOFFSET_SETUP(setup_mode) : \
menu.draw_yoffset[DRAW_MODE(s)])
#define mSX (SX + DRAW_XOFFSET(game_status))
#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
2 * MAX_NUM_TITLE_MESSAGES)
-static boolean show_title_initial = TRUE;
static int num_title_screens = 0;
struct TitleControlInfo
boolean is_image;
boolean initial;
int local_nr;
+ int sort_priority;
};
struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
-
/* main menu display and control definitions */
-#define MAIN_CONTROL_NAME 0
-#define MAIN_CONTROL_LEVELS 1
-#define MAIN_CONTROL_SCORES 2
-#define MAIN_CONTROL_EDITOR 3
-#define MAIN_CONTROL_INFO 4
-#define MAIN_CONTROL_GAME 5
-#define MAIN_CONTROL_SETUP 6
-#define MAIN_CONTROL_QUIT 7
-#define MAIN_CONTROL_PREV_LEVEL 8
-#define MAIN_CONTROL_NEXT_LEVEL 9
-#define MAIN_CONTROL_CURRENT_LEVEL 10
-#define MAIN_CONTROL_FIRST_LEVEL 11
-#define MAIN_CONTROL_LAST_LEVEL 12
-#define MAIN_CONTROL_LEVEL_INFO_1 13
-#define MAIN_CONTROL_LEVEL_INFO_2 14
-#define MAIN_CONTROL_TITLE_1 15
-#define MAIN_CONTROL_TITLE_2 16
-#define MAIN_CONTROL_TITLE_3 17
-
-static char main_text_name[10];
-static char main_text_current_level[10];
-static char main_text_first_level[10];
-static char main_text_last_level[10];
-static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
+#define MAIN_CONTROL_NAME 0
+#define MAIN_CONTROL_LEVELS 1
+#define MAIN_CONTROL_SCORES 2
+#define MAIN_CONTROL_EDITOR 3
+#define MAIN_CONTROL_INFO 4
+#define MAIN_CONTROL_GAME 5
+#define MAIN_CONTROL_SETUP 6
+#define MAIN_CONTROL_QUIT 7
+#define MAIN_CONTROL_PREV_LEVEL 8
+#define MAIN_CONTROL_NEXT_LEVEL 9
+#define MAIN_CONTROL_FIRST_LEVEL 10
+#define MAIN_CONTROL_LAST_LEVEL 11
+#define MAIN_CONTROL_LEVEL_NUMBER 12
+#define MAIN_CONTROL_LEVEL_INFO_1 13
+#define MAIN_CONTROL_LEVEL_INFO_2 14
+#define MAIN_CONTROL_LEVEL_NAME 15
+#define MAIN_CONTROL_LEVEL_AUTHOR 16
+#define MAIN_CONTROL_LEVEL_YEAR 17
+#define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
+#define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
+#define MAIN_CONTROL_LEVEL_TESTED_BY 20
+#define MAIN_CONTROL_TITLE_1 21
+#define MAIN_CONTROL_TITLE_2 22
+#define MAIN_CONTROL_TITLE_3 23
+
+static char str_main_text_name[10];
+static char str_main_text_first_level[10];
+static char str_main_text_last_level[10];
+static char str_main_text_level_number[10];
+
+static char *main_text_name = str_main_text_name;
+static char *main_text_first_level = str_main_text_first_level;
+static char *main_text_last_level = str_main_text_last_level;
+static char *main_text_level_number = str_main_text_level_number;
+static char *main_text_levels = "Levelset";
+static char *main_text_scores = "Hall Of Fame";
+static char *main_text_editor = "Level Creator";
+static char *main_text_info = "Info Screen";
+static char *main_text_game = "Start Game";
+static char *main_text_setup = "Setup";
+static char *main_text_quit = "Quit";
+static char *main_text_level_name = level.name;
+static char *main_text_level_author = level.author;
+static char *main_text_level_year = NULL;
+static char *main_text_level_imported_from = NULL;
+static char *main_text_level_imported_by = NULL;
+static char *main_text_level_tested_by = NULL;
+static char *main_text_title_1 = PROGRAM_TITLE_STRING;
+static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
+static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
struct MainControlInfo
{
int button_graphic;
struct TextPosInfo *pos_text;
- char *text;
- int font_text;
+ char **text;
- struct MenuPosInfo *pos_input;
- char *input;
- int font_input;
+ struct TextPosInfo *pos_input;
+ char **input;
};
static struct MainControlInfo main_controls[] =
{
{
MAIN_CONTROL_NAME,
- &menu.main.button.name, IMG_MENU_BUTTON,
- &menu.main.text.name, main_text_name, FONT_MENU_1,
- &menu.main.input.name, main_input_name, FONT_INPUT_1,
+ &menu.main.button.name, IMG_MENU_BUTTON_NAME,
+ &menu.main.text.name, &main_text_name,
+ &menu.main.input.name, &setup.player_name,
},
{
MAIN_CONTROL_LEVELS,
- &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
- &menu.main.text.levels, "Levelset", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
+ &menu.main.text.levels, &main_text_levels,
+ NULL, NULL,
},
{
MAIN_CONTROL_SCORES,
- &menu.main.button.scores, IMG_MENU_BUTTON,
- &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
+ &menu.main.text.scores, &main_text_scores,
+ NULL, NULL,
},
{
MAIN_CONTROL_EDITOR,
- &menu.main.button.editor, IMG_MENU_BUTTON,
- &menu.main.text.editor, "Level Creator", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
+ &menu.main.text.editor, &main_text_editor,
+ NULL, NULL,
},
{
MAIN_CONTROL_INFO,
- &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
- &menu.main.text.info, "Info Screen", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.button.info, IMG_MENU_BUTTON_INFO,
+ &menu.main.text.info, &main_text_info,
+ NULL, NULL,
},
{
MAIN_CONTROL_GAME,
- &menu.main.button.game, IMG_MENU_BUTTON,
- &menu.main.text.game, "Start Game", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.button.game, IMG_MENU_BUTTON_GAME,
+ &menu.main.text.game, &main_text_game,
+ NULL, NULL,
},
{
MAIN_CONTROL_SETUP,
- &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
- &menu.main.text.setup, "Setup", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
+ &menu.main.text.setup, &main_text_setup,
+ NULL, NULL,
},
{
MAIN_CONTROL_QUIT,
- &menu.main.button.quit, IMG_MENU_BUTTON,
- &menu.main.text.quit, "Quit", FONT_MENU_1,
- NULL, NULL, -1,
+ &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
+ &menu.main.text.quit, &main_text_quit,
+ NULL, NULL,
},
#if 0
/* (these two buttons are real gadgets) */
{
MAIN_CONTROL_PREV_LEVEL,
&menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
- NULL, NULL, -1,
- NULL, NULL, -1,
+ NULL, NULL,
+ NULL, NULL,
},
{
MAIN_CONTROL_NEXT_LEVEL,
&menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
- NULL, NULL, -1,
- NULL, NULL, -1,
+ NULL, NULL,
+ NULL, NULL,
},
#endif
{
- MAIN_CONTROL_CURRENT_LEVEL,
+ MAIN_CONTROL_FIRST_LEVEL,
NULL, -1,
- &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
- NULL, NULL, -1,
+ &menu.main.text.first_level, &main_text_first_level,
+ NULL, NULL,
},
{
- MAIN_CONTROL_FIRST_LEVEL,
+ MAIN_CONTROL_LAST_LEVEL,
NULL, -1,
- &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
- NULL, NULL, -1,
+ &menu.main.text.last_level, &main_text_last_level,
+ NULL, NULL,
},
{
- MAIN_CONTROL_LAST_LEVEL,
+ MAIN_CONTROL_LEVEL_NUMBER,
NULL, -1,
- &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
- NULL, NULL, -1,
+ &menu.main.text.level_number, &main_text_level_number,
+ NULL, NULL,
},
{
MAIN_CONTROL_LEVEL_INFO_1,
NULL, -1,
- &menu.main.text.level_info_1, NULL, -1,
- NULL, NULL, -1,
+ &menu.main.text.level_info_1, NULL,
+ NULL, NULL,
},
{
MAIN_CONTROL_LEVEL_INFO_2,
NULL, -1,
- &menu.main.text.level_info_2, NULL, -1,
- NULL, NULL, -1,
+ &menu.main.text.level_info_2, NULL,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_NAME,
+ NULL, -1,
+ &menu.main.text.level_name, &main_text_level_name,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_AUTHOR,
+ NULL, -1,
+ &menu.main.text.level_author, &main_text_level_author,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_YEAR,
+ NULL, -1,
+ &menu.main.text.level_year, &main_text_level_year,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_IMPORTED_FROM,
+ NULL, -1,
+ &menu.main.text.level_imported_from, &main_text_level_imported_from,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_IMPORTED_BY,
+ NULL, -1,
+ &menu.main.text.level_imported_by, &main_text_level_imported_by,
+ NULL, NULL,
+ },
+ {
+ MAIN_CONTROL_LEVEL_TESTED_BY,
+ NULL, -1,
+ &menu.main.text.level_tested_by, &main_text_level_tested_by,
+ NULL, NULL,
},
{
MAIN_CONTROL_TITLE_1,
NULL, -1,
- &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
- NULL, NULL, -1,
+ &menu.main.text.title_1, &main_text_title_1,
+ NULL, NULL,
},
{
MAIN_CONTROL_TITLE_2,
NULL, -1,
- &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
- NULL, NULL, -1,
+ &menu.main.text.title_2, &main_text_title_2,
+ NULL, NULL,
},
{
MAIN_CONTROL_TITLE_3,
NULL, -1,
- &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
- NULL, NULL, -1,
+ &menu.main.text.title_3, &main_text_title_3,
+ NULL, NULL,
},
{
-1,
NULL, -1,
- NULL, NULL, -1,
- NULL, NULL, -1,
+ NULL, NULL,
+ NULL, NULL,
}
};
return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
}
+static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
+{
+ return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
+}
+
+#if 0
+static int getTitleScreenGameMode(boolean initial)
+{
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+#endif
+
+static int getTitleMessageGameMode(boolean initial)
+{
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+
+#if 0
+static int getTitleScreenBackground(boolean initial)
+{
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
+
+#if 0
+static int getTitleMessageBackground(int nr, boolean initial)
+{
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
+
+static int getTitleBackground(int nr, boolean initial, boolean is_image)
+{
+ int base = (is_image ?
+ (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ IMG_BACKGROUND_TITLESCREEN_1) :
+ (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ IMG_BACKGROUND_TITLEMESSAGE_1));
+ int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
+ IMG_BACKGROUND_TITLE);
+ int graphic_local = base + nr;
+
+ if (graphic_info[graphic_local].bitmap != NULL)
+ return graphic_local;
+
+ if (graphic_info[graphic_global].bitmap != NULL)
+ return graphic_global;
+
+ return IMG_UNDEFINED;
+}
+
+static int getTitleSound(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ SND_BACKGROUND_TITLESCREEN_1) :
+ (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ SND_BACKGROUND_TITLEMESSAGE_1));
+ int sound_global = menu.sound[mode];
+ int sound_local = base + nr;
+
+#if 0
+ printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+ nr, initial, is_image,
+ sound_global, getSoundListEntry(sound_global)->filename,
+ sound_local, getSoundListEntry(sound_local)->filename);
+#endif
+
+ if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
+ return sound_local;
+
+ if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
+ return sound_global;
+
+ return SND_UNDEFINED;
+}
+
+static int getTitleMusic(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ MUS_BACKGROUND_TITLESCREEN_1) :
+ (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ MUS_BACKGROUND_TITLEMESSAGE_1));
+ int music_global = menu.music[mode];
+ int music_local = base + nr;
+
+#if 0
+ printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+ nr, initial, is_image,
+ music_global, getMusicListEntry(music_global)->filename,
+ music_local, getMusicListEntry(music_local)->filename);
+#endif
+
+ if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
+ return music_local;
+
+ if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
+ return music_global;
+
+ return MUS_UNDEFINED;
+}
+
+static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
+{
+ boolean is_image = tci->is_image;
+ int initial = tci->initial;
+ int nr = tci->local_nr;
+ struct TitleFadingInfo ti;
+
+ if (is_image)
+ {
+ int graphic = getTitleScreenGraphic(nr, initial);
+
+ /* initialize fading control values to default title config settings */
+ ti = (initial ? title_initial_default : title_default);
+
+ /* override default settings with image config settings, if defined */
+ if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
+ ti.fade_mode = graphic_info[graphic].fade_mode;
+ if (graphic_info[graphic].fade_delay > -1)
+ ti.fade_delay = graphic_info[graphic].fade_delay;
+ if (graphic_info[graphic].post_delay > -1)
+ ti.post_delay = graphic_info[graphic].post_delay;
+ if (graphic_info[graphic].auto_delay > -1)
+ ti.auto_delay = graphic_info[graphic].auto_delay;
+ }
+ else
+ {
+ if (initial)
+ {
+ ti.fade_mode = titlemessage_initial[nr].fade_mode;
+ ti.fade_delay = titlemessage_initial[nr].fade_delay;
+ ti.post_delay = titlemessage_initial[nr].post_delay;
+ ti.auto_delay = titlemessage_initial[nr].auto_delay;
+ }
+ else
+ {
+ ti.fade_mode = titlemessage[nr].fade_mode;
+ ti.fade_delay = titlemessage[nr].fade_delay;
+ ti.post_delay = titlemessage[nr].post_delay;
+ ti.auto_delay = titlemessage[nr].auto_delay;
+ }
+ }
+
+#if 0
+ if (ti.anim_mode == ANIM_NONE)
+ ti.fade_delay = ti.post_delay = 0;
+#endif
+
+ return ti;
+}
+
+static int compareTitleControlInfo(const void *object1, const void *object2)
+{
+ const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
+ const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
+ int compare_result;
+
+ if (tci1->initial != tci2->initial)
+ compare_result = (tci1->initial ? -1 : +1);
+ else if (tci1->sort_priority != tci2->sort_priority)
+ compare_result = tci1->sort_priority - tci2->sort_priority;
+ else if (tci1->is_image != tci2->is_image)
+ compare_result = (tci1->is_image ? -1 : +1);
+ else
+ compare_result = tci1->local_nr - tci2->local_nr;
+
+ return compare_result;
+}
+
static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
- boolean initial, int nr)
+ boolean initial,
+ int nr, int sort_priority)
{
title_controls[num_title_screens].is_image = is_image;
title_controls[num_title_screens].initial = initial;
title_controls[num_title_screens].local_nr = nr;
+ title_controls[num_title_screens].sort_priority = sort_priority;
num_title_screens++;
}
int i;
for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
- if (graphic_info[getTitleScreenGraphic(i, initial)].bitmap != NULL)
- InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i);
+ {
+ int graphic = getTitleScreenGraphic(i, initial);
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+ int sort_priority = graphic_info[graphic].sort_priority;
+
+#if 0
+ /* skip images and messages (fonts!) when using forced custom graphics */
+ if (setup.override_level_graphics && !initial)
+ continue;
+#endif
+
+ if (bitmap != NULL)
+ InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
+ }
for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
- if (getLevelSetTitleMessageFilename(i, initial) != NULL)
- InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i);
+ {
+ struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
+ char *filename = getLevelSetTitleMessageFilename(i, initial);
+ int sort_priority = tmi->sort_priority;
+
+#if 0
+ /* skip images and messages (fonts!) when using forced custom graphics */
+ if (setup.override_level_graphics)
+ continue;
+#endif
+
+ if (filename != NULL)
+ InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
+ }
}
-static void InitializeTitleControls()
+static void InitializeTitleControls(boolean show_title_initial)
{
num_title_screens = 0;
+#if 1
if (show_title_initial)
InitializeTitleControls_CheckTitleInfo(TRUE);
+#endif
InitializeTitleControls_CheckTitleInfo(FALSE);
+
+ /* sort title screens according to sort_priority and title number */
+ qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
+ compareTitleControlInfo);
+}
+
+static boolean visibleMenuPos(struct MenuPosInfo *pos)
+{
+ return (pos != NULL && pos->x != -1 && pos->y != -1);
+}
+
+static boolean visibleTextPos(struct TextPosInfo *pos)
+{
+ return (pos != NULL && pos->x != -1 && pos->y != -1);
}
static void InitializeMainControls()
int i;
/* set main control text values to dynamically determined values */
- sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
- sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
- sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
- sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
- sprintf(main_input_name, "%s", setup.player_name);
+ sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
+
+ strcpy(main_text_first_level, int2str(leveldir_current->first_level,
+ menu.main.text.first_level.size));
+ strcpy(main_text_last_level, int2str(leveldir_current->last_level,
+ menu.main.text.last_level.size));
+ strcpy(main_text_level_number, int2str(level_nr,
+ menu.main.text.level_number.size));
+
+ main_text_level_year = leveldir_current->year;
+ main_text_level_imported_from = leveldir_current->imported_from;
+ main_text_level_imported_by = leveldir_current->imported_by;
+ main_text_level_tested_by = leveldir_current->tested_by;
/* set main control screen positions to dynamically determined values */
for (i = 0; main_controls[i].nr != -1; i++)
int nr = mci->nr;
struct MenuPosInfo *pos_button = mci->pos_button;
struct TextPosInfo *pos_text = mci->pos_text;
- struct MenuPosInfo *pos_input = mci->pos_input;
- char *text = mci->text;
- char *input = mci->input;
+ struct TextPosInfo *pos_input = mci->pos_input;
+ char *text = (mci->text ? *mci->text : NULL);
+ char *input = (mci->input ? *mci->input : NULL);
int button_graphic = mci->button_graphic;
+#if 1
+ int font_text = (pos_text ? pos_text->font : -1);
+ int font_input = (pos_input ? pos_input->font : -1);
+#else
int font_text = mci->font_text;
int font_input = mci->font_input;
+#endif
int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
#endif
}
- if (pos_button != NULL)
+ if (pos_button != NULL) /* (x/y may be -1/-1 here) */
{
if (pos_button->width == 0)
pos_button->width = button_width;
pos_button->height = button_height;
}
- if (pos_text != NULL)
+ if (pos_text != NULL) /* (x/y may be -1/-1 here) */
{
/* calculate width for non-clickable text -- needed for text alignment */
boolean calculate_text_width = (pos_button == NULL && text != NULL);
- if (pos_text->x == -1 && pos_button != NULL)
- pos_text->x = pos_button->x + pos_button->width;
- if (pos_text->y == -1 && pos_button != NULL)
- pos_text->y = pos_button->y;
+ if (visibleMenuPos(pos_button))
+ {
+ if (pos_text->x == -1)
+ pos_text->x = pos_button->x + pos_button->width;
+ if (pos_text->y == -1)
+ pos_text->y = pos_button->y;
+ }
if (pos_text->width == -1 || calculate_text_width)
pos_text->width = text_width;
pos_text->height = text_height;
}
- if (pos_input != NULL)
+ if (pos_input != NULL) /* (x/y may be -1/-1 here) */
{
- if (pos_input->x == -1 && pos_text != NULL)
- pos_input->x = pos_text->x + pos_text->width;
- if (pos_input->y == -1 && pos_text != NULL)
- pos_input->y = pos_text->y;
+ if (visibleTextPos(pos_text))
+ {
+ if (pos_input->x == -1)
+ pos_input->x = pos_text->x + pos_text->width;
+ if (pos_input->y == -1)
+ pos_input->y = pos_text->y;
+ }
if (pos_input->width == -1)
pos_input->width = input_width;
{
struct MenuPosInfo *pos_button = mci->pos_button;
struct TextPosInfo *pos_text = mci->pos_text;
- struct MenuPosInfo *pos_input = mci->pos_input;
- char *text = mci->text;
- char *input = mci->input;
+ struct TextPosInfo *pos_input = mci->pos_input;
+ char *text = (mci->text ? *mci->text : NULL);
+ char *input = (mci->input ? *mci->input : NULL);
int button_graphic = mci->button_graphic;
+#if 1
+ int font_text = (pos_text ? pos_text->font : -1);
+ int font_input = (pos_input ? pos_input->font : -1);
+#else
int font_text = mci->font_text;
int font_input = mci->font_input;
+#endif
if (active_text)
{
- button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
+ button_graphic = BUTTON_ACTIVE(button_graphic);
font_text = FONT_ACTIVE(font_text);
}
font_input = FONT_ACTIVE(font_input);
}
- if (pos_button != NULL)
+ if (visibleMenuPos(pos_button))
{
struct MenuPosInfo *pos = pos_button;
int x = mSX + pos->x;
DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
}
- if (pos_text != NULL && text != NULL)
+ if (visibleTextPos(pos_text) && text != NULL)
{
struct TextPosInfo *pos = pos_text;
- int x = mSX + ALIGNED_MENU_XPOS(pos);
- int y = mSY + ALIGNED_MENU_YPOS(pos);
+ int x = mSX + ALIGNED_TEXT_XPOS(pos);
+ int y = mSY + ALIGNED_TEXT_YPOS(pos);
+#if 1
+ /* (check why/if this is needed) */
DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
+#endif
DrawText(x, y, text, font_text);
}
- if (pos_input != NULL && input != NULL)
+ if (visibleTextPos(pos_input) && input != NULL)
{
- struct MenuPosInfo *pos = pos_input;
- int x = mSX + ALIGNED_MENU_XPOS(pos);
- int y = mSY + ALIGNED_MENU_YPOS(pos);
+ struct TextPosInfo *pos = pos_input;
+ int x = mSX + ALIGNED_TEXT_XPOS(pos);
+ int y = mSY + ALIGNED_TEXT_YPOS(pos);
+#if 1
+ /* (check why/if this is needed) */
DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
+#endif
DrawText(x, y, input, font_input);
}
}
if (rect == NULL)
return FALSE;
- int rect_x = ALIGNED_MENU_XPOS(rect);
- int rect_y = ALIGNED_MENU_YPOS(rect);
+ int rect_x = ALIGNED_TEXT_XPOS(rect);
+ int rect_y = ALIGNED_TEXT_YPOS(rect);
return (x >= rect_x && x < rect_x + rect->width &&
y >= rect_y && y < rect_y + rect->height);
if (rect == NULL)
return FALSE;
- int rect_x = ALIGNED_MENU_XPOS(rect);
- int rect_y = ALIGNED_MENU_YPOS(rect);
+ int rect_x = ALIGNED_TEXT_XPOS(rect);
+ int rect_y = ALIGNED_TEXT_YPOS(rect);
return (x >= rect_x && x < rect_x + rect->width &&
y >= rect_y && y < rect_y + rect->height);
}
if (active)
- graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
+ graphic = BUTTON_ACTIVE(graphic);
DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
{
int last_game_status = game_status; /* save current game status */
+#if 0
/* force LEVELS draw offset on artwork setup screen */
game_status = GAME_MODE_LEVELS;
+#endif
drawCursorExt(0, ypos, active, -1);
{
int graphic = getTitleScreenGraphic(nr, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
-#if 1
int width = graphic_info[graphic].width;
int height = graphic_info[graphic].height;
int src_x = graphic_info[graphic].src_x;
int src_y = graphic_info[graphic].src_y;
-#else
- int width = graphic_info[graphic].src_image_width;
- int height = graphic_info[graphic].src_image_height;
- int src_x = 0, src_y = 0;
-#endif
int dst_x, dst_y;
if (bitmap == NULL)
height = WIN_YSIZE;
}
+ /* always display title screens centered */
dst_x = (WIN_XSIZE - width) / 2;
dst_y = (WIN_YSIZE - height) / 2;
+ SetDrawBackgroundMask(REDRAW_ALL);
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
+
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
if (DrawingOnBackground(dst_x, dst_y))
BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
redraw_mask = REDRAW_ALL;
-
- /* reset fading control values to default config settings */
- title.fade_delay_final = title.fade_delay;
- title.post_delay_final = title.post_delay;
- title.auto_delay_final = title.auto_delay;
-
- /* override default settings with image config settings, if defined */
- if (graphic_info[graphic].fade_delay > -1)
- title.fade_delay_final = graphic_info[graphic].fade_delay;
- if (graphic_info[graphic].post_delay > -1)
- title.post_delay_final = graphic_info[graphic].post_delay;
- if (graphic_info[graphic].auto_delay > -1)
- title.auto_delay_final = graphic_info[graphic].auto_delay;
}
void DrawTitleScreenMessage(int nr, boolean initial)
{
char *filename = getLevelSetTitleMessageFilename(nr, initial);
- int font_nr = FONT_TEXT_1;
- int font_width;
- int font_height;
- int pad_x = 16 + 4;
- int pad_y = 32 + 14;
- int sx = pad_x;
- int sy = pad_y;
- int max_chars_per_line;
- int max_lines_per_screen;
+ struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
int last_game_status = game_status; /* save current game status */
if (filename == NULL)
return;
- SetDrawBackgroundMask(REDRAW_ALL);
- SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE);
+ /* force TITLE font on title message screen */
+ game_status = getTitleMessageGameMode(initial);
- ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ /* if chars set to "-1", automatically determine by text and font width */
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
- /* force MESSAGE font on title message screen */
- game_status = GAME_MODE_MESSAGE;
+ /* if lines set to "-1", automatically determine by text and font height */
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
- font_width = getFontWidth(font_nr);
- font_height = getFontHeight(font_nr);
- max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
- max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
+ SetDrawBackgroundMask(REDRAW_ALL);
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
- DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
- max_lines_per_screen, FALSE);
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
game_status = last_game_status; /* restore current game status */
}
{
KeyboardAutoRepeatOff();
+#if 0
SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
+#endif
HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
StopAnimation();
}
-void DrawMainMenuExt(int redraw_mask, boolean do_fading)
+boolean CheckTitleScreen(boolean levelset_has_changed)
+{
+ static boolean show_title_initial = TRUE;
+ boolean show_titlescreen = FALSE;
+
+ /* needed to be able to skip title screen, if no image or message defined */
+ InitializeTitleControls(show_title_initial);
+
+ if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
+ show_titlescreen = TRUE;
+
+ /* show initial title images and messages only once at program start */
+ show_title_initial = FALSE;
+
+ return (show_titlescreen && num_title_screens > 0);
+}
+
+void DrawMainMenuExt(int fade_mask, boolean do_fading)
{
static LevelDirTree *leveldir_last_valid = NULL;
boolean levelset_has_changed = FALSE;
-#if 0
- boolean local_team_mode = (!options.network && setup.team_mode);
- char *name_text = (local_team_mode ? "Team:" : "Name:");
- int name_width, level_width;
-#endif
-#if 0
- int i;
-#endif
+
+ FadeSetLeaveScreen();
+
+ /* do not fade out here -- function may continue and fade on editor screen */
UnmapAllGadgets();
FadeSoundsAndMusic();
return;
}
- /* needed if last screen was the editor screen */
- UndrawSpecialEditorDoor();
-
/* needed if last screen was the setup screen and fullscreen state changed */
ToggleFullscreenIfNeeded();
/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
-#if defined(TARGET_SDL)
- SetDrawtoField(DRAW_BACKBUFFER);
-#endif
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
#if 1
- if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
- {
- /* needed to be able to skip title screen, if no image or message defined */
- InitializeTitleControls();
+ FadeOut(fade_mask);
- if (num_title_screens > 0)
- {
- game_status = GAME_MODE_TITLE;
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
+#if 0
+ if (fade_mask == REDRAW_FIELD)
+ BackToFront();
+#endif
+#endif
- DrawTitleScreen();
+#if defined(TARGET_SDL)
+ SetDrawtoField(DRAW_BACKBUFFER);
+#endif
- return;
- }
- }
-#else
- if (setup.show_titlescreen &&
- ((levelset_has_changed &&
- (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL ||
- getLevelSetMessageFilename(1, FALSE) != NULL)) ||
- (show_title_initial &&
- (graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL ||
- getLevelSetMessageFilename(1, TRUE) != NULL))))
+ if (CheckTitleScreen(levelset_has_changed))
{
game_status = GAME_MODE_TITLE;
return;
}
-#endif
/* level_nr may have been set to value over handicap with level editor */
if (setup.handicap && level_nr > leveldir_current->handicap_level)
LoadLevel(level_nr);
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
- ClearWindow();
#if 1
- InitializeMainControls();
-
-#if 1
- DrawCursorAndText_Main(-1, FALSE);
-#else
- for (i = 0; main_controls[i].nr != -1; i++)
+ if (fade_mask == REDRAW_ALL)
{
- struct MenuPosInfo *pos_button = main_controls[i].pos_button;
- struct MenuPosInfo *pos_text = main_controls[i].pos_text;
- struct MenuPosInfo *pos_input = main_controls[i].pos_input;
- char *text = main_controls[i].text;
- char *input = main_controls[i].input;
- int button_graphic = main_controls[i].button_graphic;
- int font_text = main_controls[i].font_text;
- int font_input = main_controls[i].font_input;
-
- if (pos_button != NULL)
- DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
- button_graphic, 0);
+ // int door_state = GetDoorState();
- if (pos_text != NULL && text != NULL)
- DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
+ RedrawBackground();
- if (pos_input != NULL && input != NULL)
- DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
+ // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
}
#endif
-#else
-
- DrawHeadline();
-
- DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
- DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
-
- /* calculated after (possible) reload of custom artwork */
- name_width = getTextWidth(name_text, FONT_MENU_1);
- level_width = 9 * 32;
+ ClearField();
- DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
- FONT_INPUT_1);
-
- DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
- int2str(level_nr, 3), FONT_VALUE_1);
-
- {
- int text_height = getFontHeight(FONT_TEXT_3);
- int xpos = getLevelRangeTextPos() * 32 + 8;
- int ypos2 = 3 * 32 + 16;
- int ypos1 = ypos2 - text_height;
-
- DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
- "%03d", leveldir_current->first_level);
- DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
- "%03d", leveldir_current->last_level);
- }
-
- for (i = 0; i < 8; i++)
- initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
- IMG_MENU_BUTTON));
-
- DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
-#endif
+ InitializeMainControls();
+ DrawCursorAndText_Main(-1, FALSE);
DrawPreviewLevel(TRUE);
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+#if 1
+ if (fade_mask == REDRAW_ALL)
+ {
+ int door_state = GetDoorState();
+
+ // RedrawBackground();
+
+ OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ }
+#endif
+
DrawMaskedBorder(REDRAW_ALL);
- if (do_fading)
- FadeIn(redraw_mask);
- else
- BackToFront();
+ FadeIn(fade_mask);
+ FadeSetEnterMenu();
+
+#if 1
+ /* update screen area with special editor door */
+ redraw_mask |= REDRAW_ALL;
+ BackToFront();
+#endif
+
+ SetMouseCursor(CURSOR_DEFAULT);
InitAnimation();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
-void DrawAndFadeInMainMenu(int redraw_mask)
+void DrawAndFadeInMainMenu(int fade_mask)
{
- DrawMainMenuExt(redraw_mask, TRUE);
+ DrawMainMenuExt(fade_mask, TRUE);
}
void DrawMainMenu()
}
#endif
-#if 1
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
static unsigned long title_delay = 0;
static int title_screen_nr = 0;
+ static int last_sound = -1, last_music = -1;
boolean return_to_main_menu = FALSE;
boolean use_fading_main_menu = TRUE;
- boolean use_cross_fading = !show_title_initial; /* default */
struct TitleControlInfo *tci;
+ struct TitleFadingInfo fading_default;
+ struct TitleFadingInfo fading_last = fading;
+ struct TitleFadingInfo fading_next;
+ int sound, music;
if (button == MB_MENU_INITIALIZE)
{
- int last_game_status = game_status; /* save current game status */
-
title_delay = 0;
title_screen_nr = 0;
tci = &title_controls[title_screen_nr];
- /* determine number of title screens to display (images and messages) */
- InitializeTitleControls();
+ last_sound = SND_UNDEFINED;
+ last_music = MUS_UNDEFINED;
if (game_status == GAME_MODE_INFO)
{
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
- title.auto_delay_final = -1;
-
return;
}
FadeSoundsAndMusic();
+#if 1
FadeOut(REDRAW_ALL);
+#endif
}
- /* force TITLE music on title info screen */
- game_status = GAME_MODE_TITLE;
-
- PlayMenuSound();
- PlayMenuMusic();
-
- game_status = last_game_status; /* restore current game status */
-
if (tci->is_image)
- {
DrawTitleScreenImage(tci->local_nr, tci->initial);
- }
else
- {
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- title.fade_delay_final = title.fade_delay;
- title.post_delay_final = title.post_delay;
- title.auto_delay_final = -1;
- }
+ fading_default = (tci->initial ? title_initial_default : title_default);
- FadeIn(REDRAW_ALL);
-
- DelayReached(&title_delay, 0); /* reset delay counter */
+ fading = fading_next = getTitleFading(tci);
- return;
- }
-
- if (title.auto_delay_final > -1 &&
- DelayReached(&title_delay, title.auto_delay_final))
- button = MB_MENU_CHOICE;
-
- if (button == MB_MENU_LEAVE)
- {
- return_to_main_menu = TRUE;
- use_fading_main_menu = FALSE;
- }
- else if (button == MB_MENU_CHOICE)
- {
- int anim_mode;
-
- if (game_status == GAME_MODE_INFO && num_title_screens == 0)
- {
- FadeOut(REDRAW_FIELD);
-
- info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
-
- return;
- }
-
- title_screen_nr++;
- tci = &title_controls[title_screen_nr];
-
- if (tci->is_image)
- anim_mode =
- graphic_info[getTitleScreenGraphic(tci->local_nr,
- tci->initial)].anim_mode;
- else
- anim_mode = ANIM_FADE; /* ??? */
-
- use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
- anim_mode == ANIM_CROSSFADE ? TRUE :
- use_cross_fading);
-
- if (title_screen_nr < num_title_screens)
- {
- if (!use_cross_fading)
- FadeOut(REDRAW_ALL);
-
- if (use_cross_fading)
- FadeCrossSaveBackbuffer();
-
- if (tci->is_image)
- DrawTitleScreenImage(tci->local_nr, tci->initial);
- else
- DrawTitleScreenMessage(tci->local_nr, tci->initial);
-
- if (use_cross_fading)
- FadeCross(REDRAW_ALL);
- else
- FadeIn(REDRAW_ALL);
-
- DelayReached(&title_delay, 0); /* reset delay counter */
- }
- else
- {
- FadeSoundsAndMusic();
-
- FadeOut(REDRAW_ALL);
-
- return_to_main_menu = TRUE;
- }
- }
-
- if (return_to_main_menu)
- {
- /* show initial title images and messages only once at program start */
- show_title_initial = FALSE;
-
- RedrawBackground();
-
- if (game_status == GAME_MODE_INFO)
+#if 1
+#if 1
+ if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
+ fading_next.fade_mode & FADE_TYPE_TRANSFORM)
{
- OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
+ fading.fade_mode = FADE_MODE_FADE;
+ fading.fade_delay = fading_default.fade_delay;
}
- else /* default: return to main menu */
- {
- OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-
- game_status = GAME_MODE_MAIN;
- DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
- }
- }
-}
-
#else
+ if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
+ fading_next.fade_mode == FADE_MODE_CROSSFADE)
+ fading.fade_mode = FADE_MODE_FADE;
+#endif
+#endif
-void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
-{
- static unsigned long title_delay = 0;
- static int title_nr = 0;
- static boolean showing_message = FALSE;
- char *filename = getLevelSetMessageFilename();
- boolean return_to_main_menu = FALSE;
- boolean use_fading_main_menu = TRUE;
- boolean use_cross_fading = !show_title_initial; /* default */
- boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
- getLevelSetMessageFilename(1, FALSE) == NULL);
-
- if (button == MB_MENU_INITIALIZE)
- {
- int last_game_status = game_status; /* save current game status */
-
- title_delay = 0;
- title_nr = 0;
- showing_message = FALSE;
-
- if (show_title_initial &&
- graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
- getLevelSetMessageFilename(1, TRUE) == NULL)
- show_title_initial = FALSE;
-
- if (game_status == GAME_MODE_INFO)
- {
- if (no_title_info)
- {
- DrawInfoScreen_NotAvailable("Title screen information:",
- "No title screen for this level set.");
-
- title.auto_delay_final = -1;
-
- return;
- }
-
- FadeSoundsAndMusic();
-
- FadeOut(REDRAW_ALL);
- }
-
- /* force TITLE music on title info screen */
- game_status = GAME_MODE_TITLE;
-
- PlayMenuSound();
- PlayMenuMusic();
-
- game_status = last_game_status; /* restore current game status */
-
- if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
- {
- DrawTitleScreenImage(title_nr, show_title_initial);
- }
- else
- {
- DrawTitleScreenMessage(filename);
-
- showing_message = TRUE;
+#if 1
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
- title.fade_delay_final = title.fade_delay;
- title.post_delay_final = title.post_delay;
- title.auto_delay_final = -1;
- }
+ if (sound != last_sound)
+ PlayMenuSoundExt(sound);
+ if (music != last_music)
+ PlayMenuMusicExt(music);
+
+ last_sound = sound;
+ last_music = music;
+#endif
+ SetMouseCursor(CURSOR_NONE);
+
+#if 1
FadeIn(REDRAW_ALL);
+#endif
+
+ fading = fading_next;
DelayReached(&title_delay, 0); /* reset delay counter */
return;
}
- if (title.auto_delay_final > -1 &&
- DelayReached(&title_delay, title.auto_delay_final))
+#if 1
+ if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
+ button = MB_MENU_CHOICE;
+#else
+ if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
button = MB_MENU_CHOICE;
+#endif
if (button == MB_MENU_LEAVE)
{
}
else if (button == MB_MENU_CHOICE)
{
- int anim_mode;
-
- if (game_status == GAME_MODE_INFO && no_title_info)
+ if (game_status == GAME_MODE_INFO && num_title_screens == 0)
{
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
+
+ FadeSetEnterScreen();
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
return;
}
- title_nr++;
+ title_screen_nr++;
+ tci = &title_controls[title_screen_nr];
- if (show_title_initial &&
- (title_nr >= MAX_NUM_TITLE_IMAGES ||
- graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
+ if (title_screen_nr < num_title_screens)
{
- show_title_initial = FALSE;
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
- title_nr = 0; /* restart with title screens for current level set */
- }
+ if (sound == SND_UNDEFINED || sound != last_sound)
+ FadeSounds();
+ if (music == MUS_UNDEFINED || music != last_music)
+ FadeMusic();
- anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
+#if 1
+ FadeOut(REDRAW_ALL);
+#endif
- use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
- anim_mode == ANIM_CROSSFADE ? TRUE :
- use_cross_fading);
+ if (tci->is_image)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ else
+ DrawTitleScreenMessage(tci->local_nr, tci->initial);
- if (!use_cross_fading)
- FadeOut(REDRAW_ALL);
+ fading_next = getTitleFading(tci);
- if (title_nr < MAX_NUM_TITLE_IMAGES &&
- graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
- {
- if (use_cross_fading)
- FadeCrossSaveBackbuffer();
+#if 1
+ sound = getTitleSound(tci);
+ music = getTitleMusic(tci);
- DrawTitleScreenImage(title_nr, show_title_initial);
+ if (sound != last_sound)
+ PlayMenuSoundExt(sound);
+ if (music != last_music)
+ PlayMenuMusicExt(music);
- if (use_cross_fading)
- FadeCross(REDRAW_ALL);
- else
- FadeIn(REDRAW_ALL);
+ last_sound = sound;
+ last_music = music;
+#endif
- DelayReached(&title_delay, 0); /* reset delay counter */
- }
- else if (!showing_message && filename != NULL)
- {
- if (use_cross_fading)
- FadeCrossSaveBackbuffer();
+#if 1
+ /* last screen already faded out, next screen has no animation */
+ if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
+ fading_next.fade_mode == FADE_MODE_NONE)
+ fading = fading_next;
+#else
+ /* last screen already faded out, next screen has no animation */
+ if (fading.fade_mode != FADE_MODE_CROSSFADE &&
+ fading_next.fade_mode == FADE_MODE_NONE)
+ fading = fading_next;
+#endif
- DrawTitleScreenMessage(filename);
+#if 1
+ FadeIn(REDRAW_ALL);
+#endif
- if (use_cross_fading)
- FadeCross(REDRAW_ALL);
- else
- FadeIn(REDRAW_ALL);
+ fading = fading_next;
DelayReached(&title_delay, 0); /* reset delay counter */
-
- showing_message = TRUE;
}
else
{
FadeSoundsAndMusic();
- FadeOut(REDRAW_ALL);
-
return_to_main_menu = TRUE;
}
}
if (return_to_main_menu)
{
- show_title_initial = FALSE;
-
+#if 0
RedrawBackground();
+#endif
+
+ SetMouseCursor(CURSOR_DEFAULT);
if (game_status == GAME_MODE_INFO)
{
+#if 0
OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
info_mode = INFO_MODE_MAIN;
DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
}
else /* default: return to main menu */
{
+#if 0
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
game_status = GAME_MODE_MAIN;
DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
}
}
}
-#endif
void HandleMainMenu_SelectLevel(int step, int direction)
{
if (new_level_nr != old_level_nr)
{
- struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
+ struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
PlaySound(SND_MENU_ITEM_SELECTING);
level_nr = new_level_nr;
-#if 1
DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
- int2str(level_nr, 3), mci->font_text);
-#else
- DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
-#endif
+ int2str(level_nr, menu.main.text.level_number.size),
+ mci->pos_text->font);
LoadLevel(level_nr);
DrawPreviewLevel(TRUE);
}
}
-#if 1
-
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static int choice = MAIN_CONTROL_GAME;
{
if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
- insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
+ insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
{
pos = main_controls[i].nr;
game_status = GAME_MODE_EDITOR;
+ FadeSetEnterScreen();
+
DrawLevelEd();
}
else if (pos == MAIN_CONTROL_INFO)
}
}
-#else
-
-void HandleMainMenu(int mx, int my, int dx, int dy, int button)
-{
- static int choice = 5;
- int x = 0;
- int y = choice;
-
- if (button == MB_MENU_INITIALIZE)
- {
- drawCursor(choice, TRUE);
-
- return;
- }
-
- if (mx || my) /* mouse input */
- {
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
- }
- else if (dx || dy) /* keyboard input */
- {
- if (dx && choice == 1)
- x = (dx < 0 ? 10 : 14);
- else if (dx > 0)
- {
- if (choice == 4 || choice == 6)
- button = MB_MENU_CHOICE;
- }
- else if (dy)
- y = choice + dy;
- }
-
- if (y == 1 && dx != 0 && button)
- {
- HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
- }
- else if (IN_VIS_FIELD(x, y) &&
- y >= 0 && y <= 7 && (y != 1 || x < 10))
- {
- if (button)
- {
- if (y != choice)
- {
- drawCursor(choice, FALSE);
- drawCursor(y, TRUE);
-
- choice = y;
- }
- }
- else
- {
- if (y == 0)
- {
- game_status = GAME_MODE_PSEUDO_TYPENAME;
- HandleTypeName(strlen(setup.player_name), 0);
- }
- else if (y == 1)
- {
- if (leveldir_first)
- {
- game_status = GAME_MODE_LEVELS;
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
-
-#if 0
- gotoTopLevelDir();
-#endif
-
- DrawChooseLevel();
- }
- }
- else if (y == 2)
- {
- game_status = GAME_MODE_SCORES;
- DrawHallOfFame(-1);
- }
- else if (y == 3)
- {
- if (leveldir_current->readonly &&
- !strEqual(setup.player_name, "Artsoft"))
- Request("This level is read only !", REQ_CONFIRM);
- game_status = GAME_MODE_EDITOR;
- DrawLevelEd();
- }
- else if (y == 4)
- {
- game_status = GAME_MODE_INFO;
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
- }
- else if (y == 5)
- {
- StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
- }
- else if (y == 6)
- {
- game_status = GAME_MODE_SETUP;
- setup_mode = SETUP_MODE_MAIN;
-
- DrawSetupScreen();
- }
- else if (y == 7)
- {
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
-
- if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = GAME_MODE_QUIT;
- }
- }
- }
-
- if (game_status == GAME_MODE_MAIN)
- {
- DrawPreviewLevel(FALSE);
- DoAnimation();
- }
-}
-
-#endif
-
/* ========================================================================= */
/* info screen functions */
static void execInfoTitleScreen()
{
info_mode = INFO_MODE_TITLE;
+
DrawInfoScreen();
}
static void execInfoElements()
{
info_mode = INFO_MODE_ELEMENTS;
+
DrawInfoScreen();
}
static void execInfoMusic()
{
info_mode = INFO_MODE_MUSIC;
+
DrawInfoScreen();
}
static void execInfoCredits()
{
info_mode = INFO_MODE_CREDITS;
+
DrawInfoScreen();
}
static void execInfoProgram()
{
info_mode = INFO_MODE_PROGRAM;
+
DrawInfoScreen();
}
static void execInfoVersion()
{
info_mode = INFO_MODE_VERSION;
+
DrawInfoScreen();
}
static void execInfoLevelSet()
{
info_mode = INFO_MODE_LEVELSET;
+
DrawInfoScreen();
}
static void execExitInfo()
{
game_status = GAME_MODE_MAIN;
- DrawMainMenu();
+
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
}
static struct TokenInfo info_info_main[] =
drawCursor(pos, active);
}
-static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
+static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
{
int i;
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
- ClearWindow();
+ /* (needed after displaying title screens which disable auto repeat) */
+ KeyboardAutoRepeatOn();
+
+ FadeSetLeaveScreen();
+
+#if 1
+ FadeOut(fade_mask);
+#endif
+
+#if 1
+ if (fade_mask == REDRAW_ALL)
+ {
+ RedrawBackground();
+
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ }
+#endif
+
+ ClearField();
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
info_info = info_info_main;
num_info_info = 0;
+#if 1
+ for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+#else
for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
- {
-#if 0
- int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + i;
- int font_nr = FONT_MENU_1;
#endif
-
+ {
if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
-#if 1
DrawCursorAndText_Info(i, FALSE);
-#else
- DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
-#endif
num_info_info++;
}
PlayMenuSound();
PlayMenuMusic();
- DrawMaskedBorder(REDRAW_ALL);
+ DrawMaskedBorder(fade_mask);
- if (do_fading)
- FadeIn(redraw_mask);
- else
- BackToFront();
+ FadeIn(fade_mask);
InitAnimation();
}
choice++;
choice_store[info_mode] = choice;
-#if 1
DrawCursorAndText_Info(choice, TRUE);
-#else
- drawCursor(choice, TRUE);
-#endif
return;
}
{
void (*menu_callback_function)(void) = info_info[y].value;
+ FadeSetLeaveMenu();
+
menu_callback_function();
break; /* absolutely needed because function changes 'info_info'! */
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
-#if 1
DrawCursorAndText_Info(choice, FALSE);
DrawCursorAndText_Info(y, TRUE);
-#else
- drawCursor(choice, FALSE);
- drawCursor(y, TRUE);
-#endif
choice = choice_store[info_mode] = y;
}
{
void (*menu_callback_function)(void) = info_info[choice].value;
+ FadeSetFromType(info_info[y].type);
+
menu_callback_function();
}
}
void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
{
- int ystart1 = 100;
- int ystart2 = 150;
- int ybottom = SYSIZE - 20;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
FadeOut(REDRAW_FIELD);
- ClearWindow();
+ ClearField();
DrawHeadline();
DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
int xstart = mSX + 16;
- int ystart = mSY + 64 + 2 * 32;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY + 64 + 2 * 32;
+ int ybottom = mSY - SY + SYSIZE - 20;
int ystep = TILEY + 4;
int element, action, direction;
int graphic;
for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
infoscreen_step[i] = infoscreen_frame[i] = 0;
- ClearWindow();
+ ClearField();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
- DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for next page");
FrameCounter = 0;
j++;
- ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
+ ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
TILEX, TILEY);
- DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
+ DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
graphic, sync_frame, USE_MASKING);
if (init)
void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
{
-#if 1
int font_nr = FONT_INFO_ELEMENTS;
-#else
- int font_nr = FONT_LEVEL_NUMBER;
-#endif
int font_width = getFontWidth(font_nr);
int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
int sy = mSY + 65 + 2 * 32 + 1;
if (strlen(text) <= max_chars_per_line) /* only one line of text */
sy += getFontHeight(font_nr) / 2;
- DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
- max_chars_per_line, max_lines_per_text);
+ DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, -1,
+ TRUE, FALSE, FALSE);
}
void DrawInfoScreen_TitleScreen()
if (page >= num_pages)
{
FadeSoundsAndMusic();
- FadeOut(REDRAW_FIELD);
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
return;
}
+#if 1
+ if (page > 0)
+ FadeSetNextScreen();
+#endif
+
if (button != MB_MENU_INITIALIZE)
- FadeCrossSaveBackbuffer();
+ FadeOut(REDRAW_FIELD);
DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
if (button != MB_MENU_INITIALIZE)
- FadeCross(REDRAW_FIELD);
+ FadeIn(REDRAW_FIELD);
}
else
{
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
- ClearWindow();
+ ClearField();
DrawHeadline();
LoadMusicInfo();
HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Music(int button)
{
static struct MusicFileInfo *list = NULL;
- int ystart = 150, dy = 30;
- int ybottom = SYSIZE - 20;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int dy = 30;
if (button == MB_MENU_INITIALIZE)
{
{
FadeSoundsAndMusic();
- ClearWindow();
+ ClearField();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
+ DrawTextSCentered(ystart1, FONT_TEXT_1,
+ "No music info for this level set.");
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
if (list == NULL)
{
FadeSoundsAndMusic();
- FadeOut(REDRAW_FIELD);
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
FadeSoundsAndMusic();
+#if 1
+ if (list != music_file_info)
+ FadeSetNextScreen();
+#endif
+
if (button != MB_MENU_INITIALIZE)
- FadeCrossSaveBackbuffer();
+ FadeOut(REDRAW_FIELD);
- ClearWindow();
+ ClearField();
DrawHeadline();
if (list->is_sound)
else
PlaySound(sound);
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
}
else
{
PlayMusic(list->music);
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
}
if (!strEqual(list->title, UNKNOWN_NAME))
{
if (!strEqual(list->title_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
}
if (!strEqual(list->artist, UNKNOWN_NAME))
{
if (!strEqual(list->artist_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
else
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
}
if (!strEqual(list->album, UNKNOWN_NAME))
{
if (!strEqual(list->album_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
else
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
}
if (!strEqual(list->year, UNKNOWN_NAME))
{
if (!strEqual(list->year_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
else
- DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
+ DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
- DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
}
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for next page");
if (button != MB_MENU_INITIALIZE)
- FadeCross(REDRAW_FIELD);
+ FadeIn(REDRAW_FIELD);
}
if (list != NULL && list->is_sound && sound_info[list->music].loop)
PlaySoundLoop(list->music);
}
-static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
+static void DrawInfoScreen_CreditsScreen(int screen_nr)
{
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
-
- if (screen_nr > 8)
- return FALSE;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int ystep = 30;
- ClearWindow();
+ ClearField();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
if (screen_nr == 0)
{
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"Special thanks to");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
"Peter Liepa");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"for creating");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
"\"Boulder Dash\"");
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
"in the year");
- DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
"1984");
- DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
"published by");
- DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
"First Star Software");
}
else if (screen_nr == 1)
{
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"Special thanks to");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
"Klaus Heinz & Volker Wertich");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"for creating");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
"\"Emerald Mine\"");
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
"in the year");
- DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
"1987");
- DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
"published by");
- DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
"Kingsoft");
}
else if (screen_nr == 2)
{
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"Special thanks to");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
"Michael Stopp & Philip Jespersen");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"for creating");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
"\"Supaplex\"");
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
"in the year");
- DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
"1991");
- DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
"published by");
- DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
"Digital Integration");
}
else if (screen_nr == 3)
{
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"Special thanks to");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
"Hiroyuki Imabayashi");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"for creating");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
"\"Sokoban\"");
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
"in the year");
- DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
"1982");
- DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
"published by");
- DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
"Thinking Rabbit");
}
else if (screen_nr == 4)
{
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"Special thanks to");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
"Alan Bond");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"and");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
"Jürgen Bonhagen");
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
"for the continuous creation");
- DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
"of outstanding level sets");
}
else if (screen_nr == 5)
{
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"Thanks to");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
"Peter Elzner");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"for ideas and inspiration by");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
"Diamond Caves");
- DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
"Thanks to");
- DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
"Steffest");
- DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
"for ideas and inspiration by");
- DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
"DX-Boulderdash");
}
else if (screen_nr == 6)
{
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"Thanks to");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
"David Tritscher");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"for the new Emerald Mine engine");
}
else if (screen_nr == 7)
{
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"Thanks to");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
"Guido Schulz");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
"for the initial DOS port");
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
"Thanks to");
- DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
"Karl Hörnell");
- DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
"for some additional toons");
}
else if (screen_nr == 8)
{
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"And not to forget:");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
"Many thanks to");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
"All those who contributed");
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
"levels to this game");
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
"since 1995");
}
-#if 0
- else
- {
- return FALSE;
- }
-#endif
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for next page");
-
- return TRUE;
}
void DrawInfoScreen_Credits()
FadeSoundsAndMusic();
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Credits(int button)
{
static int screen_nr = 0;
+ int num_screens = 9;
if (button == MB_MENU_INITIALIZE)
{
screen_nr = 0;
- DrawInfoScreen_CreditsScreen(screen_nr);
+ // DrawInfoScreen_CreditsScreen(screen_nr);
}
- else if (button == MB_MENU_LEAVE)
+
+ if (button == MB_MENU_LEAVE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
return;
}
- else if (button == MB_MENU_CHOICE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
{
- boolean show_screen;
-
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- screen_nr++;
-
- FadeCrossSaveBackbuffer();
-
- show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
-
- if (show_screen)
+ if (button != MB_MENU_INITIALIZE)
{
- FadeCross(REDRAW_FIELD);
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ screen_nr++;
}
- else
+
+ if (screen_nr >= num_screens)
{
FadeSoundsAndMusic();
- FadeOut(REDRAW_FIELD);
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
+
+ return;
}
+
+#if 1
+ if (screen_nr > 0)
+ FadeSetNextScreen();
+#endif
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeOut(REDRAW_FIELD);
+
+ DrawInfoScreen_CreditsScreen(screen_nr);
+
+ if (button != MB_MENU_INITIALIZE)
+ FadeIn(REDRAW_FIELD);
}
else
{
void DrawInfoScreen_Program()
{
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int ystep = 30;
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
- ClearWindow();
+ ClearField();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
"This game is Freeware!");
- DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
"If you like it, send e-mail to:");
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
PROGRAM_EMAIL_STRING);
- DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
"or SnailMail to:");
- DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
"Holger Schemel");
- DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
"Detmolder Strasse 189");
- DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
"33604 Bielefeld");
- DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
"Germany");
- DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
"More information and levels:");
- DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
+ DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
PROGRAM_WEBSITE_STRING);
- DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
"If you have created new levels,");
- DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
"send them to me to include them!");
- DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
":-)");
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Program(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
int font_text = FONT_TEXT_2;
int xstep = getFontWidth(font_text);
int ystep = getFontHeight(font_text);
- int ystart = 150;
- int ybottom = SYSIZE - 20;
- int xstart1 = SX + 2 * xstep;
- int xstart2 = SX + 18 * xstep;
+ int ystart1 = mSY - SY + 100;
+ int ystart2 = mSY - SY + 150;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ int xstart1 = mSX + 2 * xstep;
+ int xstart2 = mSX + 19 * xstep;
#if defined(TARGET_SDL)
- int xstart3 = SX + 28 * xstep;
+ int xstart3 = mSX + 29 * xstep;
SDL_version sdl_version_compiled;
const SDL_version *sdl_version_linked;
+ int driver_name_len = 8;
+ char driver_name[driver_name_len];
#endif
- SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
- ClearWindow();
+ ClearField();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "Version Information:");
+ DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
- DrawTextF(xstart1, ystart, font_header, "Name");
- DrawTextF(xstart2, ystart, font_text, PROGRAM_TITLE_STRING);
+ DrawTextF(xstart1, ystart2, font_header, "Name");
+ DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
- ystart += ystep;
- DrawTextF(xstart1, ystart, font_header, "Version");
- DrawTextF(xstart2, ystart, font_text, getProgramFullVersionString());
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Version");
+ DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
- ystart += ystep;
- DrawTextF(xstart1, ystart, font_header, "Platform");
- DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Platform");
+ DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
- ystart += ystep;
- DrawTextF(xstart1, ystart, font_header, "Target");
- DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Target");
+ DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
- ystart += ystep;
- DrawTextF(xstart1, ystart, font_header, "Compile time");
- DrawTextF(xstart2, ystart, font_text, getCompileDateString());
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Compile time");
+ DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
#if defined(TARGET_SDL)
- ystart += 3 * ystep;
- DrawTextF(xstart1, ystart, font_header, "Library");
- DrawTextF(xstart2, ystart, font_header, "compiled");
- DrawTextF(xstart3, ystart, font_header, "linked");
+ ystart2 += 3 * ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Library");
+ DrawTextF(xstart2, ystart2, font_header, "compiled");
+ DrawTextF(xstart3, ystart2, font_header, "linked");
SDL_VERSION(&sdl_version_compiled);
sdl_version_linked = SDL_Linked_Version();
- ystart += 2 * ystep;
- DrawTextF(xstart1, ystart, font_text, "SDL");
- DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ ystart2 += 2 * ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
SDL_IMAGE_VERSION(&sdl_version_compiled);
sdl_version_linked = IMG_Linked_Version();
- ystart += ystep;
- DrawTextF(xstart1, ystart, font_text, "SDL_image");
- DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_image");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
SDL_MIXER_VERSION(&sdl_version_compiled);
sdl_version_linked = Mix_Linked_Version();
- ystart += ystep;
- DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
- DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
SDL_NET_VERSION(&sdl_version_compiled);
sdl_version_linked = SDLNet_Linked_Version();
- ystart += ystep;
- DrawTextF(xstart1, ystart, font_text, "SDL_net");
- DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_net");
+ DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
+
+ ystart2 += 3 * ystep;
+ DrawTextF(xstart1, ystart2, font_header, "Driver");
+ DrawTextF(xstart2, ystart2, font_header, "Requested");
+ DrawTextF(xstart3, ystart2, font_header, "Used");
+
+ SDL_VideoDriverName(driver_name, driver_name_len);
+
+ ystart2 += 2 * ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
+ DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
+ DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+
+ SDL_AudioDriverName(driver_name, driver_name_len);
+
+ ystart2 += ystep;
+ DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
+ DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
+ DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
#endif
DrawTextSCentered(ybottom, FONT_TEXT_4,
"Press any key or button for info menu");
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_Version(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
void DrawInfoScreen_LevelSet()
{
- int ystart = 150;
- int ybottom = SYSIZE - 20;
+ struct TitleMessageInfo *tmi = &readme;
char *filename = getLevelSetInfoFilename();
-#if 1
- int font_nr = FONT_INFO_LEVELSET;
-#else
- int font_nr = FONT_LEVEL_NUMBER;
-#endif
- int font_width = getFontWidth(font_nr);
- int font_height = getFontHeight(font_nr);
- int pad_x = 32;
- int pad_y = ystart;
- int sx = SX + pad_x;
- int sy = SY + pad_y;
- int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
- int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+ /* if chars set to "-1", automatically determine by text and font width */
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
+
+ /* if lines set to "-1", automatically determine by text and font height */
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
- ClearWindow();
+ ClearField();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
-
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for info menu");
+ DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
if (filename != NULL)
- DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
- max_lines_per_screen, TRUE);
+ DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
else
- DrawTextSCentered(ystart, FONT_TEXT_2,
- "No information for this level set.");
+ DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
+ "No information for this level set.");
+ DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
void HandleInfoScreen_LevelSet(int button)
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSoundsAndMusic();
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
info_mode = INFO_MODE_MAIN;
DrawAndFadeInInfoScreen(REDRAW_FIELD);
}
}
-static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
+static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
{
SetMainBackgroundImage(IMG_BACKGROUND_INFO);
else if (info_mode == INFO_MODE_LEVELSET)
DrawInfoScreen_LevelSet();
else
- DrawInfoScreen_Main(redraw_mask, do_fading);
+ DrawInfoScreen_Main(fade_mask, do_fading);
if (info_mode != INFO_MODE_MAIN &&
info_mode != INFO_MODE_TITLE &&
}
}
-void DrawAndFadeInInfoScreen(int redraw_mask)
+void DrawAndFadeInInfoScreen(int fade_mask)
{
- DrawInfoScreenExt(redraw_mask, TRUE);
+ DrawInfoScreenExt(fade_mask, TRUE);
}
void DrawInfoScreen()
{
- DrawInfoScreenExt(REDRAW_ALL, FALSE);
+ DrawInfoScreenExt(REDRAW_FIELD, FALSE);
}
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
{
static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
-#if 1
- struct MenuPosInfo *pos = mci->pos_input;
- int startx = mSX + ALIGNED_MENU_XPOS(pos);
- int starty = mSY + ALIGNED_MENU_YPOS(pos);
-#endif
-#if 1
+ struct TextPosInfo *pos = mci->pos_input;
+ int startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int starty = mSY + ALIGNED_TEXT_YPOS(pos);
static int xpos = 0;
-#else
- static int xpos = 0, ypos = 2;
-#endif
- int font_nr = mci->font_input;
+ int font_nr = pos->font;
int font_active_nr = FONT_ACTIVE(font_nr);
int font_width = getFontWidth(font_active_nr);
-#if 1
-#if 0
- int startx = mSX + mci->pos_input->x;
- int starty = mSY + mci->pos_input->y;
-#endif
-#else
- int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
- int startx = mSX + 32 + name_width;
- int starty = mSY + ypos * 32;
-#endif
char key_char = getValidConfigValueChar(getCharFromKey(key));
boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
boolean is_active = TRUE;
strcpy(last_player_name, setup.player_name);
xpos = newxpos;
-
-#if 0
- /* add one character width for added cursor character */
- pos->width += font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
-
- DrawText(startx, starty, setup.player_name, font_active_nr);
- DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
-#endif
}
else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
setup.player_name[xpos + 1] = 0;
xpos++;
-
-#if 0
- /* add one character width for added name text character */
- pos->width += font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
-
- DrawText(startx, starty, setup.player_name, font_active_nr);
- DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
-#endif
}
else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
setup.player_name[xpos] = 0;
-
-#if 0
- /* remove one character width for removed name text character */
- pos->width -= font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
-
- DrawText(startx, starty, setup.player_name, font_active_nr);
- DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
-#endif
}
else if (key == KSYM_Return && xpos > 0)
{
-#if 0
- /* remove one character width for removed cursor text character */
- pos->width -= font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
-
- DrawText(startx, starty, setup.player_name, font_nr);
- DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
-#endif
-
SaveSetup();
is_active = FALSE;
if (is_active)
{
pos->width = (strlen(setup.player_name) + 1) * font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_active_nr);
DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
else
{
pos->width = strlen(setup.player_name) * font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_nr);
}
-
- sprintf(main_input_name, "%s", setup.player_name);
}
CloseDoor(DOOR_CLOSE_2);
- ClearWindow();
+#if 1
+ FadeOut(REDRAW_FIELD);
+#endif
+
+ ClearField();
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
- FadeToFront();
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+
InitAnimation();
}
DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+#if 0
/* force LEVELS font on artwork setup screen */
game_status = GAME_MODE_LEVELS;
+#endif
#if 1
/* clear tree list area, but not title or scrollbar */
int last_game_status = game_status; /* save current game status */
boolean position_set_by_scrollbar = (dx == 999);
+#if 0
/* force LEVELS draw offset on choose level and artwork setup screen */
game_status = GAME_MODE_LEVELS;
+#endif
if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
num_page_entries = num_entries;
}
else if (button == MB_MENU_LEAVE)
{
+ FadeSetLeaveMenu();
+
PlaySound(SND_MENU_ITEM_SELECTING);
if (ti->node_parent)
{
if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
execSetupGraphics();
else
execSetupArtwork();
else
{
game_status = GAME_MODE_MAIN;
- DrawMainMenu();
+
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
}
return;
{
int last_game_status = game_status; /* save current game status */
+#if 0
/* force LEVELS draw offset on artwork setup screen */
game_status = GAME_MODE_LEVELS;
+#endif
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
if (node_cursor->node_group)
{
+ FadeSetEnterMenu();
+
PlaySound(SND_MENU_ITEM_SELECTING);
node_cursor->cl_first = ti->cl_first;
}
else if (dx == -1 && ti->node_parent)
{
+ FadeSetLeaveMenu();
+
PlaySound(SND_MENU_ITEM_SELECTING);
*ti_ptr = ti->node_parent;
if (node_cursor->node_group)
{
+ FadeSetEnterMenu();
+
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
*ti_ptr = node_cursor->node_group;
}
else if (node_cursor->parent_link)
{
+ FadeSetLeaveMenu();
+
*ti_ptr = node_cursor->node_parent;
DrawChooseTree(ti_ptr);
}
else
{
+ FadeSetEnterScreen();
+
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
*ti_ptr = node_cursor;
{
if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
execSetupGraphics();
else
execSetupArtwork();
if (highlight_position < 0)
LoadScore(level_nr);
+ FadeSetEnterScreen();
+
+ // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
+
+#if 1
FadeOut(REDRAW_FIELD);
+#endif
InitAnimation();
HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+#if 1
FadeIn(REDRAW_FIELD);
+#endif
}
static void drawHallOfFameList(int first_entry, int highlight_position)
int i;
SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
- ClearWindow();
+ ClearField();
DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSound(SND_BACKGROUND_SCORES);
+
+#if 0
FadeOut(REDRAW_FIELD);
+#endif
game_status = GAME_MODE_MAIN;
static int num_setup_info;
static char *screen_mode_text;
+static char *scroll_delay_text;
static char *game_speed_text;
static char *graphics_set_name;
static char *sounds_set_name;
static void execSetupMain()
{
setup_mode = SETUP_MODE_MAIN;
+
DrawSetupScreen();
}
game_speed_text = game_speed_current->name;
setup_mode = SETUP_MODE_GAME;
+
DrawSetupScreen();
}
static void execSetupChooseGameSpeed()
{
setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+
DrawSetupScreen();
}
static void execSetupEditor()
{
setup_mode = SETUP_MODE_EDITOR;
+
DrawSetupScreen();
}
screen_mode_text = screen_mode_current->name;
}
+#if 1
+ if (scroll_delays == NULL)
+ {
+ int i;
+
+ for (i = 0; scroll_delays_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = scroll_delays_list[i].value;
+ char *text = scroll_delays_list[i].text;
+
+ ti->node_top = &scroll_delays;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Scroll Delay");
+
+ pushTreeInfo(&scroll_delays, ti);
+ }
+
+ /* sort scroll delay values to start with lowest scroll delay value */
+ sortTreeInfo(&scroll_delays);
+
+ /* set current scroll delay value to configured scroll delay value */
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
+
+ /* if that fails, set current scroll delay to reliable default value */
+ if (scroll_delay_current == NULL)
+ scroll_delay_current =
+ getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
+
+ /* if that also fails, set current scroll delay to first available value */
+ if (scroll_delay_current == NULL)
+ scroll_delay_current = scroll_delays;
+ }
+
+ setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
+
+ /* needed for displaying scroll delay text instead of identifier */
+ scroll_delay_text = scroll_delay_current->name;
+#endif
+
setup_mode = SETUP_MODE_GRAPHICS;
DrawSetupScreen();
}
return;
setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScrollDelay()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+
DrawSetupScreen();
}
static void execSetupSound()
{
setup_mode = SETUP_MODE_SOUND;
+
DrawSetupScreen();
}
music_set_name = artwork.mus_current->name;
setup_mode = SETUP_MODE_ARTWORK;
+
DrawSetupScreen();
}
static void execSetupChooseGraphics()
{
setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+
DrawSetupScreen();
}
static void execSetupChooseSounds()
{
setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+
DrawSetupScreen();
}
static void execSetupChooseMusic()
{
setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+
DrawSetupScreen();
}
static void execSetupInput()
{
setup_mode = SETUP_MODE_INPUT;
+
DrawSetupScreen();
}
-static void execSetupShortcut1()
+static void execSetupShortcuts1()
{
- setup_mode = SETUP_MODE_SHORTCUT_1;
+ setup_mode = SETUP_MODE_SHORTCUTS_1;
+
DrawSetupScreen();
}
-static void execSetupShortcut2()
+static void execSetupShortcuts2()
{
- setup_mode = SETUP_MODE_SHORTCUT_2;
+ setup_mode = SETUP_MODE_SHORTCUTS_2;
+
DrawSetupScreen();
}
static void execExitSetup()
{
game_status = GAME_MODE_MAIN;
- DrawMainMenu();
+
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
}
static void execSaveAndExitSetup()
{ TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
{ TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
{ TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
- { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
- { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
+ { TYPE_ENTER_MENU, execSetupShortcuts1, "Key Shortcuts 1" },
+ { TYPE_ENTER_MENU, execSetupShortcuts2, "Key Shortcuts 2" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execExitSetup, "Exit" },
{ TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
{ TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
{ TYPE_STRING, &screen_mode_text, "" },
- { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
+#if 0
+ { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
+#endif
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
#if 0
{ TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
- { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
#endif
{ TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ 0, NULL, NULL }
};
-static struct TokenInfo setup_info_shortcut_1[] =
+static struct TokenInfo setup_info_shortcuts_1[] =
{
{ TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
{ TYPE_KEY, &setup.shortcut.save_game, "" },
{ 0, NULL, NULL }
};
-static struct TokenInfo setup_info_shortcut_2[] =
+static struct TokenInfo setup_info_shortcuts_2[] =
{
{ TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
{ TYPE_KEY, &setup.shortcut.focus_player[0], "" },
static void DrawSetupScreen_Generic()
{
+ boolean redraw_all = FALSE;
char *title_string = NULL;
int i;
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
- ClearWindow();
+ if (redraw_mask & REDRAW_ALL)
+ redraw_all = TRUE;
+
+#if 0
+ printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
+ redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
+ int2str(0, redraw_mask)));
+#endif
+
+#if 0
+ /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
+ FadeOut(redraw_mask);
+#else
+ FadeOut(REDRAW_FIELD);
+#endif
+
+ ClearField();
if (setup_mode == SETUP_MODE_MAIN)
{
setup_info = setup_info_artwork;
title_string = "Custom Artwork";
}
- else if (setup_mode == SETUP_MODE_SHORTCUT_1)
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
{
- setup_info = setup_info_shortcut_1;
+ setup_info = setup_info_shortcuts_1;
title_string = "Setup Shortcuts";
}
- else if (setup_mode == SETUP_MODE_SHORTCUT_2)
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
{
- setup_info = setup_info_shortcut_2;
+ setup_info = setup_info_shortcuts_2;
title_string = "Setup Shortcuts";
}
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
num_setup_info = 0;
- for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
- {
- void *value_ptr = setup_info[i].value;
#if 1
+ for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
#else
- int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + i;
- int font_nr;
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
#endif
+ {
+ void *value_ptr = setup_info[i].value;
/* set some entries to "unchangeable" according to other variables */
if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
-#if 1
DrawCursorAndText_Setup(i, FALSE);
-#else
- font_nr = getSetupTextFont(setup_info[i].type);
-
- DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
-#endif
if (setup_info[i].type & TYPE_VALUE)
drawSetupValue(i);
"Joysticks deactivated in setup menu");
#endif
- FadeToFront();
+#if 1
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
+
+ if (redraw_all)
+ redraw_mask = REDRAW_ALL;
+
+#if 1
+ FadeIn(redraw_mask);
+#else
+ FadeIn(REDRAW_FIELD);
+#endif
+
InitAnimation();
+#if 0
HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
choice++;
choice_store[setup_mode] = choice;
-#if 1
DrawCursorAndText_Setup(choice, TRUE);
-#else
- drawCursor(choice, TRUE);
-#endif
return;
}
{
void (*menu_callback_function)(void) = setup_info[y].value;
+ FadeSetLeaveMenu();
+
menu_callback_function();
break; /* absolutely needed because function changes 'setup_info'! */
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
-#if 1
DrawCursorAndText_Setup(choice, FALSE);
DrawCursorAndText_Setup(y, TRUE);
-#else
- drawCursor(choice, FALSE);
- drawCursor(y, TRUE);
-#endif
choice = choice_store[setup_mode] = y;
}
{
void (*menu_callback_function)(void) = setup_info[y].value;
+ FadeSetFromType(setup_info[y].type);
+
menu_callback_function();
}
else
void DrawSetupScreen_Input()
{
-#if 1
int i;
+
+#if 1
+ FadeOut(REDRAW_FIELD);
#endif
- ClearWindow();
+ ClearField();
#if 1
setup_info = setup_info_input;
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
#if 1
+#if 1
+ DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
+ "Joysticks deactivated on this screen");
+#else
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Joysticks deactivated on this screen");
+#endif
+#endif
+
+#if 1
+ for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+#else
for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+#endif
{
if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
DrawCursorAndText_Setup(i, FALSE);
}
-#else
- initCursor(0, IMG_MENU_BUTTON);
- initCursor(1, IMG_MENU_BUTTON);
- initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
- initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
-
- DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
- DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
-#endif
#if 0
DeactivateJoystickForCalibration();
#endif
+
+#if 0
#if 1
+ DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
+ "Joysticks deactivated on this screen");
+#else
DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
"Joysticks deactivated on this screen");
+#endif
#endif
/* create gadgets for setup input menu screen */
MapScreenMenuGadgets(SCREEN_MASK_INPUT);
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
- FadeToFront();
+
+#if 1
+ FadeIn(REDRAW_FIELD);
+#endif
+
InitAnimation();
}
{
drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
-#if 1
DrawCursorAndText_Setup(choice, TRUE);
-#else
- drawCursor(choice, TRUE);
-#endif
return;
}
{
if (y != choice)
{
-#if 1
DrawCursorAndText_Setup(choice, FALSE);
DrawCursorAndText_Setup(y, TRUE);
drawPlayerSetupInputInfo(input_player_nr, (y == 2));
-#else
- drawCursor(choice, FALSE);
- drawCursor(y, TRUE);
-#endif
choice = y;
}
{
InitJoysticks();
+ FadeSetLeaveMenu();
+
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
/* read existing key bindings from player setup */
custom_key = setup.input[player_nr].key;
- ClearWindow();
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
+#if 0
BackToFront();
InitAnimation();
+#endif
step_nr = 0;
DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+#if 1
+ FadeIn(REDRAW_FIELD);
+
+ InitAnimation();
+#endif
+
while (!finished)
{
if (PendingEvent()) /* got event */
if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
{
+ if (key == KSYM_Escape)
+ FadeSkipNextFadeIn();
+
finished = TRUE;
break;
}
if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
return FALSE;
- ClearWindow();
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
for (y = 0; y < 3; y++)
{
new_joystick_ymiddle = joy_y;
DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
- BackToFront();
+
+ FadeIn(REDRAW_FIELD);
while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
InitAnimation();
break;
case KSYM_Escape:
+ FadeSkipNextFadeIn();
result = 0;
break;
int xpos = mSX - SX;
int ypos = mSY - SY;
- ClearWindow();
+ ClearField();
DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
DrawChooseTree(&game_speed_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
DrawChooseTree(&screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ DrawChooseTree(&scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
DrawChooseTree(&artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
CreateScreenMenubuttons();
+#if 0
/* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
game_status = GAME_MODE_LEVELS;
+#endif
CreateScreenScrollbuttons();
CreateScreenScrollbars();