static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int setup_mode = SETUP_MODE_MAIN;
+#if 0
+static int mSX = SX;
+static int mSY = SY;
+#else
+#define mSX (SX + (game_status == MAINMENU ? global.menu_draw_xoffset_MAIN : \
+ global.menu_draw_xoffset))
+#define mSY (SY + (game_status == MAINMENU ? global.menu_draw_yoffset_MAIN : \
+ global.menu_draw_yoffset))
+#endif
+
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
#define NUM_SCROLLBAR_BITMAPS 2
static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
ypos += MENU_SCREEN_START_YPOS;
+#if 1
+ DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
+ DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
+ graphic, 0);
+#else
DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY);
DrawGraphicThruMask(xpos, ypos, graphic, 0);
+#endif
}
static void initCursor(int ypos, int graphic)
void DrawHeadline()
{
- int font1_xsize = getFontWidth(FONT_TITLE_1);
- int font2_xsize = getFontWidth(FONT_TITLE_2);
- int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_xsize) / 2;
- int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_xsize) / 2;
+ int font1_width = getFontWidth(FONT_TITLE_1);
+ int font2_width = getFontWidth(FONT_TITLE_2);
+ int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * font1_width) / 2;
+ int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2;
DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2);
{
static LevelDirTree *leveldir_last_valid = NULL;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
- int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
+ int font_width = getFontWidth(FONT_MENU_1);
+ int name_width = font_width * strlen("Name:");
+ int level_width = font_width * strlen("Level:");
int i;
+#if 0
+ mSX = SX + global.menu_draw_xoffset;
+ mSY = SY + global.menu_draw_yoffset;
+#endif
+
UnmapAllGadgets();
FadeSounds();
DrawHeadline();
- DrawText(SX + 32, SY + 2*32, name_text, FONT_MENU_1);
- DrawText(SX + 32 + name_width, SY + 2*32, setup.player_name, FONT_INPUT);
- DrawText(SX + 32, SY + 3*32, "Level:", FONT_MENU_1);
- DrawText(SX + 11 * 32, SY + 3*32, int2str(level_nr,3), FONT_VALUE_1);
- DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FONT_MENU_1);
- DrawText(SX + 32, SY + 5*32, "Level Creator", FONT_MENU_1);
- DrawText(SY + 32, SY + 6*32, "Info Screen", FONT_MENU_1);
- DrawText(SX + 32, SY + 7*32, "Start Game", FONT_MENU_1);
- DrawText(SX + 32, SY + 8*32, "Setup", FONT_MENU_1);
- DrawText(SX + 32, SY + 9*32, "Quit", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
+ DrawText(mSY + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
+
+ DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
+ DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
+ FONT_VALUE_1);
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
- DrawTextF(7*32 + 6, 3*32 + 9, FONT_TEXT_3, "%d-%d",
- leveldir_current->first_level,
- leveldir_current->last_level);
+ DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
+ leveldir_current->first_level, leveldir_current->last_level);
+ /*
if (leveldir_current->readonly)
+ */
{
- DrawTextF(15*32 + 6, 3*32 + 9 - 7, FONT_TEXT_3, "READ");
- DrawTextF(15*32 + 6, 3*32 + 9 + 7, FONT_TEXT_3, "ONLY");
+ DrawTextF(mSX + level_width + 9*32 - 2,
+ mSY + 3*32 + 1 - 7, FONT_TEXT_3, "READ");
+ DrawTextF(mSX + level_width + 9*32 - 2,
+ mSY + 3*32 + 1 + 7, FONT_TEXT_3, "ONLY");
}
for(i=0; i<8; i++)
initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
-#if 0
- DrawGraphic(10, 3, IMG_MENU_BUTTON_LEFT, 0);
- DrawGraphic(14, 3, IMG_MENU_BUTTON_RIGHT, 0);
-#else
- drawCursorXY(10, 1, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(14, 1, IMG_MENU_BUTTON_RIGHT);
-#endif
+ drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
level_nr = new_level_nr;
- DrawText(SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
+ DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
LoadLevel(level_nr);
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
static long helpscreen_state;
static int helpscreen_step[MAX_HELPSCREEN_ELS];
static int helpscreen_frame[MAX_HELPSCREEN_ELS];
-#if 0
-static int OLD_helpscreen_action[] =
-{
- GFX_SPIELER1_DOWN,4,2,
- GFX_SPIELER1_UP,4,2,
- GFX_SPIELER1_LEFT,4,2,
- GFX_SPIELER1_RIGHT,4,2,
- GFX_SPIELER1_PUSH_LEFT,4,2,
- GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
- GFX_ERDREICH,1,100, HA_NEXT,
- GFX_LEERRAUM,1,100, HA_NEXT,
- GFX_MORAST_LEER,1,100, HA_NEXT,
- GFX_BETON,1,100, HA_NEXT,
- GFX_MAUERWERK,1,100, HA_NEXT,
- GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_UNSICHTBAR,1,100, HA_NEXT,
- GFX_FELSBODEN,1,100, HA_NEXT,
- GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
- GFX_EDELSTEIN,2,5, HA_NEXT,
- GFX_DIAMANT,2,5, HA_NEXT,
- GFX_EDELSTEIN_BD,2,5, HA_NEXT,
- GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
- GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
- GFX_FELSBROCKEN,4,5, HA_NEXT,
- GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
- GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
- GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
- GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
- GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
- GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
- GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
- GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
- GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
- GFX_GEBLUBBER,4,4, HA_NEXT,
- GFX_SCHLUESSEL1,4,25, HA_NEXT,
- GFX_PFORTE1,4,25, HA_NEXT,
- GFX_PFORTE1X,4,25, HA_NEXT,
- GFX_DYNAMIT_AUS,1,100, HA_NEXT,
- GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
- GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
- GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_DYNABOMB_NR,1,100, HA_NEXT,
- GFX_DYNABOMB_SZ,1,100, HA_NEXT,
- GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
- GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
- GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
- GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
- GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
- GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
- GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
- GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
- GFX_BUTTERFLY,2,2, HA_NEXT,
- GFX_FIREFLY,2,2, HA_NEXT,
- GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
- GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
- GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
- GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
- GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
- GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
- GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
- GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
- GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
- GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
- GFX_MOLE_DOWN,4,2,
- GFX_MOLE_UP,4,2,
- GFX_MOLE_LEFT,4,2,
- GFX_MOLE_RIGHT,4,2, HA_NEXT,
- GFX_PINGUIN_DOWN,4,2,
- GFX_PINGUIN_UP,4,2,
- GFX_PINGUIN_LEFT,4,2,
- GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
- GFX_SCHWEIN_DOWN,4,2,
- GFX_SCHWEIN_UP,4,2,
- GFX_SCHWEIN_LEFT,4,2,
- GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
- GFX_DRACHE_DOWN,4,2,
- GFX_DRACHE_UP,4,2,
- GFX_DRACHE_LEFT,4,2,
- GFX_DRACHE_RIGHT,4,2, HA_NEXT,
- GFX_SONDE_START,8,1, HA_NEXT,
- GFX_ABLENK,4,1, HA_NEXT,
- GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
- GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
- GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
- GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
- GFX_AMOEBE_LEBT,4,40, HA_NEXT,
- GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
- GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
- GFX_DIAMANT,1,10, HA_NEXT,
- GFX_LIFE,1,100, HA_NEXT,
- GFX_LIFE_ASYNC,1,100, HA_NEXT,
- GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
- GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
- GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
- GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
- GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
- GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
- GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
- GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
- GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
- GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
- GFX_SPEED_PILL,1,100, HA_NEXT,
- HA_END
-};
-#endif
static int helpscreen_action[] =
{
IMG_WALL_CRUMBLED, -1, HA_NEXT,
- IMG_INFO_FONT_EM_1, 160,
- IMG_INFO_FONT_EM_2, 160,
- IMG_INFO_FONT_EM_3, 160,
- IMG_INFO_FONT_EM_4, 160,
- IMG_INFO_FONT_EM_5, 40, HA_NEXT,
+ IMG_FONT_GAME_INFO, -1, HA_NEXT,
IMG_EMERALD, -1, HA_NEXT,
IMG_EXPLOSION, 16,
IMG_EMPTY_SPACE, 20, HA_NEXT,
- EL_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
+ IMG_DYNABOMB_INCREASE_NUMBER, -1, HA_NEXT,
+
+ IMG_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
- EL_DYNABOMB_INCREASE_SIZE, -1, HA_NEXT,
+ IMG_DYNABOMB_INCREASE_POWER, -1, HA_NEXT,
IMG_SPACESHIP_RIGHT, 16,
IMG_SPACESHIP_UP, 16,
{"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
{"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
{"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
+ {"Dyna Bomb: Increases the power of", "explosion of dyna bombs"},
{"Spaceship: Moves at the left side", "of walls; don't touch it!"},
{"Bug: Moves at the right side", "of walls; don't touch it!"},
{"Butterfly: Moves at the right side", "of walls; don't touch it!"},
void DrawHelpScreenElAction(int start)
{
int i = 0, j = 0;
- int xstart = SX + 16;
- int ystart = SY + 64 + 2 * 32;
+ int xstart = mSX + 16;
+ int ystart = mSY + 64 + 2 * 32;
int ystep = TILEY + 4;
int graphic;
int frame_count;
void DrawHelpScreenElText(int start)
{
int i;
- int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
+ int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
int ybottom = SYSIZE - 20;
SetMainBackgroundImage(IMG_BACKGROUND_INFO);
InitAnimation();
#if 0
- PlaySoundLoop(SND_MENU_INFO_SCREEN);
+ PlaySoundLoop(SND_BACKGROUND_INFO);
#else
- PlaySound_Menu_Start(SND_MENU_INFO_SCREEN);
+ PlaySound_Menu_Start(SND_BACKGROUND_INFO);
#endif
}
must therefore periodically be reactivated with the current sound
engine !!! */
#if 0
- PlaySoundLoop(SND_MENU_INFO_SCREEN);
+ PlaySoundLoop(SND_BACKGROUND_INFO);
#else
- PlaySound_Menu_Continue(SND_MENU_INFO_SCREEN);
+ PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
#endif
DoAnimation();
void HandleTypeName(int newxpos, Key key)
{
static int xpos = 0, ypos = 2;
- int font_width = getFontWidth(FONT_INPUT_ACTIVE);
+ int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
- int startx = SX + 32 + name_width;
- int starty = SY + ypos * 32;
+ int startx = mSX + 32 + name_width;
+ int starty = mSY + ypos * 32;
if (newxpos)
{
xpos = newxpos;
- DrawText(startx, starty, setup.player_name, FONT_INPUT_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_ACTIVE);
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
+ DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
return;
}
setup.player_name[xpos + 1] = 0;
xpos++;
- DrawText(startx, starty, setup.player_name, FONT_INPUT_ACTIVE);
- DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_ACTIVE);
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
+ DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
}
else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
setup.player_name[xpos] = 0;
- DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_ACTIVE);
+ DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
}
else if (key == KSYM_Return && xpos > 0)
{
- DrawText(startx, starty, setup.player_name, FONT_INPUT);
- DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_ACTIVE);
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
+ DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
SaveSetup();
game_status = MAINMENU;
strncpy(buffer, node->name , max_buffer_len);
buffer[max_buffer_len] = '\0';
- DrawText(SX + 32, SY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
+ DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
if (node->parent_link)
initCursor(i, IMG_MENU_BUTTON_LEFT);
HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
#if 0
- PlaySound(SND_MENU_HALL_OF_FAME);
+ PlaySound(SND_BACKGROUND_SCORES);
#else
- PlaySound_Menu_Start(SND_MENU_HALL_OF_FAME);
+ PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
#endif
}
SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
ClearWindow();
- DrawText(SX + 80, SY + 8, "Hall Of Fame", FONT_TITLE_1);
+ DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
{
int entry = first_entry + i;
- DrawText(SX, SY + 64 + i * 32, "..................................",
+ DrawText(mSX, mSY + 64 + i * 32, "..................................",
(entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
- DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
+ DrawText(mSX, mSY + 64 + i * 32, int2str(entry + 1, 3),
(entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
- DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name,
+ DrawText(mSX + 64, mSY + 64 + i * 32, highscore[entry].Name,
(entry == highlight_position ? FONT_TEXT_3 : FONT_TEXT_1));
- DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
+ DrawText(mSX + 14 * 32 + 16, mSY + 64 + i * 32,
int2str(highscore[entry].Score, 5),
(entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
}
if (button_released)
{
- FadeSound(SND_MENU_HALL_OF_FAME);
+ FadeSound(SND_BACKGROUND_SCORES);
game_status = MAINMENU;
DrawMainMenu();
}
{
DoAnimation();
#if 1
- PlaySound_Menu_Continue(SND_MENU_HALL_OF_FAME);
+ PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
#endif
}
}
if (setup_info[pos].type & TYPE_QUERY)
{
value_string = "<press key>";
- font_nr = FONT_INPUT_ACTIVE;
+ font_nr = FONT_INPUT_1_ACTIVE;
}
}
else if (setup_info[pos].type & TYPE_STRING)
!*(boolean *)(setup_info[pos].value))
font_nr = FONT_OPTION_OFF;
- DrawText(SX + xpos * 32, SY + ypos * 32,
+ DrawText(mSX + xpos * 32, mSY + ypos * 32,
(xpos == 3 ? " " : " "), font_nr);
- DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_nr);
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
}
static void changeSetupValue(int pos)
title_string = "Setup Shortcuts";
}
- DrawText(SX + 16, SY + 16, title_string, FONT_TITLE_1);
+ DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
num_setup_info = 0;
for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
if (setup_info[i].type & TYPE_STRING)
font_nr = FONT_MENU_2;
- DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_nr);
+ DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
if (setup_info[i].type & TYPE_ENTER_MENU)
initCursor(i, IMG_MENU_BUTTON_RIGHT);
{
ClearWindow();
- DrawText(SX+16, SY+16, "Setup Input", FONT_TITLE_1);
+ DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
initCursor(0, IMG_MENU_BUTTON);
initCursor(1, IMG_MENU_BUTTON);
drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
- DrawText(SX+32, SY+2*32, "Player:", FONT_MENU_1);
- DrawText(SX+32, SY+3*32, "Device:", FONT_MENU_1);
- DrawText(SX+32, SY+15*32, "Back", FONT_MENU_1);
+ DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
+ DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
+ DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
#if 0
DeactivateJoystickForCalibration();
custom_key = setup.input[player_nr].key;
- DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FONT_INPUT_ACTIVE);
+ DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
+#if 1
+ DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+#else
DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+#endif
if (setup.input[player_nr].use_joystick)
{
char *device_name = setup.input[player_nr].joy.device_name;
- DrawText(SX+8*32, SY+3*32,
+ DrawText(mSX+8*32, mSY+3*32,
joystick_name[getJoystickNrFromDeviceName(device_name)],
FONT_VALUE_1);
- DrawText(SX+32, SY+4*32, "Calibrate", FONT_MENU_1);
+ DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
}
else
{
- DrawText(SX+8*32, SY+3*32, "Keyboard ", FONT_VALUE_1);
- DrawText(SX+32, SY+4*32, "Customize", FONT_MENU_1);
+ DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
+ DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
}
- DrawText(SX+32, SY+5*32, "Actual Settings:", FONT_MENU_1);
+ DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
- DrawText(SX+2*32, SY+6*32, ":", FONT_VALUE_OLD);
- DrawText(SX+2*32, SY+7*32, ":", FONT_VALUE_OLD);
- DrawText(SX+2*32, SY+8*32, ":", FONT_VALUE_OLD);
- DrawText(SX+2*32, SY+9*32, ":", FONT_VALUE_OLD);
- DrawText(SX+32, SY+10*32, "Snap Field:", FONT_VALUE_OLD);
- DrawText(SX+32, SY+12*32, "Place Bomb:", FONT_VALUE_OLD);
+ DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
+ DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
+ DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
+ DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
+ DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
+ DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
for (i=0; i<6; i++)
{
int ypos = 6 + i + (i > 3 ? i-3 : 0);
- DrawText(SX + 3*32, SY + ypos*32,
+ DrawText(mSX + 3*32, mSY + ypos*32,
" ", FONT_VALUE_1);
- DrawText(SX + 3*32, SY + ypos*32,
+ DrawText(mSX + 3*32, mSY + ypos*32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
custom_key = setup.input[player_nr].key;
ClearWindow();
- DrawText(SX + 16, SY + 16, "Keyboard Input", FONT_TITLE_1);
+ DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
BackToFront();
InitAnimation();
step_nr = 0;
- DrawText(SX, SY + (2+2*step_nr)*32,
- customize_step[step_nr].text, FONT_INPUT_ACTIVE);
- DrawText(SX, SY + (2+2*step_nr+1)*32,
- "Key:", FONT_INPUT_ACTIVE);
- DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ DrawText(mSX, mSY + (2+2*step_nr)*32,
+ customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+ DrawText(mSX, mSY + (2+2*step_nr+1)*32,
+ "Key:", FONT_INPUT_1_ACTIVE);
+ DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
while(!finished)
/* got new key binding */
*customize_step[step_nr].key = key;
- DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
" ", FONT_VALUE_1);
- DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
getKeyNameFromKey(key), FONT_VALUE_1);
step_nr++;
/* un-highlight last query */
- DrawText(SX, SY+(2+2*(step_nr-1))*32,
+ DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
customize_step[step_nr-1].text, FONT_MENU_1);
- DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
+ DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
"Key:", FONT_MENU_1);
/* press 'Enter' to leave */
if (step_nr == 6)
{
- DrawText(SX + 16, SY + 15*32+16,
+ DrawText(mSX + 16, mSY + 15*32+16,
"Press Enter", FONT_TITLE_1);
break;
}
/* query next key binding */
- DrawText(SX, SY+(2+2*step_nr)*32,
- customize_step[step_nr].text, FONT_INPUT_ACTIVE);
- DrawText(SX, SY+(2+2*step_nr+1)*32,
- "Key:", FONT_INPUT_ACTIVE);
- DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+ DrawText(mSX, mSY+(2+2*step_nr)*32,
+ customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+ DrawText(mSX, mSY+(2+2*step_nr+1)*32,
+ "Key:", FONT_INPUT_1_ACTIVE);
+ DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
getKeyNameFromKey(*customize_step[step_nr].key),
FONT_VALUE_OLD);
}
}
}
- DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
- DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
- DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
- DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
- DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
- DrawText(SX, SY + 12 * 32, " AND ", FONT_TITLE_1);
- DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
+ DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
+ DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
joy_value = Joystick(player_nr);
last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
{
ClearWindow();
- DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1);
- DrawText(SX, SY + 7*32, " AVAILABLE ", FONT_TITLE_1);
+ DrawText(mSX + 16, mSY + 6*32, " JOYSTICK NOT ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 7*32, " AVAILABLE ", FONT_TITLE_1);
BackToFront();
Delay(2000); /* show error message for two seconds */
}
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
- GDI_BORDER_SIZE, SC_BORDER_SIZE,
+ GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);