static TreeInfo *type_name_node = NULL;
static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+static int type_name_nr = 0;
+
+static void drawTypeNameText(char *name, struct TextPosInfo *pos,
+ boolean active)
+{
+ char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
+ int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int sy = mSY + ALIGNED_TEXT_YPOS(pos);
+ int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
+ int font_width = getFontWidth(font_nr);
+
+ DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
+
+ sprintf(text, "%s%c", name, (active ? '_' : '\0'));
+
+ pos->width = strlen(text) * font_width;
+ sx = mSX + ALIGNED_TEXT_XPOS(pos);
+
+ DrawText(sx, sy, text, font_nr);
+}
static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
{
}
static void setTypeNameValues(char *name, struct TextPosInfo *pos,
- boolean success)
+ boolean changed)
{
TreeInfo *node = type_name_node;
- if (!success)
+ if (!changed)
strcpy(name, type_name_last);
if (strEqual(name, ""))
if (node == NULL) // should not happen
return;
- if (success)
+ if (changed)
node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD);
}
- if (!success)
- return;
-
+ // if player name not changed, no further action required
if (strEqual(name, type_name_last))
return;
if (setup.multiple_users)
{
- int edit_user_nr = posTreeInfo(node);
+ type_name_nr = posTreeInfo(node);
// change name of edited user in global list of user names
- setString(&global.user_names[edit_user_nr], name);
+ setString(&global.user_names[type_name_nr], name);
// change name of edited user in local menu tree structure
setString(&node->name, name);
SaveSetup();
// temporarily change active user to edited user
- user.nr = edit_user_nr;
+ user.nr = type_name_nr;
// load setup of edited user
LoadSetup();
static struct TextPosInfo pos_name = { 0 };
static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
static int xpos = 0;
-
- if (initialize)
- getTypeNameValues(name, &pos_name, &xpos);
-
struct TextPosInfo *pos = &pos_name;
- int sx = mSX + ALIGNED_TEXT_XPOS(pos);
- int sy = mSY + ALIGNED_TEXT_YPOS(pos);
- int font_nr = pos->font;
- int font_active_nr = FONT_ACTIVE(font_nr);
- int font_width = getFontWidth(font_active_nr);
char key_char = getValidConfigValueChar(getCharFromKey(key));
boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
- boolean is_active = TRUE;
-
- DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_active_nr);
+ boolean active = TRUE;
if (initialize)
{
+ getTypeNameValues(name, pos, &xpos);
+
+ int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int sy = mSY + ALIGNED_TEXT_YPOS(pos);
+
StartTextInput(sx, sy, pos->width, pos->height);
}
else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
setTypeNameValues(name, pos, TRUE);
- is_active = FALSE;
+ active = FALSE;
}
else if (key == KSYM_Escape)
{
setTypeNameValues(name, pos, FALSE);
- is_active = FALSE;
+ active = FALSE;
}
- if (is_active)
- {
- pos->width = (strlen(name) + 1) * font_width;
- sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ drawTypeNameText(name, pos, active);
- DrawText(sx, sy, name, font_active_nr);
- DrawText(sx + xpos * font_width, sy, "_", font_active_nr);
- }
- else
+ if (!active)
{
- SetGameStatus(game_status_last_screen);
-
- pos->width = strlen(name) * font_width;
- sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ StopTextInput();
- DrawText(sx, sy, name, pos->font);
+ SetGameStatus(game_status_last_screen);
- StopTextInput();
+ if (game_status == GAME_MODE_MAIN)
+ InitializeMainControls();
}
}