cleanup of unnecessarily convoluted function call
[rocksndiamonds.git] / src / screens.c
index 14a2adf4b3d68be9726f6e78f3d51f3ae7b99661..1708a0e7235136e294f298de9953ba053aedb9d2 100644 (file)
@@ -1929,7 +1929,7 @@ void DrawMainMenu(void)
   SetAnimationFirstLevel(leveldir_current->first_level);
 
   // level_nr may have been set to value over handicap with level editor
-  if (setup.handicap && level_nr > leveldir_current->handicap_level)
+  if (setup.allow_skipping_levels != STATE_TRUE && level_nr > leveldir_current->handicap_level)
     level_nr = leveldir_current->handicap_level;
 
   LoadLevel(level_nr);
@@ -2286,13 +2286,14 @@ static void HandleMainMenu_SelectLevel(int step, int direction,
   if (new_level_nr > leveldir_current->last_level)
     new_level_nr = leveldir_current->last_level;
 
-  if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+  if (setup.allow_skipping_levels != STATE_TRUE && new_level_nr > leveldir_current->handicap_level)
   {
     // skipping levels is only allowed when trying to skip single level
     // (also, skipping BD style intermission levels is always possible)
     if (new_level_nr == old_level_nr + 1 &&
        (level.bd_intermission ||
-        (setup.skip_levels && Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
+        (setup.allow_skipping_levels == STATE_ASK &&
+         Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
     {
       leveldir_current->handicap_level++;
       SaveLevelSetup_SeriesInfo();
@@ -2633,6 +2634,7 @@ static int getMenuTextFont(int type)
   if (type & (TYPE_SWITCH      |
              TYPE_YES_NO       |
              TYPE_YES_NO_AUTO  |
+             TYPE_YES_NO_ASK   |
              TYPE_STRING       |
              TYPE_PLAYER       |
              TYPE_ECS_AGA      |
@@ -3079,6 +3081,7 @@ static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
       if (menu_info[choice].type & menu_navigation_type ||
          menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
          menu_info[choice].type & TYPE_YES_NO_AUTO ||
+         menu_info[choice].type & TYPE_YES_NO_ASK ||
          menu_info[choice].type & TYPE_PLAYER)
        button = MB_MENU_CHOICE;
     }
@@ -5717,7 +5720,7 @@ static void HandleHallOfFame_SelectLevel(int step, int direction)
   if (new_level_nr > leveldir_current->last_level)
     new_level_nr = leveldir_current->last_level;
 
-  if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+  if (setup.allow_skipping_levels != STATE_TRUE && new_level_nr > leveldir_current->handicap_level)
     new_level_nr = leveldir_current->handicap_level;
 
   if (new_level_nr != old_level_nr)
@@ -7943,8 +7946,12 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_SWITCH,       &setup.multiple_users,          "Multiple Users/Teams:"         },
   { TYPE_YES_NO,       &setup.input_on_focus,          "Only Move Focussed Player:"    },
   { TYPE_SWITCH,       &setup.time_limit,              "Time Limit:"                   },
+#if 1
+  { TYPE_YES_NO_ASK,   &setup.allow_skipping_levels,   "Allow Skipping Levels:"        },
+#else
   { TYPE_SWITCH,       &setup.handicap,                "Force Solving Levels:"         },
   { TYPE_SWITCH,       &setup.skip_levels,             "Allow Skipping Levels:"        },
+#endif
   { TYPE_SWITCH,       &setup.increment_levels,        "Increment Solved Levels:"      },
   { TYPE_SWITCH,       &setup.auto_play_next_level,    "Auto-play Next Level:"         },
   { TYPE_SWITCH,       &setup.count_score_after_game,  "Count Score After Game:"       },
@@ -7977,14 +7984,16 @@ static struct TokenInfo setup_info_engines[] =
   { TYPE_ENTER_LIST,   &execSetupChooseGameEngineType, "Default Game Engine:"          },
   { TYPE_STRING,       &game_engine_type_text,         ""                              },
   { TYPE_EMPTY,                NULL,                           ""                              },
+  { TYPE_ECS_AGA,      &setup.prefer_aga_graphics,     "Game Graphics Style:"          },
+  { TYPE_EMPTY,                NULL,                           ""                              },
   { TYPE_HEADLINE,     NULL,                           "Boulder Dash"                  },
   { TYPE_SWITCH,       &setup.bd_skip_uncovering,      "Skip (un)covering screen:"     },
   { TYPE_SWITCH,       &setup.bd_skip_hatching,        "Skip hatching player:"         },
   { TYPE_SWITCH,       &setup.bd_scroll_delay,         "Scroll Delay:"                 },
   { TYPE_YES_NO_AUTO,  &setup.bd_smooth_movements,     "Smooth Element Movement:"      },
-  { TYPE_YES_NO_AUTO,  &setup.bd_pushing_graphics,     "Use Player Pushing Graphics:"  },
-  { TYPE_YES_NO_AUTO,  &setup.bd_up_down_graphics,     "Use Player Up/Down Graphics:"  },
-  { TYPE_YES_NO_AUTO,  &setup.bd_skip_falling_sounds,  "Mute Double Falling Sounds:"   },
+  { TYPE_YES_NO_AUTO,  &setup.bd_pushing_graphics,     "Player Pushing Graphics:"      },
+  { TYPE_YES_NO_AUTO,  &setup.bd_up_down_graphics,     "Player Up/Down Graphics:"      },
+  { TYPE_YES_NO_AUTO,  &setup.bd_falling_sounds,       "Double Falling Sounds:"        },
   { TYPE_SWITCH,       &setup.bd_show_invisible_outbox,"Show invisible outbox:"        },
   { TYPE_ENTER_LIST,   &execSetupChoosePaletteC64,     "Color Palette (C64):"          },
   { TYPE_STRING,       &bd_palette_c64_text,           ""                              },
@@ -7998,7 +8007,6 @@ static struct TokenInfo setup_info_engines[] =
   { TYPE_EMPTY,                NULL,                           ""                              },
   { TYPE_HEADLINE,     NULL,                           "Emerald Mine"                  },
   { TYPE_SWITCH,       &setup.forced_scroll_delay,     "Scroll Delay:"                 },
-  { TYPE_ECS_AGA,      &setup.prefer_aga_graphics,     "Amiga Graphics Chipset:"       },
   { TYPE_SWITCH,       &setup.prefer_lowpass_sounds,   "Low-Pass Filter Sounds:"       },
   { TYPE_SWITCH,       &setup.prefer_extra_panel_items,"Show Dynamite and Keys:"       },
   { TYPE_EMPTY,                NULL,                           ""                              },
@@ -8030,7 +8038,7 @@ static struct TokenInfo setup_info_editor[] =
 #if 0
   { TYPE_SWITCH,       &setup.editor.el_headlines,     "Headlines:"                    },
 #endif
-  { TYPE_SWITCH, &setup.editor.el_user_defined,                "User defined element list:"    },
+  { TYPE_SWITCH,       &setup.editor.el_user_defined,  "User defined element list:"    },
   { TYPE_SWITCH,       &setup.editor.el_dynamic,       "Dynamic level elements:"       },
   { TYPE_EMPTY,                NULL,                           ""                              },
 #if 0
@@ -8038,9 +8046,10 @@ static struct TokenInfo setup_info_editor[] =
   { TYPE_SWITCH,       &setup.editor.el_by_type,       "Show elements by type:"        },
   { TYPE_EMPTY,                NULL,                           ""                              },
 #endif
-  { TYPE_SWITCH, &setup.editor.show_element_token,     "Show element token:"           },
+  { TYPE_SWITCH,       &setup.editor.show_element_token, "Show element token:"         },
+  { TYPE_SWITCH,       &setup.editor.fast_game_start,  "Fast game start:"              },
   { TYPE_EMPTY,                NULL,                           ""                              },
-  { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:"       },
+  { TYPE_SWITCH,       &setup.editor.show_read_only_warning, "Show read-only warning:" },
   { TYPE_EMPTY,                NULL,                           ""                              },
   { TYPE_LEAVE_MENU,   execSetupMain,                  "Back"                          },
 
@@ -8379,8 +8388,11 @@ static int getSetupValueFont(int type, void *value)
   else if (type & TYPE_BOOLEAN_STYLE)
     return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
   else if (type & TYPE_YES_NO_AUTO)
-    return (*(int *)value == AUTO  ? FONT_OPTION_ON :
-           *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+    return (*(int *)value == STATE_AUTO  ? FONT_OPTION_ON :
+           *(int *)value == STATE_FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+  else if (type & TYPE_YES_NO_ASK)
+    return (*(int *)value == STATE_ASK   ? FONT_OPTION_ON :
+           *(int *)value == STATE_FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
   else if (type & TYPE_PLAYER)
     return FONT_VALUE_1;
   else
@@ -8524,10 +8536,19 @@ static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
   {
     *(int *)si->value =
       (dx == -1 ?
-       (*(int *)si->value == AUTO ? TRUE :
-       *(int *)si->value == TRUE ? FALSE : AUTO) :
-       (*(int *)si->value == TRUE ? AUTO :
-       *(int *)si->value == AUTO ? FALSE : TRUE));
+       (*(int *)si->value == STATE_AUTO ? STATE_TRUE :
+       *(int *)si->value == STATE_TRUE ? STATE_FALSE : STATE_AUTO) :
+       (*(int *)si->value == STATE_TRUE ? STATE_AUTO :
+       *(int *)si->value == STATE_AUTO ? STATE_FALSE : STATE_TRUE));
+  }
+  else if (si->type & TYPE_YES_NO_ASK)
+  {
+    *(int *)si->value =
+      (dx == -1 ?
+       (*(int *)si->value == STATE_ASK  ? STATE_TRUE :
+       *(int *)si->value == STATE_TRUE ? STATE_FALSE : STATE_ASK) :
+       (*(int *)si->value == STATE_TRUE ? STATE_ASK :
+       *(int *)si->value == STATE_ASK  ? STATE_FALSE : STATE_TRUE));
   }
   else if (si->type & TYPE_KEY)
   {
@@ -10304,7 +10325,7 @@ static struct
     SCREEN_CTRL_ID_SWITCH_ECS_AGA,
     SCREEN_MASK_MAIN,
     GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
-    FALSE, "switch ECS/AGA chipset"
+    FALSE, "switch old/new graphics"
   },
   {
     IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,