FadeToFront();
InitAnimation();
- PlaySoundLoop(SND_RHYTHMLOOP);
+ PlaySoundLoop(SND_MENU_INFO_SCREEN);
}
void HandleHelpScreen(int button)
FadeToFront();
InitAnimation();
HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
- PlaySound(SND_HALLOFFAME);
+ PlaySound(SND_MENU_HALL_OF_FAME);
}
static void drawHallOfFameList(int first_entry, int highlight_position)
if (button_released)
{
- FadeSound(SND_HALLOFFAME);
+ FadeSound(SND_MENU_HALL_OF_FAME);
game_status = MAINMENU;
DrawMainMenu();
}