#include "editor.h"
#include "files.h"
#include "tape.h"
-#include "cartoons.h"
+#include "anim.h"
#include "network.h"
#include "init.h"
#include "config.h"
-/* screens on the info screen */
+
+#define DEBUG_JOYSTICKS 0
+
+
+// screens on the info screen
#define INFO_MODE_MAIN 0
#define INFO_MODE_TITLE 1
#define INFO_MODE_ELEMENTS 2
#define MAX_INFO_MODES 8
-/* screens on the setup screen */
-/* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
-/* (should also match corresponding entries in src/conf_gfx.c) */
+// screens on the setup screen
+// (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
+// (should also match corresponding entries in src/conf_gfx.c)
#define SETUP_MODE_MAIN 0
#define SETUP_MODE_GAME 1
#define SETUP_MODE_EDITOR 2
#define SETUP_MODE_SHORTCUTS_4 12
#define SETUP_MODE_SHORTCUTS_5 13
-/* sub-screens on the setup screen (generic) */
+// sub-screens on the setup screen (generic)
#define SETUP_MODE_CHOOSE_ARTWORK 14
#define SETUP_MODE_CHOOSE_OTHER 15
-/* sub-screens on the setup screen (specific) */
+// sub-screens on the setup screen (specific)
#define SETUP_MODE_CHOOSE_GAME_SPEED 16
#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
-#define SETUP_MODE_CHOOSE_SCREEN_MODE 18
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
#define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
#define SETUP_MODE_CHOOSE_SCALING_TYPE 20
-#define SETUP_MODE_CHOOSE_GRAPHICS 21
-#define SETUP_MODE_CHOOSE_SOUNDS 22
-#define SETUP_MODE_CHOOSE_MUSIC 23
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 24
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 27
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 28
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE 29
-
-#define MAX_SETUP_MODES 30
-
-/* for input setup functions */
+#define SETUP_MODE_CHOOSE_RENDERING 21
+#define SETUP_MODE_CHOOSE_VSYNC 22
+#define SETUP_MODE_CHOOSE_GRAPHICS 23
+#define SETUP_MODE_CHOOSE_SOUNDS 24
+#define SETUP_MODE_CHOOSE_MUSIC 25
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 26
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 29
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 30
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 31
+#define SETUP_MODE_CHOOSE_TRANSPARENCY 32
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
+#define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
+
+#define MAX_SETUP_MODES 38
+
+#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
+
+// setup screen titles
+#define STR_SETUP_MAIN "Setup"
+#define STR_SETUP_GAME "Game & Menu"
+#define STR_SETUP_EDITOR "Editor"
+#define STR_SETUP_GRAPHICS "Graphics"
+#define STR_SETUP_SOUND "Sound & Music"
+#define STR_SETUP_ARTWORK "Custom Artwork"
+#define STR_SETUP_INPUT "Input Devices"
+#define STR_SETUP_TOUCH "Touch Controls"
+#define STR_SETUP_SHORTCUTS "Key Shortcuts"
+#define STR_SETUP_EXIT "Exit"
+#define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
+
+#define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
+#define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
+#define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
+#define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
+#define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
+#define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
+#define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
+#define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
+#define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
+#define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
+#define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
+#define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
+#define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
+#define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
+#define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
+#define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
+#define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
+#define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
+
+// for input setup functions
#define SETUPINPUT_SCREEN_POS_START 0
-#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
-#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
-#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+#define SETUPINPUT_SCREEN_POS_EMPTY1 3
+#define SETUPINPUT_SCREEN_POS_EMPTY2 12
+#define SETUPINPUT_SCREEN_POS_END 13
+
+#define MENU_SETUP_FONT_TITLE FONT_TEXT_1
+#define MENU_SETUP_FONT_TEXT FONT_TITLE_2
-/* for various menu stuff */
+#define MAX_SETUP_TEXT_INPUT_LEN 28
+
+// for various menu stuff
#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
#define MENU_TITLE1_YPOS 8
#define MENU_TITLE2_YPOS 46
-#define MENU_SCREEN_INFO_XSTART 16
-#define MENU_SCREEN_INFO_YSTART1 100
-#define MENU_SCREEN_INFO_YSTART2 128
+#define MENU_INFO_FONT_TITLE FONT_TEXT_1
+#define MENU_INFO_FONT_HEAD FONT_TEXT_2
+#define MENU_INFO_FONT_TEXT FONT_TEXT_3
+#define MENU_INFO_FONT_FOOT FONT_TEXT_4
+#define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
+#define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
+ getMenuTextStep(MENU_INFO_SPACE_HEAD, \
+ MENU_INFO_FONT_TITLE))
#define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
-#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
+#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
MENU_SCREEN_INFO_YSTART2 - \
TILEY / 2)
#define MAX_INFO_ELEMENTS_ON_SCREEN 128
-#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MENU_SCREEN_INFO_YSIZE / \
- MENU_SCREEN_INFO_YSTEP, \
- MAX_INFO_ELEMENTS_ON_SCREEN)
+#define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
+ MENU_SCREEN_INFO_YSTEP)
+#define NUM_INFO_ELEMENTS_FROM_CONF \
+ (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
+ menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
+#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
+ MAX_INFO_ELEMENTS_ON_SCREEN), \
+ NUM_INFO_ELEMENTS_FROM_CONF)
#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
#define MAX_MENU_TEXT_LENGTH_BIG 13
#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
-/* buttons and scrollbars identifiers */
+// screen gadget identifiers
#define SCREEN_CTRL_ID_PREV_LEVEL 0
#define SCREEN_CTRL_ID_NEXT_LEVEL 1
-#define SCREEN_CTRL_ID_PREV_PLAYER 2
-#define SCREEN_CTRL_ID_NEXT_PLAYER 3
-#define SCREEN_CTRL_ID_SCROLL_UP 4
-#define SCREEN_CTRL_ID_SCROLL_DOWN 5
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
-
-#define NUM_SCREEN_GADGETS 7
-
-#define NUM_SCREEN_MENUBUTTONS 4
+#define SCREEN_CTRL_ID_FIRST_LEVEL 2
+#define SCREEN_CTRL_ID_LAST_LEVEL 3
+#define SCREEN_CTRL_ID_LEVEL_NUMBER 4
+#define SCREEN_CTRL_ID_PREV_PLAYER 5
+#define SCREEN_CTRL_ID_NEXT_PLAYER 6
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 7
+#define SCREEN_CTRL_ID_PLAY_SOLUTION 8
+#define SCREEN_CTRL_ID_SCROLL_UP 9
+#define SCREEN_CTRL_ID_SCROLL_DOWN 10
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 11
+#define SCREEN_CTRL_ID_NETWORK_SERVER 12
+
+#define NUM_SCREEN_GADGETS 13
+
+#define NUM_SCREEN_MENUBUTTONS 9
#define NUM_SCREEN_SCROLLBUTTONS 2
#define NUM_SCREEN_SCROLLBARS 1
+#define NUM_SCREEN_TEXTINPUT 1
#define SCREEN_MASK_MAIN (1 << 0)
-#define SCREEN_MASK_INPUT (1 << 1)
+#define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
+#define SCREEN_MASK_INPUT (1 << 2)
-/* graphic position and size values for buttons and scrollbars */
+// graphic position and size values for buttons and scrollbars
#define SC_MENUBUTTON_XSIZE TILEX
#define SC_MENUBUTTON_YSIZE TILEY
#define SC_BORDER_SIZE 14
-/* forward declarations of internal functions */
+// forward declarations of internal functions
static void HandleScreenGadgets(struct GadgetInfo *);
static void HandleSetupScreen_Generic(int, int, int, int, int);
static void HandleSetupScreen_Input(int, int, int, int, int);
static void CustomizeKeyboard(int);
-static void CalibrateJoystick(int);
+static void ConfigureJoystick(int);
+static void ConfigureVirtualButtons(void);
static void execSetupGame(void);
static void execSetupGraphics(void);
static void execSetupSound(void);
static void DrawChooseLevelSet(void);
static void DrawChooseLevelNr(void);
static void DrawInfoScreen(void);
-static void DrawAndFadeInInfoScreen(int);
static void DrawSetupScreen(void);
-static void DrawInfoScreenExt(int, int);
static void DrawInfoScreen_NotAvailable(char *, char *);
static void DrawInfoScreen_HelpAnim(int, int, boolean);
static void DrawInfoScreen_HelpText(int, int, int, int);
static void HandleInfoScreen_Program(int);
static void HandleInfoScreen_Version(int);
+static void ModifyGameSpeedIfNeeded(void);
+static void DisableVsyncIfNeeded(void);
+
static void MapScreenMenuGadgets(int);
static void MapScreenGadgets(int);
static void MapScreenTreeGadgets(TreeInfo *);
+static void UpdateScreenMenuGadgets(int, boolean);
+
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int info_mode = INFO_MODE_MAIN;
static int setup_mode = SETUP_MODE_MAIN;
-static TreeInfo *screen_modes = NULL;
-static TreeInfo *screen_mode_current = NULL;
-
static TreeInfo *window_sizes = NULL;
static TreeInfo *window_size_current = NULL;
static TreeInfo *scaling_types = NULL;
static TreeInfo *scaling_type_current = NULL;
+static TreeInfo *rendering_modes = NULL;
+static TreeInfo *rendering_mode_current = NULL;
+
+static TreeInfo *vsync_modes = NULL;
+static TreeInfo *vsync_mode_current = NULL;
+
static TreeInfo *scroll_delays = NULL;
static TreeInfo *scroll_delay_current = NULL;
+static TreeInfo *snapshot_modes = NULL;
+static TreeInfo *snapshot_mode_current = NULL;
+
+static TreeInfo *game_speeds_normal = NULL;
+static TreeInfo *game_speeds_extended = NULL;
static TreeInfo *game_speeds = NULL;
static TreeInfo *game_speed_current = NULL;
static TreeInfo *drop_distances = NULL;
static TreeInfo *drop_distance_current = NULL;
+static TreeInfo *transparencies = NULL;
+static TreeInfo *transparency_current = NULL;
+
+static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
+static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
+
static TreeInfo *level_number = NULL;
static TreeInfo *level_number_current = NULL;
-static struct
-{
- int value;
- char *text;
-} window_sizes_list[] =
+static struct ValueTextInfo window_sizes_list[] =
{
{ 50, "50 %" },
{ 80, "80 %" },
{ -1, NULL },
};
-static struct
-{
- char *value;
- char *text;
-} scaling_types_list[] =
+static struct StringValueTextInfo scaling_types_list[] =
{
- { SCALING_QUALITY_NEAREST, "None" },
+ { SCALING_QUALITY_NEAREST, "Off" },
{ SCALING_QUALITY_LINEAR, "Linear" },
{ SCALING_QUALITY_BEST, "Anisotropic" },
{ NULL, NULL },
};
-static struct
+static struct StringValueTextInfo rendering_modes_list[] =
+{
+ { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
+ { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
+#if DEBUG
+ // this mode may work under certain conditions, but does not work on Windows
+ { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
+#endif
+ { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
+
+ { NULL, NULL },
+};
+
+static struct StringValueTextInfo vsync_modes_list[] =
{
- int value;
- char *text;
-} game_speeds_list[] =
+ { STR_VSYNC_MODE_OFF, "Off" },
+ { STR_VSYNC_MODE_NORMAL, "Normal" },
+ { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
+
+ { NULL, NULL },
+};
+
+static struct ValueTextInfo game_speeds_list_normal[] =
{
-#if 1
{ 30, "Very Slow" },
{ 25, "Slow" },
{ 20, "Normal" },
{ 15, "Fast" },
{ 10, "Very Fast" },
-#else
- { 1000, "1/1s (Extremely Slow)" },
- { 500, "1/2s" },
- { 200, "1/5s" },
- { 100, "1/10s" },
- { 50, "1/20s" },
- { 29, "1/35s (Original Supaplex)" },
- { 25, "1/40s" },
- { 20, "1/50s (Normal Speed)" },
- { 14, "1/70s (Maximum Supaplex)" },
- { 10, "1/100s" },
- { 5, "1/200s" },
- { 2, "1/500s" },
- { 1, "1/1000s (Extremely Fast)" },
-#endif
{ -1, NULL },
};
-static struct
-{
- int value;
- char *text;
-} scroll_delays_list[] =
+static struct ValueTextInfo game_speeds_list_extended[] =
+{
+ { 1000, "1 fps (Extremely Slow)" },
+ { 500, "2 fps" },
+ { 200, "5 fps" },
+ { 100, "10 fps" },
+ { 50, "20 fps" },
+ { 29, "35 fps (Original Supaplex)" },
+ { 25, "40 fps" },
+ { 20, "50 fps (=== Normal Speed ===)" },
+ { 16, "60 fps (60 Hz VSync Speed)" },
+ { 14, "70 fps (Maximum Supaplex)" },
+ { 10, "100 fps" },
+ { 5, "200 fps" },
+ { 2, "500 fps" },
+ { 1, "1000 fps (Extremely Fast)" },
+
+ { -1, NULL },
+};
+
+static struct ValueTextInfo *game_speeds_list;
+
+static struct ValueTextInfo scroll_delays_list[] =
{
{ 0, "0 Tiles (No Scroll Delay)" },
{ 1, "1 Tile" },
{ -1, NULL },
};
-static struct
+static struct StringValueTextInfo snapshot_modes_list[] =
{
- int value;
- char *text;
-} volumes_list[] =
+ { STR_SNAPSHOT_MODE_OFF, "Off" },
+ { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
+ { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
+ { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
+
+ { NULL, NULL },
+};
+
+static struct ValueTextInfo volumes_list[] =
{
{ 0, "0 %" },
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 5, "5 %" },
{ 10, "10 %" },
{ 20, "20 %" },
{ 30, "30 %" },
{ -1, NULL },
};
-static struct
-{
- char *value;
- char *text;
-} touch_controls_list[] =
+static struct StringValueTextInfo touch_controls_list[] =
{
+ { TOUCH_CONTROL_OFF, "Off" },
{ TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
{ TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
+ { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
{ NULL, NULL },
};
-static struct
-{
- int value;
- char *text;
-} distances_list[] =
+static struct ValueTextInfo distances_list[] =
{
{ 1, "1 %" },
{ 2, "2 %" },
{ -1, NULL },
};
+static struct ValueTextInfo transparencies_list[] =
+{
+ { 0, "0 % (Opaque)" },
+ { 10, "10 %" },
+ { 20, "20 %" },
+ { 30, "30 %" },
+ { 40, "40 %" },
+ { 50, "50 %" },
+ { 60, "60 %" },
+ { 70, "70 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 % (Invisible)" },
+
+ { -1, NULL },
+};
+
+static struct ValueTextInfo grid_sizes_list[] =
+{
+ { 3, "3" },
+ { 4, "4" },
+ { 5, "5" },
+ { 6, "6" },
+ { 7, "7" },
+ { 8, "8" },
+ { 9, "9" },
+ { 10, "10" },
+ { 11, "11" },
+ { 12, "12" },
+ { 13, "13" },
+ { 14, "14" },
+ { 15, "15" },
+ { 16, "16" },
+ { 17, "17" },
+ { 18, "18" },
+ { 19, "19" },
+ { 20, "20" },
+ { 21, "21" },
+ { 22, "22" },
+ { 23, "23" },
+ { 24, "24" },
+ { 25, "25" },
+ { 26, "26" },
+ { 27, "27" },
+ { 28, "28" },
+ { 29, "29" },
+ { 30, "30" },
+ { 31, "31" },
+ { 32, "32" },
+
+ { -1, NULL },
+};
+
+static int align_xoffset = 0;
+static int align_yoffset = 0;
+
#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
GAME_MODE_MAIN : GAME_MODE_DEFAULT)
-/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
-#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
+// (there are no draw offset definitions needed for INFO_MODE_TITLE)
+#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
(i) <= INFO_MODE_LEVELSET ? (i) : \
INFO_MODE_MAIN)
#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
menu.draw_yoffset[GAME_MODE_INFO] : \
menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
+#define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.extra_spacing[GAME_MODE_INFO] : \
+ menu.extra_spacing_info[DRAW_MODE_INFO(i)])
#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
menu.draw_xoffset[GAME_MODE_SETUP] : \
#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
menu.draw_yoffset[GAME_MODE_SETUP] : \
menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
+#define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.extra_spacing[GAME_MODE_SETUP] : \
+ menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
DRAW_XOFFSET_INFO(info_mode) : \
(s) == GAME_MODE_SETUP ? \
DRAW_YOFFSET_SETUP(setup_mode) : \
menu.draw_yoffset[DRAW_MODE(s)])
+#define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
+ EXTRA_SPACING_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? \
+ EXTRA_SPACING_SETUP(setup_mode) : \
+ menu.extra_spacing[DRAW_MODE(s)])
#define mSX (SX + DRAW_XOFFSET(game_status))
#define mSY (SY + DRAW_YOFFSET(game_status))
+#define amSX (mSX + align_xoffset)
+#define amSY (mSY + align_yoffset)
+
#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
menu.list_size[game_status] : \
MAX_MENU_ENTRIES_ON_SCREEN)
NUM_MENU_ENTRIES_ON_SCREEN)
-/* title display and control definitions */
+// title display and control definitions
#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
2 * MAX_NUM_TITLE_MESSAGES)
{
boolean is_image;
boolean initial;
+ boolean first;
int local_nr;
int sort_priority;
};
struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
-/* main menu display and control definitions */
+// main menu display and control definitions
#define MAIN_CONTROL_NAME 0
#define MAIN_CONTROL_LEVELS 1
static char str_main_text_last_level[10];
static char str_main_text_level_number[10];
+static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
+
static char *main_text_name = str_main_text_name;
static char *main_text_first_level = str_main_text_first_level;
static char *main_text_last_level = str_main_text_last_level;
static char *main_text_level_imported_from = NULL;
static char *main_text_level_imported_by = NULL;
static char *main_text_level_tested_by = NULL;
-static char *main_text_title_1 = PROGRAM_TITLE_STRING;
-static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
-static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
+static char *main_text_title_1 = NULL;
+static char *main_text_title_2 = NULL;
+static char *main_text_title_3 = NULL;
struct MainControlInfo
{
&menu.main.text.quit, &main_text_quit,
NULL, NULL,
},
-#if 0
- /* (these two buttons are real gadgets) */
{
MAIN_CONTROL_PREV_LEVEL,
- &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
+ NULL, -1,
NULL, NULL,
NULL, NULL,
},
{
MAIN_CONTROL_NEXT_LEVEL,
- &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
+ NULL, -1,
NULL, NULL,
NULL, NULL,
},
-#endif
{
MAIN_CONTROL_FIRST_LEVEL,
NULL, -1,
return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
}
+static int getTitleAnimMode(struct TitleControlInfo *tci)
+{
+ int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
+
+ return base + tci->local_nr;
+}
+
#if 0
static int getTitleScreenBackground(boolean initial)
{
static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
{
boolean is_image = tci->is_image;
- int initial = tci->initial;
+ boolean initial = tci->initial;
+ boolean first = tci->first;
int nr = tci->local_nr;
+ struct TitleMessageInfo tmi;
struct TitleFadingInfo ti;
- if (is_image)
- {
- int graphic = getTitleScreenGraphic(nr, initial);
-
- /* initialize fading control values to default title config settings */
- ti = (initial ? title_initial_default : title_default);
-
- /* override default settings with image config settings, if defined */
- if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
- ti.fade_mode = graphic_info[graphic].fade_mode;
- if (graphic_info[graphic].fade_delay > -1)
- ti.fade_delay = graphic_info[graphic].fade_delay;
- if (graphic_info[graphic].post_delay > -1)
- ti.post_delay = graphic_info[graphic].post_delay;
- if (graphic_info[graphic].auto_delay > -1)
- ti.auto_delay = graphic_info[graphic].auto_delay;
- }
- else
- {
- if (initial)
- {
- ti.fade_mode = titlemessage_initial[nr].fade_mode;
- ti.fade_delay = titlemessage_initial[nr].fade_delay;
- ti.post_delay = titlemessage_initial[nr].post_delay;
- ti.auto_delay = titlemessage_initial[nr].auto_delay;
- }
- else
- {
- ti.fade_mode = titlemessage[nr].fade_mode;
- ti.fade_delay = titlemessage[nr].fade_delay;
- ti.post_delay = titlemessage[nr].post_delay;
- ti.auto_delay = titlemessage[nr].auto_delay;
- }
- }
+ tmi = (is_image ? (initial ? (first ?
+ titlescreen_initial_first[nr] :
+ titlescreen_initial[nr])
+ : (first ?
+ titlescreen_first[nr] :
+ titlescreen[nr]))
+ : (initial ? (first ?
+ titlemessage_initial_first[nr] :
+ titlemessage_initial[nr])
+ : (first ?
+ titlemessage_first[nr] :
+ titlemessage[nr])));
+
+ ti.fade_mode = tmi.fade_mode;
+ ti.fade_delay = tmi.fade_delay;
+ ti.post_delay = tmi.post_delay;
+ ti.auto_delay = tmi.auto_delay;
return ti;
}
title_controls[num_title_screens].local_nr = nr;
title_controls[num_title_screens].sort_priority = sort_priority;
+ title_controls[num_title_screens].first = FALSE; // will be set later
+
num_title_screens++;
}
{
num_title_screens = 0;
- /* 1st step: initialize title screens for game start (only when starting) */
+ // 1st step: initialize title screens for game start (only when starting)
if (show_title_initial)
InitializeTitleControls_CheckTitleInfo(TRUE);
- /* 2nd step: initialize title screens for current level set */
+ // 2nd step: initialize title screens for current level set
InitializeTitleControls_CheckTitleInfo(FALSE);
- /* sort title screens according to sort_priority and title number */
+ // sort title screens according to sort_priority and title number
qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
compareTitleControlInfo);
+
+ // mark first title screen
+ title_controls[0].first = TRUE;
}
static boolean visibleMenuPos(struct MenuPosInfo *pos)
return (pos != NULL && pos->x != -1 && pos->y != -1);
}
-static void InitializeMainControls()
+static void InitializeMainControls(void)
{
- boolean local_team_mode = (!options.network && setup.team_mode);
+ boolean local_team_mode = (!network.enabled && setup.team_mode);
int i;
- /* set main control text values to dynamically determined values */
+ // set main control text values to dynamically determined values
sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
strcpy(main_text_first_level, int2str(leveldir_current->first_level,
main_text_level_imported_by = leveldir_current->imported_by;
main_text_level_tested_by = leveldir_current->tested_by;
- /* set main control screen positions to dynamically determined values */
+ main_text_title_1 = getConfigProgramTitleString();
+ main_text_title_2 = getConfigProgramCopyrightString();
+ main_text_title_3 = getConfigProgramCompanyString();
+
+ // set main control screen positions to dynamically determined values
for (i = 0; main_controls[i].nr != -1; i++)
{
struct MainControlInfo *mci = &main_controls[i];
menu.main.input.name.height = input_height;
}
- if (pos_button != NULL) /* (x/y may be -1/-1 here) */
+ if (pos_button != NULL) // (x/y may be -1/-1 here)
{
pos_button->width = button_width;
pos_button->height = button_height;
}
- if (pos_text != NULL) /* (x/y may be -1/-1 here) */
+ if (pos_text != NULL) // (x/y may be -1/-1 here)
{
- /* calculate size for non-clickable text -- needed for text alignment */
- boolean calculate_text_size = (pos_button == NULL && text != NULL);
+ // calculate text size -- needed for text alignment
+ boolean calculate_text_size = (text != NULL);
if (pos_text->width == -1 || calculate_text_size)
pos_text->width = text_width;
}
}
- if (pos_input != NULL) /* (x/y may be -1/-1 here) */
+ if (pos_input != NULL) // (x/y may be -1/-1 here)
{
if (visibleTextPos(pos_text))
{
}
}
+static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
+ int graphic, boolean pressed)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int xoffset = (pressed ? g->pressed_xoffset : 0);
+ int yoffset = (pressed ? g->pressed_yoffset : 0);
+
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
+ g->width, g->height, dst_x, dst_y);
+}
+
static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
- boolean active_input)
+ boolean active_input,
+ boolean pressed_button)
{
int i;
int y = mSY + pos->y;
DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
- DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
+ DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
}
if (visibleTextPos(pos_text) && text != NULL)
int y = mSY + ALIGNED_TEXT_YPOS(pos);
#if 1
- /* (check why/if this is needed) */
+ // (check why/if this is needed)
DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
#endif
DrawText(x, y, text, font_text);
int y = mSY + ALIGNED_TEXT_YPOS(pos);
#if 1
- /* (check why/if this is needed) */
+ // (check why/if this is needed)
DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
#endif
DrawText(x, y, input, font_input);
}
}
-static void DrawCursorAndText_Main(int nr, boolean active_text)
+static void DrawCursorAndText_Main(int nr, boolean active_text,
+ boolean pressed_button)
{
- DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
+ DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
}
#if 0
-static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
+static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
+ boolean pressed_button)
{
- DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
+ DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
}
#endif
y >= rect_y && y < rect_y + rect->height);
}
+static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
+{
+ int rect_width = preview->xsize * preview->tile_size;
+ int rect_height = preview->ysize * preview->tile_size;
+ int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
+ int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
+
+ return (x >= rect_x && x < rect_x + rect_width &&
+ y >= rect_y && y < rect_y + rect_height);
+}
+
+static void AdjustScrollbar(int id, int items_max, int items_visible,
+ int item_position)
+{
+ struct GadgetInfo *gi = screen_gadget[id];
+
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
+
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
+
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+{
+ AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
+ first_entry);
+}
+
+static void clearMenuListArea(void)
+{
+ int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+
+ // correct scrollbar position if placed outside menu (playfield) area
+ if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
+ scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
+
+ // clear menu list area, but not title or scrollbar
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
+}
+
static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
{
static int cursor_array[MAX_LEV_FIELDY];
- int x = mSX + TILEX * xpos;
- int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
+ int x = amSX + TILEX * xpos;
+ int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
if (xpos == 0)
{
static void drawChooseTreeCursor(int ypos, boolean active)
{
- int last_game_status = game_status; /* save current game status */
-
drawCursorExt(0, ypos, active, -1);
-
- game_status = last_game_status; /* restore current game status */
-}
-
-void DrawHeadline()
-{
- DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
- DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
}
-int effectiveGameStatus()
+static void DrawHeadline(void)
{
- if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
- return GAME_MODE_TITLE;
-
- return game_status;
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
}
-void DrawTitleScreenImage(int nr, boolean initial)
+static void DrawTitleScreenImage(int nr, boolean initial)
{
int graphic = getTitleScreenGraphic(nr, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
if (width > WIN_XSIZE)
{
- /* image width too large for window => center image horizontally */
+ // image width too large for window => center image horizontally
src_x = (width - WIN_XSIZE) / 2;
width = WIN_XSIZE;
}
if (height > WIN_YSIZE)
{
- /* image height too large for window => center image vertically */
+ // image height too large for window => center image vertically
src_y = (height - WIN_YSIZE) / 2;
height = WIN_YSIZE;
}
- /* always display title screens centered */
+ // always display title screens centered
dst_x = (WIN_XSIZE - width) / 2;
dst_y = (WIN_YSIZE - height) / 2;
redraw_mask = REDRAW_ALL;
}
-void DrawTitleScreenMessage(int nr, boolean initial)
+static void DrawTitleScreenMessage(int nr, boolean initial)
{
char *filename = getLevelSetTitleMessageFilename(nr, initial);
struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
- int last_game_status = game_status; /* save current game status */
if (filename == NULL)
return;
- /* force TITLE font on title message screen */
- game_status = getTitleMessageGameMode(initial);
+ // force TITLE font on title message screen
+ SetFontStatus(getTitleMessageGameMode(initial));
+
+ // if chars *and* width set to "-1", automatically determine width
+ if (tmi->chars == -1 && tmi->width == -1)
+ tmi->width = viewport.window[game_status].width;
- /* if chars set to "-1", automatically determine by text and font width */
+ // if lines *and* height set to "-1", automatically determine height
+ if (tmi->lines == -1 && tmi->height == -1)
+ tmi->height = viewport.window[game_status].height;
+
+ // if chars set to "-1", automatically determine by text and font width
if (tmi->chars == -1)
tmi->chars = tmi->width / getFontWidth(tmi->font);
else
tmi->width = tmi->chars * getFontWidth(tmi->font);
- /* if lines set to "-1", automatically determine by text and font height */
+ // if lines set to "-1", automatically determine by text and font height
if (tmi->lines == -1)
tmi->lines = tmi->height / getFontHeight(tmi->font);
else
tmi->height = tmi->lines * getFontHeight(tmi->font);
+ // if x set to "-1", automatically determine by width and alignment
+ if (tmi->x == -1)
+ tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
+
+ // if y set to "-1", automatically determine by height and alignment
+ if (tmi->y == -1)
+ tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
+
SetDrawBackgroundMask(REDRAW_ALL);
SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
tmi->autowrap, tmi->centered, tmi->parse_comments);
- game_status = last_game_status; /* restore current game status */
+ ResetFontStatus();
}
-void DrawTitleScreen()
+static void DrawTitleScreen(void)
{
KeyboardAutoRepeatOff();
HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
-
- StopAnimation();
}
-boolean CheckTitleScreen(boolean levelset_has_changed)
+static boolean CheckTitleScreen(boolean levelset_has_changed)
{
static boolean show_title_initial = TRUE;
boolean show_titlescreen = FALSE;
- /* needed to be able to skip title screen, if no image or message defined */
+ // needed to be able to skip title screen, if no image or message defined
InitializeTitleControls(show_title_initial);
if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
show_titlescreen = TRUE;
- /* show initial title images and messages only once at program start */
+ // show initial title images and messages only once at program start
show_title_initial = FALSE;
return (show_titlescreen && num_title_screens > 0);
}
-void DrawMainMenuExt(int fade_mask, boolean do_fading)
+void DrawMainMenu(void)
{
static LevelDirTree *leveldir_last_valid = NULL;
boolean levelset_has_changed = FALSE;
+ int fade_mask = REDRAW_FIELD;
LimitScreenUpdates(FALSE);
FadeSetLeaveScreen();
- /* do not fade out here -- function may continue and fade on editor screen */
+ // do not fade out here -- function may continue and fade on editor screen
UnmapAllGadgets();
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
+
+ ExpireSoundLoops(FALSE);
KeyboardAutoRepeatOn();
- ActivateJoystick();
audio.sound_deactivated = FALSE;
GetPlayerConfig();
- /* needed if last screen was the playing screen, invoked from level editor */
+ // needed if last screen was the playing screen, invoked from level editor
if (level_editor_test_game)
{
- game_status = GAME_MODE_EDITOR;
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ SetGameStatus(GAME_MODE_EDITOR);
+
DrawLevelEd();
return;
}
- /* needed if last screen was the setup screen and fullscreen state changed */
+ // needed if last screen was the setup screen and fullscreen state changed
// (moved to "execSetupGraphics()" to change fullscreen state directly)
// ToggleFullscreenOrChangeWindowScalingIfNeeded();
- /* leveldir_current may be invalid (level group, parent link) */
+ // leveldir_current may be invalid (level group, parent link)
if (!validLevelSeries(leveldir_current))
leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
if (leveldir_current != leveldir_last_valid)
levelset_has_changed = TRUE;
- /* store valid level series information */
+ // store valid level series information
leveldir_last_valid = leveldir_current;
- init_last = init; /* switch to new busy animation */
+ init_last = init; // switch to new busy animation
- /* needed if last screen (level choice) changed graphics, sounds or music */
+ // needed if last screen (level choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
- if (redraw_mask & REDRAW_ALL)
- fade_mask = REDRAW_ALL;
-
- FadeOut(fade_mask);
-
- /* needed if different viewport properties defined for menues */
- ChangeViewportPropertiesIfNeeded();
-
- /* needed if last screen was the editor screen */
- UndrawSpecialEditorDoor();
-
- SetDrawtoField(DRAW_BACKBUFFER);
-
if (CheckTitleScreen(levelset_has_changed))
{
- game_status = GAME_MODE_TITLE;
+ SetGameStatus(GAME_MODE_TITLE);
DrawTitleScreen();
return;
}
- /* level_nr may have been set to value over handicap with level editor */
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
+
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
+
+ FadeOut(fade_mask);
+
+ // needed if different viewport properties defined for menues
+ ChangeViewportPropertiesIfNeeded();
+
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
+
+ // level_nr may have been set to value over handicap with level editor
if (setup.handicap && level_nr > leveldir_current->handicap_level)
level_nr = leveldir_current->handicap_level;
LoadLevel(level_nr);
LoadScore(level_nr);
+ SaveLevelSetup_SeriesInfo();
+
// set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
+#if 0
if (fade_mask == REDRAW_ALL)
- RedrawBackground();
+ RedrawGlobalBorder();
+#endif
ClearField();
InitializeMainControls();
- DrawCursorAndText_Main(-1, FALSE);
+ DrawCursorAndText_Main(-1, FALSE, FALSE);
DrawPreviewLevelInitial();
+ DrawNetworkPlayers();
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
LoadTape(level_nr);
DrawCompleteVideoDisplay();
- PlayMenuSound();
- PlayMenuMusic();
+ PlayMenuSoundsAndMusic();
- /* create gadgets for main menu screen */
+ // create gadgets for main menu screen
FreeScreenGadgets();
CreateScreenGadgets();
- /* map gadgets for main menu screen */
+ // may be required if audio buttons shown on tape and changed in setup menu
+ FreeGameButtons();
+ CreateGameButtons();
+
+ // map gadgets for main menu screen
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
- /* copy actual game door content to door double buffer for OpenDoor() */
+ // copy actual game door content to door double buffer for OpenDoor()
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- DrawMaskedBorder(REDRAW_ALL);
+ DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
FadeSetEnterMenu();
- /* update screen area with special editor door */
+ // update screen area with special editor door
redraw_mask |= REDRAW_ALL;
BackToFront();
SetMouseCursor(CURSOR_DEFAULT);
- InitAnimation();
-
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
-void DrawAndFadeInMainMenu(int fade_mask)
-{
- DrawMainMenuExt(fade_mask, TRUE);
-}
-
-void DrawMainMenu()
-{
- DrawMainMenuExt(REDRAW_ALL, FALSE);
-}
-
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
-static void gotoTopLevelDir()
+static void gotoTopLevelDir(void)
{
- /* move upwards to top level directory */
- while (leveldir_current->node_parent)
+ // move upwards until inside (but not above) top level directory
+ while (leveldir_current->node_parent &&
+ !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
{
- /* write a "path" into level tree for easy navigation to last level */
+ // write a "path" into level tree for easy navigation to last level
if (leveldir_current->node_parent->node_group->cl_first == -1)
{
int num_leveldirs = numTreeInfoInGroup(leveldir_current);
int leveldir_pos = posTreeInfo(leveldir_current);
- int num_page_entries;
+ int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
int cl_first, cl_cursor;
- if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
- else
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
cl_cursor = leveldir_pos - cl_first;
leveldir_current = leveldir_current->node_parent;
}
}
-#endif
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
static int title_screen_nr = 0;
static int last_sound = -1, last_music = -1;
boolean return_to_main_menu = FALSE;
- boolean use_fading_main_menu = TRUE;
struct TitleControlInfo *tci;
- struct TitleFadingInfo fading_default;
- struct TitleFadingInfo fading_last = fading;
- struct TitleFadingInfo fading_next;
int sound, music;
if (button == MB_MENU_INITIALIZE)
title_screen_nr = 0;
tci = &title_controls[title_screen_nr];
+ SetAnimStatus(getTitleAnimMode(tci));
+
last_sound = SND_UNDEFINED;
last_music = MUS_UNDEFINED;
- if (game_status == GAME_MODE_INFO)
+ if (num_title_screens != 0)
+ {
+ FadeSetEnterScreen();
+
+ // use individual title fading instead of global "enter screen" fading
+ fading = getTitleFading(tci);
+ }
+
+ if (game_status_last_screen == GAME_MODE_INFO)
{
if (num_title_screens == 0)
{
+ // switch game mode from title screen mode back to info screen mode
+ SetGameStatus(GAME_MODE_INFO);
+
+ // store that last screen was info screen, not main menu screen
+ game_status_last_screen = GAME_MODE_INFO;
+
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
-
return;
}
+ }
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
- FadeOut(REDRAW_ALL);
- }
+ FadeOut(REDRAW_ALL);
+
+ // title screens may have different window size
+ ChangeViewportPropertiesIfNeeded();
+
+ // only required to update logic for redrawing global border
+ ClearField();
if (tci->is_image)
DrawTitleScreenImage(tci->local_nr, tci->initial);
else
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- fading_default = (tci->initial ? title_initial_default : title_default);
-
- fading = fading_next = getTitleFading(tci);
-
- if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
- fading_next.fade_mode & FADE_TYPE_TRANSFORM)
- {
- fading.fade_mode = FADE_MODE_FADE;
- fading.fade_delay = fading_default.fade_delay;
- }
-
sound = getTitleSound(tci);
music = getTitleMusic(tci);
FadeIn(REDRAW_ALL);
- fading = fading_next;
-
- DelayReached(&title_delay, 0); /* reset delay counter */
+ DelayReached(&title_delay, 0); // reset delay counter
return;
}
if (button == MB_MENU_LEAVE)
{
return_to_main_menu = TRUE;
- use_fading_main_menu = FALSE;
}
else if (button == MB_MENU_CHOICE)
{
- if (game_status == GAME_MODE_INFO && num_title_screens == 0)
+ if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
{
- FadeSetEnterScreen();
+ SetGameStatus(GAME_MODE_INFO);
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+
+ DrawInfoScreen();
return;
}
title_screen_nr++;
- tci = &title_controls[title_screen_nr];
if (title_screen_nr < num_title_screens)
{
+ tci = &title_controls[title_screen_nr];
+
+ SetAnimStatus(getTitleAnimMode(tci));
+
sound = getTitleSound(tci);
music = getTitleMusic(tci);
- if (sound == SND_UNDEFINED || sound != last_sound)
- FadeSounds();
- if (music == MUS_UNDEFINED || music != last_music)
+ if (last_sound != SND_UNDEFINED && sound != last_sound)
+ FadeSound(last_sound);
+ if (last_music != MUS_UNDEFINED && music != last_music)
FadeMusic();
+ fading = getTitleFading(tci);
+
FadeOut(REDRAW_ALL);
if (tci->is_image)
else
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- fading_next = getTitleFading(tci);
-
sound = getTitleSound(tci);
music = getTitleMusic(tci);
last_sound = sound;
last_music = music;
- /* last screen already faded out, next screen has no animation */
- if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
- fading_next.fade_mode == FADE_MODE_NONE)
- fading = fading_next;
-
FadeIn(REDRAW_ALL);
- fading = fading_next;
-
- DelayReached(&title_delay, 0); /* reset delay counter */
+ DelayReached(&title_delay, 0); // reset delay counter
}
else
{
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
return_to_main_menu = TRUE;
}
{
SetMouseCursor(CURSOR_DEFAULT);
- if (game_status == GAME_MODE_INFO)
+ // force full menu screen redraw after displaying title screens
+ redraw_mask = REDRAW_ALL;
+
+ if (game_status_last_screen == GAME_MODE_INFO)
{
- int fade_mask = (num_title_screens == 0 ? REDRAW_FIELD : REDRAW_ALL);
+ SetGameStatus(GAME_MODE_INFO);
info_mode = INFO_MODE_MAIN;
- DrawInfoScreenExt(fade_mask, use_fading_main_menu);
+ DrawInfoScreen();
}
- else /* default: return to main menu */
+ else // default: return to main menu
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
+ DrawMainMenu();
}
}
}
-void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
+static void HandleMainMenu_SelectLevel(int step, int direction,
+ int selected_level_nr)
{
int old_level_nr = level_nr;
int new_level_nr;
if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
{
- /* skipping levels is only allowed when trying to skip single level */
+ // skipping levels is only allowed when trying to skip single level
if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
{
if (new_level_nr != old_level_nr)
{
- struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
PlaySound(SND_MENU_ITEM_SELECTING);
LoadTape(level_nr);
DrawCompleteVideoDisplay();
- /* needed because DrawPreviewLevelInitial() takes some time */
- BackToFront();
- /* SyncDisplay(); */
+ SaveLevelSetup_SeriesInfo();
+
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
+
+ // force redraw of playfield area (may be reset at this point)
+ redraw_mask |= REDRAW_FIELD;
}
}
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static int choice = MAIN_CONTROL_GAME;
+ static boolean button_pressed_last = FALSE;
+ boolean button_pressed = FALSE;
int pos = choice;
- int i;
+ int i = 0; // needed to prevent compiler warning due to bad code below
if (button == MB_MENU_INITIALIZE)
{
- DrawCursorAndText_Main(choice, TRUE);
+ DrawCursorAndText_Main(choice, TRUE, FALSE);
return;
}
- if (mx || my) /* mouse input */
+ if (mx || my) // mouse input
{
pos = -1;
break;
}
}
+
+ // check if level preview was clicked
+ if (insidePreviewRect(&preview, mx - SX, my - SY))
+ pos = MAIN_CONTROL_GAME;
+
+ // handle pressed/unpressed state for active/inactive menu buttons
+ // (if pos != -1, "i" contains index position corresponding to "pos")
+ if (button &&
+ pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
+ insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
+ button_pressed = TRUE;
+
+ if (button_pressed != button_pressed_last)
+ {
+ DrawCursorAndText_Main(choice, TRUE, button_pressed);
+
+ if (button_pressed)
+ PlaySound(SND_MENU_BUTTON_PRESSING);
+ else
+ PlaySound(SND_MENU_BUTTON_RELEASING);
+ }
}
- else if (dx || dy) /* keyboard input */
+ else if (dx || dy) // keyboard input
{
if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
choice == MAIN_CONTROL_SETUP))
pos = choice + dy;
}
- if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
- {
- HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
- }
- else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
+ if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
{
HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
}
}
else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
{
- game_status = GAME_MODE_LEVELNR;
+ CloseDoor(DOOR_CLOSE_2);
- ChangeViewportPropertiesIfNeeded();
+ SetGameStatus(GAME_MODE_LEVELNR);
DrawChooseLevelNr();
}
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
- DrawCursorAndText_Main(choice, FALSE);
- DrawCursorAndText_Main(pos, TRUE);
+ DrawCursorAndText_Main(choice, FALSE, FALSE);
+ DrawCursorAndText_Main(pos, TRUE, button_pressed);
choice = pos;
}
+ else if (dx != 0)
+ {
+ if (choice != MAIN_CONTROL_INFO &&
+ choice != MAIN_CONTROL_SETUP)
+ HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
+ }
}
else
{
if (pos == MAIN_CONTROL_NAME)
{
- game_status = GAME_MODE_PSEUDO_TYPENAME;
+ if ((mx || my) &&
+ insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
+ {
+ // special case: menu text "name/team" clicked -- toggle team mode
+ setup.team_mode = !setup.team_mode;
- HandleTypeName(strlen(setup.player_name), 0);
+ InitializeMainControls();
+ DrawCursorAndText_Main(choice, TRUE, FALSE);
+
+ DrawPreviewPlayers();
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+
+ HandleTypeName(strlen(setup.player_name), 0);
+ }
}
else if (pos == MAIN_CONTROL_LEVELS)
{
if (leveldir_first)
{
- game_status = GAME_MODE_LEVELS;
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_LEVELS);
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
- gotoTopLevelDir();
-#endif
-
- ChangeViewportPropertiesIfNeeded();
+ if (setup.internal.choose_from_top_leveldir)
+ gotoTopLevelDir();
DrawChooseLevelSet();
}
}
else if (pos == MAIN_CONTROL_SCORES)
{
- game_status = GAME_MODE_SCORES;
+ CloseDoor(DOOR_CLOSE_2);
- ChangeViewportPropertiesIfNeeded();
+ SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(-1);
+ DrawHallOfFame(level_nr, -1);
}
else if (pos == MAIN_CONTROL_EDITOR)
{
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_EDITOR;
+ SetGameStatus(GAME_MODE_EDITOR);
FadeSetEnterScreen();
}
else if (pos == MAIN_CONTROL_INFO)
{
- game_status = GAME_MODE_INFO;
- info_mode = INFO_MODE_MAIN;
+ CloseDoor(DOOR_CLOSE_2);
- ChangeViewportPropertiesIfNeeded();
+ SetGameStatus(GAME_MODE_INFO);
+
+ info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
}
else if (pos == MAIN_CONTROL_GAME)
{
- StartGameActions(options.network, setup.autorecord, level.random_seed);
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
- game_status = GAME_MODE_SETUP;
- setup_mode = SETUP_MODE_MAIN;
+ CloseDoor(DOOR_CLOSE_2);
- ChangeViewportPropertiesIfNeeded();
+ SetGameStatus(GAME_MODE_SETUP);
+
+ setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = GAME_MODE_QUIT;
+ SetGameStatus(GAME_MODE_QUIT);
}
}
}
+
+ button_pressed_last = button_pressed;
}
-/* ========================================================================= */
-/* info screen functions */
-/* ========================================================================= */
+// ============================================================================
+// info screen functions
+// ============================================================================
static struct TokenInfo *info_info;
-static int num_info_info;
+static int num_info_info; // number of info entries shown on screen
+static int max_info_info; // total number of info entries in list
-static void execInfoTitleScreen()
+static void execInfoTitleScreen(void)
{
info_mode = INFO_MODE_TITLE;
DrawInfoScreen();
}
-static void execInfoElements()
+static void execInfoElements(void)
{
info_mode = INFO_MODE_ELEMENTS;
DrawInfoScreen();
}
-static void execInfoMusic()
+static void execInfoMusic(void)
{
info_mode = INFO_MODE_MUSIC;
DrawInfoScreen();
}
-static void execInfoCredits()
+static void execInfoCredits(void)
{
info_mode = INFO_MODE_CREDITS;
DrawInfoScreen();
}
-static void execInfoProgram()
+static void execInfoProgram(void)
{
info_mode = INFO_MODE_PROGRAM;
DrawInfoScreen();
}
-static void execInfoVersion()
+static void execInfoVersion(void)
{
info_mode = INFO_MODE_VERSION;
DrawInfoScreen();
}
-static void execInfoLevelSet()
+static void execInfoLevelSet(void)
{
info_mode = INFO_MODE_LEVELSET;
DrawInfoScreen();
}
-static void execExitInfo()
+static void execExitInfo(void)
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenuExt(REDRAW_FIELD, FALSE);
+ DrawMainMenu();
}
static struct TokenInfo info_info_main[] =
{ 0, NULL, NULL }
};
-static void DrawCursorAndText_Info(int pos, boolean active)
+static int getMenuTextFont(int type)
{
- int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + pos;
- int font_nr = FONT_MENU_1;
-
- if (active)
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_YES_NO_AUTO |
+ TYPE_STRING |
+ TYPE_PLAYER |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT |
+ TYPE_ENTER_LIST |
+ TYPE_TEXT_INPUT))
+ return FONT_MENU_2;
+ else
+ return FONT_MENU_1;
+}
+
+static struct TokenInfo *setup_info;
+static struct TokenInfo setup_info_input[];
+
+static struct TokenInfo *menu_info;
+
+static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
+ int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
+ struct TokenInfo *ti = &token_info[pos];
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + screen_pos;
+ int font_nr = getMenuTextFont(ti->type);
+
+ if (setup_mode == SETUP_MODE_INPUT)
+ font_nr = FONT_MENU_1;
+
+ if (active)
font_nr = FONT_ACTIVE(font_nr);
- DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
- if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
- drawCursor(pos, active);
+ if (ti->type & ~TYPE_SKIP_ENTRY)
+ drawCursor(screen_pos, active);
+}
+
+static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
}
-static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
+static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
+}
+
+static char *window_size_text;
+static char *scaling_type_text;
+static char *network_server_text;
+
+static void drawSetupValue(int, int);
+
+static void drawMenuInfoList(int first_entry, int num_page_entries,
+ int max_page_entries)
{
int i;
+ if (first_entry + num_page_entries > max_page_entries)
+ first_entry = 0;
+
+ clearMenuListArea();
+
+ for (i = 0; i < num_page_entries; i++)
+ {
+ int menu_info_pos = first_entry + i;
+ struct TokenInfo *si = &menu_info[menu_info_pos];
+ void *value_ptr = si->value;
+
+ // set some entries to "unchangeable" according to other variables
+ if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
+ (value_ptr == &window_size_text && !video.window_scaling_available) ||
+ (value_ptr == &scaling_type_text && !video.window_scaling_available))
+ si->type |= TYPE_GHOSTED;
+
+ if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (si->type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
+
+ if (si->type & TYPE_STRING)
+ {
+ int gadget_id = -1;
+
+ if (value_ptr == &network_server_text)
+ gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
+
+ if (gadget_id != -1)
+ {
+ struct GadgetInfo *gi = screen_gadget[gadget_id];
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int x = mSX + xpos * 32;
+ int y = mSY + ypos * 32;
+
+ ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
+ }
+ }
+
+ if (si->type & TYPE_VALUE &&
+ menu_info == setup_info)
+ drawSetupValue(i, menu_info_pos);
+ }
+}
+
+static void DrawInfoScreen_Main(void)
+{
+ int fade_mask = REDRAW_FIELD;
+ int i;
+
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
+
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
+
UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
+ FadeMenuSoundsAndMusic();
- /* (needed after displaying title screens which disable auto repeat) */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ // (needed after displaying title screens which disable auto repeat)
KeyboardAutoRepeatOn();
FadeSetLeaveScreen();
FadeOut(fade_mask);
- if (fade_mask == REDRAW_ALL)
- {
- RedrawBackground();
+ // needed if different viewport properties defined for info screen
+ ChangeViewportPropertiesIfNeeded();
- OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- }
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
info_info = info_info_main;
- num_info_info = 0;
-
- for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
- {
- if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
- initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
- else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
- initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
- else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
- initCursor(i, IMG_MENU_BUTTON);
-
- DrawCursorAndText_Info(i, FALSE);
+ // determine maximal number of info entries that can be displayed on screen
+ num_info_info = 0;
+ for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
num_info_info++;
- }
+
+ // determine maximal number of info entries available for menu of info screen
+ max_info_info = 0;
+ for (i = 0; info_info[i].type != 0; i++)
+ max_info_info++;
HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
- PlayMenuSound();
- PlayMenuMusic();
+ MapScreenGadgets(max_info_info);
+
+ PlayMenuSoundsAndMusic();
DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
-
- InitAnimation();
}
-void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+static void changeSetupValue(int, int, int);
+
+static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
+ int mode, int num_page_entries,
+ int max_page_entries)
{
- static int choice_store[MAX_INFO_MODES];
- int choice = choice_store[info_mode]; /* always starts with 0 */
+ static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ int *num_page_entries_last = num_page_entries_all_last[game_status];
+ int *choice_store = choice_stores[game_status];
+ int *first_entry_store = first_entry_stores[game_status];
+ int choice = choice_store[mode]; // starts with 0
+ int first_entry = first_entry_store[mode]; // starts with 0
int x = 0;
- int y = choice;
+ int y = choice - first_entry;
+ int y_old = y;
+ boolean position_set_by_scrollbar = (dx == 999);
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int i;
if (button == MB_MENU_INITIALIZE)
{
- /* advance to first valid menu entry */
- while (choice < num_info_info &&
- info_info[choice].type & TYPE_SKIP_ENTRY)
+ // check if number of menu page entries has changed (may happen by change
+ // of custom artwork definition value for 'list_size' for this menu screen)
+ // (in this case, the last menu position most probably has to be corrected)
+ if (num_page_entries != num_page_entries_last[mode])
+ {
+ choice_store[mode] = first_entry_store[mode] = 0;
+
+ choice = first_entry = 0;
+ y = y_old = 0;
+
+ num_page_entries_last[mode] = num_page_entries;
+ }
+
+ // advance to first valid menu entry
+ while (choice < num_page_entries &&
+ menu_info[choice].type & TYPE_SKIP_ENTRY)
choice++;
- choice_store[info_mode] = choice;
- DrawCursorAndText_Info(choice, TRUE);
+ if (position_set_by_scrollbar)
+ first_entry = first_entry_store[mode] = dy;
+ else
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ if (choice < first_entry)
+ {
+ choice = first_entry;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ }
+ else if (choice > first_entry + num_page_entries - 1)
+ {
+ choice = first_entry + num_page_entries - 1;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice--;
+ }
+
+ choice_store[mode] = choice;
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
return;
}
else if (button == MB_MENU_LEAVE)
{
- for (y = 0; y < num_info_info; y++)
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ for (i = 0; i < max_page_entries; i++)
{
- if (info_info[y].type & TYPE_LEAVE_MENU)
+ if (menu_info[i].type & TYPE_LEAVE_MENU)
{
- void (*menu_callback_function)(void) = info_info[y].value;
+ void (*menu_callback_function)(void) = menu_info[i].value;
FadeSetLeaveMenu();
menu_callback_function();
- break; /* absolutely needed because function changes 'info_info'! */
+ break; // absolutely needed because function changes 'menu_info'!
}
}
return;
}
- if (mx || my) /* mouse input */
+ if (mx || my) // mouse input
{
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
- else if (dx || dy) /* keyboard input */
+ else if (dx || dy) // keyboard or scrollbar/scrollbutton input
{
+ // move cursor instead of scrolling when already at start/end of list
+ if (dy == -1 * SCROLL_LINE && first_entry == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ first_entry + num_page_entries == max_page_entries)
+ dy = 1;
+
+ // handle scrolling screen one line or page
+ if (y + dy < 0 ||
+ y + dy > num_page_entries - 1)
+ {
+ boolean redraw = FALSE;
+
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && first_entry > 0)
+ {
+ // scroll page/line up
+
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ redraw = TRUE;
+ }
+ else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
+ {
+ // scroll page/line down
+
+ first_entry += step;
+ if (first_entry + num_page_entries > max_page_entries)
+ first_entry = MAX(0, max_page_entries - num_page_entries);
+
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ choice += first_entry - first_entry_store[mode];
+
+ if (choice < first_entry)
+ {
+ choice = first_entry;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ }
+ else if (choice > first_entry + num_page_entries - 1)
+ {
+ choice = first_entry + num_page_entries - 1;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice--;
+ }
+ else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ {
+ choice += SIGN(dy);
+
+ if (choice < first_entry ||
+ choice > first_entry + num_page_entries - 1)
+ first_entry += SIGN(dy);
+ }
+
+ first_entry_store[mode] = first_entry;
+ choice_store[mode] = choice;
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+ }
+
+ return;
+ }
+
if (dx)
{
int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
- if (info_info[choice].type & menu_navigation_type ||
- info_info[choice].type & TYPE_ENTER_SCREEN ||
- info_info[choice].type & TYPE_BOOLEAN_STYLE ||
- info_info[choice].type & TYPE_YES_NO_AUTO)
+ if (menu_info[choice].type & menu_navigation_type ||
+ menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
+ menu_info[choice].type & TYPE_YES_NO_AUTO ||
+ menu_info[choice].type & TYPE_PLAYER)
button = MB_MENU_CHOICE;
}
else if (dy)
- y = choice + dy;
+ y += dy;
- /* jump to next non-empty menu entry (up or down) */
- while (y > 0 && y < num_info_info - 1 &&
- info_info[y].type & TYPE_SKIP_ENTRY)
+ // jump to next non-empty menu entry (up or down)
+ while (first_entry + y > 0 &&
+ first_entry + y < max_page_entries - 1 &&
+ menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
y += dy;
+
+ if (!IN_VIS_MENU(x, y))
+ {
+ choice += y - y_old;
+
+ if (choice < first_entry)
+ first_entry = choice;
+ else if (choice > first_entry + num_page_entries - 1)
+ first_entry = choice - num_page_entries + 1;
+
+ if (first_entry >= 0 &&
+ first_entry + num_page_entries <= max_page_entries)
+ {
+ first_entry_store[mode] = first_entry;
+
+ if (choice < first_entry)
+ choice = first_entry;
+ else if (choice > first_entry + num_page_entries - 1)
+ choice = first_entry + num_page_entries - 1;
+
+ choice_store[mode] = choice;
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+ }
+
+ return;
+ }
}
- if (IN_VIS_MENU(x, y) &&
- y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_MENU(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
{
if (button)
{
- if (y != choice)
+ if (first_entry + y != choice &&
+ menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
- DrawCursorAndText_Info(choice, FALSE);
- DrawCursorAndText_Info(y, TRUE);
+ DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
+ DrawCursorAndText_Menu(y, first_entry + y, TRUE);
- choice = choice_store[info_mode] = y;
+ choice = choice_store[mode] = first_entry + y;
+ }
+ else if (dx < 0)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ for (i = 0; menu_info[i].type != 0; i++)
+ {
+ if (menu_info[i].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = menu_info[i].value;
+
+ FadeSetLeaveMenu();
+
+ menu_callback_function();
+
+ // absolutely needed because function changes 'menu_info'!
+ break;
+ }
+ }
+
+ return;
}
}
- else if (!(info_info[y].type & TYPE_GHOSTED))
+ else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
{
PlaySound(SND_MENU_ITEM_SELECTING);
- if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
+ // when selecting key headline, execute function for key value change
+ if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
+ menu_info[first_entry + y + 1].type & TYPE_KEY)
+ y++;
+
+ // when selecting string value, execute function for list selection
+ if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+ menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
+ y--;
+
+ // when selecting string value, execute function for text input gadget
+ if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+ menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
+ y--;
+
+ if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
{
- void (*menu_callback_function)(void) = info_info[choice].value;
+ void (*menu_callback_function)(void) =
+ menu_info[first_entry + y].value;
- FadeSetFromType(info_info[y].type);
+ FadeSetFromType(menu_info[first_entry + y].type);
menu_callback_function();
}
+ else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
+ {
+ void (*gadget_callback_function)(void) =
+ menu_info[first_entry + y].value;
+
+ gadget_callback_function();
+ }
+ else if (menu_info[first_entry + y].type & TYPE_VALUE &&
+ menu_info == setup_info)
+ {
+ changeSetupValue(y, first_entry + y, dx);
+ }
}
}
}
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = info_info;
+
+ HandleMenuScreen(mx, my, dx, dy, button,
+ info_mode, num_info_info, max_info_info);
+}
+
+static int getMenuFontSpacing(int spacing_height, int font_nr)
+{
+ int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
+
+ return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
+ spacing_height);
+}
+
+static int getMenuTextSpacing(int spacing_height, int font_nr)
+{
+ return (getMenuFontSpacing(spacing_height, font_nr) +
+ EXTRA_SPACING(game_status));
+}
+
+static int getMenuTextStep(int spacing_height, int font_nr)
+{
+ return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
+}
+
void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
{
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_error = FONT_TEXT_2;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ystart2 = ystart1 + ystep_title;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
- DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
+ DrawTextSCentered(ystart1, font_title, text_title);
+ DrawTextSCentered(ystart2, font_error, text_error);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for info menu");
FadeIn(REDRAW_FIELD);
{
static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
- int xstart = mSX + MENU_SCREEN_INFO_XSTART;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
+ DrawTextSCentered(ystart1, font_title, "The Game Elements:");
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for next page");
FrameCounter = 0;
{
int font_nr = FONT_INFO_ELEMENTS;
int font_width = getFontWidth(font_nr);
- int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
- int sy = mSY + 65 + 2 * 32 + 1;
+ int font_height = getFontHeight(font_nr);
+ int yoffset = (TILEX - 2 * font_height) / 2;
+ int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
+ int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
int ystep = TILEY + 4;
- int pad_x = sx - SX;
- int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+ int pad_left = xstart - SX;
+ int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
int max_lines_per_text = 2;
char *text = NULL;
- if (action != -1 && direction != -1) /* element.action.direction */
+ if (action != -1 && direction != -1) // element.action.direction
text = getHelpText(element, action, direction);
- if (text == NULL && action != -1) /* element.action */
+ if (text == NULL && action != -1) // element.action
text = getHelpText(element, action, -1);
- if (text == NULL && direction != -1) /* element.direction */
+ if (text == NULL && direction != -1) // element.direction
text = getHelpText(element, -1, direction);
- if (text == NULL) /* base element */
+ if (text == NULL) // base element
text = getHelpText(element, -1, -1);
- if (text == NULL) /* not found */
+ if (text == NULL) // not found
text = "No description available";
- if (strlen(text) <= max_chars_per_line) /* only one line of text */
- sy += getFontHeight(font_nr) / 2;
+ if (strlen(text) <= max_chars_per_line) // only one line of text
+ ystart += getFontHeight(font_nr) / 2;
- DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
+ DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
max_chars_per_line, -1, max_lines_per_text, 0, -1,
TRUE, FALSE, FALSE);
}
-void DrawInfoScreen_TitleScreen()
+static void DrawInfoScreen_TitleScreen(void)
{
+ SetGameStatus(GAME_MODE_TITLE);
+
DrawTitleScreen();
}
HandleTitleScreen(0, 0, 0, 0, button);
}
-void DrawInfoScreen_Elements()
+static void DrawInfoScreen_Elements(void)
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
-
- InitAnimation();
}
void HandleInfoScreen_Elements(int button)
if (page >= num_pages)
{
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
return;
}
}
}
-void DrawInfoScreen_Music()
+static void DrawInfoScreen_Music(void)
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
void HandleInfoScreen_Music(int button)
{
static struct MusicFileInfo *list = NULL;
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
- int dy = 30;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
if (button == MB_MENU_INITIALIZE)
{
if (list == NULL)
{
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1,
+ DrawTextSCentered(ystart, font_title,
"No music info for this level set.");
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for info menu");
return;
{
PlaySound(SND_MENU_ITEM_SELECTING);
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
}
else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
{
- int y = 0;
-
if (button != MB_MENU_INITIALIZE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
if (list == NULL)
{
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
return;
}
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
if (list != music_file_info)
FadeSetNextScreen();
else
PlaySound(sound);
- DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
+ DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
}
else
{
- PlayMusic(list->music);
+ int music = list->music;
+
+ if (music_info[music].loop)
+ PlayMusicLoop(music);
+ else
+ PlayMusic(music);
- DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
+ DrawTextSCentered(ystart, font_title, "The Game Background Music:");
}
+ ystart += ystep_title;
+
if (!strEqual(list->title, UNKNOWN_NAME))
{
if (!strEqual(list->title_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
+ {
+ DrawTextSCentered(ystart, font_head, list->title_header);
+ ystart += ystep_head;
+ }
- DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
+ ystart += ystep_head;
}
if (!strEqual(list->artist, UNKNOWN_NAME))
{
if (!strEqual(list->artist_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
+ DrawTextSCentered(ystart, font_head, list->artist_header);
else
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
+ DrawTextSCentered(ystart, font_head, "by");
+
+ ystart += ystep_head;
- DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ DrawTextFCentered(ystart, font_text, "%s", list->artist);
+ ystart += ystep_head;
}
if (!strEqual(list->album, UNKNOWN_NAME))
{
if (!strEqual(list->album_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
+ DrawTextSCentered(ystart, font_head, list->album_header);
else
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
+ DrawTextSCentered(ystart, font_head, "from the album");
+
+ ystart += ystep_head;
- DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
+ ystart += ystep_head;
}
if (!strEqual(list->year, UNKNOWN_NAME))
{
if (!strEqual(list->year_header, UNKNOWN_NAME))
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
+ DrawTextSCentered(ystart, font_head, list->year_header);
else
- DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
+ DrawTextSCentered(ystart, font_head, "from the year");
- DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "%s", list->year);
+ ystart += ystep_head;
}
DrawTextSCentered(ybottom, FONT_TEXT_4,
static void DrawInfoScreen_CreditsScreen(int screen_nr)
{
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
- int ystep = 30;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
+ DrawTextSCentered(ystart, font_title, "Credits:");
+ ystart += ystep_title;
if (screen_nr == 0)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Special thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Peter Liepa");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for creating");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"\"Boulder Dash\"");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"in the year");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"1984");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"published by");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"First Star Software");
}
else if (screen_nr == 1)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Special thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Klaus Heinz & Volker Wertich");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for creating");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"\"Emerald Mine\"");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"in the year");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"1987");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"published by");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Kingsoft");
}
else if (screen_nr == 2)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Special thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Michael Stopp & Philip Jespersen");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for creating");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"\"Supaplex\"");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"in the year");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"1991");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"published by");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Digital Integration");
}
else if (screen_nr == 3)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Special thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Hiroyuki Imabayashi");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for creating");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"\"Sokoban\"");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"in the year");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"1982");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"published by");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Thinking Rabbit");
}
else if (screen_nr == 4)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Special thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Alan Bond");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"and");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"J\xfcrgen Bonhagen");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for the continuous creation");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_head,
"of outstanding level sets");
}
else if (screen_nr == 5)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Peter Elzner");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for ideas and inspiration by");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Diamond Caves");
+ ystart += ystep_para;
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Thanks to");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Steffest");
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for ideas and inspiration by");
- DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"DX-Boulderdash");
}
else if (screen_nr == 6)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"David Tritscher");
-#if 1
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for the code base used for the");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_head,
"native Emerald Mine engine");
-#else
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
- "for the new Emerald Mine engine");
-#endif
}
else if (screen_nr == 7)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Thanks to");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Guido Schulz");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for the initial DOS port");
+ ystart += ystep_para;
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"Thanks to");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"Karl H\xf6rnell");
- DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"for some additional toons");
}
else if (screen_nr == 8)
{
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"And not to forget:");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"Many thanks to");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
"All those who contributed");
- DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_text,
"levels to this game");
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_text,
"since 1995");
}
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for next page");
}
-void DrawInfoScreen_Credits()
+static void DrawInfoScreen_Credits(void)
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
FadeOut(REDRAW_FIELD);
if (screen_nr >= num_screens)
{
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
return;
}
}
}
-void DrawInfoScreen_Program()
+static void DrawInfoScreen_Program(void)
{
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
- int ystep = 30;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
+ DrawTextSCentered(ystart, font_title, "Program Information:");
+ ystart += ystep_title;
- DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
+ DrawTextSCentered(ystart, font_head,
"This game is Freeware!");
- DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
"If you like it, send e-mail to:");
- DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
- PROGRAM_EMAIL_STRING);
- DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ setup.internal.program_email);
+ ystart += ystep_para;
+
+ DrawTextSCentered(ystart, font_head,
"More information and levels:");
- DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
- PROGRAM_WEBSITE_STRING);
- DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_text,
+ setup.internal.program_website);
+ ystart += ystep_para;
+
+ DrawTextSCentered(ystart, font_head,
"If you have created new levels,");
- DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
+ ystart += ystep_line;
+ DrawTextSCentered(ystart, font_head,
"send them to me to include them!");
- DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
+ ystart += ystep_head;
+ DrawTextSCentered(ystart, font_head,
":-)");
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for info menu");
FadeIn(REDRAW_FIELD);
{
PlaySound(SND_MENU_ITEM_SELECTING);
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
}
else
{
}
}
-void DrawInfoScreen_Version()
+static void DrawInfoScreen_Version(void)
{
- int font_header = FONT_TEXT_3;
- int font_text = FONT_TEXT_2;
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing_info[info_mode];
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
int xstep = getFontWidth(font_text);
- int ystep = getFontHeight(font_text);
- int ystart1 = mSY - SY + 100;
- int ystart2 = mSY - SY + 150;
- int ybottom = mSY - SY + SYSIZE - 20;
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
int xstart1 = mSX - SX + 2 * xstep;
int xstart2 = mSX - SX + 18 * xstep;
int xstart3 = mSX - SX + 28 * xstep;
SDL_version sdl_version_compiled;
const SDL_version *sdl_version_linked;
int driver_name_len = 10;
-#if defined(TARGET_SDL2)
SDL_version sdl_version_linked_ext;
const char *driver_name = NULL;
-#else
- char driver_name[driver_name_len];
-#endif
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
+ DrawTextSCentered(ystart, font_title, "Version Information:");
+ ystart += ystep_title;
+
+ DrawTextF(xstart1, ystart, font_head, "Name");
+ DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
+ ystart += ystep_line;
- DrawTextF(xstart1, ystart2, font_header, "Name");
- DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
+ if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
+ {
+ DrawTextF(xstart1, ystart, font_head, "Version (fake)");
+ DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
+ ystart += ystep_line;
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_header, "Version");
- DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
+ DrawTextF(xstart1, ystart, font_head, "Version (real)");
+ DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
+ ystart += ystep_line;
+ }
+ else
+ {
+ DrawTextF(xstart1, ystart, font_head, "Version");
+ DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
+ ystart += ystep_line;
+ }
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_header, "Platform");
- DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
+ DrawTextF(xstart1, ystart, font_head, "Platform");
+ DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
+ ystart += ystep_line;
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_header, "Target");
- DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
+ DrawTextF(xstart1, ystart, font_head, "Target");
+ DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
+ ystart += ystep_line;
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_header, "Compile time");
- DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
+ DrawTextF(xstart1, ystart, font_head, "Source date");
+ DrawTextF(xstart2, ystart, font_text, getSourceDateString());
+ ystart += ystep_para;
- ystart2 += 3 * ystep;
- DrawTextF(xstart1, ystart2, font_header, "Library");
- DrawTextF(xstart2, ystart2, font_header, "compiled");
- DrawTextF(xstart3, ystart2, font_header, "linked");
+ DrawTextF(xstart1, ystart, font_head, "Library");
+ DrawTextF(xstart2, ystart, font_head, "compiled");
+ DrawTextF(xstart3, ystart, font_head, "linked");
+ ystart += ystep_head;
SDL_VERSION(&sdl_version_compiled);
-#if defined(TARGET_SDL2)
SDL_GetVersion(&sdl_version_linked_ext);
sdl_version_linked = &sdl_version_linked_ext;
-#else
- sdl_version_linked = SDL_Linked_Version();
-#endif
- ystart2 += 2 * ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL");
- DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart1, ystart, font_text, "SDL");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
+ ystart += ystep_line;
SDL_IMAGE_VERSION(&sdl_version_compiled);
sdl_version_linked = IMG_Linked_Version();
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL_image");
- DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart1, ystart, font_text, "SDL_image");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
+ ystart += ystep_line;
SDL_MIXER_VERSION(&sdl_version_compiled);
sdl_version_linked = Mix_Linked_Version();
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
- DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
+ ystart += ystep_line;
SDL_NET_VERSION(&sdl_version_compiled);
sdl_version_linked = SDLNet_Linked_Version();
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL_net");
- DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart1, ystart, font_text, "SDL_net");
+ DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
sdl_version_compiled.major,
sdl_version_compiled.minor,
sdl_version_compiled.patch);
- DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
+ DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
sdl_version_linked->major,
sdl_version_linked->minor,
sdl_version_linked->patch);
+ ystart += ystep_para;
- ystart2 += 3 * ystep;
- DrawTextF(xstart1, ystart2, font_header, "Driver");
- DrawTextF(xstart2, ystart2, font_header, "Requested");
- DrawTextF(xstart3, ystart2, font_header, "Used");
+ DrawTextF(xstart1, ystart, font_head, "Driver");
+ DrawTextF(xstart2, ystart, font_head, "Requested");
+ DrawTextF(xstart3, ystart, font_head, "Used");
+ ystart += ystep_head;
-#if defined(TARGET_SDL2)
driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
-#else
- SDL_VideoDriverName(driver_name, driver_name_len);
-#endif
- ystart2 += 2 * ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
- DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
- DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+ DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+ ystart += ystep_line;
-#if defined(TARGET_SDL2)
driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
-#else
- SDL_AudioDriverName(driver_name, driver_name_len);
-#endif
- ystart2 += ystep;
- DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
- DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
- DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
+ DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
+ DrawTextSCentered(ybottom, font_foot,
"Press any key or button for info menu");
FadeIn(REDRAW_FIELD);
{
PlaySound(SND_MENU_ITEM_SELECTING);
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
}
else
{
}
}
-void DrawInfoScreen_LevelSet()
+static void DrawInfoScreen_LevelSet(void)
{
struct TitleMessageInfo *tmi = &readme;
char *filename = getLevelSetInfoFilename();
char *title = "Level Set Information:";
- int ystart1 = mSY - SY + 100;
- int ybottom = mSY - SY + SYSIZE - 20;
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
if (filename == NULL)
{
ClearField();
DrawHeadline();
- DrawTextSCentered(ystart1, FONT_TEXT_1, title);
+ DrawTextSCentered(ystart, FONT_TEXT_1, title);
- /* if x position set to "-1", automatically determine by playfield width */
+ // if x position set to "-1", automatically determine by playfield width
if (tmi->x == -1)
tmi->x = SXSIZE / 2;
- /* if y position set to "-1", use static default value */
+ // if y position set to "-1", use static default value
if (tmi->y == -1)
tmi->y = 150;
- /* if width set to "-1", automatically determine by playfield width */
+ // if width set to "-1", automatically determine by playfield width
if (tmi->width == -1)
tmi->width = SXSIZE - 2 * TILEX;
- /* if height set to "-1", automatically determine by playfield height */
+ // if height set to "-1", automatically determine by playfield height
if (tmi->height == -1)
- tmi->height = SYSIZE - 20 - tmi->y - 10;
+ tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
- /* if chars set to "-1", automatically determine by text and font width */
+ // if chars set to "-1", automatically determine by text and font width
if (tmi->chars == -1)
tmi->chars = tmi->width / getFontWidth(tmi->font);
else
tmi->width = tmi->chars * getFontWidth(tmi->font);
- /* if lines set to "-1", automatically determine by text and font height */
+ // if lines set to "-1", automatically determine by text and font height
if (tmi->lines == -1)
tmi->lines = tmi->height / getFontHeight(tmi->font);
else
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_LevelSet(int button)
+static void HandleInfoScreen_LevelSet(int button)
{
if (button == MB_MENU_LEAVE)
{
{
PlaySound(SND_MENU_ITEM_SELECTING);
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
}
else
{
}
}
-static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
+static void DrawInfoScreen(void)
{
- SetMainBackgroundImage(IMG_BACKGROUND_INFO);
-
if (info_mode == INFO_MODE_TITLE)
DrawInfoScreen_TitleScreen();
else if (info_mode == INFO_MODE_ELEMENTS)
else if (info_mode == INFO_MODE_LEVELSET)
DrawInfoScreen_LevelSet();
else
- DrawInfoScreen_Main(fade_mask, do_fading);
+ DrawInfoScreen_Main();
if (info_mode != INFO_MODE_MAIN &&
info_mode != INFO_MODE_TITLE &&
info_mode != INFO_MODE_MUSIC)
- {
- PlayMenuSound();
- PlayMenuMusic();
- }
-}
-
-void DrawAndFadeInInfoScreen(int fade_mask)
-{
- DrawInfoScreenExt(fade_mask, TRUE);
-}
-
-void DrawInfoScreen()
-{
- DrawInfoScreenExt(REDRAW_FIELD, FALSE);
+ PlayMenuSoundsAndMusic();
}
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
}
-/* ========================================================================= */
-/* type name functions */
-/* ========================================================================= */
+// ============================================================================
+// type name functions
+// ============================================================================
void HandleTypeName(int newxpos, Key key)
{
xpos = newxpos;
-#if defined(TARGET_SDL2)
- SDL_StartTextInput();
-#endif
+ StartTextInput(startx, starty, pos->width, pos->height);
}
else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
{
is_active = FALSE;
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
}
else if (key == KSYM_Escape)
{
is_active = FALSE;
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
}
if (is_active)
DrawText(startx, starty, setup.player_name, font_nr);
-#if defined(TARGET_SDL2)
- SDL_StopTextInput();
-#endif
+ StopTextInput();
}
}
-/* ========================================================================= */
-/* tree menu functions */
-/* ========================================================================= */
+// ============================================================================
+// tree menu functions
+// ============================================================================
+
+static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int max_text_size = 0;
+ TreeInfo *node;
+
+ for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
+ max_text_size = MAX(max_text_size, strlen(node->name));
+
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
+ int button_width = SC_MENUBUTTON_XSIZE;
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
+ int x = ALIGNED_XPOS(0, screen_width, align) * -1;
+ int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
+ int align_xoffset = MAX(0, align_xoffset_raw);
+
+ return align_xoffset;
+}
+
+static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int font_height = getFontHeight(FONT_TEXT_1);
+ int text_height = font_height * num_page_entries;
+ int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
+ int y = ALIGNED_YPOS(0, page_height, align) * -1;
+ int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
+ int align_yoffset = MAX(0, align_yoffset_raw);
+
+ return align_yoffset;
+}
static void DrawChooseTree(TreeInfo **ti_ptr)
{
- int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
-
- UnmapAllGadgets();
+ int fade_mask = REDRAW_FIELD;
- FreeScreenGadgets();
- CreateScreenGadgets();
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
- CloseDoor(DOOR_CLOSE_2);
+ if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ {
+ SetGameStatus(GAME_MODE_MAIN);
- FadeOut(fade_mask);
+ DrawMainMenu();
- ClearField();
+ return;
+ }
- HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
- MapScreenTreeGadgets(*ti_ptr);
+ UnmapAllGadgets();
- FadeIn(fade_mask);
+ FreeScreenGadgets();
+ CreateScreenGadgets();
- InitAnimation();
-}
+ FadeOut(fade_mask);
-static void AdjustScrollbar(int id, int items_max, int items_visible,
- int item_position)
-{
- struct GadgetInfo *gi = screen_gadget[id];
+ // needed if different viewport properties defined for choosing level (set)
+ ChangeViewportPropertiesIfNeeded();
- if (item_position > items_max - items_visible)
- item_position = items_max - items_visible;
+ if (game_status == GAME_MODE_LEVELNR)
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
+ else if (game_status == GAME_MODE_LEVELS)
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
- ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
- GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
- GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
-}
+ ClearField();
-static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
-{
- AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
- first_entry);
-}
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-static void clearMenuListArea()
-{
- int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+ MapScreenTreeGadgets(*ti_ptr);
- /* correct scrollbar position if placed outside menu (playfield) area */
- if (scrollbar_xpos > mSX + SC_SCROLLBAR_XPOS)
- scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS;
+ DrawMaskedBorder(fade_mask);
- /* clear menu list area, but not title or scrollbar */
- DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
- scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
+ FadeIn(fade_mask);
}
static void drawChooseTreeList(int first_entry, int num_page_entries,
TreeInfo *ti)
{
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int font_nr = FONT_TEXT_1;
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
int i;
char *title_string = NULL;
int yoffset_sets = MENU_TITLE1_YPOS;
int yoffset_setup = 16;
int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
- int last_game_status = game_status; /* save current game status */
title_string = ti->infotext;
int entry_pos = first_entry + i;
int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + i;
- int startx = mSX + xpos * 32;
- int starty = mSY + ypos * 32;
- int font_nr = FONT_TEXT_1;
- int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int startx = amSX + xpos * 32;
+ int starty = amSY + ypos * 32;
int startx_text = startx + font_xoffset;
- int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
- int text_size = startx_scrollbar - startx_text;
- int max_buffer_len = text_size / getFontWidth(font_nr);
+ int endx_text = amSX + screen_width;
+ int max_text_size = endx_text - startx_text;
+ int max_buffer_len = max_text_size / getFontWidth(font_nr);
char buffer[max_buffer_len + 1];
node_first = getTreeInfoFirstGroupEntry(ti);
initCursor(i, IMG_MENU_BUTTON);
}
- game_status = last_game_status; /* restore current game status */
-
redraw_mask |= REDRAW_FIELD;
}
node->levels, (node->levels > 1 ? "levels" : "level"),
node->class_desc);
- /* let BackToFront() redraw only what is needed */
- redraw_mask = last_redraw_mask | REDRAW_TILES;
+ // let BackToFront() redraw only what is needed
+ redraw_mask = last_redraw_mask;
for (x = 0; x < SCR_FIELDX; x++)
MarkTileDirty(x, 1);
}
int y = ti->cl_cursor;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
- int num_page_entries;
- int last_game_status = game_status; /* save current game status */
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
boolean position_set_by_scrollbar = (dx == 999);
- if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_entries;
- else
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
- game_status = last_game_status; /* restore current game status */
-
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
int entry_pos = posTreeInfo(ti);
+ align_xoffset = getAlignXOffsetFromTreeInfo(ti);
+ align_yoffset = getAlignYOffsetFromTreeInfo(ti);
+
if (ti->cl_first == -1)
{
- /* only on initialization */
+ // only on initialization
ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
ti->cl_cursor = entry_pos - ti->cl_first;
}
(num_entries > num_page_entries &&
num_entries - ti->cl_first < num_page_entries))
{
- /* only after change of list size (by custom graphic configuration) */
+ // only after change of list size (by custom graphic configuration)
ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
ti->cl_cursor = entry_pos - ti->cl_first;
}
else if (game_status == GAME_MODE_SETUP)
{
if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
- setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
- setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
execSetupSound();
else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
- setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
execSetupTouch();
else
execSetupArtwork();
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenuExt(REDRAW_FIELD, FALSE);
+ DrawMainMenu();
}
return;
}
- if (mx || my) /* mouse input */
+ if (mx || my) // mouse input
{
- int last_game_status = game_status; /* save current game status */
-
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
-
- game_status = last_game_status; /* restore current game status */
+ x = (mx - amSX) / 32;
+ y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
}
- else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ else if (dx || dy) // keyboard or scrollbar/scrollbutton input
{
- /* move cursor instead of scrolling when already at start/end of list */
+ // move cursor instead of scrolling when already at start/end of list
if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
dy = -1;
else if (dy == +1 * SCROLL_LINE &&
ti->cl_first + num_page_entries == num_entries)
dy = 1;
- /* handle scrolling screen one line or page */
+ // handle scrolling screen one line or page
if (ti->cl_cursor + dy < 0 ||
ti->cl_cursor + dy > num_page_entries - 1)
{
if (dy < 0 && ti->cl_first > 0)
{
- /* scroll page/line up */
+ // scroll page/line up
ti->cl_first -= step;
if (ti->cl_first < 0)
}
else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
{
- /* scroll page/line down */
+ // scroll page/line down
ti->cl_first += step;
if (ti->cl_first + num_page_entries > num_entries)
ti->cl_first, ti);
}
-
return;
}
- /* handle moving cursor one line */
+ // handle moving cursor one line
y = ti->cl_cursor + dy;
}
ti->cl_cursor = y;
}
+ else if (dx < 0)
+ {
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics();
+ else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
+ setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
+ execSetupSound();
+ else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
+ setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ execSetupTouch();
+ else
+ execSetupArtwork();
+ }
+ }
}
else
{
if (game_status == GAME_MODE_SETUP)
{
if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
- setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
- setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
execSetupSound();
else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
- setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+ setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+ setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+ setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
execSetupTouch();
else
execSetupArtwork();
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
}
}
-void DrawChooseLevelSet()
+void DrawChooseLevelSet(void)
{
- SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+ FadeMenuSoundsAndMusic();
DrawChooseTree(&leveldir_current);
- PlayMenuSound();
- PlayMenuMusic();
+ PlayMenuSoundsAndMusic();
}
void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
}
-void DrawChooseLevelNr()
+void DrawChooseLevelNr(void)
{
int i;
+ FadeMenuSoundsAndMusic();
+
if (level_number != NULL)
{
freeTreeInfo(level_number);
for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
- char identifier[32], name[32];
+ char identifier[32], name[64];
int value = i;
- /* temporarily load level info to get level name */
+ // temporarily load level info to get level name
LoadLevelInfoOnly(i);
ti->node_top = &level_number;
ti->sort_priority = 10000 + value;
- ti->color = (level.no_valid_file ? FC_BLUE :
+ ti->color = (level.no_level_file ? FC_BLUE :
LevelStats_getSolved(i) ? FC_GREEN :
LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
- sprintf(identifier, "%d", value);
- sprintf(name, "%03d: %s", value,
- (level.no_valid_file ? "(no file)" : level.name));
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d: %s", value,
+ (level.no_level_file ? "(no file)" : level.name));
setString(&ti->identifier, identifier);
setString(&ti->name, name);
pushTreeInfo(&level_number, ti);
}
- /* sort level number values to start with lowest level number */
+ // sort level number values to start with lowest level number
sortTreeInfo(&level_number);
- /* set current level number to current level number */
+ // set current level number to current level number
level_number_current =
getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
- /* if that also fails, set current level number to first available level */
+ // if that also fails, set current level number to first available level
if (level_number_current == NULL)
level_number_current = level_number;
- SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
-
DrawChooseTree(&level_number_current);
- PlayMenuSound();
- PlayMenuMusic();
+ PlayMenuSoundsAndMusic();
}
void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
}
-void DrawHallOfFame(int highlight_position)
+void DrawHallOfFame(int level_nr, int highlight_position)
{
- int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
+ int fade_mask = REDRAW_FIELD;
+
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
UnmapAllGadgets();
- FadeSoundsAndMusic();
+ FadeMenuSoundsAndMusic();
- /* (this is needed when called from GameEnd() after winning a game) */
+ // (this is needed when called from GameEnd() after winning a game)
KeyboardAutoRepeatOn();
- ActivateJoystick();
- /* (this is needed when called from GameEnd() after winning a game) */
+ // (this is needed when called from GameEnd() after winning a game)
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
- CloseDoor(DOOR_CLOSE_2);
-
if (highlight_position < 0)
LoadScore(level_nr);
+ else
+ SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
FadeSetEnterScreen();
FadeOut(fade_mask);
- InitAnimation();
+ // needed if different viewport properties defined for scores
+ ChangeViewportPropertiesIfNeeded();
+
+ PlayMenuSoundsAndMusic();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- PlayMenuSound();
- PlayMenuMusic();
+ HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
- HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+ DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
}
-static void drawHallOfFameList(int first_entry, int highlight_position)
+static void drawHallOfFameList(int level_nr, int first_entry,
+ int highlight_position)
{
int i, j;
int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dxoff = getFontDrawOffsetX(font_nr1);
int dx1 = 3 * getFontWidth(font_nr1);
int dx2 = dx1 + getFontWidth(font_nr1);
- int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
+ int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
int sy = mSY + 64 + i * 32;
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
{
+ static int level_nr = 0;
static int first_entry = 0;
static int highlight_position = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
if (button == MB_MENU_INITIALIZE)
{
+ level_nr = mx;
first_entry = 0;
- highlight_position = mx;
- drawHallOfFameList(first_entry, highlight_position);
+ highlight_position = my;
+
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
return;
}
- if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
+ if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
if (dy < 0)
if (first_entry < 0)
first_entry = 0;
- drawHallOfFameList(first_entry, highlight_position);
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
}
}
else if (dy > 0)
if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
- drawHallOfFameList(first_entry, highlight_position);
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
}
}
- else if (button == MB_MENU_LEAVE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- FadeSound(SND_BACKGROUND_SCORES);
-
- game_status = GAME_MODE_MAIN;
-
- DrawMainMenu();
- }
- else if (button == MB_MENU_CHOICE)
+ else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
FadeSound(SND_BACKGROUND_SCORES);
- game_status = GAME_MODE_MAIN;
+ if (button == MB_MENU_CHOICE &&
+ game_status_last_screen == GAME_MODE_PLAYING &&
+ setup.auto_play_next_level && setup.increment_levels &&
+ level_nr < leveldir_current->last_level &&
+ !network_playing)
+ {
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_MAIN);
- DrawAndFadeInMainMenu(REDRAW_FIELD);
+ DrawMainMenu();
+ }
}
if (game_status == GAME_MODE_SCORES)
}
-/* ========================================================================= */
-/* setup screen functions */
-/* ========================================================================= */
+// ============================================================================
+// setup screen functions
+// ============================================================================
static struct TokenInfo *setup_info;
-static int num_setup_info; /* number of setup entries shown on screen */
-static int max_setup_info; /* total number of setup entries in list */
+static int num_setup_info; // number of setup entries shown on screen
+static int max_setup_info; // total number of setup entries in list
-static char *screen_mode_text;
static char *window_size_text;
static char *scaling_type_text;
+static char *rendering_mode_text;
+static char *vsync_mode_text;
static char *scroll_delay_text;
+static char *snapshot_mode_text;
static char *game_speed_text;
+static char *network_server_text;
static char *graphics_set_name;
static char *sounds_set_name;
static char *music_set_name;
static char *touch_controls_text;
static char *move_distance_text;
static char *drop_distance_text;
+static char *transparency_text;
+static char *grid_size_text[2][2];
-static void execSetupMain()
+static void execSetupMain(void)
{
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
-static void execSetupGame_setGameSpeeds()
+static void execSetupGame_setGameSpeeds(boolean update_value)
{
+ if (setup.game_speed_extended)
+ {
+ game_speeds_list = game_speeds_list_extended;
+ game_speeds = game_speeds_extended;
+ }
+ else
+ {
+ game_speeds_list = game_speeds_list_normal;
+ game_speeds = game_speeds_normal;
+ }
+
if (game_speeds == NULL)
{
int i;
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Game Speed");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
pushTreeInfo(&game_speeds, ti);
}
- /* sort game speed values to start with slowest game speed */
+ // sort game speed values to start with slowest game speed
sortTreeInfo(&game_speeds);
- /* set current game speed to configured game speed value */
+ update_value = TRUE;
+ }
+
+ if (update_value)
+ {
+ // set current game speed to configured game speed value
game_speed_current =
getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
- /* if that fails, set current game speed to reliable default value */
+ // if that fails, set current game speed to reliable default value
if (game_speed_current == NULL)
game_speed_current =
getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
- /* if that also fails, set current game speed to first available speed */
+ // if that also fails, set current game speed to first available speed
if (game_speed_current == NULL)
game_speed_current = game_speeds;
+
+ if (setup.game_speed_extended)
+ game_speeds_extended = game_speeds;
+ else
+ game_speeds_normal = game_speeds;
}
setup.game_frame_delay = atoi(game_speed_current->identifier);
- /* needed for displaying game speed text instead of identifier */
+ // needed for displaying game speed text instead of identifier
game_speed_text = game_speed_current->name;
}
-static void execSetupGame_setScrollDelays()
+static void execSetupGame_setScrollDelays(void)
{
if (scroll_delays == NULL)
{
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Scaling Type");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
pushTreeInfo(&scroll_delays, ti);
}
- /* sort scaling type values to start with lowest scaling type value */
+ // sort scroll delay values to start with lowest scroll delay value
sortTreeInfo(&scroll_delays);
- /* set current scaling type value to configured scaling type value */
+ // set current scroll delay value to configured scroll delay value
scroll_delay_current =
getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
- /* if that fails, set current scaling type to reliable default value */
+ // if that fails, set current scroll delay to reliable default value
if (scroll_delay_current == NULL)
scroll_delay_current =
getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
- /* if that also fails, set current scaling type to first available value */
+ // if that also fails, set current scroll delay to first available value
if (scroll_delay_current == NULL)
scroll_delay_current = scroll_delays;
}
setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
- /* needed for displaying scaling type text instead of identifier */
+ // needed for displaying scroll delay text instead of identifier
scroll_delay_text = scroll_delay_current->name;
}
-static void execSetupGame()
+static void execSetupGame_setSnapshotModes(void)
+{
+ if (snapshot_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; snapshot_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = snapshot_modes_list[i].value;
+ char *text = snapshot_modes_list[i].text;
+
+ ti->node_top = &snapshot_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
+
+ pushTreeInfo(&snapshot_modes, ti);
+ }
+
+ // sort snapshot mode values to start with lowest snapshot mode value
+ sortTreeInfo(&snapshot_modes);
+
+ // set current snapshot mode value to configured snapshot mode value
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
+
+ // if that fails, set current snapshot mode to reliable default value
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
+
+ // if that also fails, set current snapshot mode to first available value
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current = snapshot_modes;
+ }
+
+ setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+ // needed for displaying snapshot mode text instead of identifier
+ snapshot_mode_text = snapshot_mode_current->name;
+}
+
+static void execSetupGame_setNetworkServerText(void)
+{
+ if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+ {
+ strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
+ }
+ else
+ {
+ strncpy(network_server_hostname, setup.network_server_hostname,
+ MAX_SETUP_TEXT_INPUT_LEN);
+ network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
+ }
+
+ // needed for displaying network server text instead of identifier
+ network_server_text = network_server_hostname;
+}
+
+static void execSetupGame(void)
{
- execSetupGame_setGameSpeeds();
+ boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
+
+ execSetupGame_setGameSpeeds(FALSE);
execSetupGame_setScrollDelays();
+ execSetupGame_setSnapshotModes();
+
+ execSetupGame_setNetworkServerText();
setup_mode = SETUP_MODE_GAME;
DrawSetupScreen();
+
+ // check if vsync needs to be disabled for this game speed to work
+ if (check_vsync_mode)
+ DisableVsyncIfNeeded();
}
-static void execSetupChooseGameSpeed()
+static void execSetupChooseGameSpeed(void)
{
setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
DrawSetupScreen();
}
-static void execSetupChooseScrollDelay()
+static void execSetupChooseScrollDelay(void)
{
setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
DrawSetupScreen();
}
-static void execSetupEditor()
+static void execSetupChooseSnapshotMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEditor(void)
{
setup_mode = SETUP_MODE_EDITOR;
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Window Scaling");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
pushTreeInfo(&window_sizes, ti);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Window Scaling");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
pushTreeInfo(&window_sizes, ti);
}
- /* sort window size values to start with lowest window size value */
+ // sort window size values to start with lowest window size value
sortTreeInfo(&window_sizes);
- /* set current window size value to configured window size value */
+ // set current window size value to configured window size value
window_size_current =
getTreeInfoFromIdentifier(window_sizes,
i_to_a(setup.window_scaling_percent));
- /* if that fails, set current window size to reliable default value */
+ // if that fails, set current window size to reliable default value
if (window_size_current == NULL)
window_size_current =
getTreeInfoFromIdentifier(window_sizes,
i_to_a(STD_WINDOW_SCALING_PERCENT));
- /* if that also fails, set current window size to first available value */
+ // if that also fails, set current window size to first available value
if (window_size_current == NULL)
window_size_current = window_sizes;
}
setup.window_scaling_percent = atoi(window_size_current->identifier);
- /* needed for displaying window size text instead of identifier */
+ // needed for displaying window size text instead of identifier
window_size_text = window_size_current->name;
}
-static void execSetupGraphics_setScalingTypes()
+static void execSetupGraphics_setScalingTypes(void)
{
if (scaling_types == NULL)
{
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Anti-Aliasing");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
pushTreeInfo(&scaling_types, ti);
}
- /* sort scaling type values to start with lowest scaling type value */
+ // sort scaling type values to start with lowest scaling type value
sortTreeInfo(&scaling_types);
- /* set current scaling type value to configured scaling type value */
+ // set current scaling type value to configured scaling type value
scaling_type_current =
getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
- /* if that fails, set current scaling type to reliable default value */
+ // if that fails, set current scaling type to reliable default value
if (scaling_type_current == NULL)
scaling_type_current =
getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
- /* if that also fails, set current scaling type to first available value */
+ // if that also fails, set current scaling type to first available value
if (scaling_type_current == NULL)
scaling_type_current = scaling_types;
}
setup.window_scaling_quality = scaling_type_current->identifier;
- /* needed for displaying scaling type text instead of identifier */
+ // needed for displaying scaling type text instead of identifier
scaling_type_text = scaling_type_current->name;
}
-static void execSetupGraphics_setScreenModes()
+static void execSetupGraphics_setRenderingModes(void)
{
- // if (screen_modes == NULL && video.fullscreen_available)
- if (screen_modes == NULL && video.fullscreen_modes != NULL)
+ if (rendering_modes == NULL)
{
int i;
- for (i = 0; video.fullscreen_modes[i].width != -1; i++)
+ for (i = 0; rendering_modes_list[i].value != NULL; i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
char identifier[32], name[32];
- int x = video.fullscreen_modes[i].width;
- int y = video.fullscreen_modes[i].height;
- int xx, yy;
+ char *value = rendering_modes_list[i].value;
+ char *text = rendering_modes_list[i].text;
- get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
-
- ti->node_top = &screen_modes;
- ti->sort_priority = x * 10000 + y;
+ ti->node_top = &rendering_modes;
+ ti->sort_priority = i;
- sprintf(identifier, "%dx%d", x, y);
- sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Fullscreen Mode");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
- pushTreeInfo(&screen_modes, ti);
+ pushTreeInfo(&rendering_modes, ti);
}
- /* sort fullscreen modes to start with lowest available screen resolution */
- sortTreeInfo(&screen_modes);
+ // sort rendering mode values to start with lowest rendering mode value
+ sortTreeInfo(&rendering_modes);
+
+ // set current rendering mode value to configured rendering mode value
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
+
+ // if that fails, set current rendering mode to reliable default value
+ if (rendering_mode_current == NULL)
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes,
+ STR_SPECIAL_RENDERING_DEFAULT);
+
+ // if that also fails, set current rendering mode to first available one
+ if (rendering_mode_current == NULL)
+ rendering_mode_current = rendering_modes;
+ }
+
+ setup.screen_rendering_mode = rendering_mode_current->identifier;
+
+ // needed for displaying rendering mode text instead of identifier
+ rendering_mode_text = rendering_mode_current->name;
+}
+
+static void execSetupGraphics_setVsyncModes(boolean update_value)
+{
+ if (vsync_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; vsync_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = vsync_modes_list[i].value;
+ char *text = vsync_modes_list[i].text;
+
+ ti->node_top = &vsync_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
- /* set current screen mode for fullscreen mode to configured setup value */
- screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
- setup.fullscreen_mode);
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
- /* if that fails, set current screen mode to reliable default value */
- if (screen_mode_current == NULL)
- screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
- DEFAULT_FULLSCREEN_MODE);
+ pushTreeInfo(&vsync_modes, ti);
+ }
- /* if that also fails, set current screen mode to first available mode */
- if (screen_mode_current == NULL)
- screen_mode_current = screen_modes;
+ // sort vsync mode values to start with lowest vsync mode value
+ sortTreeInfo(&vsync_modes);
- if (screen_mode_current == NULL)
- video.fullscreen_available = FALSE;
+ update_value = TRUE;
}
- // if (video.fullscreen_available)
- if (screen_mode_current != NULL)
+ if (update_value)
{
- setup.fullscreen_mode = screen_mode_current->identifier;
+ // set current vsync mode value to configured vsync mode value
+ vsync_mode_current =
+ getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
- /* needed for displaying screen mode name instead of identifier */
- screen_mode_text = screen_mode_current->name;
+ // if that fails, set current vsync mode to reliable default value
+ if (vsync_mode_current == NULL)
+ vsync_mode_current =
+ getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
+
+ // if that also fails, set current vsync mode to first available one
+ if (vsync_mode_current == NULL)
+ vsync_mode_current = vsync_modes;
}
+
+ setup.vsync_mode = vsync_mode_current->identifier;
+
+ // needed for displaying vsync mode text instead of identifier
+ vsync_mode_text = vsync_mode_current->name;
}
-static void execSetupGraphics()
+static void execSetupGraphics(void)
{
+ boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
+
+ // update "setup.window_scaling_percent" from list selection
+ // (in this case, window scaling was changed on setup screen)
if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
- {
- // update "setup.window_scaling_percent" from list selection
execSetupGraphics_setWindowSizes(FALSE);
- }
- else
- {
- // update list selection from "setup.window_scaling_percent"
- execSetupGraphics_setWindowSizes(TRUE);
- }
+
+ // update list selection from "setup.window_scaling_percent"
+ // (window scaling may have changed by resizing the window)
+ execSetupGraphics_setWindowSizes(TRUE);
execSetupGraphics_setScalingTypes();
- execSetupGraphics_setScreenModes();
+ execSetupGraphics_setRenderingModes();
+ execSetupGraphics_setVsyncModes(FALSE);
setup_mode = SETUP_MODE_GRAPHICS;
DrawSetupScreen();
-#if defined(TARGET_SDL2)
+ // check if game speed is high enough for 60 Hz vsync to work
+ if (check_game_speed)
+ ModifyGameSpeedIfNeeded();
+
// window scaling may have changed at this point
ToggleFullscreenOrChangeWindowScalingIfNeeded();
// window scaling quality may have changed at this point
if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
SDLSetWindowScalingQuality(setup.window_scaling_quality);
-#endif
+
+ // screen rendering mode may have changed at this point
+ SDLSetScreenRenderingMode(setup.screen_rendering_mode);
+
+ // screen vsync mode may have changed at this point
+ SDLSetScreenVsyncMode(setup.vsync_mode);
}
-#if !defined(PLATFORM_ANDROID)
-#if defined(TARGET_SDL2)
-static void execSetupChooseWindowSize()
+static void execSetupChooseWindowSize(void)
{
setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
DrawSetupScreen();
}
-static void execSetupChooseScalingType()
+static void execSetupChooseScalingType(void)
{
setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
DrawSetupScreen();
}
-#else
-static void execSetupChooseScreenMode()
+
+static void execSetupChooseRenderingMode(void)
{
- if (!video.fullscreen_available)
- return;
+ setup_mode = SETUP_MODE_CHOOSE_RENDERING;
+
+ DrawSetupScreen();
+}
- setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+static void execSetupChooseVsyncMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VSYNC;
DrawSetupScreen();
}
-#endif
-#endif
-static void execSetupChooseVolumeSimple()
+static void execSetupChooseVolumeSimple(void)
{
setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
DrawSetupScreen();
}
-static void execSetupChooseVolumeLoops()
+static void execSetupChooseVolumeLoops(void)
{
setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
DrawSetupScreen();
}
-static void execSetupChooseVolumeMusic()
+static void execSetupChooseVolumeMusic(void)
{
setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
DrawSetupScreen();
}
-static void execSetupSound()
+static void execSetupSound(void)
{
if (volumes_simple == NULL)
{
+ boolean current_volume_simple_found = FALSE;
int i;
for (i = 0; volumes_list[i].value != -1; i++)
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Sound Volume");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
+
+ pushTreeInfo(&volumes_simple, ti);
+
+ if (value == setup.volume_simple)
+ current_volume_simple_found = TRUE;
+ }
+
+ if (!current_volume_simple_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_simple;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
pushTreeInfo(&volumes_simple, ti);
}
- /* sort volume values to start with lowest volume value */
+ // sort volume values to start with lowest volume value
sortTreeInfo(&volumes_simple);
- /* set current volume value to configured volume value */
+ // set current volume value to configured volume value
volume_simple_current =
getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
- /* if that fails, set current volume to reliable default value */
+ // if that fails, set current volume to reliable default value
if (volume_simple_current == NULL)
volume_simple_current =
getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
- /* if that also fails, set current volume to first available value */
+ // if that also fails, set current volume to first available value
if (volume_simple_current == NULL)
volume_simple_current = volumes_simple;
}
if (volumes_loops == NULL)
{
+ boolean current_volume_loops_found = FALSE;
int i;
for (i = 0; volumes_list[i].value != -1; i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
char identifier[32], name[32];
- int value = volumes_list[i].value;
- char *text = volumes_list[i].text;
+ int value = volumes_list[i].value;
+ char *text = volumes_list[i].text;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
+
+ pushTreeInfo(&volumes_loops, ti);
+
+ if (value == setup.volume_loops)
+ current_volume_loops_found = TRUE;
+ }
+
+ if (!current_volume_loops_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_loops;
ti->node_top = &volumes_loops;
ti->sort_priority = value;
sprintf(identifier, "%d", value);
- sprintf(name, "%s", text);
+ sprintf(name, "%d %% (Current)", value);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Loops Volume");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
pushTreeInfo(&volumes_loops, ti);
}
- /* sort volume values to start with lowest volume value */
+ // sort volume values to start with lowest volume value
sortTreeInfo(&volumes_loops);
- /* set current volume value to configured volume value */
+ // set current volume value to configured volume value
volume_loops_current =
getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
- /* if that fails, set current volume to reliable default value */
+ // if that fails, set current volume to reliable default value
if (volume_loops_current == NULL)
volume_loops_current =
getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
- /* if that also fails, set current volume to first available value */
+ // if that also fails, set current volume to first available value
if (volume_loops_current == NULL)
volume_loops_current = volumes_loops;
}
if (volumes_music == NULL)
{
+ boolean current_volume_music_found = FALSE;
int i;
for (i = 0; volumes_list[i].value != -1; i++)
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Music Volume");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
+
+ pushTreeInfo(&volumes_music, ti);
+
+ if (value == setup.volume_music)
+ current_volume_music_found = TRUE;
+ }
+
+ if (!current_volume_music_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_music;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
pushTreeInfo(&volumes_music, ti);
}
- /* sort volume values to start with lowest volume value */
+ // sort volume values to start with lowest volume value
sortTreeInfo(&volumes_music);
- /* set current volume value to configured volume value */
+ // set current volume value to configured volume value
volume_music_current =
getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
- /* if that fails, set current volume to reliable default value */
+ // if that fails, set current volume to reliable default value
if (volume_music_current == NULL)
volume_music_current =
getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
- /* if that also fails, set current volume to first available value */
+ // if that also fails, set current volume to first available value
if (volume_music_current == NULL)
volume_music_current = volumes_music;
}
setup.volume_loops = atoi(volume_loops_current->identifier);
setup.volume_music = atoi(volume_music_current->identifier);
- /* needed for displaying volume text instead of identifier */
+ // needed for displaying volume text instead of identifier
volume_simple_text = volume_simple_current->name;
volume_loops_text = volume_loops_current->name;
volume_music_text = volume_music_current->name;
DrawSetupScreen();
}
-static void execSetupChooseTouchControls()
+static void execSetupChooseTouchControls(void)
{
setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
DrawSetupScreen();
}
-static void execSetupChooseMoveDistance()
+static void execSetupChooseMoveDistance(void)
{
setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
DrawSetupScreen();
}
-static void execSetupChooseDropDistance()
+static void execSetupChooseDropDistance(void)
{
setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
DrawSetupScreen();
}
-static void execSetupTouch()
+static void execSetupChooseTransparency(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_0(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_0(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_1(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_1(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupConfigureVirtualButtons(void)
{
+ setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
+
+ ConfigureVirtualButtons();
+
+ setup_mode = SETUP_MODE_TOUCH;
+
+ DrawSetupScreen();
+}
+
+static void execSetupTouch(void)
+{
+ int i, j, k;
+
if (touch_controls == NULL)
{
- int i;
-
for (i = 0; touch_controls_list[i].value != NULL; i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Control Type");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
pushTreeInfo(&touch_controls, ti);
}
- /* sort touch control values to start with lowest touch control value */
+ // sort touch control values to start with lowest touch control value
sortTreeInfo(&touch_controls);
- /* set current touch control value to configured touch control value */
+ // set current touch control value to configured touch control value
touch_control_current =
getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
- /* if that fails, set current touch control to reliable default value */
+ // if that fails, set current touch control to reliable default value
if (touch_control_current == NULL)
touch_control_current =
getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
- /* if that also fails, set current touch control to first available value */
+ // if that also fails, set current touch control to first available value
if (touch_control_current == NULL)
touch_control_current = touch_controls;
}
if (move_distances == NULL)
{
- int i;
-
for (i = 0; distances_list[i].value != -1; i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Move Distance");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
pushTreeInfo(&move_distances, ti);
}
- /* sort distance values to start with lowest distance value */
+ // sort distance values to start with lowest distance value
sortTreeInfo(&move_distances);
- /* set current distance value to configured distance value */
+ // set current distance value to configured distance value
move_distance_current =
getTreeInfoFromIdentifier(move_distances,
i_to_a(setup.touch.move_distance));
- /* if that fails, set current distance to reliable default value */
+ // if that fails, set current distance to reliable default value
if (move_distance_current == NULL)
move_distance_current =
- getTreeInfoFromIdentifier(move_distances, i_to_a(1));
+ getTreeInfoFromIdentifier(move_distances,
+ i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
- /* if that also fails, set current distance to first available value */
+ // if that also fails, set current distance to first available value
if (move_distance_current == NULL)
move_distance_current = move_distances;
}
if (drop_distances == NULL)
{
- int i;
-
for (i = 0; distances_list[i].value != -1; i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Drop Distance");
+ setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
pushTreeInfo(&drop_distances, ti);
}
- /* sort distance values to start with lowest distance value */
+ // sort distance values to start with lowest distance value
sortTreeInfo(&drop_distances);
- /* set current distance value to configured distance value */
+ // set current distance value to configured distance value
drop_distance_current =
getTreeInfoFromIdentifier(drop_distances,
i_to_a(setup.touch.drop_distance));
- /* if that fails, set current distance to reliable default value */
+ // if that fails, set current distance to reliable default value
if (drop_distance_current == NULL)
drop_distance_current =
- getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
+ getTreeInfoFromIdentifier(drop_distances,
+ i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
- /* if that also fails, set current distance to first available value */
+ // if that also fails, set current distance to first available value
if (drop_distance_current == NULL)
drop_distance_current = drop_distances;
}
+ if (transparencies == NULL)
+ {
+ for (i = 0; transparencies_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = transparencies_list[i].value;
+ char *text = transparencies_list[i].text;
+
+ ti->node_top = &transparencies;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
+
+ pushTreeInfo(&transparencies, ti);
+ }
+
+ // sort transparency values to start with lowest transparency value
+ sortTreeInfo(&transparencies);
+
+ // set current transparency value to configured transparency value
+ transparency_current =
+ getTreeInfoFromIdentifier(transparencies,
+ i_to_a(setup.touch.transparency));
+
+ // if that fails, set current transparency to reliable default value
+ if (transparency_current == NULL)
+ transparency_current =
+ getTreeInfoFromIdentifier(transparencies,
+ i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
+
+ // if that also fails, set current transparency to first available value
+ if (transparency_current == NULL)
+ transparency_current = transparencies;
+ }
+
+ for (i = 0; i < 2; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ if (grid_sizes[i][j] == NULL)
+ {
+ for (k = 0; grid_sizes_list[k].value != -1; k++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = grid_sizes_list[k].value;
+ char *text = grid_sizes_list[k].text;
+
+ ti->node_top = &grid_sizes[i][j];
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext,
+ (i == 0 ?
+ (j == 0 ?
+ STR_SETUP_CHOOSE_GRID_XSIZE_0 :
+ STR_SETUP_CHOOSE_GRID_YSIZE_0) :
+ (j == 0 ?
+ STR_SETUP_CHOOSE_GRID_XSIZE_1 :
+ STR_SETUP_CHOOSE_GRID_YSIZE_1)));
+
+ pushTreeInfo(&grid_sizes[i][j], ti);
+ }
+
+ // sort grid size values to start with lowest grid size value
+ sortTreeInfo(&grid_sizes[i][j]);
+
+ // set current grid size value to configured grid size value
+ grid_size_current[i][j] =
+ getTreeInfoFromIdentifier(grid_sizes[i][j],
+ i_to_a(j == 0 ?
+ setup.touch.grid_xsize[i] :
+ setup.touch.grid_ysize[i]));
+
+ // if that fails, set current grid size to reliable default value
+ if (grid_size_current[i][j] == NULL)
+ grid_size_current[i][j] =
+ getTreeInfoFromIdentifier(grid_sizes[i][j],
+ i_to_a(j == 0 ?
+ DEFAULT_GRID_XSIZE(i) :
+ DEFAULT_GRID_YSIZE(i)));
+
+ // if that also fails, set current grid size to first available value
+ if (grid_size_current[i][j] == NULL)
+ grid_size_current[i][j] = grid_sizes[i][j];
+ }
+ }
+ }
+
setup.touch.control_type = touch_control_current->identifier;
setup.touch.move_distance = atoi(move_distance_current->identifier);
setup.touch.drop_distance = atoi(drop_distance_current->identifier);
+ setup.touch.transparency = atoi(transparency_current->identifier);
+
+ for (i = 0; i < 2; i++)
+ {
+ setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
+ setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
- /* needed for displaying volume text instead of identifier */
+ if (i == GRID_ACTIVE_NR())
+ {
+ overlay.grid_xsize = setup.touch.grid_xsize[i];
+ overlay.grid_ysize = setup.touch.grid_ysize[i];
+ }
+ }
+
+ // needed for displaying value text instead of identifier
touch_controls_text = touch_control_current->name;
move_distance_text = move_distance_current->name;
drop_distance_text = drop_distance_current->name;
+ transparency_text = transparency_current->name;
+
+ for (i = 0; i < 2; i++)
+ for (j = 0; j < 2; j++)
+ grid_size_text[i][j] = grid_size_current[i][j]->name;
setup_mode = SETUP_MODE_TOUCH;
DrawSetupScreen();
}
-static void execSetupArtwork()
+static void execSetupArtwork(void)
{
#if 0
printf("::: '%s', '%s', '%s'\n",
setup.sounds_set = artwork.snd_current->identifier;
setup.music_set = artwork.mus_current->identifier;
- /* needed if last screen (setup choice) changed graphics, sounds or music */
+ // needed if last screen (setup choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
- /* needed for displaying artwork name instead of artwork identifier */
+ // needed for displaying artwork name instead of artwork identifier
graphics_set_name = artwork.gfx_current->name;
sounds_set_name = artwork.snd_current->name;
music_set_name = artwork.mus_current->name;
DrawSetupScreen();
}
-static void execSetupChooseGraphics()
+static void execSetupChooseGraphics(void)
{
setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
DrawSetupScreen();
}
-static void execSetupChooseSounds()
+static void execSetupChooseSounds(void)
{
setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
DrawSetupScreen();
}
-static void execSetupChooseMusic()
+static void execSetupChooseMusic(void)
{
setup_mode = SETUP_MODE_CHOOSE_MUSIC;
DrawSetupScreen();
}
-#if !defined(PLATFORM_ANDROID)
-static void execSetupInput()
+static void execSetupInput(void)
{
setup_mode = SETUP_MODE_INPUT;
DrawSetupScreen();
}
-#endif
-static void execSetupShortcuts()
+static void execSetupShortcuts(void)
{
setup_mode = SETUP_MODE_SHORTCUTS;
DrawSetupScreen();
}
-static void execSetupShortcuts1()
+static void execSetupShortcuts1(void)
{
setup_mode = SETUP_MODE_SHORTCUTS_1;
DrawSetupScreen();
}
-static void execSetupShortcuts2()
+static void execSetupShortcuts2(void)
{
setup_mode = SETUP_MODE_SHORTCUTS_2;
DrawSetupScreen();
}
-static void execSetupShortcuts3()
+static void execSetupShortcuts3(void)
{
setup_mode = SETUP_MODE_SHORTCUTS_3;
DrawSetupScreen();
}
-static void execSetupShortcuts4()
+static void execSetupShortcuts4(void)
{
setup_mode = SETUP_MODE_SHORTCUTS_4;
DrawSetupScreen();
}
-static void execSetupShortcuts5()
+static void execSetupShortcuts5(void)
{
setup_mode = SETUP_MODE_SHORTCUTS_5;
DrawSetupScreen();
}
-static void execExitSetup()
+static void execExitSetup(void)
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenuExt(REDRAW_FIELD, FALSE);
+ DrawMainMenu();
}
-static void execSaveAndExitSetup()
+static void execSaveAndExitSetup(void)
{
SaveSetup();
execExitSetup();
}
+static void execGadgetNetworkServer(void)
+{
+ int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
+ struct GadgetInfo *gi = screen_gadget[gadget_id];
+
+ if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+ network_server_hostname[0] = '\0';
+
+ ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
+
+ MapGadget(gi);
+
+ ClickOnGadget(gi, MB_LEFTBUTTON);
+}
+
+static void ToggleNetworkModeIfNeeded(void)
+{
+ int font_title = FONT_TITLE_1;
+ int font_foot = FC_BLUE;
+ int ystart = mSY - SY + 16;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ char *text = (setup.network_mode ? "Start Network" : "Stop Network");
+
+ if (setup.network_mode == network.enabled)
+ return;
+
+ network.enabled = setup.network_mode;
+
+ FadeOut(REDRAW_ALL);
+
+ ClearField();
+
+ DrawTextSCentered(ystart, font_title, text);
+
+ FadeIn(REDRAW_ALL);
+
+ if (network.enabled)
+ InitNetworkServer();
+ else
+ DisconnectFromNetworkServer();
+
+ DrawTextSCentered(ybottom, font_foot,
+ "Press any key or button for setup menu");
+
+ WaitForEventToContinue();
+
+ DrawSetupScreen();
+}
+
+static void ToggleGameSpeedsListIfNeeded(void)
+{
+ boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
+
+ if (setup.game_speed_extended == using_game_speeds_extended)
+ return;
+
+ // try to match similar values when changing game speeds list
+ if (setup.game_speed_extended)
+ setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
+ setup.game_frame_delay == 30 ? 29 :
+ setup.game_frame_delay);
+ else
+ setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
+ setup.game_frame_delay == 16 ? 15 :
+ setup.game_frame_delay >= 29 ? 30 :
+ setup.game_frame_delay <= 10 ? 10 :
+ setup.game_frame_delay);
+
+ execSetupGame_setGameSpeeds(TRUE);
+
+ DrawSetupScreen();
+}
+
+static void ModifyGameSpeedIfNeeded(void)
+{
+ if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+ setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
+ return;
+
+ char message[100];
+ char *game_speed_text = "Fast";
+ int game_speed_value = 15;
+
+ if (setup.game_speed_extended)
+ {
+ game_speed_text = "60 fps";
+ game_speed_value = 16;
+ }
+
+ sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
+
+ // set game speed to existing list value that is fast enough for vsync
+ setup.game_frame_delay = game_speed_value;
+
+ execSetupGame_setGameSpeeds(TRUE);
+
+ Request(message, REQ_CONFIRM);
+}
+
+static void DisableVsyncIfNeeded(void)
+{
+ if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+ (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
+ setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
+ return;
+
+ // disable vsync for the selected game speed to work
+ setup.vsync_mode = STR_VSYNC_MODE_OFF;
+
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
+}
+
+static struct
+{
+ void *value;
+ void *related_value;
+} hide_related_entry_list[] =
+{
+ { &setup.game_frame_delay, execSetupChooseGameSpeed },
+ { &setup.game_frame_delay, &game_speed_text },
+
+ { &setup.scroll_delay_value, execSetupChooseScrollDelay },
+ { &setup.scroll_delay_value, &scroll_delay_text },
+
+ { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
+ { &setup.engine_snapshot_mode, &snapshot_mode_text },
+
+ { &setup.window_scaling_percent, execSetupChooseWindowSize },
+ { &setup.window_scaling_percent, &window_size_text },
+
+ { &setup.window_scaling_quality, execSetupChooseScalingType },
+ { &setup.window_scaling_quality, &scaling_type_text },
+
+ { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
+ { &setup.screen_rendering_mode, &rendering_mode_text },
+
+ { &setup.vsync_mode, execSetupChooseVsyncMode },
+ { &setup.vsync_mode, &vsync_mode_text },
+
+ { &setup.graphics_set, execSetupChooseGraphics },
+ { &setup.graphics_set, &graphics_set_name },
+
+ { &setup.sounds_set, execSetupChooseSounds },
+ { &setup.sounds_set, &sounds_set_name },
+
+ { &setup.music_set, execSetupChooseMusic },
+ { &setup.music_set, &music_set_name },
+
+ { &setup.volume_simple, execSetupChooseVolumeSimple },
+ { &setup.volume_simple, &volume_simple_text },
+
+ { &setup.volume_loops, execSetupChooseVolumeLoops },
+ { &setup.volume_loops, &volume_loops_text },
+
+ { &setup.volume_music, execSetupChooseVolumeMusic },
+ { &setup.volume_music, &volume_music_text },
+
+ { &setup.touch.control_type, execSetupChooseTouchControls },
+ { &setup.touch.control_type, &touch_controls_text },
+
+ { &setup.touch.move_distance, execSetupChooseMoveDistance },
+ { &setup.touch.move_distance, &move_distance_text },
+
+ { &setup.touch.drop_distance, execSetupChooseDropDistance },
+ { &setup.touch.drop_distance, &drop_distance_text },
+
+ { &setup.touch.transparency, execSetupChooseTransparency },
+ { &setup.touch.transparency, &transparency_text },
+
+ { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
+ { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
+
+ { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
+ { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
+
+ { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
+ { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
+
+ { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
+ { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
+
+ { &setup.internal.menu_game, execSetupGame },
+ { &setup.internal.menu_editor, execSetupEditor },
+ { &setup.internal.menu_graphics, execSetupGraphics },
+ { &setup.internal.menu_sound, execSetupSound },
+ { &setup.internal.menu_artwork, execSetupArtwork },
+ { &setup.internal.menu_input, execSetupInput },
+ { &setup.internal.menu_touch, execSetupTouch },
+ { &setup.internal.menu_shortcuts, execSetupShortcuts },
+ { &setup.internal.menu_exit, execExitSetup },
+ { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
+
+ { NULL, NULL }
+};
+
+void setHideRelatedSetupEntries(void)
+{
+ int i;
+
+ for (i = 0; hide_related_entry_list[i].value != NULL; i++)
+ if (hideSetupEntry(hide_related_entry_list[i].value))
+ setHideSetupEntry(hide_related_entry_list[i].related_value);
+}
+
static struct TokenInfo setup_info_main[] =
{
- { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
- { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
- { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
- { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
- { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
-#if !defined(PLATFORM_ANDROID)
- { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
- { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
-#else
- { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
-#endif
- { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
+ { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
+ { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
+ { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
+ { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
+ { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
+ { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
+ { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
+ { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
- { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+ { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
{ 0, NULL, NULL }
};
static struct TokenInfo setup_info_game[] =
{
{ TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
+ { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
+ { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
+ { TYPE_STRING, &network_server_text, "" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
{ TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
- { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
+ { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
+ { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
+ { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
+ { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
{ TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
{ TYPE_STRING, &game_speed_text, "" },
+ { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
#if 1
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
{ TYPE_STRING, &scroll_delay_text, "" },
#endif
+ { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
+ { TYPE_STRING, &snapshot_mode_text, "" },
+ { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
{ TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
{ TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
-#endif
{ TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
{ TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
{ TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
#if 0
{ TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
{
#if !defined(PLATFORM_ANDROID)
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
-#if defined(TARGET_SDL2)
{ TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
{ TYPE_STRING, &window_size_text, "" },
{ TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
{ TYPE_STRING, &scaling_type_text, "" },
-#else
- { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
- { TYPE_STRING, &screen_mode_text, "" },
-#endif
+ { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
+ { TYPE_STRING, &rendering_mode_text, "" },
#endif
#if 0
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
{ TYPE_STRING, &scroll_delay_text, "" },
#endif
+ { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
+ { TYPE_STRING, &vsync_mode_text, "" },
{ TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
- { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
{ TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
{ TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
{
{ TYPE_SWITCH, NULL, "Player:" },
{ TYPE_SWITCH, NULL, "Device:" },
- { TYPE_ENTER_MENU, NULL, "" },
+ { TYPE_SWITCH, NULL, "" },
+ { TYPE_SKIPPABLE, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_SKIPPABLE, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_touch[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
+ { TYPE_STRING, &grid_size_text[0][0], "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
+ { TYPE_STRING, &grid_size_text[0][1], "" },
+ { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
+ { TYPE_STRING, &transparency_text, "" },
+ { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+ { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }
};
-static struct TokenInfo setup_info_touch[] =
+static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
+ { TYPE_STRING, &grid_size_text[1][0], "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
+ { TYPE_STRING, &grid_size_text[1][1], "" },
+ { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
+ { TYPE_STRING, &transparency_text, "" },
+ { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+ { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo *setup_info_touch_virtual_buttons[] =
+{
+ setup_info_touch_virtual_buttons_0,
+ setup_info_touch_virtual_buttons_1
+};
+
+static struct TokenInfo setup_info_touch_wipe_gestures[] =
{
{ TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
{ TYPE_STRING, &touch_controls_text, "" },
{ 0, NULL, NULL }
};
-static Key getSetupKey()
+static Key getSetupKey(void)
{
Key key = KSYM_UNDEFINED;
boolean got_key_event = FALSE;
while (!got_key_event)
{
- if (PendingEvent()) /* got event */
- {
- Event event;
-
- NextEvent(&event);
+ Event event;
+ if (NextValidEvent(&event))
+ {
switch (event.type)
{
case EVENT_KEYPRESS:
{
key = GetEventKey((KeyEvent *)&event, TRUE);
- /* press 'Escape' or 'Enter' to keep the existing key binding */
+ // press 'Escape' or 'Enter' to keep the existing key binding
if (key == KSYM_Escape || key == KSYM_Return)
- key = KSYM_UNDEFINED; /* keep old value */
+ key = KSYM_UNDEFINED; // keep old value
got_key_event = TRUE;
}
}
}
- DoAnimation();
BackToFront();
-
- /* don't eat all CPU time */
- Delay(10);
}
return key;
}
-static int getSetupTextFont(int type)
-{
- if (type & (TYPE_SWITCH |
- TYPE_YES_NO |
- TYPE_YES_NO_AUTO |
- TYPE_STRING |
- TYPE_ECS_AGA |
- TYPE_KEYTEXT |
- TYPE_ENTER_LIST))
- return FONT_MENU_2;
- else
- return FONT_MENU_1;
-}
-
static int getSetupValueFont(int type, void *value)
{
- if (type & TYPE_KEY)
+ if (type & TYPE_GHOSTED)
+ return FONT_OPTION_OFF;
+ else if (type & TYPE_KEY)
return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
else if (type & TYPE_STRING)
return FONT_VALUE_2;
else if (type & TYPE_YES_NO_AUTO)
return (*(int *)value == AUTO ? FONT_OPTION_ON :
*(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ else if (type & TYPE_PLAYER)
+ return FONT_VALUE_1;
else
return FONT_VALUE_1;
}
+static int getSetupValueFontNarrow(int type, int font_nr)
+{
+ return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
+ font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
+ font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
+ font_nr);
+}
+
static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
{
int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
struct TokenInfo *si = &setup_info[si_pos];
boolean font_draw_xoffset_modified = FALSE;
+ boolean scrollbar_needed = (num_setup_info < max_setup_info);
int font_draw_xoffset_old = -1;
- int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
+ int xoffset = (scrollbar_needed ? -1 : 0);
int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
int xpos = menu_screen_value_xpos;
int ypos = MENU_SCREEN_START_YPOS + screen_pos;
int startx = mSX + xpos * 32;
int starty = mSY + ypos * 32;
- int font_nr, font_width;
int type = si->type;
void *value = si->value;
char *value_string = getSetupValue(type, value);
+ int font_nr_default = getSetupValueFont(type, value);
+ int font_width_default = getFontWidth(font_nr_default);
+ int font_nr = font_nr_default;
int i;
if (value_string == NULL)
}
else if (type & TYPE_STRING)
{
- int max_value_len = (SCR_FIELDX - 2) * 2;
+ int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
xpos = MENU_SCREEN_START_XPOS;
}
else if (type & TYPE_YES_NO_AUTO)
{
- xpos = menu_screen_value_xpos - 1;
+ xpos = menu_screen_value_xpos - 1;
+ }
+ else if (type & TYPE_PLAYER)
+ {
+ int displayed_player_nr = *(int *)value + 1;
+
+ value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
}
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
- font_nr = getSetupValueFont(type, value);
- font_width = getFontWidth(font_nr);
- /* downward compatibility correction for Juergen Bonhagen's menu settings */
+ // special check if right-side setup values moved left due to scrollbar
+ if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
+ {
+ int max_menu_text_length = 26; // maximum text length for classic menu
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = max_menu_text_length * getFontWidth(text_font_nr);
+
+ if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
+ {
+ xpos += 1;
+ startx = mSX + xpos * 32;
+
+ font_nr = getSetupValueFontNarrow(type, font_nr);
+ }
+ }
+
+ // downward compatibility correction for Juergen Bonhagen's menu settings
if (setup_mode != SETUP_MODE_INPUT)
{
int max_menu_text_length_big = (menu_screen_value_xpos -
MENU_SCREEN_START_XPOS);
int max_menu_text_length_medium = max_menu_text_length_big * 2;
- int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+ int check_font_nr = FONT_OPTION_ON; // known font that needs correction
int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
- int text_font_nr = getSetupTextFont(FONT_MENU_2);
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
boolean correct_font_draw_xoffset = FALSE;
startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
correct_font_draw_xoffset = TRUE;
- /* check if setup value would overlap with setup text when printed */
- /* (this can happen for extreme/wrong values for font draw offset) */
+ // check if setup value would overlap with setup text when printed
+ // (this can happen for extreme/wrong values for font draw offset)
if (correct_font_draw_xoffset)
{
font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
}
for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
- DrawText(startx + i * font_width, starty, " ", font_nr);
+ DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
DrawText(startx, starty, value_string, font_nr);
+ if (type & TYPE_PLAYER)
+ {
+ struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
+ int player_nr = *(int *)value;
+ int xoff = font->draw_xoffset + getFontWidth(font_nr);
+ int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
+ int startx2 = startx + xoff;
+ int starty2 = starty + yoff;
+
+ if (DrawingOnBackground(startx2, starty2))
+ ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
+
+ DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+ }
+
if (font_draw_xoffset_modified)
getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
}
if (key != KSYM_UNDEFINED)
*(Key *)si->value = key;
}
+ else if (si->type & TYPE_PLAYER)
+ {
+ int player_nr = *(int *)si->value;
+
+ if (dx)
+ player_nr += dx;
+ else
+ player_nr = Request("Choose player", REQ_PLAYER) - 1;
+
+ *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
+ }
drawSetupValue(screen_pos, setup_info_pos_raw);
// fullscreen state may have changed at this point
if (si->value == &setup.fullscreen)
ToggleFullscreenOrChangeWindowScalingIfNeeded();
-}
-
-static void DrawCursorAndText_Setup(int screen_pos, int setup_info_pos_raw,
- boolean active)
-{
- int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
- struct TokenInfo *si = &setup_info[si_pos];
- int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + screen_pos;
- int font_nr = getSetupTextFont(si->type);
-
- if (setup_info == setup_info_input)
- font_nr = FONT_MENU_1;
-
- if (active)
- font_nr = FONT_ACTIVE(font_nr);
- DrawText(mSX + xpos * 32, mSY + ypos * 32, si->text, font_nr);
+ // network mode may have changed at this point
+ if (si->value == &setup.network_mode)
+ ToggleNetworkModeIfNeeded();
- if (si->type & ~TYPE_SKIP_ENTRY)
- drawCursor(screen_pos, active);
+ // game speed list may have changed at this point
+ if (si->value == &setup.game_speed_extended)
+ ToggleGameSpeedsListIfNeeded();
}
-static void drawSetupInfoList(struct TokenInfo *setup_info,
- int first_entry, int num_page_entries)
+static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
{
+ static struct TokenInfo *setup_info_final = NULL;
+ int list_size = 0;
+ int list_pos = 0;
int i;
- if (num_page_entries > NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
- if (num_page_entries > max_setup_info)
- num_page_entries = max_setup_info;
-
- if (first_entry + num_page_entries > max_setup_info)
- first_entry = 0;
+ // determine maximum list size of target list
+ while (setup_info_orig[list_size++].type != 0);
- clearMenuListArea();
+ // free, allocate and clear memory for target list
+ checked_free(setup_info_final);
+ setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
- for (i = 0; i < num_page_entries; i++)
+ // copy setup info list without setup entries marked as hidden
+ for (i = 0; setup_info_orig[i].type != 0; i++)
{
- int setup_info_pos = first_entry + i;
- struct TokenInfo *si = &setup_info[setup_info_pos];
- void *value_ptr = si->value;
-
- /* set some entries to "unchangeable" according to other variables */
- if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
- (value_ptr == &setup.sound_loops && !audio.loops_available) ||
- (value_ptr == &setup.sound_music && !audio.music_available) ||
- (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
- (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
- (value_ptr == &window_size_text && !video.window_scaling_available) ||
- (value_ptr == &scaling_type_text && !video.window_scaling_available))
- si->type |= TYPE_GHOSTED;
-
- if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
- initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
- else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
- initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
- else if (si->type & ~TYPE_SKIP_ENTRY)
- initCursor(i, IMG_MENU_BUTTON);
+ // skip setup entries configured to be hidden
+ if (hideSetupEntry(setup_info_orig[i].value))
+ continue;
- DrawCursorAndText_Setup(i, setup_info_pos, FALSE);
+ // skip skippable setup entries if screen is lower than usual
+ if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
+ setup_info_orig[i].type == TYPE_SKIPPABLE)
+ continue;
- if (si->type & TYPE_VALUE)
- drawSetupValue(i, setup_info_pos);
+ setup_info_final[list_pos++] = setup_info_orig[i];
}
+
+ return setup_info_final;
}
-static void DrawSetupScreen_Generic()
+static void DrawSetupScreen_Generic(void)
{
- int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
+ int fade_mask = REDRAW_FIELD;
boolean redraw_all = FALSE;
char *title_string = NULL;
int i;
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
+
UnmapAllGadgets();
+ FadeMenuSoundsAndMusic();
FreeScreenGadgets();
CreateScreenGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
if (redraw_mask & REDRAW_ALL)
redraw_all = TRUE;
FadeOut(fade_mask);
+ // needed if different viewport properties defined for setup screen
+ ChangeViewportPropertiesIfNeeded();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
if (setup_mode == SETUP_MODE_MAIN)
{
setup_info = setup_info_main;
- title_string = "Setup";
+ title_string = STR_SETUP_MAIN;
}
else if (setup_mode == SETUP_MODE_GAME)
{
setup_info = setup_info_game;
- title_string = "Setup Game";
+ title_string = STR_SETUP_GAME;
}
else if (setup_mode == SETUP_MODE_EDITOR)
{
setup_info = setup_info_editor;
- title_string = "Setup Editor";
+ title_string = STR_SETUP_EDITOR;
}
else if (setup_mode == SETUP_MODE_GRAPHICS)
{
setup_info = setup_info_graphics;
- title_string = "Setup Graphics";
+ title_string = STR_SETUP_GRAPHICS;
}
else if (setup_mode == SETUP_MODE_SOUND)
{
setup_info = setup_info_sound;
- title_string = "Setup Sound";
+ title_string = STR_SETUP_SOUND;
}
else if (setup_mode == SETUP_MODE_ARTWORK)
{
setup_info = setup_info_artwork;
- title_string = "Custom Artwork";
+ title_string = STR_SETUP_ARTWORK;
}
else if (setup_mode == SETUP_MODE_TOUCH)
{
setup_info = setup_info_touch;
- title_string = "Setup Touch Ctrls";
+ title_string = STR_SETUP_TOUCH;
+
+ if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+ setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
+ else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+ setup_info = setup_info_touch_wipe_gestures;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS)
{
setup_info = setup_info_shortcuts;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
{
setup_info = setup_info_shortcuts_1;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
{
setup_info = setup_info_shortcuts_2;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
{
setup_info = setup_info_shortcuts_3;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
{
setup_info = setup_info_shortcuts_4;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
{
setup_info = setup_info_shortcuts_5;
- title_string = "Setup Shortcuts";
+ title_string = STR_SETUP_SHORTCUTS;
}
+ // use modified setup info without setup entries marked as hidden
+ setup_info = getSetupInfoFinal(setup_info);
+
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
// determine maximal number of setup entries that can be displayed on screen
if (redraw_all)
redraw_mask = fade_mask = REDRAW_ALL;
- FadeIn(fade_mask);
-
- InitAnimation();
-}
-
-void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
-{
- static int choice_store[MAX_SETUP_MODES];
- static int first_entry_store[MAX_SETUP_MODES];
- int choice = choice_store[setup_mode]; /* starts with 0 */
- int first_entry = first_entry_store[setup_mode]; /* starts with 0 */
- int x = 0;
- int y = choice - first_entry;
- int y_old = y;
- boolean position_set_by_scrollbar = (dx == 999);
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int num_page_entries;
-
- num_page_entries = MIN(max_setup_info, NUM_MENU_ENTRIES_ON_SCREEN);
-
- if (button == MB_MENU_INITIALIZE)
- {
- /* advance to first valid menu entry */
- while (choice < num_setup_info &&
- setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice++;
-
- if (position_set_by_scrollbar)
- first_entry = first_entry_store[setup_mode] = dy;
- else
- AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
- NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
-
- drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
-
- if (choice < first_entry)
- {
- choice = first_entry;
-
- if (setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice++;
- }
- else if (choice > first_entry + num_page_entries - 1)
- {
- choice = first_entry + num_page_entries - 1;
-
- if (setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice--;
- }
-
- choice_store[setup_mode] = choice;
-
- DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
-
- return;
- }
- else if (button == MB_MENU_LEAVE)
- {
- int i;
-
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- for (i = 0; setup_info[i].type != 0; i++)
- {
- if (setup_info[i].type & TYPE_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = setup_info[i].value;
-
- FadeSetLeaveMenu();
-
- menu_callback_function();
-
- break; /* absolutely needed because function changes 'setup_info'! */
- }
- }
-
- return;
- }
-
- if (mx || my) /* mouse input */
- {
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
- }
- else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
- {
- /* move cursor instead of scrolling when already at start/end of list */
- if (dy == -1 * SCROLL_LINE && first_entry == 0)
- dy = -1;
- else if (dy == +1 * SCROLL_LINE &&
- first_entry + num_page_entries == max_setup_info)
- dy = 1;
-
- /* handle scrolling screen one line or page */
- if (y + dy < 0 ||
- y + dy > num_page_entries - 1)
- {
- boolean redraw = FALSE;
-
- if (ABS(dy) == SCROLL_PAGE)
- step = num_page_entries - 1;
-
- if (dy < 0 && first_entry > 0)
- {
- /* scroll page/line up */
-
- first_entry -= step;
- if (first_entry < 0)
- first_entry = 0;
-
- redraw = TRUE;
- }
- else if (dy > 0 && first_entry + num_page_entries < max_setup_info)
- {
- /* scroll page/line down */
-
- first_entry += step;
- if (first_entry + num_page_entries > max_setup_info)
- first_entry = MAX(0, max_setup_info - num_page_entries);
-
- redraw = TRUE;
- }
-
- if (redraw)
- {
- choice += first_entry - first_entry_store[setup_mode];
-
- if (choice < first_entry)
- {
- choice = first_entry;
-
- if (setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice++;
- }
- else if (choice > first_entry + num_page_entries - 1)
- {
- choice = first_entry + num_page_entries - 1;
-
- if (setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice--;
- }
- else if (setup_info[choice].type & TYPE_SKIP_ENTRY)
- {
- choice += SIGN(dy);
-
- if (choice < first_entry ||
- choice > first_entry + num_page_entries - 1)
- first_entry += SIGN(dy);
- }
-
- first_entry_store[setup_mode] = first_entry;
- choice_store[setup_mode] = choice;
-
- drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
-
- DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
-
- AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
- NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
- }
-
- return;
- }
-
- if (dx)
- {
- int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
-
- if (setup_info[choice].type & menu_navigation_type ||
- setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
- setup_info[choice].type & TYPE_YES_NO_AUTO)
- button = MB_MENU_CHOICE;
- }
- else if (dy)
- y += dy;
-
- /* jump to next non-empty menu entry (up or down) */
- while (first_entry + y > 0 &&
- first_entry + y < max_setup_info - 1 &&
- setup_info[first_entry + y].type & TYPE_SKIP_ENTRY)
- y += dy;
-
- if (!IN_VIS_MENU(x, y))
- {
- choice += y - y_old;
-
- if (choice < first_entry)
- first_entry = choice;
- else if (choice > first_entry + num_page_entries - 1)
- first_entry = choice - num_page_entries + 1;
-
- if (first_entry >= 0 &&
- first_entry + num_page_entries <= max_setup_info)
- {
- first_entry_store[setup_mode] = first_entry;
-
- if (choice < first_entry)
- choice = first_entry;
- else if (choice > first_entry + num_page_entries - 1)
- choice = first_entry + num_page_entries - 1;
-
- choice_store[setup_mode] = choice;
-
- drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
-
- DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
-
- AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
- NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
- }
-
- return;
- }
- }
-
- if (!anyScrollbarGadgetActive() &&
- IN_VIS_MENU(x, y) &&
- mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
- y >= 0 && y < num_page_entries)
- {
- if (button)
- {
- if (first_entry + y != choice &&
- setup_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
- {
- PlaySound(SND_MENU_ITEM_ACTIVATING);
-
- DrawCursorAndText_Setup(choice - first_entry, choice, FALSE);
- DrawCursorAndText_Setup(y, first_entry + y, TRUE);
-
- choice = choice_store[setup_mode] = first_entry + y;
- }
- }
- else if (!(setup_info[first_entry + y].type & TYPE_GHOSTED))
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- /* when selecting key headline, execute function for key value change */
- if (setup_info[first_entry + y].type & TYPE_KEYTEXT &&
- setup_info[first_entry + y + 1].type & TYPE_KEY)
- y++;
-
- /* when selecting string value, execute function for list selection */
- if (setup_info[first_entry + y].type & TYPE_STRING && y > 0 &&
- setup_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
- y--;
+ DrawMaskedBorder(fade_mask);
- if (setup_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
- {
- void (*menu_callback_function)(void) =
- setup_info[first_entry + y].value;
+ FadeIn(fade_mask);
+}
- FadeSetFromType(setup_info[first_entry + y].type);
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = setup_info;
- menu_callback_function();
- }
- else
- {
- if (setup_info[first_entry + y].type & TYPE_VALUE)
- changeSetupValue(y, first_entry + y, dx);
- }
- }
- }
+ HandleMenuScreen(mx, my, dx, dy, button,
+ setup_mode, num_setup_info, max_setup_info);
}
-void DrawSetupScreen_Input()
+static void DrawSetupScreen_Input(void)
{
int i;
ClearField();
- setup_info = setup_info_input;
-
- DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
+ setup_info = getSetupInfoFinal(setup_info_input);
- DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
- "Joysticks deactivated on this screen");
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
- for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+ for (i = 0; setup_info[i].type != 0; i++)
{
if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
DrawCursorAndText_Setup(i, -1, FALSE);
}
- /* create gadgets for setup input menu screen */
+ // create gadgets for setup input menu screen
FreeScreenGadgets();
CreateScreenGadgets();
- /* map gadgets for setup input menu screen */
+ // map gadgets for setup input menu screen
MapScreenMenuGadgets(SCREEN_MASK_INPUT);
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
-
- InitAnimation();
}
static void setJoystickDeviceToNr(char *device_name, int device_nr)
char *text;
} custom[] =
{
- { &custom_key.left, "Joystick Left" },
- { &custom_key.right, "Joystick Right" },
- { &custom_key.up, "Joystick Up" },
- { &custom_key.down, "Joystick Down" },
- { &custom_key.snap, "Button 1" },
- { &custom_key.drop, "Button 2" }
+ { &custom_key.left, "Axis/Pad Left" },
+ { &custom_key.right, "Axis/Pad Right" },
+ { &custom_key.up, "Axis/Pad Up" },
+ { &custom_key.down, "Axis/Pad Down" },
+ { &custom_key.snap, "Button 1/A/X" },
+ { &custom_key.drop, "Button 2/B/Y" }
};
static char *joystick_name[MAX_PLAYERS] =
{
"Joystick3",
"Joystick4"
};
- int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+ int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+ int font_nr_info = FONT_MENU_1;
+ int font_nr_name = FONT_VALUE_OLD;
+ int font_nr_on = FONT_VALUE_1;
+ int font_nr_off = FONT_VALUE_OLD;
+ int pos = 4;
- InitJoysticks();
+ if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
+ {
+ font_nr_info = FONT_MENU_2;
+ font_nr_on = FONT_VALUE_NARROW;
+ font_nr_off = FONT_VALUE_OLD_NARROW;
+ }
custom_key = setup.input[player_nr].key;
if (setup.input[player_nr].use_joystick)
{
char *device_name = setup.input[player_nr].joy.device_name;
- char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
- int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
+ int joystick_nr = getJoystickNrFromDeviceName(device_name);
+ boolean joystick_active = CheckJoystickOpened(joystick_nr);
+ char *text = joystick_name[joystick_nr];
+ int font_nr = (joystick_active ? font_nr_on : font_nr_off);
DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
- DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
+ DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
}
else
{
- DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
- DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
}
- DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+ if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
+ DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
+ else
+ pos = 3;
- drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
- drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
- drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
- drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+ drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
+ drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
+ drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
- DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
- DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
- DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
- DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
- DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
- DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
+ DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
+ DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
+ DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
+ DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
+ DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
for (i = 0; i < 6; i++)
{
- int ypos = 6 + i + (i > 3 ? i-3 : 0);
+ int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
DrawText(mSX + 3 * 32, mSY + ypos * 32,
- " ", FONT_VALUE_1);
+ " ", font_nr_on);
DrawText(mSX + 3 * 32, mSY + ypos * 32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
- getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
+ getKeyNameFromKey(*custom[i].key)), font_nr_on);
}
}
static int input_player_nr = 0;
-void HandleSetupScreen_Input_Player(int step, int direction)
+static void HandleSetupScreen_Input_Player(int step, int direction)
{
int old_player_nr = input_player_nr;
int new_player_nr;
int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
int pos_end = SETUPINPUT_SCREEN_POS_END;
+ if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
+ {
+ int i;
+
+ for (i = 0; setup_info_input[i].type != 0; i++)
+ {
+ // adjust menu structure according to skipped setup entries
+ if (setup_info_input[i].type == TYPE_SKIPPABLE)
+ {
+ pos_empty2--;
+ pos_end--;
+ }
+ }
+ }
+
if (button == MB_MENU_INITIALIZE)
{
+ // input setup menu may have changed size due to graphics configuration
+ if (choice >= pos_empty1)
+ choice = pos_end;
+
drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
DrawCursorAndText_Setup(choice, -1, TRUE);
return;
}
- if (mx || my) /* mouse input */
+ if (mx || my) // mouse input
{
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
- else if (dx || dy) /* keyboard input */
+ else if (dx || dy) // keyboard input
{
if (dx && choice == 0)
x = (dx < 0 ? 10 : 12);
else if ((dx && choice == 1) ||
- (dx == +1 && choice == 2) ||
(dx == -1 && choice == pos_end))
button = MB_MENU_CHOICE;
else if (dy)
else if (y == 2)
{
if (setup.input[input_player_nr].use_joystick)
- {
- InitJoysticks();
- CalibrateJoystick(input_player_nr);
- }
+ ConfigureJoystick(input_player_nr);
else
CustomizeKeyboard(input_player_nr);
}
}
}
-void CustomizeKeyboard(int player_nr)
+static boolean CustomizeKeyboardMain(int player_nr)
{
int i;
int step_nr;
{ &custom_key.snap, "Snap Field" },
{ &custom_key.drop, "Drop Element" }
};
+ int font_nr_old = FONT_VALUE_OLD;
+ int font_nr_new = FONT_VALUE_1;
+ boolean success = FALSE;
- /* read existing key bindings from player setup */
+ if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
+ {
+ font_nr_old = FONT_VALUE_OLD_NARROW;
+ font_nr_new = FONT_VALUE_NARROW;
+ }
+
+ // read existing key bindings from player setup
custom_key = setup.input[player_nr].key;
FadeSetEnterMenu();
DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
- getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+ getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
FadeIn(REDRAW_FIELD);
- InitAnimation();
-
while (!finished)
{
- if (PendingEvent()) /* got event */
- {
- Event event;
-
- NextEvent(&event);
+ Event event;
+ if (NextValidEvent(&event))
+ {
switch (event.type)
{
case EVENT_KEYPRESS:
{
Key key = GetEventKey((KeyEvent *)&event, FALSE);
- if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
+ // press 'Escape' to abort and keep the old key bindings
+ if (key == KSYM_Escape)
{
- if (key == KSYM_Escape)
- FadeSkipNextFadeIn();
+ FadeSkipNextFadeIn();
finished = TRUE;
- break;
- }
- /* all keys configured -- wait for "Escape" or "Return" key */
- if (step_nr == 6)
break;
+ }
- /* press 'Enter' to keep the existing key binding */
+ // press 'Enter' to keep the existing key binding
if (key == KSYM_Return)
key = *customize_step[step_nr].key;
- /* check if key already used */
+ // check if key already used
for (i = 0; i < step_nr; i++)
if (*customize_step[i].key == key)
break;
if (i < step_nr)
break;
- /* got new key binding */
+ // got new key binding
*customize_step[step_nr].key = key;
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
- " ", FONT_VALUE_1);
+ " ", font_nr_new);
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
- getKeyNameFromKey(key), FONT_VALUE_1);
+ getKeyNameFromKey(key), font_nr_new);
step_nr++;
- /* un-highlight last query */
+ // un-highlight last query
DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
customize_step[step_nr - 1].text, FONT_MENU_1);
DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
"Key:", FONT_MENU_1);
- /* press 'Enter' to leave */
+ // all keys configured
if (step_nr == 6)
{
- DrawText(mSX + 16, mSY + 15 * 32 + 16,
- "Press Enter", FONT_TITLE_1);
+ finished = TRUE;
+ success = TRUE;
+
break;
}
- /* query next key binding */
+ // query next key binding
DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
"Key:", FONT_INPUT_1_ACTIVE);
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
getKeyNameFromKey(*customize_step[step_nr].key),
- FONT_VALUE_OLD);
+ font_nr_old);
}
break;
}
}
- DoAnimation();
BackToFront();
+ }
+
+ // write new key bindings back to player setup, if successfully finished
+ if (success)
+ setup.input[player_nr].key = custom_key;
+
+ return success;
+}
+
+void CustomizeKeyboard(int player_nr)
+{
+ boolean success = CustomizeKeyboardMain(player_nr);
+
+ if (success)
+ {
+ int font_nr = FONT_TITLE_1;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ unsigned int wait_frame_delay = 0;
+ unsigned int wait_frame_delay_value = 2000;
+
+ ResetDelayCounter(&wait_frame_delay);
+
+ ClearField();
+
+ DrawTextSCentered(ypos1, font_nr, "Keyboard");
+ DrawTextSCentered(ypos2, font_nr, "configured!");
+
+ while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+ BackToFront();
+
+ ClearEventQueue();
+ }
+
+ DrawSetupScreen_Input();
+}
+
+// game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
+
+#define MARKER_BUTTON 1
+#define MARKER_AXIS_X 2
+#define MARKER_AXIS_Y 3
+
+static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
+{
+ static boolean bitmaps_initialized = FALSE;
+ boolean screen_initialized = FALSE;
+ static Bitmap *controller, *button, *axis_x, *axis_y;
+ char *name;
+ boolean success = TRUE;
+ boolean done = FALSE, next = FALSE;
+ Event event;
+ int alpha = 200, alpha_step = -1;
+ int alpha_ticks = 0;
+ char mapping[4096], temp[4096];
+ int font_name = MENU_SETUP_FONT_TITLE;
+ int font_info = MENU_SETUP_FONT_TEXT;
+ int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
+ int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
+ int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
+ int ystep_name = getMenuTextStep(spacing_name, font_name);
+ int ystep_line = getMenuTextStep(spacing_line, font_info);
+ int ystep_para = getMenuTextStep(spacing_para, font_info);
+ int i, j;
+
+ struct
+ {
+ int x, y;
+ int marker;
+ char *field;
+ int axis, button, hat, hat_value;
+ char mapping[4096];
+ }
+ *step, *prev_step, steps[] =
+ {
+ { 356, 155, MARKER_BUTTON, "a", },
+ { 396, 122, MARKER_BUTTON, "b", },
+ { 320, 125, MARKER_BUTTON, "x", },
+ { 358, 95, MARKER_BUTTON, "y", },
+ { 162, 125, MARKER_BUTTON, "back", },
+ { 216, 125, MARKER_BUTTON, "guide", },
+ { 271, 125, MARKER_BUTTON, "start", },
+ { 110, 200, MARKER_BUTTON, "dpleft", },
+ { 146, 228, MARKER_BUTTON, "dpdown", },
+ { 178, 200, MARKER_BUTTON, "dpright", },
+ { 146, 172, MARKER_BUTTON, "dpup", },
+ { 50, 40, MARKER_BUTTON, "leftshoulder", },
+ { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
+ { 382, 40, MARKER_BUTTON, "rightshoulder", },
+ { 346, -10, MARKER_AXIS_Y, "righttrigger", },
+ { 73, 141, MARKER_BUTTON, "leftstick", },
+ { 282, 210, MARKER_BUTTON, "rightstick", },
+ { 73, 141, MARKER_AXIS_X, "leftx", },
+ { 73, 141, MARKER_AXIS_Y, "lefty", },
+ { 282, 210, MARKER_AXIS_X, "rightx", },
+ { 282, 210, MARKER_AXIS_Y, "righty", },
+ };
+
+ unsigned int event_frame_delay = 0;
+ unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
+
+ ResetDelayCounter(&event_frame_delay);
+
+ if (!bitmaps_initialized)
+ {
+ controller = LoadCustomImage("joystick/controller.png");
+ button = LoadCustomImage("joystick/button.png");
+ axis_x = LoadCustomImage("joystick/axis_x.png");
+ axis_y = LoadCustomImage("joystick/axis_y.png");
+
+ bitmaps_initialized = TRUE;
+ }
+
+ name = getFormattedJoystickName(SDL_JoystickName(joystick));
+
+#if DEBUG_JOYSTICKS
+ // print info about the joystick we are watching
+ Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
+ SDL_JoystickInstanceID(joystick), name);
+ Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
+ SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
+ SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
+#endif
+
+ // initialize mapping with GUID and name
+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
+
+ snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
+ temp, name, SDL_GetPlatform());
+
+ // loop through all steps (buttons and axes), getting joystick events
+ for (i = 0; i < SDL_arraysize(steps) && !done;)
+ {
+ Bitmap *marker = button; // initialize with reliable default value
+
+ step = &steps[i];
+ strcpy(step->mapping, mapping);
+ step->axis = -1;
+ step->button = -1;
+ step->hat = -1;
+ step->hat_value = -1;
+
+ marker = (step->marker == MARKER_BUTTON ? button :
+ step->marker == MARKER_AXIS_X ? axis_x :
+ step->marker == MARKER_AXIS_Y ? axis_y : marker);
+
+ next = FALSE;
+
+ while (!done && !next)
+ {
+ alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
+ alpha_ticks = SDL_GetTicks();
+
+ if (alpha >= 255)
+ {
+ alpha = 255;
+ alpha_step = -1;
+ }
+ else if (alpha < 128)
+ {
+ alpha = 127;
+ alpha_step = 1;
+ }
+
+ int controller_x = SX + (SXSIZE - controller->width) / 2;
+ int controller_y = SY + ystep_line;
+
+ int marker_x = controller_x + step->x;
+ int marker_y = controller_y + step->y;
+
+ int ystart1 = mSY - 2 * SY + controller_y + controller->height;
+ int ystart2 = ystart1 + ystep_name + ystep_line;
+
+ ClearField();
+
+ DrawTextSCentered(ystart1, font_name, name);
+
+ DrawTextSCentered(ystart2, font_info,
+ "Press buttons and move axes on");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "your controller when indicated.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "(Your controller may look different.)");
+ ystart2 += ystep_para;
+
+#if defined(PLATFORM_ANDROID)
+ DrawTextSCentered(ystart2, font_info,
+ "To correct a mistake,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'back' button.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "To skip a button or axis,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'menu' button.");
+#else
+ DrawTextSCentered(ystart2, font_info,
+ "To correct a mistake,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'backspace' key.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "To skip a button or axis,");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "press the 'return' key.");
+ ystart2 += ystep_line;
+ DrawTextSCentered(ystart2, font_info,
+ "To exit, press the 'escape' key.");
+#endif
+
+ BlitBitmapMasked(controller, drawto, 0, 0,
+ controller->width, controller->height,
+ controller_x, controller_y);
+
+ SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
+ SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
+
+ BlitBitmapMasked(marker, drawto, 0, 0,
+ marker->width, marker->height,
+ marker_x, marker_y);
+
+ if (!screen_initialized)
+ FadeIn(REDRAW_FIELD);
+ else
+ BackToFront();
+
+ screen_initialized = TRUE;
+
+ while (NextValidEvent(&event))
+ {
+ switch (event.type)
+ {
+ case SDL_JOYAXISMOTION:
+ if (event.jaxis.value > 20000 ||
+ event.jaxis.value < -20000)
+ {
+ for (j = 0; j < i; j++)
+ if (steps[j].axis == event.jaxis.axis)
+ break;
+
+ if (j == i)
+ {
+ if (step->marker != MARKER_AXIS_X &&
+ step->marker != MARKER_AXIS_Y)
+ break;
+
+ step->axis = event.jaxis.axis;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
+ }
+
+ break;
+
+ case SDL_JOYHATMOTION:
+ // ignore centering; we're probably just coming back
+ // to the center from the previous item we set
+ if (event.jhat.value == SDL_HAT_CENTERED)
+ break;
+
+ for (j = 0; j < i; j++)
+ if (steps[j].hat == event.jhat.hat &&
+ steps[j].hat_value == event.jhat.value)
+ break;
+
+ if (j == i)
+ {
+ step->hat = event.jhat.hat;
+ step->hat_value = event.jhat.value;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":h%u.%u,",
+ event.jhat.hat, event.jhat.value );
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
+
+ break;
+
+ case SDL_JOYBALLMOTION:
+ break;
+
+ case SDL_JOYBUTTONUP:
+ for (j = 0; j < i; j++)
+ if (steps[j].button == event.jbutton.button)
+ break;
+
+ if (j == i)
+ {
+ step->button = event.jbutton.button;
+ strcat(mapping, step->field);
+ snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
+ strcat(mapping, temp);
+ i++;
+ next = TRUE;
+ }
- /* don't eat all CPU time */
- Delay(10);
+ break;
+
+ case SDL_FINGERDOWN:
+ case SDL_MOUSEBUTTONDOWN:
+ // skip this step
+ i++;
+ next = TRUE;
+
+ break;
+
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == KSYM_BackSpace ||
+ event.key.keysym.sym == KSYM_Back)
+ {
+ if (i == 0)
+ {
+ // leave screen
+ success = FALSE;
+ done = TRUE;
+
+ break;
+ }
+
+ // undo this step
+ prev_step = &steps[i - 1];
+ strcpy(mapping, prev_step->mapping);
+ i--;
+ next = TRUE;
+
+ break;
+ }
+
+ if (event.key.keysym.sym == KSYM_space ||
+ event.key.keysym.sym == KSYM_Return ||
+ event.key.keysym.sym == KSYM_Menu)
+ {
+ // skip this step
+ i++;
+ next = TRUE;
+
+ break;
+ }
+
+ if (event.key.keysym.sym == KSYM_Escape)
+ {
+ // leave screen
+ success = FALSE;
+ done = TRUE;
+ }
+
+ break;
+
+ case SDL_QUIT:
+ program.exit_function(0);
+ break;
+
+ default:
+ break;
+ }
+
+ // do not handle events for longer than standard frame delay period
+ if (DelayReached(&event_frame_delay, event_frame_delay_value))
+ break;
+ }
+ }
+ }
+
+ if (success)
+ {
+#if DEBUG_JOYSTICKS
+ Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
+#endif
+
+ // activate mapping for this game
+ SDL_GameControllerAddMapping(mapping);
+
+ // save mapping to personal mappings
+ SaveSetup_AddGameControllerMapping(mapping);
+ }
+
+ // wait until the last pending event was removed from event queue
+ while (NextValidEvent(&event));
+
+ return success;
+}
+
+static int ConfigureJoystickMain(int player_nr)
+{
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int joystick_nr = getJoystickNrFromDeviceName(device_name);
+ boolean joystick_active = CheckJoystickOpened(joystick_nr);
+ int success = FALSE;
+ int i;
+
+ if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+ return JOYSTICK_NOT_AVAILABLE;
+
+ if (!joystick_active || !setup.input[player_nr].use_joystick)
+ return JOYSTICK_NOT_AVAILABLE;
+
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
+ // close all joystick devices (potentially opened as game controllers)
+ for (i = 0; i < SDL_NumJoysticks(); i++)
+ SDLCloseJoystick(i);
+
+ // open joystick device as plain joystick to configure as game controller
+ SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
+
+ // as the joystick was successfully opened before, this should not happen
+ if (joystick == NULL)
+ return FALSE;
+
+ // create new game controller mapping (buttons and axes) for joystick device
+ success = ConfigureJoystickMapButtonsAndAxes(joystick);
+
+ // close joystick (and maybe re-open as configured game controller later)
+ SDL_JoystickClose(joystick);
+
+ // re-open all joystick devices (potentially as game controllers)
+ for (i = 0; i < SDL_NumJoysticks(); i++)
+ SDLOpenJoystick(i);
+
+ // clear all joystick input actions for all joystick devices
+ SDLClearJoystickState();
+
+ return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
+}
+
+void ConfigureJoystick(int player_nr)
+{
+ boolean state = ConfigureJoystickMain(player_nr);
+
+ if (state != JOYSTICK_NOT_CONFIGURED)
+ {
+ boolean success = (state == JOYSTICK_CONFIGURED);
+ char message1[MAX_OUTPUT_LINESIZE + 1];
+ char *message2 = (success ? "configured!" : "not available!");
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int nr = getJoystickNrFromDeviceName(device_name) + 1;
+ int font_nr = FONT_TITLE_1;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ unsigned int wait_frame_delay = 0;
+ unsigned int wait_frame_delay_value = 2000;
+
+ ResetDelayCounter(&wait_frame_delay);
+
+ ClearField();
+
+ sprintf(message1, "Joystick %d", nr);
+
+ DrawTextSCentered(ypos1, font_nr, message1);
+ DrawTextSCentered(ypos2, font_nr, message2);
+
+ while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+ BackToFront();
+
+ ClearEventQueue();
}
- /* write new key bindings back to player setup */
- setup.input[player_nr].key = custom_key;
+ DrawSetupScreen_Input();
+}
+
+static boolean ConfigureVirtualButtonsMain(void)
+{
+ static char *customize_step_text[] =
+ {
+ "Move Left",
+ "Move Right",
+ "Move Up",
+ "Move Down",
+ "Snap Field",
+ "Drop Element"
+ };
+ char grid_button[] =
+ {
+ CHAR_GRID_BUTTON_LEFT,
+ CHAR_GRID_BUTTON_RIGHT,
+ CHAR_GRID_BUTTON_UP,
+ CHAR_GRID_BUTTON_DOWN,
+ CHAR_GRID_BUTTON_SNAP,
+ CHAR_GRID_BUTTON_DROP
+ };
+ int font_nr = FONT_INPUT_1_ACTIVE;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ boolean success = FALSE;
+ boolean finished = FALSE;
+ int step_nr = 0;
+ char grid_button_draw = CHAR_GRID_BUTTON_NONE;
+ char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+ char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+ boolean set_grid_button = FALSE;
+ int nr = GRID_ACTIVE_NR();
+ int x, y;
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+ overlay.grid_button_highlight = grid_button[step_nr];
+
+ FadeSetEnterMenu();
+ FadeOut(REDRAW_FIELD);
+
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+ DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+ DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+
+ FadeIn(REDRAW_FIELD);
+
+ SetOverlayShowGrid(TRUE);
+
+ while (!finished)
+ {
+ Event event;
+
+ while (NextValidEvent(&event))
+ {
+ switch (event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ Key key = GetEventKey((KeyEvent *)&event, FALSE);
+
+ // press 'Escape' to abort and keep the old key bindings
+ if (key == KSYM_Escape)
+ {
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = grid_button_old[x][y];
+
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+
+ break;
+ }
+
+ // press 'Enter' to keep the existing key binding
+ if (key == KSYM_Return ||
+ key == KSYM_Menu ||
+ key == KSYM_space)
+ {
+ step_nr++;
+ }
+ else if (key == KSYM_BackSpace ||
+ key == KSYM_Back)
+ {
+ if (step_nr == 0)
+ {
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+
+ break;
+ }
+
+ step_nr--;
+ }
+ else
+ {
+ break;
+ }
+
+ // all virtual buttons configured
+ if (step_nr == 6)
+ {
+ finished = TRUE;
+ success = TRUE;
+
+ break;
+ }
- StopAnimation();
- DrawSetupScreen_Input();
-}
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_tmp[x][y] = overlay.grid_button[x][y];
-static boolean CalibrateJoystickMain(int player_nr)
-{
- int new_joystick_xleft = JOYSTICK_XMIDDLE;
- int new_joystick_xright = JOYSTICK_XMIDDLE;
- int new_joystick_yupper = JOYSTICK_YMIDDLE;
- int new_joystick_ylower = JOYSTICK_YMIDDLE;
- int new_joystick_xmiddle, new_joystick_ymiddle;
+ overlay.grid_button_highlight = grid_button[step_nr];
- int joystick_fd = joystick.fd[player_nr];
- int x, y, last_x, last_y, xpos = 8, ypos = 3;
- boolean check[3][3];
- int check_remaining = 3 * 3;
- int joy_x, joy_y;
- int joy_value;
- int result = -1;
+ // query next virtual button
- if (joystick.status == JOYSTICK_NOT_AVAILABLE)
- return FALSE;
+ ClearField();
- if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
- return FALSE;
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+ DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+ DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+ }
+ break;
- FadeSetEnterMenu();
- FadeOut(REDRAW_FIELD);
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
- ClearField();
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ {
+ ButtonEvent *button = (ButtonEvent *)&event;
- for (y = 0; y < 3; y++)
- {
- for (x = 0; x < 3; x++)
- {
- DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
- check[x][y] = FALSE;
- }
- }
+ button->x += video.screen_xoffset;
+ button->y += video.screen_yoffset;
- DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
- DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
- DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
- DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
- DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
- DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
- DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
+ x = button->x * overlay.grid_xsize / video.screen_width;
+ y = button->y * overlay.grid_ysize / video.screen_height;
- joy_value = Joystick(player_nr);
- last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
- last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
+ if (button->type == EVENT_BUTTONPRESS)
+ {
+ button_status = button->button;
- /* eventually uncalibrated center position (joystick could be uncentered) */
- if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
+ grid_button_draw =
+ (overlay.grid_button[x][y] != grid_button[step_nr] ?
+ grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
- new_joystick_xmiddle = joy_x;
- new_joystick_ymiddle = joy_y;
+ set_grid_button = TRUE;
+ }
+ else
+ {
+ button_status = MB_RELEASED;
+ }
+ }
+ break;
- DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
+ case EVENT_MOTIONNOTIFY:
+ {
+ MotionEvent *motion = (MotionEvent *)&event;
- FadeIn(REDRAW_FIELD);
+ motion->x += video.screen_xoffset;
+ motion->y += video.screen_yoffset;
- while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
- InitAnimation();
+ x = motion->x * overlay.grid_xsize / video.screen_width;
+ y = motion->y * overlay.grid_ysize / video.screen_height;
- while (result < 0)
- {
- if (PendingEvent()) /* got event */
- {
- Event event;
+ set_grid_button = TRUE;
+ }
+ break;
- NextEvent(&event);
+ case SDL_WINDOWEVENT:
+ HandleWindowEvent((WindowEvent *) &event);
- switch (event.type)
- {
- case EVENT_KEYPRESS:
- switch (GetEventKey((KeyEvent *)&event, TRUE))
+ // check if device has been rotated
+ if (nr != GRID_ACTIVE_NR())
{
- case KSYM_Return:
- if (check_remaining == 0)
- result = 1;
- break;
-
- case KSYM_Escape:
- FadeSkipNextFadeIn();
- result = 0;
- break;
+ nr = GRID_ACTIVE_NR();
- default:
- break;
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_old[x][y] = grid_button_tmp[x][y] =
+ overlay.grid_button[x][y];
}
+
break;
- case EVENT_KEYRELEASE:
- key_joystick_mapping = 0;
+ case SDL_APP_WILLENTERBACKGROUND:
+ case SDL_APP_DIDENTERBACKGROUND:
+ case SDL_APP_WILLENTERFOREGROUND:
+ case SDL_APP_DIDENTERFOREGROUND:
+ HandlePauseResumeEvent((PauseResumeEvent *) &event);
break;
- default:
+ default:
HandleOtherEvents(&event);
break;
}
- }
-
- if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
-
- new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
- new_joystick_xright = MAX(new_joystick_xright, joy_x);
- new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
- new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
-
- setup.input[player_nr].joy.xleft = new_joystick_xleft;
- setup.input[player_nr].joy.yupper = new_joystick_yupper;
- setup.input[player_nr].joy.xright = new_joystick_xright;
- setup.input[player_nr].joy.ylower = new_joystick_ylower;
- setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
- setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
-
- CheckJoystickData();
-
- joy_value = Joystick(player_nr);
- if (joy_value & JOY_BUTTON && check_remaining == 0)
- result = 1;
-
- x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
- y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
-
- if (x != last_x || y != last_y)
- {
- DrawFixedGraphic(xpos + last_x, ypos + last_y,
- IMG_MENU_CALIBRATE_YELLOW, 0);
- DrawFixedGraphic(xpos + x, ypos + y,
- IMG_MENU_CALIBRATE_RED, 0);
-
- last_x = x;
- last_y = y;
-
- if (check_remaining > 0 && !check[x+1][y+1])
+ if (set_grid_button)
{
- check[x+1][y+1] = TRUE;
- check_remaining--;
+ overlay.grid_button[x][y] =
+ (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
+ grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
+ grid_button_tmp[x][y]);
+
+ set_grid_button = FALSE;
}
}
- DoAnimation();
BackToFront();
-
- /* don't eat all CPU time */
- Delay(10);
}
- /* calibrated center position (joystick should now be centered) */
- if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
- return FALSE;
-
- new_joystick_xmiddle = joy_x;
- new_joystick_ymiddle = joy_y;
-
- StopAnimation();
-
- /* wait until the last pressed button was released */
- while (Joystick(player_nr) & JOY_BUTTON)
- {
- if (PendingEvent()) /* got event */
- {
- Event event;
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
- NextEvent(&event);
- HandleOtherEvents(&event);
+ overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
- Delay(10);
- }
- }
+ SetOverlayShowGrid(FALSE);
- return TRUE;
+ return success;
}
-void CalibrateJoystick(int player_nr)
+void ConfigureVirtualButtons(void)
{
- if (!CalibrateJoystickMain(player_nr))
+ boolean success = ConfigureVirtualButtonsMain();
+
+ if (success)
{
- char *device_name = setup.input[player_nr].joy.device_name;
- int nr = getJoystickNrFromDeviceName(device_name) + 1;
- int xpos = mSX - SX;
- int ypos = mSY - SY;
+ int font_nr = FONT_TITLE_1;
+ int font_height = getFontHeight(font_nr);
+ int ypos1 = SYSIZE / 2 - font_height * 2;
+ int ypos2 = SYSIZE / 2 - font_height * 1;
+ unsigned int wait_frame_delay = 0;
+ unsigned int wait_frame_delay_value = 2000;
+
+ ResetDelayCounter(&wait_frame_delay);
ClearField();
- DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
- DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
- BackToFront();
+ DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
+ DrawTextSCentered(ypos2, font_nr, "configured!");
- Delay(2000); /* show error message for a short time */
+ while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+ BackToFront();
ClearEventQueue();
}
-
- DrawSetupScreen_Input();
}
-void DrawSetupScreen()
+void DrawSetupScreen(void)
{
- DeactivateJoystick();
-
- SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+ align_xoffset = 0;
+ align_yoffset = 0;
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
DrawChooseTree(&game_speed_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
DrawChooseTree(&scroll_delay_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- DrawChooseTree(&screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ DrawChooseTree(&snapshot_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
DrawChooseTree(&window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
DrawChooseTree(&scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ DrawChooseTree(&rendering_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ DrawChooseTree(&vsync_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
DrawChooseTree(&artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
DrawChooseTree(&move_distance_current);
else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
DrawChooseTree(&drop_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
+ DrawChooseTree(&transparency_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
+ DrawChooseTree(&grid_size_current[0][0]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
+ DrawChooseTree(&grid_size_current[0][1]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
+ DrawChooseTree(&grid_size_current[1][0]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ DrawChooseTree(&grid_size_current[1][1]);
else
DrawSetupScreen_Generic();
- PlayMenuSound();
- PlayMenuMusic();
+ PlayMenuSoundsAndMusic();
}
-void RedrawSetupScreenAfterFullscreenToggle()
+void RedrawSetupScreenAfterFullscreenToggle(void)
{
if (setup_mode == SETUP_MODE_GRAPHICS ||
setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
}
}
+void RedrawSetupScreenAfterScreenRotation(int nr)
+{
+ int x, y;
+
+ if (setup_mode == SETUP_MODE_TOUCH)
+ {
+ // update virtual button settings (depending on screen orientation)
+ DrawSetupScreen();
+ }
+ else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
+ {
+ // save already configured virtual buttons
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
+ }
+}
+
void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
{
if (setup_mode == SETUP_MODE_INPUT)
HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
+ HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
+ HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
+ HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
+ HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+ HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
else
HandleSetupScreen_Generic(mx, my, dx, dy, button);
}
-void HandleGameActions()
+void HandleGameActions(void)
{
+ if (setup.ask_on_game_over)
+ CheckGameOver();
+
+ if (game.restart_game_message != NULL)
+ {
+ RequestRestartGame(game.restart_game_message);
+
+ return;
+ }
+
if (game_status != GAME_MODE_PLAYING)
return;
- GameActions(); /* main game loop */
+ GameActions(); // main game loop
if (tape.auto_play && !tape.playing)
- AutoPlayTape(); /* continue automatically playing next tape */
+ AutoPlayTape(); // continue automatically playing next tape
}
-/* ---------- new screen button stuff -------------------------------------- */
+// ---------- new screen button stuff --------------------------------------
static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
{
*y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
break;
+ case SCREEN_CTRL_ID_FIRST_LEVEL:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.first_level.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.first_level.y);
+ break;
+
+ case SCREEN_CTRL_ID_LAST_LEVEL:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.last_level.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.last_level.y);
+ break;
+
+ case SCREEN_CTRL_ID_LEVEL_NUMBER:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.level_number.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.level_number.y);
+ break;
+
case SCREEN_CTRL_ID_PREV_PLAYER:
*x = mSX + TILEX * 10;
*y = mSY + TILEY * MENU_SCREEN_START_YPOS;
*y = mSY + TILEY * MENU_SCREEN_START_YPOS;
break;
+ case SCREEN_CTRL_ID_INSERT_SOLUTION:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
+ break;
+
+ case SCREEN_CTRL_ID_PLAY_SOLUTION:
+ *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
+ *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
+ break;
+
default:
Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
}
void (*get_gadget_position)(int *, int *, int);
int gadget_id;
int screen_mask;
+ unsigned int event_mask;
char *infotext;
} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
{
getScreenMenuButtonPos,
SCREEN_CTRL_ID_PREV_LEVEL,
SCREEN_MASK_MAIN,
- "last level"
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ "previous level"
},
{
IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
getScreenMenuButtonPos,
SCREEN_CTRL_ID_NEXT_LEVEL,
SCREEN_MASK_MAIN,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
"next level"
},
+ {
+ IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_FIRST_LEVEL,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ "first level"
+ },
+ {
+ IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_LAST_LEVEL,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ "last level"
+ },
+ {
+ IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_LEVEL_NUMBER,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ "level number"
+ },
{
IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
getScreenMenuButtonPos,
SCREEN_CTRL_ID_PREV_PLAYER,
SCREEN_MASK_INPUT,
- "last player"
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ "previous player"
},
{
IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
getScreenMenuButtonPos,
SCREEN_CTRL_ID_NEXT_PLAYER,
SCREEN_MASK_INPUT,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
"next player"
},
+ {
+ IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_INSERT_SOLUTION,
+ SCREEN_MASK_MAIN_HAS_SOLUTION,
+ GD_EVENT_RELEASED,
+ "insert solution tape"
+ },
+ {
+ IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_PLAY_SOLUTION,
+ SCREEN_MASK_MAIN_HAS_SOLUTION,
+ GD_EVENT_RELEASED,
+ "play solution tape"
+ },
};
static struct
{
{
IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
- -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, // these values are not constant, but can change at runtime
SCREEN_CTRL_ID_SCROLL_UP,
"scroll up"
},
{
IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
- -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, // these values are not constant, but can change at runtime
SCREEN_CTRL_ID_SCROLL_DOWN,
"scroll down"
}
{
{
IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
- -1, -1, /* these values are not constant, but can change at runtime */
- -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, // these values are not constant, but can change at runtime
+ -1, -1, // these values are not constant, but can change at runtime
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
"scroll level series vertically"
}
};
-static void CreateScreenMenubuttons()
+static struct
+{
+ int graphic;
+ int gadget_id;
+ int x, y;
+ int size;
+ char *value;
+ char *infotext;
+} textinput_info[NUM_SCREEN_TEXTINPUT] =
+{
+ {
+ IMG_SETUP_INPUT_TEXT,
+ SCREEN_CTRL_ID_NETWORK_SERVER,
+ -1, -1, // these values are not constant, but can change at runtime
+ MAX_SETUP_TEXT_INPUT_LEN,
+ network_server_hostname,
+ "Network Server Hostname / IP"
+ },
+};
+
+static void CreateScreenMenubuttons(void)
{
struct GadgetInfo *gi;
unsigned int event_mask;
int gd_x1, gd_x2, gd_y1, gd_y2;
int id = menubutton_info[i].gadget_id;
- event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ event_mask = menubutton_info[i].event_mask;
menubutton_info[i].get_gadget_position(&x, &y, id);
- width = SC_MENUBUTTON_XSIZE;
- height = SC_MENUBUTTON_YSIZE;
+ width = graphic_info[menubutton_info[i].gfx_pressed].width;
+ height = graphic_info[menubutton_info[i].gfx_pressed].height;
gfx_unpressed = menubutton_info[i].gfx_unpressed;
gfx_pressed = menubutton_info[i].gfx_pressed;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, gfx_unpressed,
GDI_INFO_TEXT, menubutton_info[i].infotext,
GDI_X, x,
GDI_Y, y,
}
}
-static void CreateScreenScrollbuttons()
+static void CreateScreenScrollbuttons(void)
{
struct GadgetInfo *gi;
unsigned int event_mask;
int i;
- /* these values are not constant, but can change at runtime */
+ // these values are not constant, but can change at runtime
scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
- /* correct scrollbar position if placed outside menu (playfield) area */
+ // correct scrollbar position if placed outside menu (playfield) area
if (x > SX + SC_SCROLL_UP_XPOS)
x = SX + SC_SCROLL_UP_XPOS;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, gfx_unpressed,
GDI_INFO_TEXT, scrollbutton_info[i].infotext,
GDI_X, x,
GDI_Y, y,
}
}
-static void CreateScreenScrollbars()
+static void CreateScreenScrollbars(void)
{
int i;
- /* these values are not constant, but can change at runtime */
+ // these values are not constant, but can change at runtime
scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
width = scrollbar_info[i].width;
height = scrollbar_info[i].height;
- /* correct scrollbar position if placed outside menu (playfield) area */
+ // correct scrollbar position if placed outside menu (playfield) area
if (x > SX + SC_SCROLL_VERTICAL_XPOS)
x = SX + SC_SCROLL_VERTICAL_XPOS;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, gfx_unpressed,
GDI_INFO_TEXT, scrollbar_info[i].infotext,
GDI_X, x,
GDI_Y, y,
}
}
-void CreateScreenGadgets()
+static void CreateScreenTextInputGadgets(void)
{
- int last_game_status = game_status; /* save current game status */
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
+ {
+ int graphic = textinput_info[i].graphic;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->active_xoffset;
+ int gd_y2 = gd->src_y + gd->active_yoffset;
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int id = textinput_info[i].gadget_id;
+ int x = textinput_info[i].x;
+ int y = textinput_info[i].y;
+
+ event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, textinput_info[i].infotext,
+ GDI_X, SX + x,
+ GDI_Y, SY + y,
+ GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
+ GDI_TEXT_VALUE, textinput_info[i].value,
+ GDI_TEXT_SIZE, textinput_info[i].size,
+ GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
+ GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, gd->border_size, gd->border_size,
+ GDI_DESIGN_WIDTH, gd->width,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_CALLBACK_ACTION_ALWAYS, TRUE,
+ GDI_END);
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
+void CreateScreenGadgets(void)
+{
CreateScreenMenubuttons();
CreateScreenScrollbuttons();
CreateScreenScrollbars();
- game_status = last_game_status; /* restore current game status */
+ CreateScreenTextInputGadgets();
}
-void FreeScreenGadgets()
+void FreeScreenGadgets(void)
{
int i;
MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
}
+static void UnmapScreenMenuGadgets(int screen_mask)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ {
+ if (screen_mask & menubutton_info[i].screen_mask)
+ {
+ UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
+
+ if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
+ DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
+ screen_gadget[menubutton_info[i].gadget_id]->y,
+ screen_gadget[menubutton_info[i].gadget_id]->width,
+ screen_gadget[menubutton_info[i].gadget_id]->height);
+ }
+ }
+}
+
+void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
+{
+ if (map_gadgets)
+ MapScreenMenuGadgets(screen_mask);
+ else
+ UnmapScreenMenuGadgets(screen_mask);
+}
+
void MapScreenGadgets(int num_entries)
{
int i;
{
int id = gi->custom_id;
int button = gi->event.button;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int step = (button == MB_LEFTBUTTON ? 1 :
+ button == MB_MIDDLEBUTTON ? 5 :
+ button == MB_RIGHTBUTTON ? 10 : 1);
switch (id)
{
HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
break;
+ case SCREEN_CTRL_ID_FIRST_LEVEL:
+ HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
+ break;
+
+ case SCREEN_CTRL_ID_LAST_LEVEL:
+ HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
+ break;
+
+ case SCREEN_CTRL_ID_LEVEL_NUMBER:
+ CloseDoor(DOOR_CLOSE_2);
+ SetGameStatus(GAME_MODE_LEVELNR);
+ DrawChooseLevelNr();
+ break;
+
case SCREEN_CTRL_ID_PREV_PLAYER:
HandleSetupScreen_Input_Player(step, -1);
break;
HandleSetupScreen_Input_Player(step, +1);
break;
+ case SCREEN_CTRL_ID_INSERT_SOLUTION:
+ InsertSolutionTape();
+ break;
+
+ case SCREEN_CTRL_ID_PLAY_SOLUTION:
+ PlaySolutionTape();
+ break;
+
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ break;
+
+ case SCREEN_CTRL_ID_NETWORK_SERVER:
+ {
+ if (!strEqual(gi->textinput.value, ""))
+ {
+ setString(&setup.network_server_hostname, gi->textinput.value);
+
+ network.server_host = setup.network_server_hostname;
+ }
+ else
+ {
+ setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
+
+ network.server_host = NULL;
+ }
+
+ if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
+ network.server_host = NULL;
+
+ execSetupGame_setNetworkServerText();
+
+ DrawSetupScreen();
+
break;
+ }
default:
break;
}
}
+
+void DumpScreenIdentifiers(void)
+{
+ int i;
+
+ Print("Active screen elements on current screen:\n");
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
+
+ if (mci->button_graphic != -1)
+ {
+ char *token = getTokenFromImageID(mci->button_graphic);
+
+ Print("- '%s'\n", token);
+ }
+ }
+
+ Print("Done.\n");
+}
+
+boolean DoScreenAction(int image_id)
+{
+ int i;
+
+ if (game_status != GAME_MODE_MAIN)
+ return FALSE;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
+ struct MenuPosInfo *pos = mci->pos_button;
+
+ if (mci->button_graphic == image_id)
+ {
+ int x = mSX + pos->x;
+ int y = mSY + pos->y;
+
+ HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
+{
+ // get tree info node of newly added level or artwork set
+ TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
+ TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
+ tree_subdir_new);
+ if (tree_node_new == NULL) // should not happen
+ return;
+
+ // if request dialog is active, do nothing
+ if (game.request_active)
+ return;
+
+ if (game_status == GAME_MODE_MAIN &&
+ tree_type == TREE_TYPE_LEVEL_DIR)
+ {
+ // when adding new level set in main menu, select it as current level set
+
+ // change current level set to newly added level set from zip file
+ leveldir_current = tree_node_new;
+
+ // change current level number to first level of newly added level set
+ level_nr = leveldir_current->first_level;
+
+ // redraw screen to reflect changed level set
+ DrawMainMenu();
+
+ // save this level set and level number as last selected level set
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ }
+ else if (game_status == GAME_MODE_LEVELS &&
+ tree_type == TREE_TYPE_LEVEL_DIR)
+ {
+ // when adding new level set in level set menu, set cursor and update screen
+
+ leveldir_current = tree_node_new;
+
+ DrawChooseTree(&leveldir_current);
+ }
+ else if (game_status == GAME_MODE_SETUP)
+ {
+ // when adding new artwork set in setup menu, set cursor and update screen
+
+ if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
+ tree_type == TREE_TYPE_GRAPHICS_DIR)
+ {
+ artwork.gfx_current = tree_node_new;
+
+ DrawChooseTree(&artwork.gfx_current);
+ }
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
+ tree_type == TREE_TYPE_SOUNDS_DIR)
+ {
+ artwork.snd_current = tree_node_new;
+
+ DrawChooseTree(&artwork.snd_current);
+ }
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
+ tree_type == TREE_TYPE_MUSIC_DIR)
+ {
+ artwork.mus_current = tree_node_new;
+
+ DrawChooseTree(&artwork.mus_current);
+ }
+ }
+}