rnd-20031116-2-src
[rocksndiamonds.git] / src / screens.c
index f0f2a51ff509ab0daa422be7d5a25c76a183ca21..d82f3bd25be8284036384bbf8ac5ef113e914b8d 100644 (file)
@@ -139,29 +139,49 @@ static void drawChooseTreeCursor(int ypos, int color)
   game_status = last_game_status;      /* restore current game status */
 }
 
-static void PlaySound_Menu_Start(int sound)
+static void PlayMenuSound()
 {
+  int sound = menu.sound[game_status];
+
+  if (sound == SND_UNDEFINED)
+    return;
+
   if (sound_info[sound].loop)
     PlaySoundLoop(sound);
   else
     PlaySound(sound);
 }
 
-static void PlaySound_Menu_Continue(int sound)
+static void PlayMenuSoundIfLoop()
 {
+  int sound = menu.sound[game_status];
+
+  if (sound == SND_UNDEFINED)
+    return;
+
   if (sound_info[sound].loop)
     PlaySoundLoop(sound);
 }
 
+static void PlayMenuMusic()
+{
+  int music = menu.music[game_status];
+
+  if (music == MUS_UNDEFINED)
+    return;
+
+  PlayMusic(music);
+}
+
 void DrawHeadline()
 {
-  int font1_width = getFontWidth(FONT_TITLE_1);
-  int font2_width = getFontWidth(FONT_TITLE_2);
-  int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING)   * font1_width) / 2;
-  int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2;
+  int text1_width = getTextWidth(PROGRAM_TITLE_STRING,     FONT_TITLE_1);
+  int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
+  int x1 = SX + (SXSIZE - text1_width) / 2;
+  int x2 = SX + (SXSIZE - text2_width) / 2;
 
-  DrawText(x1, SY + 8,  PROGRAM_TITLE_STRING,   FONT_TITLE_1);
-  DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2);
+  DrawText(x1, SY + 8,  PROGRAM_TITLE_STRING,     FONT_TITLE_1);
+  DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
 }
 
 static void ToggleFullscreenIfNeeded()
@@ -192,13 +212,12 @@ void DrawMainMenu()
 {
   static LevelDirTree *leveldir_last_valid = NULL;
   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
-  int font_width = getFontWidth(FONT_MENU_1);
-  int name_width = font_width * strlen("Name:");
-  int level_width = font_width * strlen("Level:");
+  int name_width  = getTextWidth("Name:",  FONT_MENU_1);
+  int level_width = getTextWidth("Level:", FONT_MENU_1);
   int i;
 
   UnmapAllGadgets();
-  FadeSounds();
+  FadeSoundsAndMusic();
 
   KeyboardAutoRepeatOn();
   ActivateJoystick();
@@ -213,6 +232,7 @@ void DrawMainMenu()
   {
     game_status = GAME_MODE_EDITOR;
     DrawLevelEd();
+
     return;
   }
 
@@ -222,6 +242,13 @@ void DrawMainMenu()
   /* needed if last screen was the setup screen and fullscreen state changed */
   ToggleFullscreenIfNeeded();
 
+  /* leveldir_current may be invalid (level group, parent link) */
+  if (!validLevelSeries(leveldir_current))
+    leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+
+  /* store valid level series information */
+  leveldir_last_valid = leveldir_current;
+
   /* needed if last screen (level choice) changed graphics, sounds or music */
   ReloadCustomArtwork();
 
@@ -232,13 +259,6 @@ void DrawMainMenu()
   /* map gadgets for main menu screen */
   MapTapeButtons();
 
-  /* leveldir_current may be invalid (level group, parent link) */
-  if (!validLevelSeries(leveldir_current))
-    leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
-
-  /* store valid level series information */
-  leveldir_last_valid = leveldir_current;
-
   /* level_nr may have been set to value over handicap with level editor */
   if (setup.handicap && level_nr > leveldir_current->handicap_level)
     level_nr = leveldir_current->handicap_level;
@@ -294,6 +314,9 @@ void DrawMainMenu()
     LoadTape(level_nr);
   DrawCompleteVideoDisplay();
 
+  PlayMenuSound();
+  PlayMenuMusic();
+
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
 
 #if 0
@@ -332,7 +355,7 @@ static void gotoTopLevelDir()
 
 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 {
-  static int choice = 0;
+  static int choice = 5;
   int x = 0;
   int y = choice;
 
@@ -473,8 +496,6 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
     }
   }
 
-  BackToFront();
-
   out:
 
   if (game_status == GAME_MODE_MAIN)
@@ -482,6 +503,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
     DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
     DoAnimation();
   }
+
+  BackToFront();
 }
 
 
@@ -527,7 +550,7 @@ static int helpscreen_action[] =
 
   IMG_INVISIBLE_WALL,                  -1,                     HA_NEXT,
 
-  IMG_WALL_CRUMBLED,                   -1,                     HA_NEXT,
+  IMG_WALL_SLIPPERY,                   -1,                     HA_NEXT,
 
   IMG_FONT_GAME_INFO,                  -1,                     HA_NEXT,
 
@@ -918,11 +941,15 @@ void DrawHelpScreenElAction(int start)
     i++;
   }
 
+#if 1
+  redraw_mask |= REDRAW_FIELD;
+#else
   for(i=2; i<16; i++)
   {
     MarkTileDirty(0, i);
     MarkTileDirty(1, i);
   }
+#endif
 
   FrameCounter++;
 }
@@ -957,7 +984,7 @@ void DrawHelpScreenMusicText(int num)
   int ystart = 150, ystep = 30;
   int ybottom = SYSIZE - 20;
 
-  FadeSounds();
+  FadeSoundsAndMusic();
   ClearWindow();
   DrawHeadline();
 
@@ -986,7 +1013,7 @@ void DrawHelpScreenCreditsText()
   int ystart = 150, ystep = 30;
   int ybottom = SYSIZE - 20;
 
-  FadeSounds();
+  FadeSoundsAndMusic();
   ClearWindow();
   DrawHeadline();
 
@@ -1059,11 +1086,8 @@ void DrawHelpScreen()
   FadeToFront();
   InitAnimation();
 
-#if 0
-  PlaySoundLoop(SND_BACKGROUND_INFO);
-#else
-  PlaySound_Menu_Start(SND_BACKGROUND_INFO);
-#endif
+  PlayMenuSound();
+  PlayMenuMusic();
 }
 
 void HandleHelpScreen(int button)
@@ -1106,7 +1130,7 @@ void HandleHelpScreen(int button)
     }
     else
     {
-      FadeSounds();
+      FadeSoundsAndMusic();
 
       game_status = GAME_MODE_MAIN;
       DrawMainMenu();
@@ -1120,18 +1144,10 @@ void HandleHelpScreen(int button)
        DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
     }
 
-    /* !!! workaround for playing "music" that is really a sound loop (and
-       must therefore periodically be reactivated with the current sound
-       engine !!! */
-#if 0
-    PlaySoundLoop(SND_BACKGROUND_INFO);
-#else
-    PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
-#endif
-
-    DoAnimation();
+    PlayMenuSoundIfLoop();
   }
 
+  DoAnimation();
   BackToFront();
 }
 
@@ -1193,6 +1209,10 @@ void HandleTypeName(int newxpos, Key key)
 static void DrawChooseTree(TreeInfo **ti_ptr)
 {
   UnmapAllGadgets();
+
+  FreeScreenGadgets();
+  CreateScreenGadgets();
+
   CloseDoor(DOOR_CLOSE_2);
 
   ClearWindow();
@@ -1234,9 +1254,6 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
   int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
   int last_game_status = game_status;  /* save current game status */
 
-  DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
-  redraw_mask |= REDRAW_FIELD;
-
   title_string =
     (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
      ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
@@ -1248,6 +1265,11 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
   /* force LEVELS font on artwork setup screen */
   game_status = GAME_MODE_LEVELS;
 
+  /* clear tree list area, but not title or scrollbar */
+  DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+                SXSIZE - 32 + menu.scrollbar_xoffset,
+                MAX_MENU_ENTRIES_ON_SCREEN * 32);
+
   for(i=0; i<num_page_entries; i++)
   {
     TreeInfo *node, *node_first;
@@ -1271,6 +1293,8 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
   }
 
   game_status = last_game_status;      /* restore current game status */
+
+  redraw_mask |= REDRAW_FIELD;
 }
 
 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
@@ -1311,12 +1335,18 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
   int num_entries = numTreeInfoInGroup(ti);
   int num_page_entries;
+  int last_game_status = game_status;  /* save current game status */
+
+  /* force LEVELS draw offset on choose level and artwork setup screen */
+  game_status = GAME_MODE_LEVELS;
 
   if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
     num_page_entries = num_entries;
   else
     num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
 
+  game_status = last_game_status;      /* restore current game status */
+
   if (button == MB_MENU_INITIALIZE)
   {
     int num_entries = numTreeInfoInGroup(ti);
@@ -1519,10 +1549,12 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
     }
   }
 
-  BackToFront();
-
+#if 0
   if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
     DoAnimation();
+
+  BackToFront();
+#endif
 }
 
 void DrawChooseLevel()
@@ -1530,17 +1562,23 @@ void DrawChooseLevel()
   SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
 
   DrawChooseTree(&leveldir_current);
+
+  PlayMenuSound();
+  PlayMenuMusic();
 }
 
 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
 {
   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+
+  DoAnimation();
+  BackToFront();
 }
 
 void DrawHallOfFame(int highlight_position)
 {
   UnmapAllGadgets();
-  FadeSounds();
+  FadeSoundsAndMusic();
   CloseDoor(DOOR_CLOSE_2);
 
   if (highlight_position < 0) 
@@ -1551,11 +1589,8 @@ void DrawHallOfFame(int highlight_position)
 
   HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
 
-#if 0
-  PlaySound(SND_BACKGROUND_SCORES);
-#else
-  PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
-#endif
+  PlayMenuSound();
+  PlayMenuMusic();
 }
 
 static void drawHallOfFameList(int first_entry, int highlight_position)
@@ -1588,6 +1623,8 @@ static void drawHallOfFameList(int first_entry, int highlight_position)
       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
   }
+
+  redraw_mask |= REDRAW_FIELD;
 }
 
 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
@@ -1618,8 +1655,6 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
        first_entry = 0;
 
       drawHallOfFameList(first_entry, highlight_position);
-
-      return;
     }
   }
   else if (dy > 0)
@@ -1631,27 +1666,20 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
        first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
 
       drawHallOfFameList(first_entry, highlight_position);
-
-      return;
     }
   }
-
-  if (button_released)
+  else if (button_released)
   {
     FadeSound(SND_BACKGROUND_SCORES);
     game_status = GAME_MODE_MAIN;
     DrawMainMenu();
   }
 
-  BackToFront();
-
   if (game_status == GAME_MODE_SCORES)
-  {
-    DoAnimation();
-#if 1
-    PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
-#endif
-  }
+    PlayMenuSoundIfLoop();
+
+  DoAnimation();
+  BackToFront();
 }
 
 
@@ -1698,13 +1726,13 @@ static void execSetupSound()
 
 static void execSetupArtwork()
 {
-  /* needed if last screen (setup choice) changed graphics, sounds or music */
-  ReloadCustomArtwork();
-
   setup.graphics_set = artwork.gfx_current->identifier;
   setup.sounds_set = artwork.snd_current->identifier;
   setup.music_set = artwork.mus_current->identifier;
 
+  /* needed if last screen (setup choice) changed graphics, sounds or music */
+  ReloadCustomArtwork();
+
   /* needed for displaying artwork name instead of artwork identifier */
   graphics_set_name = artwork.gfx_current->name;
   sounds_set_name = artwork.snd_current->name;
@@ -1794,6 +1822,8 @@ static struct TokenInfo setup_info_editor[] =
   { TYPE_SWITCH,       &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
   { TYPE_SWITCH,       &setup.editor.el_chars,         "Characters:"   },
   { TYPE_SWITCH,       &setup.editor.el_custom,        "Custom:"       },
+  { TYPE_SWITCH,       &setup.editor.el_custom_more,   "More Custom:"  },
+  { TYPE_SWITCH,       &setup.editor.el_headlines,     "Headlines:"    },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
   { 0,                 NULL,                   NULL                    }
@@ -1817,8 +1847,6 @@ static struct TokenInfo setup_info_graphics[] =
 
 static struct TokenInfo setup_info_sound[] =
 {
-  { TYPE_SWITCH,       &setup.sound,           "Sound:",               },
-  { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_SWITCH,       &setup.sound_simple,    "Simple Sound:"         },
   { TYPE_SWITCH,       &setup.sound_loops,     "Sound Loops:"          },
   { TYPE_SWITCH,       &setup.sound_music,     "Game Music:"           },
@@ -1897,8 +1925,8 @@ static Key getSetupKey()
       }
     }
 
-    BackToFront();
     DoAnimation();
+    BackToFront();
 
     /* don't eat all CPU time */
     Delay(10);
@@ -1912,23 +1940,25 @@ static void drawSetupValue(int pos)
   int xpos = MENU_SCREEN_VALUE_XPOS;
   int ypos = MENU_SCREEN_START_YPOS + pos;
   int font_nr = FONT_VALUE_1;
-  char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
-                                    setup_info[pos].value);
+  int type = setup_info[pos].type;
+  void *value = setup_info[pos].value;
+  char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
+                       "n/a");
 
   if (value_string == NULL)
     return;
 
-  if (setup_info[pos].type & TYPE_KEY)
+  if (type & TYPE_KEY)
   {
     xpos = 3;
 
-    if (setup_info[pos].type & TYPE_QUERY)
+    if (type & TYPE_QUERY)
     {
       value_string = "<press key>";
       font_nr = FONT_INPUT_1_ACTIVE;
     }
   }
-  else if (setup_info[pos].type & TYPE_STRING)
+  else if (type & TYPE_STRING)
   {
     int max_value_len = (SCR_FIELDX - 2) * 2;
 
@@ -1938,10 +1968,9 @@ static void drawSetupValue(int pos)
     if (strlen(value_string) > max_value_len)
       value_string[max_value_len] = '\0';
   }
-  else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
+  else if (type & TYPE_BOOLEAN_STYLE)
   {
-    font_nr = (*(boolean *)(setup_info[pos].value) ? FONT_OPTION_ON :
-              FONT_OPTION_OFF);
+    font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
   }
 
   DrawText(mSX + xpos * 32, mSY + ypos * 32,
@@ -2027,10 +2056,10 @@ static void DrawSetupScreen_Generic()
     int font_nr = FONT_MENU_1;
 
     /* set some entries to "unchangeable" according to other variables */
-    if ((value_ptr == &setup.sound       && !audio.sound_available) ||
-       (value_ptr == &setup.sound_loops && !audio.loops_available) ||
-       (value_ptr == &setup.sound_music && !audio.music_available) ||
-       (value_ptr == &setup.fullscreen  && !video.fullscreen_available))
+    if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+       (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
+       (value_ptr == &setup.sound_music  && !audio.music_available) ||
+       (value_ptr == &setup.fullscreen   && !video.fullscreen_available))
       setup_info[i].type |= TYPE_GHOSTED;
 
     if (setup_info[i].type & TYPE_STRING)
@@ -2146,10 +2175,12 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
     }
   }
 
+#if 0
   BackToFront();
 
   if (game_status == GAME_MODE_SETUP)
     DoAnimation();
+#endif
 }
 
 void DrawSetupScreen_Input()
@@ -2326,7 +2357,11 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
     static unsigned long delay = 0;
 
     if (!DelayReached(&delay, GADGET_FRAME_DELAY))
+#if 1
+      return;
+#else
       goto out;
+#endif
 
     player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
 
@@ -2390,12 +2425,14 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
     }
   }
 
+#if 0
   BackToFront();
 
   out:
 
   if (game_status == GAME_MODE_SETUP)
     DoAnimation();
+#endif
 }
 
 void CustomizeKeyboard(int player_nr)
@@ -2513,8 +2550,8 @@ void CustomizeKeyboard(int player_nr)
       }
     }
 
-    BackToFront();
     DoAnimation();
+    BackToFront();
 
     /* don't eat all CPU time */
     Delay(10);
@@ -2676,8 +2713,8 @@ static boolean CalibrateJoystickMain(int player_nr)
 
     }
 
-    BackToFront();
     DoAnimation();
+    BackToFront();
 
     /* don't eat all CPU time */
     Delay(10);
@@ -2740,6 +2777,9 @@ void DrawSetupScreen()
     DrawChooseTree(&artwork.mus_current);
   else
     DrawSetupScreen_Generic();
+
+  PlayMenuSound();
+  PlayMenuMusic();
 }
 
 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
@@ -2754,6 +2794,9 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
   else
     HandleSetupScreen_Generic(mx, my, dx, dy, button);
+
+  DoAnimation();
+  BackToFront();
 }
 
 void HandleGameActions()
@@ -2839,7 +2882,7 @@ static struct
 #else
     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
 #endif
-    SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
+    SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
     GD_TYPE_SCROLLBAR_VERTICAL,
     SCREEN_CTRL_ID_SCROLL_VERTICAL,
@@ -2861,16 +2904,17 @@ static void CreateScreenScrollbuttons()
     int gd_x1, gd_x2, gd_y1, gd_y2;
     int id = scrollbutton_info[i].gadget_id;
 
-    x = scrollbutton_info[i].x;
-    y = scrollbutton_info[i].y;
-
     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
 
-    x += SX;
-    y += SY;
+    x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
+    y = mSY + scrollbutton_info[i].y;
     width = SC_SCROLLBUTTON_XSIZE;
     height = SC_SCROLLBUTTON_YSIZE;
 
+    if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
+      y = mSY + (SC_SCROLL_VERTICAL_YPOS +
+                (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
+
     gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
     gfx_pressed   = scrollbutton_info[i].gfx_pressed;
     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
@@ -2891,6 +2935,7 @@ static void CreateScreenScrollbuttons()
                      GDI_STATE, GD_BUTTON_UNPRESSED,
                      GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
                      GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+                     GDI_DIRECT_DRAW, FALSE,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_ACTION, HandleScreenGadgets,
                      GDI_END);
@@ -2912,6 +2957,7 @@ static void CreateScreenScrollbars()
 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
     int gfx_unpressed, gfx_pressed;
 #endif
+    int x, y, width, height;
     int gd_x1, gd_x2, gd_y1, gd_y2;
     struct GadgetInfo *gi;
     int items_max, items_visible, item_position;
@@ -2919,12 +2965,20 @@ static void CreateScreenScrollbars()
     int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
     int id = scrollbar_info[i].gadget_id;
 
+    event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+    x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
+    y = mSY + scrollbar_info[i].y;
+    width  = scrollbar_info[i].width;
+    height = scrollbar_info[i].height;
+
+    if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
+      height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
+
     items_max = num_page_entries;
     items_visible = num_page_entries;
     item_position = 0;
 
-    event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
-
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
     gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
     gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
@@ -2946,10 +3000,10 @@ static void CreateScreenScrollbars()
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
                      GDI_INFO_TEXT, scrollbar_info[i].infotext,
-                     GDI_X, scrollbar_info[i].x,
-                     GDI_Y, scrollbar_info[i].y,
-                     GDI_WIDTH, scrollbar_info[i].width,
-                     GDI_HEIGHT, scrollbar_info[i].height,
+                     GDI_X, x,
+                     GDI_Y, y,
+                     GDI_WIDTH, width,
+                     GDI_HEIGHT, height,
                      GDI_TYPE, scrollbar_info[i].type,
                      GDI_SCROLLBAR_ITEMS_MAX, items_max,
                      GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
@@ -2958,6 +3012,7 @@ static void CreateScreenScrollbars()
                      GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
                      GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
                      GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
+                     GDI_DIRECT_DRAW, FALSE,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_ACTION, HandleScreenGadgets,
                      GDI_END);
@@ -2971,6 +3026,8 @@ static void CreateScreenScrollbars()
 
 void CreateScreenGadgets()
 {
+  int last_game_status = game_status;  /* save current game status */
+
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
   int i;
 
@@ -2992,8 +3049,13 @@ void CreateScreenGadgets()
   }
 #endif
 
+  /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
+  game_status = GAME_MODE_LEVELS;
+
   CreateScreenScrollbuttons();
   CreateScreenScrollbars();
+
+  game_status = last_game_status;      /* restore current game status */
 }
 
 void FreeScreenGadgets()