} volumes_list[] =
{
{ 0, "0 %" },
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 5, "5 %" },
{ 10, "10 %" },
{ 20, "20 %" },
{ 30, "30 %" },
if (game_status == GAME_MODE_INFO)
{
+ int fade_mask = (num_title_screens == 0 ? REDRAW_FIELD : REDRAW_ALL);
+
info_mode = INFO_MODE_MAIN;
- DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
+ DrawInfoScreenExt(fade_mask, use_fading_main_menu);
}
else /* default: return to main menu */
{
int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
/* correct scrollbar position if placed outside menu (playfield) area */
- if (scrollbar_xpos > mSX + SC_SCROLLBAR_XPOS)
- scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS;
+ if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
+ scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
/* clear menu list area, but not title or scrollbar */
DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,