void DrawHeadline()
{
- int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
+ int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
- DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
}
int i;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+ UnmapAllGadgets();
FadeSounds();
+ XAutoRepeatOn(display);
+
+ /* needed if last screen was the playing screen, invoked from level editor */
+ if (level_editor_test_game)
+ {
+ game_status = LEVELED;
+ DrawLevelEd();
+ return;
+ }
+
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
+
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+
GetPlayerConfig();
LoadLevel(level_nr);
DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
- DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+
+ DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
+ leveldir[leveldir_nr].first_level,
+ leveldir[leveldir_nr].last_level);
+
+ if (leveldir[leveldir_nr].readonly)
+ {
+ DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
+ DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+ }
for(i=2; i<10; i++)
DrawGraphic(0, i, GFX_KUGEL_BLAU);
DrawGraphic(10, 3, GFX_PFEIL_L);
DrawGraphic(14, 3, GFX_PFEIL_R);
- DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels);
-
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
FS_SMALL, FC_RED);
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#if 0
ClearEventQueue();
- XAutoRepeatOn(display);
+#endif
+
}
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
y = choice;
}
- if (y == 4 && ((x == 11 && level_nr > 0) ||
- (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) &&
+ if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
+ (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
button)
{
- static long level_delay = 0;
+ static unsigned long level_delay = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int new_level_nr, old_level_nr = level_nr;
int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
new_level_nr = level_nr + (x == 11 ? -step : +step);
- if (new_level_nr < 0)
- new_level_nr = 0;
- if (new_level_nr > leveldir[leveldir_nr].levels - 1)
- new_level_nr = leveldir[leveldir_nr].levels - 1;
+ if (new_level_nr < leveldir[leveldir_nr].first_level)
+ new_level_nr = leveldir[leveldir_nr].first_level;
+ if (new_level_nr > leveldir[leveldir_nr].last_level)
+ new_level_nr = leveldir[leveldir_nr].last_level;
- if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150))
+ if (old_level_nr == new_level_nr ||
+ !DelayReached(&level_delay, GADGET_FRAME_DELAY))
goto out;
level_nr = new_level_nr;
int2str(level_nr, 3), FS_BIG, font_color);
LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
TapeErase();
LoadTape(level_nr);
}
else if (y == 6)
{
- if (leveldir[leveldir_nr].readonly)
+ if (leveldir[leveldir_nr].readonly &&
+ strcmp(setup.player_name, "Artsoft") != 0)
Request("This level is read only !", REQ_CONFIRM);
game_status = LEVELED;
DrawLevelEd();
if (setup.autorecord)
TapeStartRecording();
+#ifndef MSDOS
if (options.network)
SendToServer_StartPlaying();
else
+#endif
{
game_status = PLAYING;
InitGame();
out:
if (game_status == MAINMENU)
+ {
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
DoAnimation();
+ }
}
#define MAX_HELPSCREEN_ELS 10
GFX_MORAST_LEER,1,100, HA_NEXT,
GFX_BETON,1,100, HA_NEXT,
GFX_MAUERWERK,1,100, HA_NEXT,
- GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
+ GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
GFX_UNSICHTBAR,1,100, HA_NEXT,
GFX_FELSBODEN,1,100, HA_NEXT,
GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
GFX_DIAMANT,1,10, HA_NEXT,
GFX_LIFE,1,100, HA_NEXT,
GFX_LIFE_ASYNC,1,100, HA_NEXT,
- GFX_SIEB_LEER,4,2, HA_NEXT,
- GFX_SIEB2_LEER,4,2, HA_NEXT,
+ GFX_SIEB_INAKTIV,4,2, HA_NEXT,
+ GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
+ GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
+ GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
+ GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
+ GFX_SPEED_PILL,1,100, HA_NEXT,
HA_END
};
static char *helpscreen_eltext[][2] =
{"Quicksand: You cannot pass it,", "but rocks can fall though it"},
{"Massive Wall:", "Nothing can go through it"},
{"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows to the left or", "right if there is an empty field"},
+ {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
{"Invisible Wall: Behaves like normal","wall, but is invisible"},
{"Old Wall: Like normal wall, but", "some things can fall down from it"},
{"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
{"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
{"Exit door: Opens if you have enough","emeralds to finish the level"},
{"Open exit door: Enter here to leave","the level and exit the actual game"},
+ {"Sokoban element: Object which must", "be pushed to an empty field"},
+ {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
+ {"Sokoban element: Field with object", "which can be pushed away"},
+ {"Speed pill: Lets the player run", "twice as fast as normally"},
};
static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
{
int i;
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
void HandleHelpScreen(int button)
{
- static long hs_delay = 0;
+ static unsigned long hs_delay = 0;
int num_helpscreen_els_pages =
(num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
int button_released = !button;
void HandleTypeName(int newxpos, KeySym key)
{
static int xpos = 0, ypos = 2;
- unsigned char ascii;
if (newxpos)
{
xpos = newxpos;
- DrawText(SX+6*32, SY+ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+ DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
+ DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
return;
}
-#ifndef MSDOS
- if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z &&
- xpos<MAX_NAMELEN-1))
+ if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
+ xpos < MAX_NAMELEN - 1)
{
- if (key>=XK_A && key<=XK_Z)
- ascii = 'A'+(char)(key-XK_A);
- if (key>=XK_a && key<=XK_z)
- ascii = 'a'+(char)(key-XK_a);
+ char ascii;
+
+ if (key >= XK_A && key <= XK_Z)
+ ascii = 'A' + (char)(key - XK_A);
+ else
+ ascii = 'a' + (char)(key - XK_a);
setup.player_name[xpos] = ascii;
- setup.player_name[xpos+1] = 0;
- xpos++;
- DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
- setup.player_name,FS_BIG,FC_YELLOW);
- DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
- setup.player_name,FS_BIG,FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
- }
-#else
- if ((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
- {
- setup.player_name[xpos] = ascii;
- setup.player_name[xpos+1] = 0;
+ setup.player_name[xpos + 1] = 0;
xpos++;
- DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
- setup.player_name,FS_BIG,FC_YELLOW);
- DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
- setup.player_name,FS_BIG,FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+ DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
+ setup.player_name, FS_BIG, FC_YELLOW);
+ DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
+ setup.player_name, FS_BIG, FC_YELLOW);
+ DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
}
-#endif
- else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
+ else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
{
xpos--;
setup.player_name[xpos] = 0;
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
- DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
+ DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
}
- else if (key==XK_Return && xpos>0)
+ else if (key == XK_Return && xpos > 0)
{
- DrawText(SX+6*32,SY+ypos*32,setup.player_name,FS_BIG,FC_RED);
- DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
+ DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
+ DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
SaveSetup();
game_status = MAINMENU;
void DrawChooseLevel()
{
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
FadeToFront();
{
strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
buffer[SCR_FIELDX - 1] = '\0';
- DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
+ DrawText(SX + 32, SY + (i + 2) * 32, buffer,
+ FS_BIG, leveldir[first_entry + i].color);
DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
}
static void drawChooseLevelInfo(int leveldir_nr)
{
+ int x, last_redraw_mask = redraw_mask;
+
XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
leveldir[leveldir_nr].levels,
leveldir[leveldir_nr].readonly ? "readonly" : "writable");
+
+ /* let BackToFront() redraw only what is needed */
+ redraw_mask = last_redraw_mask | REDRAW_TILES;
+ for (x=0; x<SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
}
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
{
static int choice = 3;
static int first_entry = 0;
- static long choose_delay = 0;
+ static unsigned long choose_delay = 0;
static int redraw = TRUE;
int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_page_entries;
if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
if (x == 1 && y == 2)
{
if (first_entry > 0 &&
- (dy || DelayReached(&choose_delay, 150)))
+ (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
+#if 0
first_entry--;
+#else
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+#endif
drawChooseLevelList(first_entry, num_page_entries);
drawChooseLevelInfo(first_entry);
DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
else if (x == 1 && y > num_page_entries + 2)
{
if (first_entry + num_page_entries < num_leveldirs &&
- (dy || DelayReached(&choose_delay, 150)))
+ (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
+#if 0
first_entry++;
+#else
+ first_entry += step;
+ if (first_entry + num_page_entries > num_leveldirs)
+ first_entry = num_leveldirs - num_page_entries;
+#endif
drawChooseLevelList(first_entry, num_page_entries);
drawChooseLevelInfo(first_entry + num_page_entries - 1);
DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
{
int i;
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
if (highlight_position < 0)
{ NULL, "Save and exit" }
};
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+
+ DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
{
}
else if (y==7)
{
+#if 0
if (setup.double_buffering)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.double_buffering = !setup.double_buffering;
setup.direct_draw = !setup.double_buffering;
+#else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.double_buffering = TRUE;
+ setup.direct_draw = !setup.double_buffering;
+#endif
}
else if (y==8)
{
SaveJoystickData();
*/
+#ifdef MSDOS
+ save_joystick_data(JOYSTICK_FILENAME);
+#endif
+
+
}
game_status = MAINMENU;
DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+ DrawTextFCentered(SYSIZE - 20, FC_BLUE,
+ "Joysticks deactivated on this screen");
+
+ HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
FadeToFront();
InitAnimation();
- HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
-}
-
-static int getJoystickNrFromDeviceName(char *device_name)
-{
- char c;
- int joystick_nr = 0;
-
- if (device_name == NULL || device_name[0] == '\0')
- return 0;
-
- c = device_name[strlen(device_name) - 1];
-
- if (c >= '0' && c <= '9')
- joystick_nr = (int)(c - '0');
-
- if (joystick_nr < 0 || joystick_nr >= MAX_PLAYERS)
- joystick_nr = 0;
-
- return joystick_nr;
}
static void setJoystickDeviceToNr(char *device_name, int device_nr)
if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
{
- static long delay = 0;
+ static unsigned long delay = 0;
- if (!DelayReached(&delay, 150))
+ if (!DelayReached(&delay, GADGET_FRAME_DELAY))
goto out;
player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
if (setup.input[player_nr].use_joystick)
{
InitJoysticks();
+ game_status = CALIBRATION;
CalibrateJoystick(player_nr);
+ game_status = SETUPINPUT;
}
else
CustomizeKeyboard(player_nr);
} joy_ctrl;
#endif
-#ifdef MSDOS
- char joy_nr[4];
-#endif
-
- int joystick_fd = stored_player[player_nr].joystick_fd;
+#ifndef MSDOS
int new_joystick_xleft = 128, new_joystick_xright = 128;
int new_joystick_yupper = 128, new_joystick_ylower = 128;
int new_joystick_xmiddle, new_joystick_ymiddle;
+#else
+ int calibration_step = 1;
+#endif
+
+ int joystick_fd = stored_player[player_nr].joystick_fd;
int x, y, last_x, last_y, xpos = 8, ypos = 3;
boolean check[3][3];
- int check_remaining = 3 * 3;
- int joy;
+ int check_remaining;
+ int joy_value;
int result = -1;
- if (joystick_status == JOYSTICK_OFF)
- return;
-
- if (!setup.input[player_nr].use_joystick || joystick_fd < 0)
- return;
+ if (joystick_status == JOYSTICK_OFF ||
+ joystick_fd < 0 ||
+ !setup.input[player_nr].use_joystick)
+ goto error_out;
ClearWindow();
- DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
- DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW);
+
+#ifndef MSDOS
+ DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+ check_remaining = 3 * 3;
+#else
+ DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+ check_remaining = 0;
+#endif
for(y=0; y<3; y++)
{
}
}
- joy = Joystick(player_nr);
- last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
- last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+ joy_value = Joystick(player_nr);
+ last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
BackToFront();
}
}
+#ifndef MSDOS
if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
{
joystick_status = JOYSTICK_OFF;
setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
CheckJoystickData();
+#endif
- joy = Joystick(player_nr);
+ joy_value = Joystick(player_nr);
- if (joy & JOY_BUTTON && check_remaining == 0)
+ if (joy_value & JOY_BUTTON && check_remaining == 0)
+ {
result = 1;
- x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
- y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+#ifdef MSDOS
+ if (calibration_step == 1)
+ {
+ remove_joystick();
+ InitJoysticks();
+ }
+ else if (calibrate_joystick(joystick_fd) != 0)
+ {
+ joystick_status = JOYSTICK_OFF;
+ goto error_out;
+ }
+
+ if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
+ {
+ calibration_step++;
+ result = -1;
+
+ DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
+
+ if (calibration_step == 2)
+ DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
+ else
+ DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
+
+ DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+
+ BackToFront();
+
+ while(Joystick(player_nr) & JOY_BUTTON)
+ DoAnimation();
+ }
+#endif
+ }
+
+ x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
if (x != last_x || y != last_y)
{
+#ifndef MSDOS
DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
+#else
+ DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
+#endif
DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
last_x = x;
setup.input[player_nr].joy.ymiddle,
setup.input[player_nr].joy.ylower);
#endif
+
}
BackToFront();
error_out:
ClearWindow();
- DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
+ DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
BackToFront();
- Delay(3000);
+ Delay(2000);
DrawSetupInputScreen();
}
-
-
-#if 0
-
-void CalibrateJoystick_OLD()
-{
-#ifdef __FreeBSD__
- struct joystick joy_ctrl;
-#else
- struct joystick_control
- {
- int buttons;
- int x;
- int y;
- } joy_ctrl;
-#endif
-
-#ifdef MSDOS
- char joy_nr[4];
-#endif
-
- int joystick_nr = setup.input[0].joystick_nr;
- int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
- int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
-
- if (joystick_status == JOYSTICK_OFF)
- goto error_out;
-
-#ifndef MSDOS
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
-
- new_joystick_xleft = joy_ctrl.x;
- new_joystick_yupper = joy_ctrl.y;
-
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
-
- new_joystick_xright = joy_ctrl.x;
- new_joystick_ylower = joy_ctrl.y;
-
- ClearWindow();
- DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
-
- new_joystick_xmiddle = joy_ctrl.x;
- new_joystick_ymiddle = joy_ctrl.y;
-
- setup.input[player_nr].joy.xleft = new_joystick_xleft;
- setup.input[player_nr].joy.yupper = new_joystick_yupper;
- setup.input[player_nr].joy.xright = new_joystick_xright;
- setup.input[player_nr].joy.ylower = new_joystick_ylower;
- setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
- setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
-
- CheckJoystickData();
-
- DrawSetupScreen();
- while(Joystick() & JOY_BUTTON);
- return;
-
-#endif
- error_out:
-
-#ifdef MSDOS
- joy_nr[0] = '#';
- joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
- joy_nr[2] = '\0';
-
- remove_joystick();
- ClearWindow();
- DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
-
- for(clear_keybuf();!keypressed(););
- install_joystick(JOY_TYPE_2PADS);
-
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
-
- for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
-
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
-
- for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
-
- DrawSetupScreen();
- return;
-#endif
-
- ClearWindow();
- DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
- BackToFront();
- Delay(3000);
- DrawSetupScreen();
-}
-
-#endif
-
-
-
void HandleGameActions()
{
if (game_status != PLAYING)
BackToFront();
}
-
-void HandleVideoButtons(int mx, int my, int button)
-{
- if (game_status != MAINMENU && game_status != PLAYING)
- return;
-
- switch(CheckVideoButtons(mx,my,button))
- {
- case BUTTON_VIDEO_EJECT:
- TapeStop();
- if (TAPE_IS_EMPTY(tape))
- {
- LoadTape(level_nr);
- if (TAPE_IS_EMPTY(tape))
- Request("No tape for this level !",REQ_CONFIRM);
- }
- else
- {
- if (tape.changed)
- SaveTape(tape.level_nr);
- TapeErase();
- }
- DrawCompleteVideoDisplay();
- break;
-
- case BUTTON_VIDEO_STOP:
- TapeStop();
- break;
-
- case BUTTON_VIDEO_PAUSE:
- TapeTogglePause();
- break;
-
- case BUTTON_VIDEO_REC:
- if (TAPE_IS_STOPPED(tape))
- {
- TapeStartRecording();
-
- if (options.network)
- SendToServer_StartPlaying();
- else
- {
- game_status = PLAYING;
- InitGame();
- }
- }
- else if (tape.pausing)
- {
- if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
- {
- tape.pos[tape.counter].delay = tape.delay_played;
- tape.playing = FALSE;
- tape.recording = TRUE;
- tape.changed = TRUE;
-
- DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
- }
- else
- TapeTogglePause();
- }
- break;
-
- case BUTTON_VIDEO_PLAY:
- if (TAPE_IS_EMPTY(tape))
- break;
-
- if (TAPE_IS_STOPPED(tape))
- {
- TapeStartPlaying();
-
- game_status = PLAYING;
- InitGame();
- }
- else if (tape.playing)
- {
- if (tape.pausing) /* PAUSE -> PLAY */
- TapeTogglePause();
- else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
- {
- tape.fast_forward = TRUE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
- }
- else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
- {
- tape.pause_before_death = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
- }
- else /* -> NORMAL PLAY */
- {
- tape.fast_forward = FALSE;
- tape.pause_before_death = FALSE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
- }
- }
- break;
-
- default:
- break;
- }
-
- BackToFront();
-}
-
-void HandleSoundButtons(int mx, int my, int button)
-{
- if (game_status != PLAYING)
- return;
-
- switch(CheckSoundButtons(mx,my,button))
- {
- case BUTTON_SOUND_MUSIC:
- if (setup.sound_music)
- {
- setup.sound_music = FALSE;
- FadeSound(background_loop[level_nr % num_bg_loops]);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
- }
- else if (sound_loops_allowed)
- {
- setup.sound = setup.sound_music = TRUE;
- PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
- break;
-
- case BUTTON_SOUND_LOOPS:
- if (setup.sound_loops)
- {
- setup.sound_loops = FALSE;
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
- }
- else if (sound_loops_allowed)
- {
- setup.sound = setup.sound_loops = TRUE;
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
- break;
-
- case BUTTON_SOUND_SIMPLE:
- if (setup.sound_simple)
- {
- setup.sound_simple = FALSE;
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
- }
- else if (sound_status==SOUND_AVAILABLE)
- {
- setup.sound = setup.sound_simple = TRUE;
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
- break;
-
- default:
- break;
- }
-
- BackToFront();
-}
-
-void HandleGameButtons(int mx, int my, int button)
-{
- if (game_status != PLAYING)
- return;
-
- switch(CheckGameButtons(mx,my,button))
- {
- case BUTTON_GAME_STOP:
- if (AllPlayersGone)
- {
- CloseDoor(DOOR_CLOSE_1);
- game_status = MAINMENU;
- DrawMainMenu();
- break;
- }
-
- if (Request("Do you really want to quit the game ?",
- REQ_ASK | REQ_STAY_CLOSED))
- {
- if (options.network)
- SendToServer_StopPlaying();
- else
- {
- game_status = MAINMENU;
- DrawMainMenu();
- }
- }
- else
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
- break;
-
- case BUTTON_GAME_PAUSE:
- if (options.network)
- {
- if (tape.pausing)
- SendToServer_ContinuePlaying();
- else
- SendToServer_PausePlaying();
- }
- else
- TapeTogglePause();
- break;
-
- case BUTTON_GAME_PLAY:
- if (tape.pausing)
- {
- if (options.network)
- SendToServer_ContinuePlaying();
- else
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
- break;
-
- default:
- break;
- }
-
- BackToFront();
-}