#define INFO_MODE_MUSIC 2
#define INFO_MODE_CREDITS 3
#define INFO_MODE_PROGRAM 4
+#define INFO_MODE_LEVELSET 5
-#define MAX_INFO_MODES 5
+#define MAX_INFO_MODES 6
/* for various menu stuff */
#define MAX_INFO_ELEMENTS_ON_SCREEN 10
}
for (i = 0; i < 8; i++)
- initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
+ initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
+ IMG_MENU_BUTTON));
drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
DelayReached(&level_delay, 0); /* reset delay counter */
}
}
- else if (IN_GFX_SCREEN(mx, my) &&
+ else if (IN_VIS_FIELD(x, y) &&
y >= 0 && y <= 7 && (y != 1 || x < 10))
{
if (button)
DrawInfoScreen();
}
+static void execInfoLevelSet()
+{
+ info_mode = INFO_MODE_LEVELSET;
+ DrawInfoScreen();
+}
+
static void execExitInfo()
{
game_status = GAME_MODE_MAIN;
{ TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
{ TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
{ TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
+ { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execExitInfo, "Exit" },
y += dy;
}
- if (IN_GFX_SCREEN(mx, my) &&
+ if (IN_VIS_FIELD(x, y) &&
y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
{
if (button)
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "The game elements:");
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
"Press any key or button for next page");
infoscreen_frame[i - start]--;
}
- if (helpanim_info[j].element == -1)
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
{
if (!infoscreen_frame[i - start])
infoscreen_step[i - start] = 0;
{
if (!infoscreen_frame[i - start])
infoscreen_step[i - start]++;
- while (helpanim_info[j].element != -1)
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
j++;
}
FrameCounter++;
}
-#if 1
-
static char *getHelpText(int element, int action, int direction)
{
char token[MAX_LINE_LEN];
void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
{
+#if 0
int font_nr = FONT_TEXT_2;
- int max_chars_per_line = 34;
- int max_lines_per_text = 2;
- int sx = mSX + 56;
+#else
+ int font_nr = FONT_LEVEL_NUMBER;
+#endif
+ int font_width = getFontWidth(font_nr);
+ int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
int sy = mSY + 65 + 2 * 32 + 1;
int ystep = TILEY + 4;
+ int pad_x = sx - SX;
+ int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+ int max_lines_per_text = 2;
char *text = NULL;
if (action != -1 && direction != -1) /* element.action.direction */
max_chars_per_line, max_lines_per_text);
}
-#else
-
-void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
-{
- int font_nr = FONT_TEXT_2;
- int max_chars_per_line = 34;
- int max_lines_per_text = 2;
- int sx = mSX + 56;
- int sy = mSY + 65 + 2 * 32 + 1;
- int ystep = TILEY + 4;
- char *text;
-
- /* 1st try: get text for base element */
- text = getHashEntry(helptext_info, element_info[element].token_name);
-
- if (text == NULL)
- {
- /* 2nd try: get text for element/action/direction */
- char token[MAX_LINE_LEN];
-
- strcpy(token, element_info[element].token_name);
-
- if (action != -1)
- strcat(token, element_action_info[action].suffix);
-
- if (direction != -1)
- strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
-
- text = getHashEntry(helptext_info, token);
-
- if (text == NULL)
- text = "No description available";
- }
-
- if (strlen(text) <= max_chars_per_line) /* only one line of text */
- sy += getFontHeight(font_nr) / 2;
-
- DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
- max_chars_per_line, max_lines_per_text);
-}
-#endif
-
void DrawInfoScreen_Elements()
{
LoadHelpAnimInfo();
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "The game background music:");
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title);
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "Program information:");
+ DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
"This game is Freeware!");
}
}
+void DrawInfoScreen_LevelSet()
+{
+ int ystart = 150;
+ int ybottom = SYSIZE - 20;
+ char *filename = getLevelSetInfoFilename();
+#if 0
+ int font_nr = FONT_TEXT_2;
+#else
+ int font_nr = FONT_LEVEL_NUMBER;
+#endif
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int pad_x = 32;
+ int pad_y = ystart;
+ int sx = SX + pad_x;
+ int sy = SY + pad_y;
+ int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
+ int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ if (filename != NULL)
+ DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
+ max_lines_per_screen);
+ else
+ DrawTextSCentered(ystart, FONT_TEXT_2,
+ "No information for this level set.");
+}
+
+void HandleInfoScreen_LevelSet(int button)
+{
+ int button_released = !button;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
void DrawInfoScreen()
{
SetMainBackgroundImage(IMG_BACKGROUND_INFO);
DrawInfoScreen_Credits();
else if (info_mode == INFO_MODE_PROGRAM)
DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_LevelSet();
else
DrawInfoScreen_Main();
HandleInfoScreen_Credits(button);
else if (info_mode == INFO_MODE_PROGRAM)
HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_LevelSet(button);
else
HandleInfoScreen_Main(mx, my, dx, dy, button);
return;
}
- if (IN_GFX_SCREEN(mx, my) &&
+ if (IN_VIS_FIELD(x, y) &&
mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
y >= 0 && y < num_page_entries)
{
y += dy;
}
- if (IN_GFX_SCREEN(mx, my) &&
+ if (IN_VIS_FIELD(x, y) &&
y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
{
if (button)
y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
}
- if (IN_GFX_SCREEN(mx, my) &&
+ if (IN_VIS_FIELD(x, y) &&
y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
{
static unsigned long delay = 0;
drawPlayerSetupInputInfo(player_nr);
}
- else if (IN_GFX_SCREEN(mx, my) &&
+ else if (IN_VIS_FIELD(x, y) &&
y >= pos_start && y <= pos_end &&
!(y >= pos_empty1 && y <= pos_empty2))
{