OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
-#if defined(PLATFORM_EMSCRIPTEN)
- EM_ASM
- (
- FS.syncfs(function(err)
- {
- assert(!err);
- });
- );
-#endif
+ SyncEmscriptenFilesystem();
}
static void gotoTopLevelDir(void)
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+ // restore level set if chosen from "last played level set" menu
+ RestoreLastPlayedLevels(&leveldir_current);
+
if (setup.internal.choose_from_top_leveldir)
gotoTopLevelDir();
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(level_nr, -1);
+ DrawHallOfFame(level_nr);
}
else if (pos == MAIN_CONTROL_EDITOR)
{
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
+ else if (game_status == GAME_MODE_LEVELS)
+ {
+ // store level set if chosen from "last played level set" menu
+ StoreLastPlayedLevels(leveldir_current);
+ }
else if (game_status == GAME_MODE_NAMES)
{
if (mx >= sx1_edit_name && mx <= sx2_edit_name)
HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
}
-void DrawHallOfFame(int level_nr, int highlight_position)
+void DrawHallOfFame(int level_nr)
{
int fade_mask = REDRAW_FIELD;
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
- if (highlight_position < 0)
+ if (scores.last_added < 0)
LoadScore(level_nr);
else
SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
+ LoadServerScore(level_nr);
+
FadeSetEnterScreen();
FadeOut(fade_mask);
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
+ HandleHallOfFame(level_nr, scores.last_added, 0, 0, MB_MENU_INITIALIZE);
DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
}
+static int getHallOfFameFirstEntry(int first_entry, int step)
+{
+ if (step == 0)
+ first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
+ else
+ first_entry += step;
+
+ if (first_entry < 0)
+ first_entry = 0;
+ else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
+ return first_entry;
+}
+
+static char *getHallOfFameScoreText(int nr)
+{
+ if (!level.rate_time_over_score)
+ return int2str(scores.entry[nr].score, 5); // show normal score
+
+ if (level.use_step_counter)
+ return int2str(scores.entry[nr].time, 5); // show number of steps
+
+ static char score_text[10];
+ int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
+ int mm = (time_seconds / 60) % 60;
+ int ss = (time_seconds % 60);
+
+ sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
+
+ return score_text;
+}
+
static void drawHallOfFameList(int level_nr, int first_entry,
int highlight_position)
{
for (j = 0; j < num_dots; j++)
DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
- if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
- DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+ if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
+ DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
- DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+ DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4);
}
redraw_mask |= REDRAW_FIELD;
level_nr = mx;
highlight_position = my;
- first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
-
- if (first_entry < 0)
- first_entry = 0;
- else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
- first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+ first_entry = getHallOfFameFirstEntry(0, 0);
drawHallOfFameList(level_nr, first_entry, highlight_position);
if (dy < 0)
{
- if (first_entry > 0)
- {
- first_entry -= step;
- if (first_entry < 0)
- first_entry = 0;
+ first_entry = getHallOfFameFirstEntry(first_entry, -step);
- drawHallOfFameList(level_nr, first_entry, highlight_position);
- }
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
}
else if (dy > 0)
{
- if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
- {
- first_entry += step;
- if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
- first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+ first_entry = getHallOfFameFirstEntry(first_entry, step);
- drawHallOfFameList(level_nr, first_entry, highlight_position);
- }
+ drawHallOfFameList(level_nr, first_entry, highlight_position);
}
else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
{