cleanup of high score data structures
[rocksndiamonds.git] / src / screens.c
index 81a54b064ca2fbe7f52a214172f2b9d643409ca3..d1629867c96a2668cb0f1f282e4c54ab04c64936 100644 (file)
@@ -1630,9 +1630,8 @@ void DrawMainMenu(void)
     return;
   }
 
-  // leveldir_current may be invalid (level group, parent link)
-  if (!validLevelSeries(leveldir_current))
-    leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+  // leveldir_current may be invalid (level group, parent link, node copy)
+  leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
 
   if (leveldir_current != leveldir_last_valid)
   {
@@ -1739,6 +1738,16 @@ void DrawMainMenu(void)
   SetMouseCursor(CURSOR_DEFAULT);
 
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+
+#if defined(PLATFORM_EMSCRIPTEN)
+  EM_ASM
+  (
+    FS.syncfs(function(err)
+    {
+      assert(!err);
+    });
+  );
+#endif
 }
 
 static void gotoTopLevelDir(void)
@@ -2156,6 +2165,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
          SaveLevelSetup_LastSeries();
          SaveLevelSetup_SeriesInfo();
 
+         // restore level set if chosen from "last played level set" menu
+         RestoreLastPlayedLevels(&leveldir_current);
+
          if (setup.internal.choose_from_top_leveldir)
            gotoTopLevelDir();
 
@@ -2213,7 +2225,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
        SaveLevelSetup_LastSeries();
        SaveLevelSetup_SeriesInfo();
 
-        if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
+       if (!setup.ask_on_quit_program ||
+           Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
          SetGameStatus(GAME_MODE_QUIT);
       }
     }
@@ -4845,6 +4858,11 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
 
            HandleMainMenu_SelectLevel(0, 0, new_level_nr);
          }
+         else if (game_status == GAME_MODE_LEVELS)
+         {
+           // store level set if chosen from "last played level set" menu
+           StoreLastPlayedLevels(leveldir_current);
+         }
          else if (game_status == GAME_MODE_NAMES)
          {
            if (mx >= sx1_edit_name && mx <= sx2_edit_name)
@@ -4869,6 +4887,9 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
            LoadLevelSetup_LastSeries();
            LoadLevelSetup_SeriesInfo();
 
+           // update list of last played level sets
+           UpdateLastPlayedLevels_TreeInfo();
+
            TapeErase();
 
            ToggleFullscreenIfNeeded();
@@ -5089,10 +5110,10 @@ static void drawHallOfFameList(int level_nr, int first_entry,
     for (j = 0; j < num_dots; j++)
       DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
 
-    if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
-      DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+    if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
+      DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
 
-    DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+    DrawText(mSX + dx3, sy, int2str(scores.entry[entry].score, 5), font_nr4);
   }
 
   redraw_mask |= REDRAW_FIELD;
@@ -6719,6 +6740,8 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_SWITCH,       &setup.count_score_after_game,"Count Score After Game:" },
   { TYPE_SWITCH,       &setup.show_scores_after_game,"Show Scores After Game:" },
   { TYPE_YES_NO,       &setup.ask_on_game_over, "Ask on Game Over:"    },
+  { TYPE_YES_NO,       &setup.ask_on_quit_game, "Ask on Quit Game:"    },
+  { TYPE_YES_NO,       &setup.ask_on_quit_program, "Ask on Quit Program:" },
   { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record Tapes:"    },
   { TYPE_ENTER_LIST,   execSetupChooseGameSpeed, "Game Speed:"         },
   { TYPE_STRING,       &game_speed_text,       ""                      },