{
SetGameStatus(GAME_MODE_TITLE);
+ UnmapAllGadgets();
+
DrawTitleScreen();
}
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+ UnmapAllGadgets();
FadeInfoSoundsAndMusic();
FadeOut(REDRAW_FIELD);
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+ UnmapAllGadgets();
+
FadeOut(REDRAW_FIELD);
ClearField();
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+ UnmapAllGadgets();
FadeInfoSoundsAndMusic();
FadeOut(REDRAW_FIELD);
{
SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
+ UnmapAllGadgets();
FadeInfoSoundsAndMusic();
FadeOut(REDRAW_FIELD);