return;
}
+ // reset flag to continue playing next level from hall of fame
+ scores.continue_playing = FALSE;
+
// leveldir_current may be invalid (level group, parent link, node copy)
leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
return align_yoffset;
}
+static void StartPlayingFromHallOfFame(void)
+{
+ level_nr = scores.next_level_nr;
+ LoadLevel(level_nr);
+
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+}
+
static void DrawChooseTree(TreeInfo **ti_ptr)
{
int fade_mask = REDRAW_FIELD;
boolean restart_music = (game_status != game_status_last_screen &&
game_status_last_screen != GAME_MODE_SCOREINFO);
- scores.was_just_playing = (game_status == GAME_MODE_SCORES &&
- game_status_last_screen == GAME_MODE_PLAYING);
+ scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
+ game_status_last_screen == GAME_MODE_PLAYING);
if (CheckFadeAll())
fade_mask = REDRAW_ALL;
{
execSetupArtwork();
}
- else // GAME_MODE_LEVELS
+ else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
+ {
+ StartPlayingFromHallOfFame();
+ }
+ else
{
SetGameStatus(GAME_MODE_MAIN);
}
#if defined(PLATFORM_ANDROID)
- // touching the screen anywhere continues playing the next level
- if ((mx || my) && scores.was_just_playing)
+ // directly continue when touching the screen after playing
+ if ((mx || my) && scores.continue_on_return)
{
+ // ignore touch events until released
mx = my = 0;
- button = MB_MENU_CHOICE;
}
#endif
- // any mouse click or direction input stops playing the next level
- if ((mx || my || dx || dy) && scores.was_just_playing)
+ // any mouse click or cursor key stops leaving scores by "Return" key
+ if ((mx || my || dx || dy) && scores.continue_on_return)
{
- scores.was_just_playing = FALSE;
+ scores.continue_on_return = FALSE;
level_nr = scores.last_level_nr;
LoadLevel(level_nr);
}
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
+
*ti_ptr = node_cursor->node_group;
DrawChooseTree(ti_ptr);
return;
}
}
- else if (dx == -1 && ti->node_parent)
+ else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
{
- FadeSetLeaveMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
PlaySound(SND_MENU_ITEM_SELECTING);
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
+
*ti_ptr = node_cursor->node_group;
DrawChooseTree(ti_ptr);
}
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
+
*ti_ptr = node_cursor;
if (ti->type == TREE_TYPE_LEVEL_DIR)
}
else if (game_status == GAME_MODE_SCORES)
{
- if (setup.auto_play_next_level && setup.increment_levels &&
- scores.last_level_nr < leveldir_current->last_level &&
- scores.was_just_playing &&
- !network_playing)
+ if (scores.continue_playing && scores.continue_on_return)
{
- StartGameActions(network.enabled, setup.autorecord,
- level.random_seed);
+ StartPlayingFromHallOfFame();
+
return;
}
- else if (!scores.was_just_playing)
+ else if (!scores.continue_on_return)
{
SetGameStatus(GAME_MODE_SCOREINFO);
if (score_entry_current == NULL)
score_entry_current = getFirstValidTreeInfoEntry(score_entries);
+ if (score_entries != NULL && scores.continue_playing)
+ setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
+
// ("score_entries" and "score_entry_current" may be NULL here)
}
static struct TokenInfo setup_info_graphics[] =
{
-#if !defined(PLATFORM_ANDROID)
+#if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
{ TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
{ TYPE_STRING, &window_size_text, "" },
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
{ TYPE_STRING, &scroll_delay_text, "" },
#endif
+#if !defined(PLATFORM_EMSCRIPTEN)
{ TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
{ TYPE_STRING, &vsync_mode_text, "" },
+#endif
{ TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },