added setup option to enable or disable using high score server
[rocksndiamonds.git] / src / screens.c
index 5aa80c9c88cd55cf196463f259b874465664be78..cb3ada371284778f4cf0b087a0594e41bf81128b 100644 (file)
@@ -5153,6 +5153,14 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
   {
     level_nr = mx;
 
+    if (server_scores.updated)
+    {
+      // reload scores, using updated server score cache file
+      LoadLocalAndServerScore(level_nr, FALSE);
+
+      server_scores.updated = FALSE;
+    }
+
     first_entry = getHallOfFameFirstEntry(0, 0);
 
     drawHallOfFameList(level_nr, first_entry);
@@ -5196,6 +5204,17 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
       DrawMainMenu();
     }
   }
+  else if (server_scores.updated)
+  {
+    // reload scores, using updated server score cache file
+    LoadLocalAndServerScore(level_nr, FALSE);
+
+    server_scores.updated = FALSE;
+
+    first_entry = getHallOfFameFirstEntry(0, 0);
+
+    drawHallOfFameList(level_nr, first_entry);
+  }
 
   if (game_status == GAME_MODE_SCORES)
     PlayMenuSoundIfLoop();
@@ -6737,6 +6756,7 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_PLAYER,       &setup.network_player_nr,"Preferred Network Player:" },
   { TYPE_TEXT_INPUT,   execGadgetNetworkServer, "Network Server Hostname:" },
   { TYPE_STRING,       &network_server_text,   ""                      },
+  { TYPE_SWITCH,       &setup.api_server,      "Use Highscore Server:" },
   { TYPE_SWITCH,       &setup.multiple_users,  "Multiple Users/Teams:" },
   { TYPE_YES_NO,       &setup.input_on_focus,  "Only Move Focussed Player:" },
   { TYPE_SWITCH,       &setup.time_limit,      "Time Limit:"           },