// store valid level series information
leveldir_last_valid = leveldir_current;
+ // store first level of this level set for "level_nr" style animations
+ SetAnimationFirstLevel(leveldir_current->first_level);
+
// needed if last screen (level choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
ystart += ystep_head;
}
- int music_level_nr = -1;
- int i;
+ if (!strEqual(list->played, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->played_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->played_header);
+ else
+ DrawTextSCentered(ystart, font_head, "played in");
+
+ ystart += ystep_head;
- if (!list->is_sound)
+ DrawTextFCentered(ystart, font_text, "%s", list->played);
+ ystart += ystep_head;
+ }
+ else if (!list->is_sound)
{
+ int music_level_nr = -1;
+ int i;
+
// check if this music is configured for a certain level
for (i = leveldir_current->first_level;
i <= leveldir_current->last_level; i++)
if (music_level_nr != -1)
{
- DrawTextSCentered(ystart, font_head, "played in");
+ if (!strEqual(list->played_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->played_header);
+ else
+ DrawTextSCentered(ystart, font_head, "played in");
+
ystart += ystep_head;
DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);