#include "joystick.h"
#include "cartoons.h"
#include "network.h"
+#include "init.h"
+
+/* for DrawSetupScreen(), HandleSetupScreen() */
+#define SETUP_SCREEN_POS_START 2
+#define SETUP_SCREEN_POS_END (SCR_FIELDY - 1)
+#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
+#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
+
+/* for HandleSetupInputScreen() */
+#define SETUPINPUT_SCREEN_POS_START 2
+#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2)
+#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
+#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+
+/* for HandleChooseLevel() */
+#define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2)
#ifdef MSDOS
extern unsigned char get_ascii(KeySym);
void DrawHeadline()
{
- int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
- int y1 = SY+8;
- int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
- int y2 = SY+46;
+ int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
- DrawText(x1,y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
- DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL, FC_RED);
+ DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
}
void DrawMainMenu()
{
int i;
+ char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+ UnmapAllGadgets();
FadeSounds();
+ XAutoRepeatOn(display);
+
+ /* needed if last screen was the playing screen, invoked from level editor */
+ if (level_editor_test_game)
+ {
+ game_status = LEVELED;
+ DrawLevelEd();
+ return;
+ }
+
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
+
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+
GetPlayerConfig();
LoadLevel(level_nr);
ClearWindow();
DrawHeadline();
- DrawText(SX + 32, SY + 2*32, "Name:", FS_BIG, FC_GREEN);
- DrawText(SX + 6*32, SY + 2*32, local_player->alias_name, FS_BIG, FC_RED);
+ DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
+ DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
- (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
+ (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
- DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+
+ DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
+ leveldir[leveldir_nr].first_level,
+ leveldir[leveldir_nr].last_level);
+
+ if (leveldir[leveldir_nr].readonly)
+ {
+ DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
+ DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+ }
+
+ for(i=2; i<10; i++)
+ DrawGraphic(0, i, GFX_KUGEL_BLAU);
+ DrawGraphic(10, 3, GFX_PFEIL_L);
+ DrawGraphic(14, 3, GFX_PFEIL_R);
- for(i=2;i<10;i++)
- DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawGraphic(10,3,GFX_PFEIL_L);
- DrawGraphic(14,3,GFX_PFEIL_R);
+ DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
+ FS_SMALL, FC_RED);
- DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
- DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
- FS_SMALL,FC_BLUE);
- DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
- FS_SMALL,FC_BLUE);
+ if (leveldir[leveldir_nr].name)
+ {
+ int len = strlen(leveldir[leveldir_nr].name);
+ int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
+ int lypos = SY + 352;
+
+ DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
+ }
FadeToFront();
InitAnimation();
- HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
+ HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
TapeStop();
if (TAPE_IS_EMPTY(tape))
- LoadLevelTape(level_nr);
+ LoadTape(level_nr);
DrawCompleteVideoDisplay();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#if 0
ClearEventQueue();
- XAutoRepeatOn(display);
+#endif
+
}
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static int choice = 3;
static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
if (redraw || button == MB_MENU_INITIALIZE)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
redraw = FALSE;
}
if (dx || dy)
{
- if (dx && choice==4)
+ if (dx && choice == 4)
{
- x = (dx<0 ? 11 : 15);
+ x = (dx < 0 ? 11 : 15);
y = 4;
}
else if (dy)
{
x = 1;
- y = choice+dy;
+ y = choice + dy;
}
else
x = y = 0;
- if (y<3)
+ if (y < 3)
y = 3;
- else if (y>10)
+ else if (y > 10)
y = 10;
}
y = choice;
}
- if (y==4 && ((x==11 && level_nr>0) ||
- (x==15 && level_nr<leveldir[leveldir_nr].levels-1)) &&
+ if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
+ (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
button)
{
- static long level_delay = 0;
- int step = (button==1 ? 1 : button==2 ? 5 : 10);
+ static unsigned long level_delay = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int new_level_nr, old_level_nr = level_nr;
+ int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
- new_level_nr = level_nr + (x==11 ? -step : +step);
- if (new_level_nr<0)
- new_level_nr = 0;
- if (new_level_nr>leveldir[leveldir_nr].levels-1)
- new_level_nr = leveldir[leveldir_nr].levels-1;
+ new_level_nr = level_nr + (x == 11 ? -step : +step);
+ if (new_level_nr < leveldir[leveldir_nr].first_level)
+ new_level_nr = leveldir[leveldir_nr].first_level;
+ if (new_level_nr > leveldir[leveldir_nr].last_level)
+ new_level_nr = leveldir[leveldir_nr].last_level;
- if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150))
+ if (old_level_nr == new_level_nr ||
+ !DelayReached(&level_delay, GADGET_FRAME_DELAY))
goto out;
level_nr = new_level_nr;
- if (level_nr > local_player->handicap)
- level_nr = local_player->handicap;
-
- DrawTextExt(drawto,gc,SX+11*32,SY+3*32,
- int2str(level_nr,3), FS_BIG,FC_RED);
- DrawTextExt(window,gc,SX+11*32,SY+3*32,
- int2str(level_nr,3), FS_BIG,FC_RED);
+ DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
+ int2str(level_nr, 3), FS_BIG, font_color);
+ DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
+ int2str(level_nr, 3), FS_BIG, font_color);
LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
TapeErase();
- LoadLevelTape(level_nr);
+ LoadTape(level_nr);
DrawCompleteVideoDisplay();
/* needed because DrawMicroLevel() takes some time */
BackToFront();
- XSync(display,FALSE);
- DelayReached(&level_delay,0); /* reset delay counter */
+ XSync(display, FALSE);
+ DelayReached(&level_delay, 0); /* reset delay counter */
}
- else if (x==1 && y>=3 && y<=10)
+ else if (x == 1 && y >= 3 && y <= 10)
{
if (button)
{
- if (y!=choice)
+ if (y != choice)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ DrawGraphic(0, y-1, GFX_KUGEL_ROT);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+ choice = y;
}
- choice = y;
}
else
{
- if (y==3)
+ if (y == 3)
{
game_status = TYPENAME;
- HandleTypeName(strlen(local_player->alias_name),0);
+ HandleTypeName(strlen(setup.player_name), 0);
}
- else if (y==4)
+ else if (y == 4)
{
if (num_leveldirs)
{
game_status = CHOOSELEVEL;
- SavePlayerInfo(PLAYER_LEVEL);
+ SaveLevelSetup();
DrawChooseLevel();
}
}
- else if (y==5)
+ else if (y == 5)
{
game_status = HALLOFFAME;
DrawHallOfFame(-1);
}
- else if (y==6)
+ else if (y == 6)
{
+ if (leveldir[leveldir_nr].readonly &&
+ strcmp(setup.player_name, "Artsoft") != 0)
+ Request("This level is read only !", REQ_CONFIRM);
game_status = LEVELED;
- if (leveldir[leveldir_nr].readonly)
- Request("This level is read only !",REQ_CONFIRM);
DrawLevelEd();
}
- else if (y==7)
+ else if (y == 7)
{
game_status = HELPSCREEN;
DrawHelpScreen();
}
- else if (y==8)
+ else if (y == 8)
{
- if (setup.autorecord_on)
+ if (setup.autorecord)
TapeStartRecording();
+#ifndef MSDOS
if (options.network)
SendToServer_StartPlaying();
else
+#endif
{
game_status = PLAYING;
InitGame();
}
}
- else if (y==9)
+ else if (y == 9)
{
game_status = SETUP;
DrawSetupScreen();
}
- else if (y==10)
+ else if (y == 10)
{
- SavePlayerInfo(PLAYER_LEVEL);
+ SaveLevelSetup();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
- if (!button)
- redraw = TRUE;
+ redraw = TRUE;
}
}
BackToFront();
out:
- if (game_status==MAINMENU)
+ if (game_status == MAINMENU)
+ {
+ DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
DoAnimation();
+ }
}
#define MAX_HELPSCREEN_ELS 10
GFX_MORAST_LEER,1,100, HA_NEXT,
GFX_BETON,1,100, HA_NEXT,
GFX_MAUERWERK,1,100, HA_NEXT,
- GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
+ GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
GFX_UNSICHTBAR,1,100, HA_NEXT,
GFX_FELSBODEN,1,100, HA_NEXT,
GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
GFX_DIAMANT,1,10, HA_NEXT,
GFX_LIFE,1,100, HA_NEXT,
GFX_LIFE_ASYNC,1,100, HA_NEXT,
- GFX_SIEB_LEER,4,2, HA_NEXT,
- GFX_SIEB2_LEER,4,2, HA_NEXT,
+ GFX_SIEB_INAKTIV,4,2, HA_NEXT,
+ GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
+ GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
+ GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
+ GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
+ GFX_SPEED_PILL,1,100, HA_NEXT,
HA_END
};
static char *helpscreen_eltext[][2] =
{"Quicksand: You cannot pass it,", "but rocks can fall though it"},
{"Massive Wall:", "Nothing can go through it"},
{"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows to the left or", "right if there is an empty field"},
+ {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
{"Invisible Wall: Behaves like normal","wall, but is invisible"},
{"Old Wall: Like normal wall, but", "some things can fall down from it"},
{"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
{"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
{"Exit door: Opens if you have enough","emeralds to finish the level"},
{"Open exit door: Enter here to leave","the level and exit the actual game"},
+ {"Sokoban element: Object which must", "be pushed to an empty field"},
+ {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
+ {"Sokoban element: Field with object", "which can be pushed away"},
+ {"Speed pill: Lets the player run", "twice as fast as normally"},
};
static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
void DrawHelpScreenElText(int start)
{
int i;
- int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+ int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
+ int ybottom = SYSIZE - 20;
ClearWindow();
DrawHeadline();
- sprintf(text,"The game elements:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
+ DrawTextFCentered(100, FC_GREEN, "The game elements:");
- for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
+ for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
{
- DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
- helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
- DrawText(xstart,ystart+(i-start)*ystep+16,
- helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
+ DrawText(xstart,
+ ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
+ helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
+ DrawText(xstart, ystart + (i - start) * ystep + 16,
+ helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
}
- sprintf(text,"Press any key or button for next page");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
}
void DrawHelpScreenMusicText(int num)
{
int ystart = 150, ystep = 30;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+ int ybottom = SYSIZE - 20;
FadeSounds();
ClearWindow();
DrawHeadline();
- sprintf(text,"The game background music loops:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
-
- sprintf(text,"Excerpt from");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"by");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%s",helpscreen_music[num][1]);
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"from the album");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
- text,FS_SMALL,FC_RED);
-
- sprintf(text,"Press any key or button for next page");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
+ DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
+
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "Excerpt from");
+ DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
+ helpscreen_music[num][0]);
+ DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+ "by");
+ DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+ "%s", helpscreen_music[num][1]);
+ DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
+ "from the album");
+ DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
+ helpscreen_music[num][2]);
+
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
PlaySoundLoop(background_loop[num]);
}
void DrawHelpScreenCreditsText()
{
int ystart = 150, ystep = 30;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+ int ybottom = SYSIZE - 20;
FadeSounds();
ClearWindow();
DrawHeadline();
- sprintf(text,"Program information:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
-
- sprintf(text,"This game is Freeware!");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"If you like it, send e-mail to:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"aeglos@valinor.owl.de");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"or SnailMail to:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"Holger Schemel");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"Sennehof 28");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
- text,FS_SMALL,FC_RED);
- sprintf(text,"33659 Bielefeld");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
- text,FS_SMALL,FC_RED);
- sprintf(text,"Germany");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
- text,FS_SMALL,FC_RED);
-
- sprintf(text,"If you have created new levels,");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"send them to me to include them!");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,":-)");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
- text,FS_SMALL,FC_YELLOW);
-
- sprintf(text,"Press any key or button for main menu");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
+ DrawTextFCentered(100, FC_GREEN,
+ "Credits:");
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "DOS/Windows port of the game:");
+ DrawTextFCentered(ystart + 1 * ystep, FC_RED,
+ "Guido Schulz");
+ DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
+ "Additional toons:");
+ DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+ "Karl Hörnell");
+ DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
+ "...and many thanks to all contributors");
+ DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
+ "of new levels!");
+
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+}
+
+void DrawHelpScreenContactText()
+{
+ int ystart = 150, ystep = 30;
+ int ybottom = SYSIZE - 20;
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextFCentered(100, FC_GREEN, "Program information:");
+
+ DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ "This game is Freeware!");
+ DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
+ "If you like it, send e-mail to:");
+ DrawTextFCentered(ystart + 2 * ystep, FC_RED,
+ "aeglos@valinor.owl.de");
+ DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
+ "or SnailMail to:");
+ DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
+ "Holger Schemel");
+ DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
+ "Oststrasse 11a");
+ DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
+ "33604 Bielefeld");
+ DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
+ "Germany");
+
+ DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
+ "If you have created new levels,");
+ DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
+ "send them to me to include them!");
+ DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
+ ":-)");
+
+ DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
}
void DrawHelpScreen()
{
int i;
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
void HandleHelpScreen(int button)
{
- static long hs_delay = 0;
+ static unsigned long hs_delay = 0;
int num_helpscreen_els_pages =
(num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
int button_released = !button;
if (button_released)
{
- if (helpscreen_state<num_helpscreen_els_pages-1)
+ if (helpscreen_state < num_helpscreen_els_pages - 1)
{
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
}
- else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
+ else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
{
helpscreen_state++;
- DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
+ DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
}
- else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
+ else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
{
helpscreen_state++;
DrawHelpScreenCreditsText();
}
+ else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
+ {
+ helpscreen_state++;
+ DrawHelpScreenContactText();
+ }
else
{
FadeSounds();
BackToFront();
}
-void CheckCheat()
-{
- int old_handicap = local_player->handicap;
-
-#if 0
- if (!strcmp(local_player->alias_name,"Artsoft"))
-#endif
- local_player->handicap = leveldir[leveldir_nr].levels-1;
-
- if (local_player->handicap != old_handicap)
- {
- SavePlayerInfo(PLAYER_LEVEL);
- level_nr = local_player->handicap;
- }
-}
-
void HandleTypeName(int newxpos, KeySym key)
{
static int xpos = 0, ypos = 2;
- unsigned char ascii;
if (newxpos)
{
xpos = newxpos;
- DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+ DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
+ DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
return;
}
-#ifndef MSDOS
- if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z &&
- xpos<MAX_NAMELEN-1))
- {
- if (key>=XK_A && key<=XK_Z)
- ascii = 'A'+(char)(key-XK_A);
- if (key>=XK_a && key<=XK_z)
- ascii = 'a'+(char)(key-XK_a);
-#else
- if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
+ if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
+ xpos < MAX_PLAYER_NAME_LEN)
{
-#endif
- local_player->alias_name[xpos] = ascii;
- local_player->alias_name[xpos+1] = 0;
+ char ascii;
+
+ if (key >= XK_A && key <= XK_Z)
+ ascii = 'A' + (char)(key - XK_A);
+ else
+ ascii = 'a' + (char)(key - XK_a);
+
+ setup.player_name[xpos] = ascii;
+ setup.player_name[xpos + 1] = 0;
xpos++;
- DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
- local_player->alias_name,FS_BIG,FC_YELLOW);
- DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
- local_player->alias_name,FS_BIG,FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+ DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
+ setup.player_name, FS_BIG, FC_YELLOW);
+ DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
+ setup.player_name, FS_BIG, FC_YELLOW);
+ DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
}
- else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
+ else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
{
xpos--;
- local_player->alias_name[xpos] = 0;
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
- DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
+ setup.player_name[xpos] = 0;
+ DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
}
- else if (key==XK_Return && xpos>0)
+ else if (key == XK_Return && xpos > 0)
{
- DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
- DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
- SavePlayerInfo(PLAYER_SETUP);
- CheckCheat();
+ DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
+ DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
+ SaveSetup();
game_status = MAINMENU;
-/*
- DrawMainMenu();
-*/
-
}
+
BackToFront();
}
void DrawChooseLevel()
{
- int i;
-
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
+ FadeToFront();
+ InitAnimation();
+ HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
+}
+
+static void drawChooseLevelList(int first_entry, int num_page_entries)
+{
+ int i;
+ char buffer[SCR_FIELDX];
+
ClearWindow();
- DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
- for(i=0;i<num_leveldirs;i++)
+ DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
+
+ for(i=0; i<num_page_entries; i++)
{
- DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
- DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
+ strncpy(buffer, leveldir[first_entry + i].name_short , SCR_FIELDX - 1);
+ buffer[SCR_FIELDX - 1] = '\0';
+ DrawText(SX + 32, SY + (i + 2) * 32, buffer,
+ FS_BIG, leveldir[first_entry + i].color);
+ DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
}
- FadeToFront();
- InitAnimation();
- HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
+ if (first_entry > 0)
+ DrawGraphic(0, 1, GFX_PFEIL_O);
+
+ if (first_entry + num_page_entries < num_leveldirs)
+ DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
+}
+
+static void drawChooseLevelInfo(int leveldir_nr)
+{
+ int x, last_redraw_mask = redraw_mask;
+
+ XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
+
+#if 0
+ DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+ leveldir[leveldir_nr].levels,
+ leveldir[leveldir_nr].readonly ? "readonly" : "writable");
+#else
+ DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+ leveldir[leveldir_nr].levels,
+ leveldir[leveldir_nr].class_desc);
+#endif
+
+ /* let BackToFront() redraw only what is needed */
+ redraw_mask = last_redraw_mask | REDRAW_TILES;
+ for (x=0; x<SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
}
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
{
static int choice = 3;
+ static int first_entry = -1;
+ static unsigned long choose_delay = 0;
static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_page_entries;
+
+ if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
if (button == MB_MENU_INITIALIZE)
{
+ if (first_entry == -1)
+ {
+ first_entry = MAX(0, leveldir_nr - num_page_entries + 1);
+ choice = leveldir_nr - first_entry + 3;
+ }
+
+ drawChooseLevelList(first_entry, num_page_entries);
+ drawChooseLevelInfo(leveldir_nr);
redraw = TRUE;
- choice = leveldir_nr + 3;
}
if (redraw)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
redraw = FALSE;
}
if (dy)
{
x = 1;
- y = choice+dy;
+ y = choice + dy;
}
else
- x = y = 0;
+ x = y = 0; /* no action */
- if (y<3)
- y = 3;
- else if (y>num_leveldirs+2)
- y = num_leveldirs+2;
+ if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
+ {
+ dy = SIGN(dy);
+ step = num_page_entries - 1;
+ x = 1;
+ y = (dy < 0 ? 2 : num_page_entries + 3);
+ }
+ }
+
+ if (x == 1 && y == 2)
+ {
+ if (first_entry > 0 &&
+ (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+ {
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawChooseLevelList(first_entry, num_page_entries);
+ drawChooseLevelInfo(first_entry + choice - 3);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ return;
+ }
+ }
+ else if (x == 1 && y > num_page_entries + 2)
+ {
+ if (first_entry + num_page_entries < num_leveldirs &&
+ (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+ {
+ first_entry += step;
+ if (first_entry + num_page_entries > num_leveldirs)
+ first_entry = MAX(0, num_leveldirs - num_page_entries);
+
+ drawChooseLevelList(first_entry, num_page_entries);
+ drawChooseLevelInfo(first_entry + choice - 3);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ return;
+ }
}
if (!mx && !my && !dx && !dy)
y = choice;
}
- if (x==1 && y>=3 && y<=num_leveldirs+2)
+ if (x == 1 && y >= 3 && y <= num_page_entries + 2)
{
if (button)
{
- if (y!=choice)
+ if (y != choice)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
+ DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+ drawChooseLevelInfo(first_entry + y - 3);
+ choice = y;
}
- choice = y;
}
else
{
- local_player->leveldir_nr = leveldir_nr = y-3;
- LoadPlayerInfo(PLAYER_LEVEL);
- SavePlayerInfo(PLAYER_SETUP);
- CheckCheat();
+ leveldir_nr = first_entry + y - 3;
+ level_nr =
+ getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
+ SaveLevelSetup();
TapeErase();
- LoadLevelTape(level_nr);
game_status = MAINMENU;
DrawMainMenu();
redraw = TRUE;
}
}
+
BackToFront();
- if (game_status==CHOOSELEVEL)
+ if (game_status == CHOOSELEVEL)
DoAnimation();
}
-void DrawHallOfFame(int pos)
+void DrawHallOfFame(int highlight_position)
{
- int y;
- char txt[40];
+ int i;
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
- if (pos<0)
+ if (highlight_position < 0)
LoadScore(level_nr);
+
ClearWindow();
- DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
- sprintf(txt,"HighScores of Level %d",level_nr);
- DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
- for(y=0;y<MAX_SCORE_ENTRIES;y++)
+
+ DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
+ DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
+
+ for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
{
- DrawText(SX,SY+64+y*32,".................",FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- DrawText(SX+12*32,SY+64+y*32,
- int2str(highscore[y].Score,5),FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
+ DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
+ (i == highlight_position ? FC_RED : FC_GREEN));
+ DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
+ (i == highlight_position ? FC_RED : FC_GREEN));
+ DrawText(SX + 12 * 32, SY + 64 + i * 32,
+ int2str(highscore[i].Score, 5), FS_BIG,
+ (i == highlight_position ? FC_RED : FC_GREEN));
}
FadeToFront();
int i;
static struct setup
{
- unsigned int bit;
- char *text, *mode[2];
- int color[2];
- } setup[] =
+ boolean *value;
+ char *text;
+ } setup_info[] =
{
- {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
- {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {0, "Input Devices",{"", ""}, {0,0}},
- {0, "", {"", ""}, {0,0}},
- {0, "", {"", ""}, {0,0}},
- {0, "Exit", {"", ""}, {0,0}},
- {0, "Save and exit",{"", ""}, {0,0}}
+ { &setup.sound, "Sound:", },
+ { &setup.sound_loops, " Sound Loops:" },
+ { &setup.sound_music, " Game Music:" },
+ { &setup.toons, "Toons:" },
+ { &setup.double_buffering, "Buffered gfx:" },
+ { &setup.scroll_delay, "Scroll Delay:" },
+ { &setup.soft_scrolling, "Soft Scroll.:" },
+ { &setup.fading, "Fading:" },
+ { &setup.quick_doors, "Quick Doors:" },
+ { &setup.autorecord, "Auto-Record:" },
+ { &setup.team_mode, "Team-Mode:" },
+ { NULL, "Input Devices" },
+ { NULL, "" },
+ { NULL, "Exit" },
+ { NULL, "Save and exit" }
};
+ UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+
+ DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
{
if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
{
DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
+ DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
}
- if (i < SETUP_SCREEN_POS_EMPTY1)
+ if (setup_info[base].value)
{
- int setting_bit = setup[base].bit;
- int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
- DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
- FS_BIG,setup[base].color[setting_pos]);
+ int setting_value = *setup_info[base].value;
+
+ DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
+ FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
}
}
if (y==3 && sound_status==SOUND_AVAILABLE)
{
- if (SETUP_SOUND_ON(local_player->setup))
+ if (setup.sound)
{
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
- local_player->setup &= ~SETUP_SOUND_LOOPS;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
+ setup.sound_loops = FALSE;
+ setup.sound_music = FALSE;
}
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOUND;
+ setup.sound = !setup.sound;
}
else if (y==4 && sound_loops_allowed)
{
- if (SETUP_SOUND_LOOPS_ON(local_player->setup))
+ if (setup.sound_loops)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ setup.sound = TRUE;
}
- local_player->setup ^= SETUP_SOUND_LOOPS;
+ setup.sound_loops = !setup.sound_loops;
}
else if (y==5 && sound_loops_allowed)
{
- if (SETUP_SOUND_MUSIC_ON(local_player->setup))
+ if (setup.sound_music)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ setup.sound = TRUE;
}
- local_player->setup ^= SETUP_SOUND_MUSIC;
+ setup.sound_music = !setup.sound_music;
}
else if (y==6)
{
- if (SETUP_TOONS_ON(local_player->setup))
+ if (setup.toons)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_TOONS;
+ setup.toons = !setup.toons;
}
else if (y==7)
{
- if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
+#if 0
+ if (setup.double_buffering)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_DIRECT_DRAW;
+ setup.double_buffering = !setup.double_buffering;
+ setup.direct_draw = !setup.double_buffering;
+#else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.double_buffering = TRUE;
+ setup.direct_draw = !setup.double_buffering;
+#endif
}
else if (y==8)
{
- if (SETUP_SCROLL_DELAY_ON(local_player->setup))
+ if (setup.scroll_delay)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SCROLL_DELAY;
+ setup.scroll_delay = !setup.scroll_delay;
}
else if (y==9)
{
- if (SETUP_SOFT_SCROLL_ON(local_player->setup))
+ if (setup.soft_scrolling)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOFT_SCROLL;
+ setup.soft_scrolling = !setup.soft_scrolling;
}
else if (y==10)
{
- if (SETUP_FADING_ON(local_player->setup))
+ if (setup.fading)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_FADING;
+ setup.fading = !setup.fading;
}
else if (y==11)
{
- if (SETUP_QUICK_DOORS_ON(local_player->setup))
+ if (setup.quick_doors)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_QUICK_DOORS;
+ setup.quick_doors = !setup.quick_doors;
}
else if (y==12)
{
- if (SETUP_AUTO_RECORD_ON(local_player->setup))
+ if (setup.autorecord)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_AUTO_RECORD;
+ setup.autorecord = !setup.autorecord;
}
else if (y==13)
+ {
+ if (setup.team_mode)
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.team_mode = !setup.team_mode;
+ }
+ else if (y==14)
{
game_status = SETUPINPUT;
DrawSetupInputScreen();
{
if (y==pos_end)
{
- SavePlayerInfo(PLAYER_SETUP);
+ SaveSetup();
+
+ /*
SaveJoystickData();
+ */
+
+#ifdef MSDOS
+ save_joystick_data(JOYSTICK_FILENAME);
+#endif
+
+
}
game_status = MAINMENU;
DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+ DrawTextFCentered(SYSIZE - 20, FC_BLUE,
+ "Joysticks deactivated on this screen");
+
+ HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
FadeToFront();
InitAnimation();
- HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
+}
+
+static void setJoystickDeviceToNr(char *device_name, int device_nr)
+{
+ if (device_name == NULL)
+ return;
+
+ if (device_nr < 0 || device_nr >= MAX_PLAYERS)
+ device_nr = 0;
+
+ if (strlen(device_name) > 1)
+ {
+ char c1 = device_name[strlen(device_name) - 1];
+ char c2 = device_name[strlen(device_name) - 2];
+
+ if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
+ device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
+ }
+ else
+ strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
}
static void drawPlayerSetupInputInfo(int player_nr)
{ &custom_key.snap, "Button 1" },
{ &custom_key.bomb, "Button 2" }
};
+ static char *joystick_name[MAX_PLAYERS] =
+ {
+ "Joystick1",
+ "Joystick2",
+ "Joystick3",
+ "Joystick4"
+ };
custom_key = setup.input[player_nr].key;
if (setup.input[player_nr].use_joystick)
{
+ char *device_name = setup.input[player_nr].joy.device_name;
+
DrawText(SX+8*32, SY+3*32,
- (setup.input[player_nr].joystick_nr == 0 ?
- "Joystick1" : "Joystick2"),
+ joystick_name[getJoystickNrFromDeviceName(device_name)],
FS_BIG, FC_YELLOW);
DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
}
DrawText(SX + 3*32, SY + ypos*32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
- getKeySymName(*custom[i].keysym)),
+ getKeyNameFromKeySym(*custom[i].keysym)),
FS_BIG, FC_YELLOW);
}
}
if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
{
- static long delay = 0;
+ static unsigned long delay = 0;
- if (!DelayReached(&delay,150))
+ if (!DelayReached(&delay, GADGET_FRAME_DELAY))
goto out;
player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
{
if (y == 4)
{
+ char *device_name = setup.input[player_nr].joy.device_name;
+
+ if (!setup.input[player_nr].use_joystick)
+ {
+ int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
+
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ setup.input[player_nr].use_joystick = TRUE;
+ }
+ else
+ {
+ int device_nr = getJoystickNrFromDeviceName(device_name);
+ int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
+
+ if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
+ setup.input[player_nr].use_joystick = FALSE;
+ else
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ }
+
+
+ /*
+ InitJoysticks();
+ */
+
+
+#if 0
int one_joystick_nr = (dx >= 0 ? 0 : 1);
int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
setup.input[player_nr].use_joystick = TRUE;
setup.input[player_nr].joystick_nr = one_joystick_nr;
}
+#endif
drawPlayerSetupInputInfo(player_nr);
}
else if (y == 5)
{
if (setup.input[player_nr].use_joystick)
- CalibrateJoystick(setup.input[player_nr].joystick_nr);
+ {
+ InitJoysticks();
+ game_status = CALIBRATION;
+ CalibrateJoystick(player_nr);
+ game_status = SETUPINPUT;
+ }
else
CustomizeKeyboard(player_nr);
}
else if (y == pos_end)
{
+ InitJoysticks();
+
game_status = SETUP;
DrawSetupScreen();
redraw = TRUE;
DrawText(SX, SY + (2+2*step_nr+1)*32,
"Key:", FS_BIG, FC_RED);
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- getKeySymName(*customize_step[step_nr].keysym), FS_BIG, FC_BLUE);
+ getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+ FS_BIG, FC_BLUE);
while(!finished)
{
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
" ", FS_BIG, FC_YELLOW);
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- getKeySymName(key), FS_BIG, FC_YELLOW);
+ getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
step_nr++;
/* un-highlight last query */
DrawText(SX, SY+(2+2*step_nr+1)*32,
"Key:", FS_BIG, FC_RED);
DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
- getKeySymName(*customize_step[step_nr].keysym),
+ getKeyNameFromKeySym(*customize_step[step_nr].keysym),
FS_BIG, FC_BLUE);
}
break;
DrawSetupInputScreen();
}
-void CalibrateJoystick(int joystick_nr)
+void CalibrateJoystick(int player_nr)
{
#ifdef __FreeBSD__
struct joystick joy_ctrl;
} joy_ctrl;
#endif
-#ifdef MSDOS
- char joy_nr[4];
-#endif
-
+#ifndef MSDOS
int new_joystick_xleft = 128, new_joystick_xright = 128;
int new_joystick_yupper = 128, new_joystick_ylower = 128;
int new_joystick_xmiddle, new_joystick_ymiddle;
+#else
+ int calibration_step = 1;
+#endif
+
+ int joystick_fd = stored_player[player_nr].joystick_fd;
int x, y, last_x, last_y, xpos = 8, ypos = 3;
boolean check[3][3];
- int check_remaining = 3 * 3;
- int joy;
+ int check_remaining;
+ int joy_value;
int result = -1;
- if (joystick_status == JOYSTICK_OFF)
- return;
+ if (joystick_status == JOYSTICK_OFF ||
+ joystick_fd < 0 ||
+ !setup.input[player_nr].use_joystick)
+ goto error_out;
ClearWindow();
- DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
- DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW);
+
+#ifndef MSDOS
+ DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+ check_remaining = 3 * 3;
+#else
+ DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+ check_remaining = 0;
+#endif
for(y=0; y<3; y++)
{
}
}
- joy = Joystick();
- last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
- last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+ joy_value = Joystick(player_nr);
+ last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
BackToFront();
joy_ctrl.buttons = 0;
#endif
- while(Joystick() & JOY_BUTTON);
+ while(Joystick(player_nr) & JOY_BUTTON);
InitAnimation();
}
}
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+#ifndef MSDOS
+ if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
{
joystick_status = JOYSTICK_OFF;
goto error_out;
new_joystick_ymiddle =
new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
- joystick[joystick_nr].xleft = new_joystick_xleft;
- joystick[joystick_nr].yupper = new_joystick_yupper;
- joystick[joystick_nr].xright = new_joystick_xright;
- joystick[joystick_nr].ylower = new_joystick_ylower;
- joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
- joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
+ setup.input[player_nr].joy.xleft = new_joystick_xleft;
+ setup.input[player_nr].joy.yupper = new_joystick_yupper;
+ setup.input[player_nr].joy.xright = new_joystick_xright;
+ setup.input[player_nr].joy.ylower = new_joystick_ylower;
+ setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
+ setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
CheckJoystickData();
+#endif
- joy = Joystick();
+ joy_value = Joystick(player_nr);
- if (joy & JOY_BUTTON && check_remaining == 0)
+ if (joy_value & JOY_BUTTON && check_remaining == 0)
+ {
result = 1;
- x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
- y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+#ifdef MSDOS
+ if (calibration_step == 1)
+ {
+ remove_joystick();
+ InitJoysticks();
+ }
+ else if (calibrate_joystick(joystick_fd) != 0)
+ {
+ joystick_status = JOYSTICK_OFF;
+ goto error_out;
+ }
+
+ if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
+ {
+ calibration_step++;
+ result = -1;
+
+ DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
+
+ if (calibration_step == 2)
+ DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
+ else
+ DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
+
+ DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+
+ BackToFront();
+
+ while(Joystick(player_nr) & JOY_BUTTON)
+ DoAnimation();
+ }
+#endif
+ }
+
+ x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
if (x != last_x || y != last_y)
{
+#ifndef MSDOS
DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
+#else
+ DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
+#endif
DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
last_x = x;
#if 0
printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
- joystick[joystick_nr].xleft,
- joystick[joystick_nr].xmiddle,
- joystick[joystick_nr].xright);
+ setup.input[player_nr].joy.xleft,
+ setup.input[player_nr].joy.xmiddle,
+ setup.input[player_nr].joy.xright);
printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
- joystick[joystick_nr].yupper,
- joystick[joystick_nr].ymiddle,
- joystick[joystick_nr].ylower);
+ setup.input[player_nr].joy.yupper,
+ setup.input[player_nr].joy.ymiddle,
+ setup.input[player_nr].joy.ylower);
#endif
+
}
BackToFront();
StopAnimation();
DrawSetupInputScreen();
- while(Joystick() & JOY_BUTTON);
+ while(Joystick(player_nr) & JOY_BUTTON);
return;
error_out:
ClearWindow();
- DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
+ DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
+ DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
BackToFront();
- Delay(3000);
+ Delay(2000);
DrawSetupInputScreen();
}
-void CalibrateJoystick_OLD()
-{
-#ifdef __FreeBSD__
- struct joystick joy_ctrl;
-#else
- struct joystick_control
- {
- int buttons;
- int x;
- int y;
- } joy_ctrl;
-#endif
-
-#ifdef MSDOS
- char joy_nr[4];
-#endif
-
- int joystick_nr = setup.input[0].joystick_nr;
- int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
- int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
-
- if (joystick_status == JOYSTICK_OFF)
- goto error_out;
-
-#ifndef MSDOS
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
-
- new_joystick_xleft = joy_ctrl.x;
- new_joystick_yupper = joy_ctrl.y;
-
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
-
- new_joystick_xright = joy_ctrl.x;
- new_joystick_ylower = joy_ctrl.y;
-
- ClearWindow();
- DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
-
- new_joystick_xmiddle = joy_ctrl.x;
- new_joystick_ymiddle = joy_ctrl.y;
-
- joystick[joystick_nr].xleft = new_joystick_xleft;
- joystick[joystick_nr].yupper = new_joystick_yupper;
- joystick[joystick_nr].xright = new_joystick_xright;
- joystick[joystick_nr].ylower = new_joystick_ylower;
- joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
- joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
-
- CheckJoystickData();
-
- DrawSetupScreen();
- while(Joystick() & JOY_BUTTON);
- return;
-
-#endif
- error_out:
-
-#ifdef MSDOS
- joy_nr[0] = '#';
- joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
- joy_nr[2] = '\0';
-
- remove_joystick();
- ClearWindow();
- DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
-
- for(clear_keybuf();!keypressed(););
- install_joystick(JOY_TYPE_2PADS);
-
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
-
- for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
-
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
-
- for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
-
- DrawSetupScreen();
- return;
-#endif
-
- ClearWindow();
- DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
- BackToFront();
- Delay(3000);
- DrawSetupScreen();
-}
-
void HandleGameActions()
{
if (game_status != PLAYING)
BackToFront();
}
-
-void HandleVideoButtons(int mx, int my, int button)
-{
- if (game_status != MAINMENU && game_status != PLAYING)
- return;
-
- switch(CheckVideoButtons(mx,my,button))
- {
- case BUTTON_VIDEO_EJECT:
- TapeStop();
- if (TAPE_IS_EMPTY(tape))
- {
- LoadLevelTape(level_nr);
- if (TAPE_IS_EMPTY(tape))
- Request("No tape for this level !",REQ_CONFIRM);
- }
- else
- {
- if (tape.changed)
- SaveLevelTape(tape.level_nr);
- TapeErase();
- }
- DrawCompleteVideoDisplay();
- break;
-
- case BUTTON_VIDEO_STOP:
- TapeStop();
- break;
-
- case BUTTON_VIDEO_PAUSE:
- TapeTogglePause();
- break;
-
- case BUTTON_VIDEO_REC:
- if (TAPE_IS_STOPPED(tape))
- {
- TapeStartRecording();
-
- if (options.network)
- SendToServer_StartPlaying();
- else
- {
- game_status = PLAYING;
- InitGame();
- }
- }
- else if (tape.pausing)
- {
- if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
- {
- tape.pos[tape.counter].delay = tape.delay_played;
- tape.playing = FALSE;
- tape.recording = TRUE;
- tape.changed = TRUE;
-
- DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
- }
- else
- TapeTogglePause();
- }
- break;
-
- case BUTTON_VIDEO_PLAY:
- if (TAPE_IS_EMPTY(tape))
- break;
-
- if (TAPE_IS_STOPPED(tape))
- {
- TapeStartPlaying();
-
- game_status = PLAYING;
- InitGame();
- }
- else if (tape.playing)
- {
- if (tape.pausing) /* PAUSE -> PLAY */
- TapeTogglePause();
- else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
- {
- tape.fast_forward = TRUE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
- }
- else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
- {
- tape.pause_before_death = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
- }
- else /* -> NORMAL PLAY */
- {
- tape.fast_forward = FALSE;
- tape.pause_before_death = FALSE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
- }
- }
- break;
-
- default:
- break;
- }
-
- BackToFront();
-}
-
-void HandleSoundButtons(int mx, int my, int button)
-{
- if (game_status != PLAYING)
- return;
-
- switch(CheckSoundButtons(mx,my,button))
- {
- case BUTTON_SOUND_MUSIC:
- if (setup.sound_music_on)
- {
- setup.sound_music_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
- FadeSound(background_loop[level_nr % num_bg_loops]);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
- }
- else if (sound_loops_allowed)
- {
- setup.sound_on = setup.sound_music_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
- PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
- break;
-
- case BUTTON_SOUND_LOOPS:
- if (setup.sound_loops_on)
- {
- setup.sound_loops_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_LOOPS;
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
- }
- else if (sound_loops_allowed)
- {
- setup.sound_on = setup.sound_loops_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
- break;
-
- case BUTTON_SOUND_SIMPLE:
- if (setup.sound_simple_on)
- {
- setup.sound_simple_on = FALSE;
- local_player->setup &= ~SETUP_SOUND;
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
- }
- else if (sound_status==SOUND_AVAILABLE)
- {
- setup.sound_on = setup.sound_simple_on = TRUE;
- local_player->setup |= SETUP_SOUND;
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
- break;
-
- default:
- break;
- }
-
- BackToFront();
-}
-
-void HandleGameButtons(int mx, int my, int button)
-{
- if (game_status != PLAYING)
- return;
-
- switch(CheckGameButtons(mx,my,button))
- {
- case BUTTON_GAME_STOP:
- if (AllPlayersGone)
- {
- CloseDoor(DOOR_CLOSE_1);
- game_status = MAINMENU;
- DrawMainMenu();
- break;
- }
-
- if (Request("Do you really want to quit the game ?",
- REQ_ASK | REQ_STAY_CLOSED))
- {
- if (options.network)
- SendToServer_StopPlaying();
- else
- {
- game_status = MAINMENU;
- DrawMainMenu();
- }
- }
- else
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
- break;
-
- case BUTTON_GAME_PAUSE:
- if (options.network)
- {
- if (tape.pausing)
- SendToServer_ContinuePlaying();
- else
- SendToServer_PausePlaying();
- }
- else
- TapeTogglePause();
-
- /*
- if (tape.pausing)
- {
- if (options.network)
- SendToServer_ContinuePlaying();
- else
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
- else
- {
- if (options.network)
- SendToServer_PausePlaying();
- else
- {
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
- }
- }
- */
-
- break;
-
- case BUTTON_GAME_PLAY:
- if (tape.pausing)
- {
- if (options.network)
- SendToServer_ContinuePlaying();
- else
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
- break;
-
- default:
- break;
- }
-
- BackToFront();
-}