added setup option for using "player is pushing" graphics in BD engine
[rocksndiamonds.git] / src / screens.c
index a986ebd57e2adfa559a22ecc20576b5c7412f8bc..b9f531582208520d1563cbe8d133c814dac0fc0b 100644 (file)
 #define SETUP_MODE_CHOOSE_GAME_SPEED           18
 #define SETUP_MODE_CHOOSE_SCROLL_DELAY         19
 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE                20
-#define SETUP_MODE_CHOOSE_BD_PALETTE_C64       21
-#define SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV    22
-#define SETUP_MODE_CHOOSE_BD_PALETTE_ATARI     23
-#define SETUP_MODE_CHOOSE_BD_COLOR_TYPE                24
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE          25
-#define SETUP_MODE_CHOOSE_SCALING_TYPE         26
-#define SETUP_MODE_CHOOSE_RENDERING            27
-#define SETUP_MODE_CHOOSE_VSYNC                        28
-#define SETUP_MODE_CHOOSE_GRAPHICS             29
-#define SETUP_MODE_CHOOSE_SOUNDS               30
-#define SETUP_MODE_CHOOSE_MUSIC                        31
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE                32
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS         33
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC         34
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL                35
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE                36
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE                37
-#define SETUP_MODE_CHOOSE_TRANSPARENCY         38
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_0         39
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_0         40
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_1         41
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_1         42
-#define SETUP_MODE_CONFIG_VIRT_BUTTONS         43
-
-#define MAX_SETUP_MODES                                44
+#define SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE     21
+#define SETUP_MODE_CHOOSE_BD_PALETTE_C64       22
+#define SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV    23
+#define SETUP_MODE_CHOOSE_BD_PALETTE_ATARI     24
+#define SETUP_MODE_CHOOSE_BD_COLOR_TYPE                25
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE          26
+#define SETUP_MODE_CHOOSE_SCALING_TYPE         27
+#define SETUP_MODE_CHOOSE_RENDERING            28
+#define SETUP_MODE_CHOOSE_VSYNC                        29
+#define SETUP_MODE_CHOOSE_GRAPHICS             30
+#define SETUP_MODE_CHOOSE_SOUNDS               31
+#define SETUP_MODE_CHOOSE_MUSIC                        32
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE                33
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS         34
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC         35
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL                36
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE                37
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE                38
+#define SETUP_MODE_CHOOSE_TRANSPARENCY         39
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_0         40
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_0         41
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_1         42
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_1         43
+#define SETUP_MODE_CONFIG_VIRT_BUTTONS         44
+
+#define MAX_SETUP_MODES                                45
 
 #define MAX_MENU_MODES                         MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
 
 #define STR_SETUP_CHOOSE_GAME_SPEED            "Game Speed"
 #define STR_SETUP_CHOOSE_SCROLL_DELAY          "Scroll Delay"
 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE         "Snapshot Mode"
+#define STR_SETUP_CHOOSE_GAME_ENGINE_TYPE      "Game Engine"
 #define STR_SETUP_CHOOSE_BD_PALETTE_C64                "Palette (C64)"
 #define STR_SETUP_CHOOSE_BD_PALETTE_C64DTV     "Palette (C64DTV)"
 #define STR_SETUP_CHOOSE_BD_PALETTE_ATARI      "Palette (Atari)"
-#define STR_SETUP_CHOOSE_BD_COLOR_TYPE         "Palette Type"
+#define STR_SETUP_CHOOSE_BD_COLOR_TYPE         "Color Type"
 #define STR_SETUP_CHOOSE_WINDOW_SIZE           "Window Scaling"
 #define STR_SETUP_CHOOSE_SCALING_TYPE          "Anti-Aliasing"
 #define STR_SETUP_CHOOSE_RENDERING             "Rendering Mode"
@@ -296,6 +298,7 @@ static void ConfigureJoystick(int);
 static void ConfigureVirtualButtons(void);
 static void execSetupGame(void);
 static void execSetupEngines(void);
+static void execSetupEditor(void);
 static void execSetupGraphics(void);
 static void execSetupSound(void);
 static void execSetupTouch(void);
@@ -375,6 +378,9 @@ static TreeInfo *scroll_delay_current = NULL;
 static TreeInfo *snapshot_modes = NULL;
 static TreeInfo *snapshot_mode_current = NULL;
 
+static TreeInfo *game_engine_types = NULL;
+static TreeInfo *game_engine_type_current = NULL;
+
 static TreeInfo *bd_palettes_c64 = NULL;
 static TreeInfo *bd_palette_c64_current = NULL;
 
@@ -544,6 +550,17 @@ static struct StringValueTextInfo snapshot_modes_list[] =
   { NULL,                              NULL                            },
 };
 
+static struct ValueTextInfo game_engine_types_list[] =
+{
+  { GAME_ENGINE_TYPE_RND,              "Rocks'n'Diamonds"              },
+  { GAME_ENGINE_TYPE_BD,               "Boulder Dash"                  },
+  { GAME_ENGINE_TYPE_EM,               "Emerald Mine"                  },
+  { GAME_ENGINE_TYPE_SP,               "Supaplex"                      },
+  { GAME_ENGINE_TYPE_MM,               "Mirror Magic"                  },
+
+  { -1,                                        NULL                            }
+};
+
 static struct ValueTextInfo bd_palettes_c64_list[] =
 {
   { GD_PALETTE_C64_VICE_NEW,           "Vice new"                      },
@@ -5038,7 +5055,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
          setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
          setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
        execSetupGame();
-      else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+      else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+              setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
               setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
               setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
               setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
@@ -5239,7 +5257,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
              setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
              setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
            execSetupGame();
-         else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+         else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+                  setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
                   setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
                   setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
                   setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
@@ -5321,7 +5340,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
              setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
              setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
            execSetupGame();
-         else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+         else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+                  setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
                   setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
                   setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
                   setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
@@ -5971,6 +5991,7 @@ static char *rendering_mode_text;
 static char *vsync_mode_text;
 static char *scroll_delay_text;
 static char *snapshot_mode_text;
+static char *game_engine_type_text;
 static char *bd_palette_c64_text;
 static char *bd_palette_c64dtv_text;
 static char *bd_palette_atari_text;
@@ -6286,6 +6307,56 @@ static void execSetupChooseSnapshotMode(void)
   DrawSetupScreen();
 }
 
+static void execSetupEngines_setGameEngineType(void)
+{
+  if (game_engine_types == NULL)
+  {
+    int i;
+
+    for (i = 0; game_engine_types_list[i].value != -1; i++)
+    {
+      TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+      char identifier[32], name[32];
+      int value = game_engine_types_list[i].value;
+      char *text = game_engine_types_list[i].text;
+
+      ti->node_top = &game_engine_types;
+      ti->sort_priority = value;
+
+      sprintf(identifier, "%d", value);
+      sprintf(name, "%s", text);
+
+      setString(&ti->identifier, identifier);
+      setString(&ti->name, name);
+      setString(&ti->name_sorting, name);
+      setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_ENGINE_TYPE);
+
+      pushTreeInfo(&game_engine_types, ti);
+    }
+
+    // sort game engine type values to start with lowest game engine type value
+    sortTreeInfo(&game_engine_types);
+
+    // set current game engine type value to configured game engine type value
+    game_engine_type_current =
+      getTreeInfoFromIdentifier(game_engine_types, i_to_a(setup.default_game_engine_type));
+
+    // if that fails, set current game engine type to reliable default value
+    if (game_engine_type_current == NULL)
+      game_engine_type_current =
+       getTreeInfoFromIdentifier(game_engine_types, i_to_a(GAME_ENGINE_TYPE_RND));
+
+    // if that also fails, set current game engine type to first available value
+    if (game_engine_type_current == NULL)
+      game_engine_type_current = game_engine_types;
+  }
+
+  setup.default_game_engine_type = atoi(game_engine_type_current->identifier);
+
+  // needed for displaying game engine type text instead of identifier
+  game_engine_type_text = game_engine_type_current->name;
+}
+
 static void execSetupEngines_setPalettesC64(void)
 {
   if (bd_palettes_c64 == NULL)
@@ -6463,26 +6534,26 @@ static void execSetupEngines_setColorType(void)
       pushTreeInfo(&bd_color_types, ti);
     }
 
-    // sort palette values to start with lowest palette value
+    // sort color type values to start with lowest color type value
     sortTreeInfo(&bd_color_types);
 
-    // set current palette value to configured palette value
+    // set current color type value to configured color type value
     bd_color_type_current =
-      getTreeInfoFromIdentifier(bd_color_types, i_to_a(setup.bd_color_type));
+      getTreeInfoFromIdentifier(bd_color_types, i_to_a(setup.bd_default_color_type));
 
-    // if that fails, set current palette to reliable default value
+    // if that fails, set current color type to reliable default value
     if (bd_color_type_current == NULL)
       bd_color_type_current =
        getTreeInfoFromIdentifier(bd_color_types, i_to_a(GD_DEFAULT_COLOR_TYPE));
 
-    // if that also fails, set current palette to first available value
+    // if that also fails, set current color type to first available value
     if (bd_color_type_current == NULL)
       bd_color_type_current = bd_color_types;
   }
 
-  setup.bd_color_type = atoi(bd_color_type_current->identifier);
+  setup.bd_default_color_type = atoi(bd_color_type_current->identifier);
 
-  // needed for displaying palette text instead of identifier
+  // needed for displaying color type text instead of identifier
   bd_color_type_text = bd_color_type_current->name;
 }
 
@@ -6490,6 +6561,7 @@ static void execSetupEngines(void)
 {
   setup_mode = SETUP_MODE_ENGINES;
 
+  execSetupEngines_setGameEngineType();
   execSetupEngines_setPalettesC64();
   execSetupEngines_setPalettesC64DTV();
   execSetupEngines_setPalettesAtari();
@@ -6498,6 +6570,13 @@ static void execSetupEngines(void)
   DrawSetupScreen();
 }
 
+static void execSetupChooseGameEngineType(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE;
+
+  DrawSetupScreen();
+}
+
 static void execSetupChoosePaletteC64(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64;
@@ -7715,6 +7794,21 @@ static struct
   { &setup.engine_snapshot_mode,               execSetupChooseSnapshotMode     },
   { &setup.engine_snapshot_mode,               &snapshot_mode_text             },
 
+  { &setup.default_game_engine_type,           execSetupChooseGameEngineType   },
+  { &setup.default_game_engine_type,           &game_engine_type_text          },
+
+  { &setup.bd_palette_c64,                     execSetupChoosePaletteC64       },
+  { &setup.bd_palette_c64,                     &bd_palette_c64_text            },
+
+  { &setup.bd_palette_c64dtv,                  execSetupChoosePaletteC64DTV    },
+  { &setup.bd_palette_c64dtv,                  &bd_palette_c64dtv_text         },
+
+  { &setup.bd_palette_atari,                   execSetupChoosePaletteAtari     },
+  { &setup.bd_palette_atari,                   &bd_palette_atari_text          },
+
+  { &setup.bd_default_color_type,              execSetupChooseColorType        },
+  { &setup.bd_default_color_type,              &bd_color_type_text             },
+
   { &setup.window_scaling_percent,             execSetupChooseWindowSize       },
   { &setup.window_scaling_percent,             &window_size_text               },
 
@@ -7871,11 +7965,15 @@ static struct TokenInfo setup_info_game[] =
 
 static struct TokenInfo setup_info_engines[] =
 {
+  { TYPE_ENTER_LIST,   &execSetupChooseGameEngineType, "Default Game Engine:"          },
+  { TYPE_STRING,       &game_engine_type_text,         ""                              },
+  { TYPE_EMPTY,                NULL,                           ""                              },
   { TYPE_HEADLINE,     NULL,                           "Boulder Dash"                  },
   { TYPE_SWITCH,       &setup.bd_skip_uncovering,      "Skip (un)covering screen:"     },
   { TYPE_SWITCH,       &setup.bd_skip_hatching,        "Skip hatching player:"         },
   { TYPE_SWITCH,       &setup.bd_scroll_delay,         "Scroll Delay:"                 },
   { TYPE_YES_NO_AUTO,  &setup.bd_smooth_movements,     "Smooth Element Movement:"      },
+  { TYPE_YES_NO_AUTO,  &setup.bd_pushing_graphics,     "Use Player Pushing Graphics:"  },
   { TYPE_ENTER_LIST,   &execSetupChoosePaletteC64,     "Color Palette (C64):"          },
   { TYPE_STRING,       &bd_palette_c64_text,           ""                              },
   { TYPE_ENTER_LIST,   &execSetupChoosePaletteC64DTV,  "Color Palette (C64DTV):"       },
@@ -7884,6 +7982,7 @@ static struct TokenInfo setup_info_engines[] =
   { TYPE_STRING,       &bd_palette_atari_text,         ""                              },
   { TYPE_ENTER_LIST,   &execSetupChooseColorType,      "Preferred Color Type:"         },
   { TYPE_STRING,       &bd_color_type_text,            ""                              },
+  { TYPE_SWITCH,       &setup.bd_random_colors,        "Random Colors:"                },
   { TYPE_EMPTY,                NULL,                           ""                              },
   { TYPE_HEADLINE,     NULL,                           "Emerald Mine"                  },
   { TYPE_SWITCH,       &setup.forced_scroll_delay,     "Scroll Delay:"                 },
@@ -9869,6 +9968,8 @@ void DrawSetupScreen(void)
     DrawChooseTree(&scroll_delay_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
     DrawChooseTree(&snapshot_mode_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
+    DrawChooseTree(&game_engine_type_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
     DrawChooseTree(&bd_palette_c64_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
@@ -9961,6 +10062,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
     HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
+    HandleChooseTree(mx, my, dx, dy, button, &game_engine_type_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
     HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)