added setup option for using "player is pushing" graphics in BD engine
[rocksndiamonds.git] / src / screens.c
index 7098002cb4fa76d1ceecf6affc90d8015998b08b..b9f531582208520d1563cbe8d133c814dac0fc0b 100644 (file)
@@ -7973,6 +7973,7 @@ static struct TokenInfo setup_info_engines[] =
   { TYPE_SWITCH,       &setup.bd_skip_hatching,        "Skip hatching player:"         },
   { TYPE_SWITCH,       &setup.bd_scroll_delay,         "Scroll Delay:"                 },
   { TYPE_YES_NO_AUTO,  &setup.bd_smooth_movements,     "Smooth Element Movement:"      },
+  { TYPE_YES_NO_AUTO,  &setup.bd_pushing_graphics,     "Use Player Pushing Graphics:"  },
   { TYPE_ENTER_LIST,   &execSetupChoosePaletteC64,     "Color Palette (C64):"          },
   { TYPE_STRING,       &bd_palette_c64_text,           ""                              },
   { TYPE_ENTER_LIST,   &execSetupChoosePaletteC64DTV,  "Color Palette (C64DTV):"       },
@@ -7981,6 +7982,7 @@ static struct TokenInfo setup_info_engines[] =
   { TYPE_STRING,       &bd_palette_atari_text,         ""                              },
   { TYPE_ENTER_LIST,   &execSetupChooseColorType,      "Preferred Color Type:"         },
   { TYPE_STRING,       &bd_color_type_text,            ""                              },
+  { TYPE_SWITCH,       &setup.bd_random_colors,        "Random Colors:"                },
   { TYPE_EMPTY,                NULL,                           ""                              },
   { TYPE_HEADLINE,     NULL,                           "Emerald Mine"                  },
   { TYPE_SWITCH,       &setup.forced_scroll_delay,     "Scroll Delay:"                 },