FadeSounds();
KeyboardAutoRepeatOn();
ActivateJoystickIfAvailable();
+ SetDrawDeactivationMask(REDRAW_NONE);
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
void (*menu_callback_function)(void) = setup_info[y].value;
menu_callback_function();
+ break; /* absolutely needed because 'setup_info' has changed! */
}
}
+
return;
}