static void drawChooseTreeCursor(int ypos, boolean active)
{
- int last_game_status = game_status; /* save current game status */
-
drawCursorExt(0, ypos, active, -1);
-
- SetGameStatus(last_game_status); /* restore current game status */
}
void DrawHeadline()
{
char *filename = getLevelSetTitleMessageFilename(nr, initial);
struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
- int last_game_status = game_status; /* save current game status */
if (filename == NULL)
return;
/* force TITLE font on title message screen */
- SetGameStatus(getTitleMessageGameMode(initial));
+ SetFontStatus(getTitleMessageGameMode(initial));
/* if chars *and* width set to "-1", automatically determine width */
if (tmi->chars == -1 && tmi->width == -1)
filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
tmi->autowrap, tmi->centered, tmi->parse_comments);
- SetGameStatus(last_game_status); /* restore current game status */
+ ResetFontStatus();
}
void DrawTitleScreen()
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
-
return;
}
int yoffset_setup = 16;
int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
- int last_game_status = game_status; /* save current game status */
title_string = ti->infotext;
initCursor(i, IMG_MENU_BUTTON);
}
- SetGameStatus(last_game_status); /* restore current game status */
-
redraw_mask |= REDRAW_FIELD;
}
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
- int last_game_status = game_status; /* save current game status */
boolean position_set_by_scrollbar = (dx == 999);
if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
else
num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
- SetGameStatus(last_game_status); /* restore current game status */
-
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
if (mx || my) /* mouse input */
{
- int last_game_status = game_status; /* save current game status */
-
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
-
- SetGameStatus(last_game_status); /* restore current game status */
}
else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
{
void CreateScreenGadgets()
{
- int last_game_status = game_status; /* save current game status */
-
CreateScreenMenubuttons();
CreateScreenScrollbuttons();
CreateScreenScrollbars();
-
- SetGameStatus(last_game_status); /* restore current game status */
}
void FreeScreenGadgets()