return;
}
- /* needed if last screen was the level editor */
+ /* unmap gadgets from last screen, map gadgets for main menu screen */
UnmapLevelEditorGadgets();
+ UnmapGameButtons();
+ MapTapeButtons();
FadeSounds();
GetPlayerConfig();
void HandleVideoButtons(int mx, int my, int button)
{
+ return;
+
+
+
+
if (game_status != MAINMENU && game_status != PLAYING)
return;
void HandleSoundButtons(int mx, int my, int button)
{
+
+
+
+ return;
+
+
+
if (game_status != PLAYING)
return;
void HandleGameButtons(int mx, int my, int button)
{
+
+
+
+ return;
+
+
+
if (game_status != PLAYING)
return;