/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "network.h"
#include "init.h"
-/* for DrawSetupScreen(), HandleSetupScreen() */
-#define SETUP_SCREEN_POS_START 2
-#define SETUP_SCREEN_POS_END (SCR_FIELDY - 1)
-#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
-#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
-
-/* for HandleSetupInputScreen() */
-#define SETUPINPUT_SCREEN_POS_START 2
-#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2)
+/* screens in the setup menu */
+#define SETUP_MODE_MAIN 0
+#define SETUP_MODE_GAME 1
+#define SETUP_MODE_EDITOR 2
+#define SETUP_MODE_INPUT 3
+#define SETUP_MODE_SHORTCUT 4
+#define SETUP_MODE_GRAPHICS 5
+#define SETUP_MODE_SOUND 6
+#define SETUP_MODE_ARTWORK 7
+#define SETUP_MODE_CHOOSE_GRAPHICS 8
+#define SETUP_MODE_CHOOSE_SOUNDS 9
+#define SETUP_MODE_CHOOSE_MUSIC 10
+
+#define MAX_SETUP_MODES 11
+
+/* for input setup functions */
+#define SETUPINPUT_SCREEN_POS_START 0
+#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
-/* for HandleChooseLevel() */
-#define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2)
+/* screens on the info screen */
+#define INFO_MODE_MAIN 0
+#define INFO_MODE_ELEMENTS 1
+#define INFO_MODE_MUSIC 2
+#define INFO_MODE_CREDITS 3
+#define INFO_MODE_PROGRAM 4
+#define INFO_MODE_LEVELSET 5
+
+#define MAX_INFO_MODES 6
+
+/* for various menu stuff */
+#define MAX_INFO_ELEMENTS_ON_SCREEN 10
+#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
+#define MENU_SCREEN_START_YPOS 2
+#define MENU_SCREEN_VALUE_XPOS 14
/* buttons and scrollbars identifiers */
#define SCREEN_CTRL_ID_SCROLL_UP 0
#define NUM_SCREEN_SCROLLBARS 1
#define NUM_SCREEN_GADGETS 3
-/* forward declaration for internal use */
+/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
+static void HandleSetupScreen_Generic(int, int, int, int, int);
+static void HandleSetupScreen_Input(int, int, int, int, int);
+static void CustomizeKeyboard(int);
+static void CalibrateJoystick(int);
+static void execSetupArtwork(void);
+static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+
+static void DrawChooseLevel(void);
+static void DrawInfoScreen(void);
+static void DrawSetupScreen(void);
+
+static void DrawInfoScreen_HelpAnim(int, int, boolean);
+static void DrawInfoScreen_HelpText(int, int, int, int);
+static void HandleInfoScreen_Main(int, int, int, int, int);
+static void HandleInfoScreen_Elements(int);
+static void HandleInfoScreen_Music(int);
+static void HandleInfoScreen_Credits(int);
+static void HandleInfoScreen_Program(int);
+
+static void MapChooseTreeGadgets(TreeInfo *);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+static int setup_mode = SETUP_MODE_MAIN;
+static int info_mode = INFO_MODE_MAIN;
+
+#define mSX (SX + (game_status >= GAME_MODE_MAIN && \
+ game_status <= GAME_MODE_SETUP ? \
+ menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
+#define mSY (SY + (game_status >= GAME_MODE_MAIN && \
+ game_status <= GAME_MODE_SETUP ? \
+ menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
+
+#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
+ menu.list_size[game_status] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+#define NUM_SCROLLBAR_BITMAPS 2
+static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
+#endif
-void DrawHeadline()
+
+static void drawCursorExt(int xpos, int ypos, int color, int graphic)
+{
+ static int cursor_array[SCR_FIELDY];
+
+ if (xpos == 0)
+ {
+ if (graphic != 0)
+ cursor_array[ypos] = graphic;
+ else
+ graphic = cursor_array[ypos];
+ }
+
+ if (color == FC_RED)
+ graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
+ graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
+ IMG_MENU_BUTTON_ACTIVE);
+
+ ypos += MENU_SCREEN_START_YPOS;
+
+ DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
+ DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
+ graphic, 0);
+}
+
+static void initCursor(int ypos, int graphic)
+{
+ drawCursorExt(0, ypos, FC_BLUE, graphic);
+}
+
+static void drawCursor(int ypos, int color)
+{
+ drawCursorExt(0, ypos, color, 0);
+}
+
+static void drawCursorXY(int xpos, int ypos, int graphic)
+{
+ drawCursorExt(xpos, ypos, -1, graphic);
+}
+
+static void drawChooseTreeCursor(int ypos, int color)
+{
+ int last_game_status = game_status; /* save current game status */
+
+ /* force LEVELS draw offset on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ drawCursorExt(0, ypos, color, 0);
+
+ game_status = last_game_status; /* restore current game status */
+}
+
+static void PlayMenuSound()
+{
+ int sound = menu.sound[game_status];
+
+ if (sound == SND_UNDEFINED)
+ return;
+
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+}
+
+static void PlayMenuSoundIfLoop()
+{
+ int sound = menu.sound[game_status];
+
+ if (sound == SND_UNDEFINED)
+ return;
+
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+}
+
+static void PlayMenuMusic()
{
- int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+ int music = menu.music[game_status];
- DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
- DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+ if (music == MUS_UNDEFINED)
+ return;
+
+ PlayMusic(music);
+}
+
+void DrawHeadline()
+{
+ DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING);
+ DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
}
static void ToggleFullscreenIfNeeded()
if (setup.fullscreen != video.fullscreen_enabled)
{
/* save old door content */
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
/* toggle fullscreen */
setup.fullscreen = video.fullscreen_enabled;
/* redraw background to newly created backbuffer */
- BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
/* restore old door content */
- BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
+ BlitBitmap(bitmap_db_door, backbuffer,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
redraw_mask = REDRAW_ALL;
void DrawMainMenu()
{
- static struct LevelDirInfo *leveldir_last_valid = NULL;
- int i;
+ static LevelDirTree *leveldir_last_valid = NULL;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+ int name_width, level_width;
+ int i;
UnmapAllGadgets();
- FadeSounds();
+ FadeSoundsAndMusic();
+
KeyboardAutoRepeatOn();
- ActivateJoystickIfAvailable();
+ ActivateJoystick();
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ audio.sound_deactivated = FALSE;
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
{
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
DrawLevelEd();
+
return;
}
/* needed if last screen was the setup screen and fullscreen state changed */
ToggleFullscreenIfNeeded();
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+
+ /* store valid level series information */
+ leveldir_last_valid = leveldir_current;
+
+ /* needed if last screen (level choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
#ifdef TARGET_SDL
SetDrawtoField(DRAW_BACKBUFFER);
#endif
/* map gadgets for main menu screen */
MapTapeButtons();
- /* leveldir_current may be invalid (level group, parent link) */
- if (!validLevelSeries(leveldir_current))
- leveldir_current = getFirstValidLevelSeries(leveldir_last_valid);
-
- /* store valid level series information */
- leveldir_last_valid = leveldir_current;
-
/* level_nr may have been set to value over handicap with level editor */
if (setup.handicap && level_nr > leveldir_current->handicap_level)
level_nr = leveldir_current->handicap_level;
GetPlayerConfig();
LoadLevel(level_nr);
+ SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
ClearWindow();
+
DrawHeadline();
- DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
- DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
- DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
- DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
- (leveldir_current->readonly ? FC_RED : FC_YELLOW));
- DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
- DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
-
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
-
- DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
- leveldir_current->first_level,
- leveldir_current->last_level);
+
+ DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
+
+ /* calculated after (possible) reload of custom artwork */
+ name_width = getTextWidth(name_text, FONT_MENU_1);
+ level_width = getTextWidth("Level:", FONT_MENU_1);
+
+ DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
+ DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
+ FONT_VALUE_1);
+
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+
+ DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
+ leveldir_current->first_level, leveldir_current->last_level);
if (leveldir_current->readonly)
{
- DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
- DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+ DrawTextS(mSX + level_width + 9 * 32 - 2,
+ mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
+ DrawTextS(mSX + level_width + 9 * 32 - 2,
+ mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
}
- for(i=2; i<10; i++)
- DrawGraphic(0, i, GFX_KUGEL_BLAU);
- DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
- DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
-
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
- FS_SMALL, FC_RED);
+ for (i = 0; i < 8; i++)
+ initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT :
+ IMG_MENU_BUTTON));
- if (leveldir_current->name)
- {
- int len = strlen(leveldir_current->name);
- int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
- int lypos = SY + 352;
+ drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
- DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
- }
+ DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
FadeToFront();
InitAnimation();
- HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
+
+ HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
TapeStop();
if (TAPE_IS_EMPTY(tape))
LoadTape(level_nr);
DrawCompleteVideoDisplay();
- OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
-
-#if 0
- ClearEventQueue();
-#endif
+ PlayMenuSound();
+ PlayMenuMusic();
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
+#if 0
static void gotoTopLevelDir()
{
/* move upwards to top level directory */
/* write a "path" into level tree for easy navigation to last level */
if (leveldir_current->node_parent->node_group->cl_first == -1)
{
- int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
- int leveldir_pos = posLevelDirInfo(leveldir_current);
+ int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+ int leveldir_pos = posTreeInfo(leveldir_current);
int num_page_entries;
int cl_first, cl_cursor;
- if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+ if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
num_page_entries = num_leveldirs;
else
- num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
- cl_cursor = leveldir_pos - cl_first + 3;
+ cl_cursor = leveldir_pos - cl_first;
leveldir_current->node_parent->node_group->cl_first = cl_first;
leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
leveldir_current = leveldir_current->node_parent;
}
}
+#endif
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
- static int choice = 3;
- static int redraw = TRUE;
- int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
-
- if (redraw || button == MB_MENU_INITIALIZE)
- {
- DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
- redraw = FALSE;
- }
+ static unsigned long level_delay = 0;
+ static int choice = 5;
+ int x = 0;
+ int y = choice;
if (button == MB_MENU_INITIALIZE)
+ {
+ drawCursor(choice, FC_RED);
return;
+ }
- if (dx || dy)
+ if (mx || my) /* mouse input */
{
- if (dx && choice == 4)
- {
- x = (dx < 0 ? 11 : 15);
- y = 4;
- }
- else if (dy)
- {
- x = 1;
- y = choice + dy;
- }
- else
- x = y = 0;
-
- if (y < 3)
- y = 3;
- else if (y > 10)
- y = 10;
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
-
- if (!mx && !my && !dx && !dy)
+ else if (dx || dy) /* keyboard input */
{
- x = 1;
- y = choice;
+ if (dx && choice == 1)
+ x = (dx < 0 ? 10 : 14);
+ else if (dy)
+ y = choice + dy;
}
- if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) ||
- (x == 15 && level_nr < leveldir_current->last_level)) &&
- button)
+ if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
+ (x == 14 && level_nr < leveldir_current->last_level)) &&
+ button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
{
- static unsigned long level_delay = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int new_level_nr, old_level_nr = level_nr;
- int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
+ int old_level_nr = level_nr;
+ int new_level_nr;
- new_level_nr = level_nr + (x == 11 ? -step : +step);
+ new_level_nr = level_nr + (x == 10 ? -step : +step);
if (new_level_nr < leveldir_current->first_level)
new_level_nr = leveldir_current->first_level;
if (new_level_nr > leveldir_current->last_level)
new_level_nr = leveldir_current->last_level;
+#if 1
if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
- new_level_nr = leveldir_current->handicap_level;
+ {
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && step == 1 &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
- if (old_level_nr == new_level_nr ||
- !DelayReached(&level_delay, GADGET_FRAME_DELAY))
- goto out;
+ new_level_nr = leveldir_current->handicap_level;
+ }
+#else
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ new_level_nr = leveldir_current->handicap_level;
+#endif
- level_nr = new_level_nr;
+ if (new_level_nr != old_level_nr)
+ {
+ level_nr = new_level_nr;
- DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
- int2str(level_nr, 3), FS_BIG, font_color);
- DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
- int2str(level_nr, 3), FS_BIG, font_color);
+ DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
- LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ LoadLevel(level_nr);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
- TapeErase();
- LoadTape(level_nr);
- DrawCompleteVideoDisplay();
+ TapeErase();
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
- /* needed because DrawMicroLevel() takes some time */
- BackToFront();
- SyncDisplay();
- DelayReached(&level_delay, 0); /* reset delay counter */
+ /* needed because DrawMicroLevel() takes some time */
+ BackToFront();
+ SyncDisplay();
+ DelayReached(&level_delay, 0); /* reset delay counter */
+ }
}
- else if (x == 1 && y >= 3 && y <= 10)
+ else if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y <= 7 && (y != 1 || x < 10))
{
if (button)
{
if (y != choice)
{
- DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
- DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
choice = y;
}
}
else
{
- if (y == 3)
+ if (y == 0)
{
- game_status = TYPENAME;
+ game_status = GAME_MODE_PSEUDO_TYPENAME;
HandleTypeName(strlen(setup.player_name), 0);
}
- else if (y == 4)
+ else if (y == 1)
{
if (leveldir_first)
{
- game_status = CHOOSELEVEL;
+ game_status = GAME_MODE_LEVELS;
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+#if 0
gotoTopLevelDir();
+#endif
DrawChooseLevel();
}
}
- else if (y == 5)
+ else if (y == 2)
{
- game_status = HALLOFFAME;
+ game_status = GAME_MODE_SCORES;
DrawHallOfFame(-1);
}
- else if (y == 6)
+ else if (y == 3)
{
if (leveldir_current->readonly &&
strcmp(setup.player_name, "Artsoft") != 0)
Request("This level is read only !", REQ_CONFIRM);
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
DrawLevelEd();
}
- else if (y == 7)
+ else if (y == 4)
{
- game_status = HELPSCREEN;
- DrawHelpScreen();
+ game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
}
- else if (y == 8)
+ else if (y == 5)
{
if (setup.autorecord)
TapeStartRecording();
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
if (options.network)
SendToServer_StartPlaying();
else
#endif
{
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
StopAnimation();
InitGame();
}
}
- else if (y == 9)
+ else if (y == 6)
{
- game_status = SETUP;
+ game_status = GAME_MODE_SETUP;
+ setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
- else if (y == 10)
+ else if (y == 7)
{
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = EXITGAME;
+ game_status = GAME_MODE_QUIT;
}
-
- redraw = TRUE;
}
}
- BackToFront();
-
- out:
- if (game_status == MAINMENU)
+ if (game_status == GAME_MODE_MAIN)
{
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
DoAnimation();
}
}
-#define MAX_HELPSCREEN_ELS 10
-#define HA_NEXT -999
-#define HA_END -1000
-
-static long helpscreen_state;
-static int helpscreen_step[MAX_HELPSCREEN_ELS];
-static int helpscreen_frame[MAX_HELPSCREEN_ELS];
-static int helpscreen_delay[MAX_HELPSCREEN_ELS];
-static int helpscreen_action[] =
-{
- GFX_SPIELER1_DOWN,4,2,
- GFX_SPIELER1_UP,4,2,
- GFX_SPIELER1_LEFT,4,2,
- GFX_SPIELER1_RIGHT,4,2,
- GFX_SPIELER1_PUSH_LEFT,4,2,
- GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
- GFX_ERDREICH,1,100, HA_NEXT,
- GFX_LEERRAUM,1,100, HA_NEXT,
- GFX_MORAST_LEER,1,100, HA_NEXT,
- GFX_BETON,1,100, HA_NEXT,
- GFX_MAUERWERK,1,100, HA_NEXT,
- GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_UNSICHTBAR,1,100, HA_NEXT,
- GFX_FELSBODEN,1,100, HA_NEXT,
- GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
- GFX_EDELSTEIN,2,5, HA_NEXT,
- GFX_DIAMANT,2,5, HA_NEXT,
- GFX_EDELSTEIN_BD,2,5, HA_NEXT,
- GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
- GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
- GFX_FELSBROCKEN,4,5, HA_NEXT,
- GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
- GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
- GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
- GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
- GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
- GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
- GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
- GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
- GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
- GFX_GEBLUBBER,4,4, HA_NEXT,
- GFX_SCHLUESSEL1,4,25, HA_NEXT,
- GFX_PFORTE1,4,25, HA_NEXT,
- GFX_PFORTE1X,4,25, HA_NEXT,
- GFX_DYNAMIT_AUS,1,100, HA_NEXT,
- GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
- GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
- GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_DYNABOMB_NR,1,100, HA_NEXT,
- GFX_DYNABOMB_SZ,1,100, HA_NEXT,
- GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
- GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
- GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
- GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
- GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
- GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
- GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
- GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
- GFX_BUTTERFLY,2,2, HA_NEXT,
- GFX_FIREFLY,2,2, HA_NEXT,
- GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
- GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
- GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
- GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
- GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
- GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
- GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
- GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
- GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
- GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
- GFX_MOLE_DOWN,4,2,
- GFX_MOLE_UP,4,2,
- GFX_MOLE_LEFT,4,2,
- GFX_MOLE_RIGHT,4,2, HA_NEXT,
- GFX_PINGUIN_DOWN,4,2,
- GFX_PINGUIN_UP,4,2,
- GFX_PINGUIN_LEFT,4,2,
- GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
- GFX_SCHWEIN_DOWN,4,2,
- GFX_SCHWEIN_UP,4,2,
- GFX_SCHWEIN_LEFT,4,2,
- GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
- GFX_DRACHE_DOWN,4,2,
- GFX_DRACHE_UP,4,2,
- GFX_DRACHE_LEFT,4,2,
- GFX_DRACHE_RIGHT,4,2, HA_NEXT,
- GFX_SONDE_START,8,1, HA_NEXT,
- GFX_ABLENK,4,1, HA_NEXT,
- GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
- GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
- GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
- GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
- GFX_AMOEBE_LEBT,4,40, HA_NEXT,
- GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
- GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
- GFX_DIAMANT,1,10, HA_NEXT,
- GFX_LIFE,1,100, HA_NEXT,
- GFX_LIFE_ASYNC,1,100, HA_NEXT,
- GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
- GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
- GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
- GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
- GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
- GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
- GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
- GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
- GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
- GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
- GFX_SPEED_PILL,1,100, HA_NEXT,
- HA_END
-};
-static char *helpscreen_eltext[][2] =
-{
- {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
- {"Normal sand:", "You can dig through it"},
- {"Empty field:", "You can walk through it"},
- {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
- {"Massive Wall:", "Nothing can go through it"},
- {"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
- {"Invisible Wall: Behaves like normal","wall, but is invisible"},
- {"Old Wall: Like normal wall, but", "some things can fall down from it"},
- {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
- {"Emerald: You must collect enough of","them to finish a level"},
- {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
- {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
- {"Colorful Gems:", "Seem to behave like Emeralds"},
- {"Rock: Smashes several things;", "Can be moved by the player"},
- {"Bomb: You can move it, but be", "careful when dropping it"},
- {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
- {"Wall with an emerald inside:", "Bomb the wall away to get it"},
- {"Wall with a diamond inside:", "Bomb the wall away to get it"},
- {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
- {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
- {"Acid: Things that fall in are gone", "forever (including our hero)"},
- {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
- {"Door: Can be opened by the key", "with the same color"},
- {"Door: You have to find out the", "right color of the key for it"},
- {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
- {"Dynamite: This one explodes after", "a few seconds"},
- {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
- {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
- {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
- {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
- {"Bug: Moves at the right side", "of walls; don't touch it!"},
- {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
- {"Firefly: Moves at the left side", "of walls; don't touch it!"},
- {"Pacman: Eats the amoeba and you,", "if you're not careful"},
- {"Cruncher: Eats diamonds and you,", "if you're not careful"},
- {"Cruncher (BD style):", "Eats almost everything"},
- {"Robot: Tries to kill the player", ""},
- {"The mole: Eats the amoeba and turns","empty space into normal sand"},
- {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
- {"The Pig: Harmless, but eats all", "gems it can get"},
- {"The Dragon: Breathes fire,", "especially to some monsters"},
- {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
- {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
- {"Light Bulb: All of them must be", "switched on to finish a level"},
- {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
- {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
- {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
- {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
- {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
- {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
- {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
- {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
- {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
- {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
- {"Exit door: Opens if you have enough","emeralds to finish the level"},
- {"Open exit door: Enter here to leave","the level and exit the actual game"},
- {"Sokoban element: Object which must", "be pushed to an empty field"},
- {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
- {"Sokoban element: Field with object", "which can be pushed away"},
- {"Speed pill: Lets the player run", "twice as fast as normally"},
-};
-static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
-static char *helpscreen_music[][3] =
+/* ========================================================================= */
+/* info screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *info_info;
+static int num_info_info;
+
+static void execInfoElements()
+{
+ info_mode = INFO_MODE_ELEMENTS;
+ DrawInfoScreen();
+}
+
+static void execInfoMusic()
+{
+ info_mode = INFO_MODE_MUSIC;
+ DrawInfoScreen();
+}
+
+static void execInfoCredits()
{
- { "Alchemy", "Ian Boddy", "Drive" },
- { "The Chase", "Propaganda", "A Secret Wish" },
- { "Network 23", "Tangerine Dream", "Exit" },
- { "Czardasz", "Robert Pieculewicz", "Czardasz" },
- { "21st Century Common Man", "Tangerine Dream", "Tyger" },
- { "Voyager", "The Alan Parsons Project","Pyramid" },
- { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
+ info_mode = INFO_MODE_CREDITS;
+ DrawInfoScreen();
+}
+
+static void execInfoProgram()
+{
+ info_mode = INFO_MODE_PROGRAM;
+ DrawInfoScreen();
+}
+
+static void execInfoLevelSet()
+{
+ info_mode = INFO_MODE_LEVELSET;
+ DrawInfoScreen();
+}
+
+static void execExitInfo()
+{
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+}
+
+static struct TokenInfo info_info_main[] =
+{
+ { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
+ { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
+ { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
+ { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
+ { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
+
+ { 0, NULL, NULL }
};
-static int num_helpscreen_music = 7;
-static int helpscreen_musicpos;
-void DrawHelpScreenElAction(int start)
+static void DrawInfoScreen_Main()
+{
+ int i;
+
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
+
+ ClearWindow();
+
+ DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
+
+ info_info = info_info_main;
+ num_info_info = 0;
+
+ for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int font_nr = FONT_MENU_1;
+
+ DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
+
+ if (info_info[i].type & TYPE_ENTER_MENU)
+ initCursor(i, IMG_MENU_BUTTON_RIGHT);
+ else if (info_info[i].type & TYPE_LEAVE_MENU)
+ initCursor(i, IMG_MENU_BUTTON_LEFT);
+ else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ num_info_info++;
+ }
+
+ FadeToFront();
+ InitAnimation();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+}
+
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
{
- int i = 0, j = 0;
- int frame, graphic;
- int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
+ static int choice_store[MAX_INFO_MODES];
+ int choice = choice_store[info_mode]; /* always starts with 0 */
+ int x = 0;
+ int y = choice;
- while(helpscreen_action[j] != HA_END)
+ if (button == MB_MENU_INITIALIZE)
{
- if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
- break;
- else if (i<start || helpscreen_delay[i-start])
+ /* advance to first valid menu entry */
+ while (choice < num_info_info &&
+ info_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ choice_store[info_mode] = choice;
+
+ drawCursor(choice, FC_RED);
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ for (y = 0; y < num_info_info; y++)
+ {
+ if (info_info[y].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = info_info[y].value;
+
+ menu_callback_function();
+ break; /* absolutely needed because function changes 'info_info'! */
+ }
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+
+ if (info_info[choice].type & menu_navigation_type ||
+ info_info[choice].type & TYPE_ENTER_SCREEN ||
+ info_info[choice].type & TYPE_BOOLEAN_STYLE)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
+
+ /* jump to next non-empty menu entry (up or down) */
+ while (y > 0 && y < num_info_info - 1 &&
+ info_info[y].type & TYPE_SKIP_ENTRY)
+ y += dy;
+ }
+
+ if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = choice_store[info_mode] = y;
+ }
+ }
+ else if (!(info_info[y].type & TYPE_GHOSTED))
{
- if (i>=start && helpscreen_delay[i-start])
- helpscreen_delay[i-start]--;
+ if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = info_info[choice].value;
+
+ menu_callback_function();
+ }
+ }
+ }
+}
+
+void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
+{
+ static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
+ static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
+ int xstart = mSX + 16;
+ int ystart = mSY + 64 + 2 * 32;
+ int ystep = TILEY + 4;
+ int element, action, direction;
+ int graphic;
+ int delay;
+ int sync_frame;
+ int i, j;
+
+ if (init)
+ {
+ for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
+
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Press any key or button for next page");
- while(helpscreen_action[j] != HA_NEXT)
+ FrameCounter = 0;
+ }
+
+ i = j = 0;
+ while (helpanim_info[j].element != HELPANIM_LIST_END)
+ {
+ if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
+ i >= max_anims)
+ break;
+ else if (i < start)
+ {
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
j++;
+
j++;
i++;
+
continue;
}
- j += 3*helpscreen_step[i-start];
- graphic = helpscreen_action[j++];
+ j += infoscreen_step[i - start];
+
+ element = helpanim_info[j].element;
+ action = helpanim_info[j].action;
+ direction = helpanim_info[j].direction;
- if (helpscreen_frame[i-start])
+ if (action != -1 && direction != -1)
+ graphic = el_act_dir2img(element, action, direction);
+ else if (action != -1)
+ graphic = el_act2img(element, action);
+ else if (direction != -1)
+ graphic = el_act2img(element, direction);
+ else
+ graphic = el2img(element);
+
+ delay = helpanim_info[j++].delay;
+
+ if (delay == -1)
+ delay = 1000000;
+
+ if (infoscreen_frame[i - start] == 0)
{
- frame = helpscreen_action[j++] - helpscreen_frame[i-start];
- helpscreen_frame[i-start]--;
+ sync_frame = 0;
+ infoscreen_frame[i - start] = delay - 1;
}
else
{
- frame = 0;
- helpscreen_frame[i-start] = helpscreen_action[j++]-1;
+ sync_frame = delay - infoscreen_frame[i - start];
+ infoscreen_frame[i - start]--;
}
- helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
-
- if (helpscreen_action[j] == HA_NEXT)
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
{
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start] = 0;
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start] = 0;
}
else
{
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start]++;
- while(helpscreen_action[j] != HA_NEXT)
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start]++;
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
j++;
}
+
j++;
- DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
+ ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
+ TILEX, TILEY);
+ DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
+ graphic, sync_frame, USE_MASKING);
+
+ if (init)
+ DrawInfoScreen_HelpText(element, action, direction, i - start);
+
i++;
}
- for(i=2;i<16;i++)
- {
- MarkTileDirty(0,i);
- MarkTileDirty(1,i);
- }
+ redraw_mask |= REDRAW_FIELD;
+
+ FrameCounter++;
}
-void DrawHelpScreenElText(int start)
+static char *getHelpText(int element, int action, int direction)
{
- int i;
- int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
- int ybottom = SYSIZE - 20;
+ char token[MAX_LINE_LEN];
- ClearWindow();
- DrawHeadline();
+ strcpy(token, element_info[element].token_name);
- DrawTextFCentered(100, FC_GREEN, "The game elements:");
+ if (action != -1)
+ strcat(token, element_action_info[action].suffix);
- for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
- {
- DrawText(xstart,
- ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
- helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
- DrawText(xstart, ystart + (i - start) * ystep + 16,
- helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
- }
+ if (direction != -1)
+ strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix);
- DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ return getHashEntry(helptext_info, token);
}
-void DrawHelpScreenMusicText(int num)
+void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
{
- int ystart = 150, ystep = 30;
- int ybottom = SYSIZE - 20;
+#if 0
+ int font_nr = FONT_TEXT_2;
+#else
+ int font_nr = FONT_LEVEL_NUMBER;
+#endif
+ int font_width = getFontWidth(font_nr);
+ int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
+ int sy = mSY + 65 + 2 * 32 + 1;
+ int ystep = TILEY + 4;
+ int pad_x = sx - SX;
+ int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+ int max_lines_per_text = 2;
+ char *text = NULL;
- FadeSounds();
- ClearWindow();
+ if (action != -1 && direction != -1) /* element.action.direction */
+ text = getHelpText(element, action, direction);
+
+ if (text == NULL && action != -1) /* element.action */
+ text = getHelpText(element, action, -1);
+
+ if (text == NULL && direction != -1) /* element.direction */
+ text = getHelpText(element, -1, direction);
+
+ if (text == NULL) /* base element */
+ text = getHelpText(element, -1, -1);
+
+ if (text == NULL) /* not found */
+ text = "No description available";
+
+ if (strlen(text) <= max_chars_per_line) /* only one line of text */
+ sy += getFontHeight(font_nr) / 2;
+
+ DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
+ max_chars_per_line, max_lines_per_text);
+}
+
+void DrawInfoScreen_Elements()
+{
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
+
+ HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+
+ FadeToFront();
+ InitAnimation();
+}
+
+void HandleInfoScreen_Elements(int button)
+{
+ static unsigned long info_delay = 0;
+ static int num_anims;
+ static int num_pages;
+ static int page;
+ int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
+ int button_released = !button;
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ boolean new_element = TRUE;
+
+ num_anims = 0;
+ for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ {
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ new_element = TRUE;
+ else if (new_element)
+ {
+ num_anims++;
+ new_element = FALSE;
+ }
+ }
+
+ num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
+ page = 0;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ page++;
+
+ if (page >= num_pages)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
+ }
+ else
+ {
+ if (DelayReached(&info_delay, GAME_FRAME_DELAY))
+ if (page < num_pages)
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
+
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Music()
+{
+ ClearWindow();
DrawHeadline();
- DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
+ LoadMusicInfo();
- DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
- "Excerpt from");
- DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
- helpscreen_music[num][0]);
- DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
- "by");
- DrawTextFCentered(ystart + 3 * ystep, FC_RED,
- "%s", helpscreen_music[num][1]);
- DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
- "from the album");
- DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
- helpscreen_music[num][2]);
+ HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+}
- DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+void HandleInfoScreen_Music(int button)
+{
+ static struct MusicFileInfo *list = NULL;
+ int ystart = 150, dy = 30;
+ int ybottom = SYSIZE - 20;
+ int button_released = !button;
-#if 0
- PlaySoundLoop(background_loop[num]);
-#endif
+ if (button == MB_MENU_INITIALIZE)
+ {
+ list = music_file_info;
+
+ if (list == NULL)
+ {
+ FadeSoundsAndMusic();
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ return;
+ }
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released || button == MB_MENU_INITIALIZE)
+ {
+ int y = 0;
+
+ if (button != MB_MENU_INITIALIZE)
+ if (list != NULL)
+ list = list->next;
+
+ if (list == NULL)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ FadeSoundsAndMusic();
+
+ ClearWindow();
+ DrawHeadline();
+
+ if (list->is_sound)
+ {
+ int sound = list->music;
+
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
+ }
+ else
+ {
+ PlayMusic(list->music);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ }
+
+ if (strcmp(list->title, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ }
+
+ if (strcmp(list->artist, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ }
+
+ if (strcmp(list->album, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ }
+
+ if (strcmp(list->year, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+ }
+
+ if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ PlaySoundLoop(list->music);
}
-void DrawHelpScreenCreditsText()
+void DrawInfoScreen_Credits()
{
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
- FadeSounds();
+ FadeSoundsAndMusic();
+
ClearWindow();
DrawHeadline();
- DrawTextFCentered(100, FC_GREEN,
- "Credits:");
- DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
- "DOS port of the game:");
- DrawTextFCentered(ystart + 1 * ystep, FC_RED,
- "Guido Schulz");
- DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
- "Additional toons:");
- DrawTextFCentered(ystart + 3 * ystep, FC_RED,
- "Karl Hörnell");
- DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
+ DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
"...and many thanks to all contributors");
- DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
- "of new levels!");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+}
+
+void HandleInfoScreen_Credits(int button)
+{
+ int button_released = !button;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
- DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
}
-void DrawHelpScreenContactText()
+void DrawInfoScreen_Program()
{
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
ClearWindow();
DrawHeadline();
- DrawTextFCentered(100, FC_GREEN, "Program information:");
+ DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
- DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
"This game is Freeware!");
- DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
"If you like it, send e-mail to:");
- DrawTextFCentered(ystart + 2 * ystep, FC_RED,
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
"info@artsoft.org");
- DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
"or SnailMail to:");
- DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
+ DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
"Holger Schemel");
- DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
+ DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
"Detmolder Strasse 189");
- DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
+ DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
"33604 Bielefeld");
- DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
+ DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
"Germany");
- DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
"If you have created new levels,");
- DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
+ DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
"send them to me to include them!");
- DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
+ DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
":-)");
- DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
}
-void DrawHelpScreen()
+void HandleInfoScreen_Program(int button)
{
- int i;
+ int button_released = !button;
- UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
- for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
- helpscreen_musicpos = 0;
- helpscreen_state = 0;
- DrawHelpScreenElText(0);
- DrawHelpScreenElAction(0);
+ return;
+ }
- FadeToFront();
- InitAnimation();
- PlaySoundLoop(SND_RHYTHMLOOP);
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_LevelSet()
+{
+ int ystart = 150;
+ int ybottom = SYSIZE - 20;
+ char *filename = getLevelSetInfoFilename();
+#if 0
+ int font_nr = FONT_TEXT_2;
+#else
+ int font_nr = FONT_LEVEL_NUMBER;
+#endif
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int pad_x = 32;
+ int pad_y = ystart;
+ int sx = SX + pad_x;
+ int sy = SY + pad_y;
+ int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
+ int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ if (filename != NULL)
+ DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
+ max_lines_per_screen);
+ else
+ DrawTextSCentered(ystart, FONT_TEXT_2,
+ "No information for this level set.");
}
-void HandleHelpScreen(int button)
+void HandleInfoScreen_LevelSet(int button)
{
- static unsigned long hs_delay = 0;
- int num_helpscreen_els_pages =
- (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
int button_released = !button;
- int i;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
if (button_released)
{
- if (helpscreen_state < num_helpscreen_els_pages - 1)
- {
- for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
- helpscreen_state++;
- DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
- DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
- }
- else if (helpscreen_state <
- num_helpscreen_els_pages + num_helpscreen_music - 1)
- {
- helpscreen_state++;
- DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
- }
- else if (helpscreen_state ==
- num_helpscreen_els_pages + num_helpscreen_music - 1)
- {
- helpscreen_state++;
- DrawHelpScreenCreditsText();
- }
- else if (helpscreen_state ==
- num_helpscreen_els_pages + num_helpscreen_music)
- {
- helpscreen_state++;
- DrawHelpScreenContactText();
- }
- else
- {
- FadeSounds();
- DrawMainMenu();
- game_status = MAINMENU;
- }
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
}
else
{
- if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
- {
- if (helpscreen_state<num_helpscreen_els_pages)
- DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
- }
- DoAnimation();
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen()
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+
+ if (info_mode == INFO_MODE_ELEMENTS)
+ DrawInfoScreen_Elements();
+ else if (info_mode == INFO_MODE_MUSIC)
+ DrawInfoScreen_Music();
+ else if (info_mode == INFO_MODE_CREDITS)
+ DrawInfoScreen_Credits();
+ else if (info_mode == INFO_MODE_PROGRAM)
+ DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_LevelSet();
+ else
+ DrawInfoScreen_Main();
+
+ if (info_mode != INFO_MODE_MUSIC)
+ {
+ PlayMenuSound();
+ PlayMenuMusic();
}
+}
- BackToFront();
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (info_mode == INFO_MODE_ELEMENTS)
+ HandleInfoScreen_Elements(button);
+ else if (info_mode == INFO_MODE_MUSIC)
+ HandleInfoScreen_Music(button);
+ else if (info_mode == INFO_MODE_CREDITS)
+ HandleInfoScreen_Credits(button);
+ else if (info_mode == INFO_MODE_PROGRAM)
+ HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_LevelSet(button);
+ else
+ HandleInfoScreen_Main(mx, my, dx, dy, button);
+
+ DoAnimation();
}
+
+/* ========================================================================= */
+/* type name functions */
+/* ========================================================================= */
+
void HandleTypeName(int newxpos, Key key)
{
static int xpos = 0, ypos = 2;
+ int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
+ int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
+ int startx = mSX + 32 + name_width;
+ int starty = mSY + ypos * 32;
if (newxpos)
{
xpos = newxpos;
- DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
+ DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+
return;
}
setup.player_name[xpos] = ascii;
setup.player_name[xpos + 1] = 0;
xpos++;
- DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
- setup.player_name, FS_BIG, FC_YELLOW);
- DrawTextExt(window, SX + 6*32, SY + ypos*32,
- setup.player_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
+ DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
}
else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
setup.player_name[xpos] = 0;
- DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
- DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
+
+ DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
}
else if (key == KSYM_Return && xpos > 0)
{
- DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
- DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
+ DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
SaveSetup();
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
}
-
- BackToFront();
}
-static void drawCursorExt(int ypos, int color, int graphic)
-{
- static int cursor_array[SCR_FIELDY];
-
- if (graphic)
- cursor_array[ypos] = graphic;
-
- graphic = cursor_array[ypos];
-
- if (color == FC_RED)
- graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
- graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
- GFX_KUGEL_ROT);
- DrawGraphic(0, ypos, graphic);
-}
+/* ========================================================================= */
+/* tree menu functions */
+/* ========================================================================= */
-static void initCursor(int ypos, int graphic)
+static void DrawChooseTree(TreeInfo **ti_ptr)
{
- drawCursorExt(ypos, FC_BLUE, graphic);
-}
+ UnmapAllGadgets();
-static void drawCursor(int ypos, int color)
-{
- drawCursorExt(ypos, color, 0);
-}
+ FreeScreenGadgets();
+ CreateScreenGadgets();
-void DrawChooseLevel()
-{
- UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
- MapChooseLevelGadgets();
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+ MapChooseTreeGadgets(*ti_ptr);
FadeToFront();
InitAnimation();
}
-static void AdjustChooseLevelScrollbar(int id, int first_entry)
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
{
struct GadgetInfo *gi = screen_gadget[id];
int items_max, items_visible, item_position;
- items_max = numLevelDirInfoInGroup(leveldir_current);
- items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+ items_max = numTreeInfoInGroup(ti);
+ items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
item_position = first_entry;
if (item_position > items_max - items_visible)
item_position = items_max - items_visible;
ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
}
-static void drawChooseLevelList(int first_entry, int num_page_entries)
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+ TreeInfo *ti)
{
int i;
char buffer[SCR_FIELDX * 2];
int max_buffer_len = (SCR_FIELDX - 2) * 2;
- int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+ char *title_string = NULL;
+ int xoffset_setup = 16;
+ int yoffset_setup = 16;
+ int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
+ int last_game_status = game_status; /* save current game status */
- ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
- redraw_mask |= REDRAW_FIELD;
+ title_string =
+ (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
+ ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
+ ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
+ ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
+
+ DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
- DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
+ /* force LEVELS font on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
- for(i=0; i<num_page_entries; i++)
+ /* clear tree list area, but not title or scrollbar */
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ SXSIZE - 32 + menu.scrollbar_xoffset,
+ MAX_MENU_ENTRIES_ON_SCREEN * 32);
+
+ for (i = 0; i < num_page_entries; i++)
{
- struct LevelDirInfo *node, *node_first;
- int leveldir_pos = first_entry + i;
- int ypos = i + 2;
+ TreeInfo *node, *node_first;
+ int entry_pos = first_entry + i;
+ int ypos = MENU_SCREEN_START_YPOS + i;
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
strncpy(buffer, node->name , max_buffer_len);
buffer[max_buffer_len] = '\0';
- DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
+ DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
if (node->parent_link)
- initCursor(ypos, GFX_ARROW_BLUE_LEFT);
+ initCursor(i, IMG_MENU_BUTTON_LEFT);
else if (node->level_group)
- initCursor(ypos, GFX_ARROW_BLUE_RIGHT);
+ initCursor(i, IMG_MENU_BUTTON_RIGHT);
else
- initCursor(ypos, GFX_KUGEL_BLAU);
+ initCursor(i, IMG_MENU_BUTTON);
}
- if (first_entry > 0)
- DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
+ game_status = last_game_status; /* restore current game status */
- if (first_entry + num_page_entries < num_leveldirs)
- DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
+ redraw_mask |= REDRAW_FIELD;
}
-static void drawChooseLevelInfo(int leveldir_pos)
+static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
{
- struct LevelDirInfo *node, *node_first;
+ TreeInfo *node, *node_first;
int x, last_redraw_mask = redraw_mask;
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ if (ti->type != TREE_TYPE_LEVEL_DIR)
+ return;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
- ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
+ DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
if (node->parent_link)
- DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
+ DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
+ node->class_desc);
else if (node->level_group)
- DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
- else
- DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+ DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
+ node->class_desc);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
node->levels, node->class_desc);
/* let BackToFront() redraw only what is needed */
redraw_mask = last_redraw_mask | REDRAW_TILES;
- for (x=0; x<SCR_FIELDX; x++)
+ for (x = 0; x < SCR_FIELDX; x++)
MarkTileDirty(x, 1);
}
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
+ TreeInfo **ti_ptr)
{
- static unsigned long choose_delay = 0;
- static int redraw = TRUE;
- int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
+ TreeInfo *ti = *ti_ptr;
+ int x = 0;
+ int y = ti->cl_cursor;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+ int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
+ int last_game_status = game_status; /* save current game status */
+ boolean position_set_by_scrollbar = (dx == 999);
- if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
+ /* force LEVELS draw offset on choose level and artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_entries;
else
- num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+
+ game_status = last_game_status; /* restore current game status */
if (button == MB_MENU_INITIALIZE)
{
- int leveldir_pos = posLevelDirInfo(leveldir_current);
+ int num_entries = numTreeInfoInGroup(ti);
+ int entry_pos = posTreeInfo(ti);
- if (leveldir_current->cl_first == -1)
+ if (ti->cl_first == -1)
+ {
+ /* only on initialization */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+ else if (ti->cl_cursor >= num_page_entries ||
+ (num_entries > num_page_entries &&
+ num_entries - ti->cl_first < num_page_entries))
{
- leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
- leveldir_current->cl_cursor =
- leveldir_pos - leveldir_current->cl_first + 3;
+ /* only after change of list size (by custom graphic configuration) */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
}
- if (dx == 999) /* first entry is set by scrollbar position */
- leveldir_current->cl_first = dy;
+ if (position_set_by_scrollbar)
+ ti->cl_first = dy;
else
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- leveldir_current->cl_first);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
- drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
- drawChooseLevelInfo(leveldir_current->cl_first +
- leveldir_current->cl_cursor - 3);
- redraw = TRUE;
- }
-
- if (redraw)
- {
- drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
- redraw = FALSE;
- }
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
- if (button == MB_MENU_INITIALIZE)
return;
-
- if (dx || dy)
+ }
+ else if (button == MB_MENU_LEAVE)
{
- if (dy)
- {
- x = 1;
- y = leveldir_current->cl_cursor + dy;
- }
- else
- x = y = 0; /* no action */
-
- if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
+ if (ti->node_parent)
{
- dy = SIGN(dy);
- step = num_page_entries - 1;
- x = 1;
- y = (dy < 0 ? 2 : num_page_entries + 3);
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
}
- }
-
- if (x == 1 && y == 2)
- {
- if (leveldir_current->cl_first > 0 &&
- (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+ else if (game_status == GAME_MODE_SETUP)
{
- leveldir_current->cl_first -= step;
- if (leveldir_current->cl_first < 0)
- leveldir_current->cl_first = 0;
-
- drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
- drawChooseLevelInfo(leveldir_current->cl_first +
- leveldir_current->cl_cursor - 3);
- drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- leveldir_current->cl_first);
- return;
+ execSetupArtwork();
}
- }
- else if (x == 1 && y > num_page_entries + 2)
- {
- if (leveldir_current->cl_first + num_page_entries < num_leveldirs &&
- (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+ else
{
- leveldir_current->cl_first += step;
- if (leveldir_current->cl_first + num_page_entries > num_leveldirs)
- leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries);
-
- drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
- drawChooseLevelInfo(leveldir_current->cl_first +
- leveldir_current->cl_cursor - 3);
- drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- leveldir_current->cl_first);
- return;
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
}
- }
- if (!mx && !my && !dx && !dy)
- {
- x = 1;
- y = leveldir_current->cl_cursor;
+ return;
}
- if (dx == 1)
+ if (mx || my) /* mouse input */
{
- struct LevelDirInfo *node_first, *node_cursor;
- int leveldir_pos =
- leveldir_current->cl_first + leveldir_current->cl_cursor - 3;
+ int last_game_status = game_status; /* save current game status */
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ /* force LEVELS draw offset on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+
+ game_status = last_game_status; /* restore current game status */
+ }
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ {
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ ti->cl_first + num_page_entries == num_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (ti->cl_cursor + dy < 0 ||
+ ti->cl_cursor + dy > num_page_entries - 1)
+ {
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && ti->cl_first > 0)
+ {
+ /* scroll page/line up */
+
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+ else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
+ {
+ /* scroll page/line down */
+
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+
+ return;
+ }
+
+ /* handle moving cursor one line */
+ y = ti->cl_cursor + dy;
+ }
+
+ if (dx == 1)
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
if (node_cursor->node_group)
{
- node_cursor->cl_first = leveldir_current->cl_first;
- node_cursor->cl_cursor = leveldir_current->cl_cursor;
- leveldir_current = node_cursor->node_group;
- DrawChooseLevel();
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+
+ return;
}
}
- else if (dx == -1 && leveldir_current->node_parent)
+ else if (dx == -1 && ti->node_parent)
{
- leveldir_current = leveldir_current->node_parent;
- DrawChooseLevel();
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+
+ return;
}
- if (x == 1 && y >= 3 && y <= num_page_entries + 2)
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_FIELD(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
{
if (button)
{
- if (y != leveldir_current->cl_cursor)
+ if (y != ti->cl_cursor)
{
- drawCursor(y - 1, FC_RED);
- drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE);
- drawChooseLevelInfo(leveldir_current->cl_first + y - 3);
- leveldir_current->cl_cursor = y;
+ drawChooseTreeCursor(y, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
+ drawChooseTreeInfo(ti->cl_first + y, ti);
+ ti->cl_cursor = y;
}
}
else
{
- struct LevelDirInfo *node_first, *node_cursor;
- int leveldir_pos = leveldir_current->cl_first + y - 3;
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
if (node_cursor->node_group)
{
- node_cursor->cl_first = leveldir_current->cl_first;
- node_cursor->cl_cursor = leveldir_current->cl_cursor;
- leveldir_current = node_cursor->node_group;
-
- DrawChooseLevel();
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
}
else if (node_cursor->parent_link)
{
- leveldir_current = node_cursor->node_parent;
-
- DrawChooseLevel();
+ *ti_ptr = node_cursor->node_parent;
+ DrawChooseTree(ti_ptr);
}
else
{
- node_cursor->cl_first = leveldir_current->cl_first;
- node_cursor->cl_cursor = leveldir_current->cl_cursor;
- leveldir_current = node_cursor;
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor;
- LoadLevelSetup_SeriesInfo();
+ if (ti->type == TREE_TYPE_LEVEL_DIR)
+ {
+ LoadLevelSetup_SeriesInfo();
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
- TapeErase();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+ }
- game_status = MAINMENU;
- DrawMainMenu();
+ if (game_status == GAME_MODE_SETUP)
+ {
+ execSetupArtwork();
+ }
+ else
+ {
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+ }
}
}
}
+}
- BackToFront();
+void DrawChooseLevel()
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
- if (game_status == CHOOSELEVEL)
- DoAnimation();
+ DrawChooseTree(&leveldir_current);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+
+ DoAnimation();
}
void DrawHallOfFame(int highlight_position)
{
UnmapAllGadgets();
- FadeSounds();
+ FadeSoundsAndMusic();
CloseDoor(DOOR_CLOSE_2);
if (highlight_position < 0)
FadeToFront();
InitAnimation();
- HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
- PlaySound(SND_HALLOFFAME);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
}
static void drawHallOfFameList(int first_entry, int highlight_position)
{
int i;
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
ClearWindow();
- DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
- DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
- for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
+ DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
+ DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
+
+ for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
int entry = first_entry + i;
- int color = (entry == highlight_position ? FC_RED : FC_GREEN);
-
-#if 0
- DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
- DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
- DrawText(SX + 12 * 32, SY + 64 + i * 32,
- int2str(highscore[i].Score, 5), FS_BIG, color);
-#else
- DrawText(SX, SY + 64 + i * 32, "..................................",
- FS_MEDIUM, FC_YELLOW);
- DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
- FS_MEDIUM, FC_YELLOW);
- DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
- DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
- int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
-#endif
+ boolean active = (entry == highlight_position);
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dx1 = 3 * getFontWidth(font_nr1);
+ int dx2 = dx1 + getFontWidth(font_nr1);
+ int dx3 = dx2 + 25 * getFontWidth(font_nr3);
+ int sy = mSY + 64 + i * 32;
+
+ DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX + dx1, sy, ".", font_nr1);
+ DrawText(mSX + dx2, sy, ".........................", font_nr3);
+ if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
+ DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+ DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
}
+
+ redraw_mask |= REDRAW_FIELD;
}
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
first_entry = 0;
highlight_position = mx;
drawHallOfFameList(first_entry, highlight_position);
+
return;
}
- if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
- step = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+ if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
+ step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
if (dy < 0)
{
first_entry = 0;
drawHallOfFameList(first_entry, highlight_position);
- return;
}
}
else if (dy > 0)
{
- if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
{
first_entry += step;
- if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES)
- first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN);
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
drawHallOfFameList(first_entry, highlight_position);
- return;
}
}
-
- if (button_released)
+ else if (button_released)
{
- FadeSound(SND_HALLOFFAME);
- game_status = MAINMENU;
+ FadeSound(SND_BACKGROUND_SCORES);
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
- BackToFront();
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
- if (game_status == HALLOFFAME)
- DoAnimation();
+ DoAnimation();
}
-void DrawSetupScreen()
+
+/* ========================================================================= */
+/* setup screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *setup_info;
+static int num_setup_info;
+
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+
+static void execSetupMain()
+{
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+}
+
+static void execSetupGame()
+{
+ setup_mode = SETUP_MODE_GAME;
+ DrawSetupScreen();
+}
+
+static void execSetupEditor()
+{
+ setup_mode = SETUP_MODE_EDITOR;
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics()
+{
+ setup_mode = SETUP_MODE_GRAPHICS;
+ DrawSetupScreen();
+}
+
+static void execSetupSound()
+{
+ setup_mode = SETUP_MODE_SOUND;
+ DrawSetupScreen();
+}
+
+static void execSetupArtwork()
+{
+ setup.graphics_set = artwork.gfx_current->identifier;
+ setup.sounds_set = artwork.snd_current->identifier;
+ setup.music_set = artwork.mus_current->identifier;
+
+ /* needed if last screen (setup choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
+ /* needed for displaying artwork name instead of artwork identifier */
+ graphics_set_name = artwork.gfx_current->name;
+ sounds_set_name = artwork.snd_current->name;
+ music_set_name = artwork.mus_current->name;
+
+ setup_mode = SETUP_MODE_ARTWORK;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGraphics()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSounds()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+ DrawSetupScreen();
+}
+
+static void execSetupInput()
+{
+ setup_mode = SETUP_MODE_INPUT;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcut()
+{
+ setup_mode = SETUP_MODE_SHORTCUT;
+ DrawSetupScreen();
+}
+
+static void execExitSetup()
+{
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+}
+
+static void execSaveAndExitSetup()
+{
+ SaveSetup();
+ execExitSetup();
+}
+
+static struct TokenInfo setup_info_main[] =
+{
+ { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
+ { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" },
+ { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
+ { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
+ { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
+ { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_game[] =
+{
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
+ { TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" },
+ { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_editor[] =
{
- int i;
- static struct setup
- {
- boolean *value;
- char *text;
- } setup_info[] =
- {
- { &setup.sound, "Sound:", },
- { &setup.sound_loops, " Sound Loops:" },
- { &setup.sound_music, " Game Music:" },
#if 0
- { &setup.toons, "Toons:" },
- { &setup.double_buffering, "Buffered gfx:" },
+ { TYPE_STRING, NULL, "Offer Special Elements:"},
#endif
- { &setup.scroll_delay, "Scroll Delay:" },
- { &setup.soft_scrolling, "Soft Scroll.:" },
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "More:" },
+ { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
+ { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" },
+ { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" },
+ { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" },
+ { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_graphics[] =
+{
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
+ { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
#if 0
- { &setup.fading, "Fading:" },
+ { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
+ { TYPE_SWITCH, &setup.fading, "Fading:" },
#endif
- { &setup.fullscreen, "Fullscreen:" },
- { &setup.quick_doors, "Quick Doors:" },
- { &setup.autorecord, "Auto-Record:" },
- { &setup.team_mode, "Team-Mode:" },
- { &setup.handicap, "Handicap:" },
- { &setup.time_limit, "Timelimit:" },
- { NULL, "Input Devices" },
- { NULL, "" },
- { NULL, "Exit" },
- { NULL, "Save and exit" }
- };
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
+ { TYPE_SWITCH, &setup.toons, "Toons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
- UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
- ClearWindow();
+ { 0, NULL, NULL }
+};
- DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
+static struct TokenInfo setup_info_sound[] =
+{
+ { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
+ { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
- for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
- {
- int base = i - SETUP_SCREEN_POS_START;
+ { 0, NULL, NULL }
+};
- if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
- {
- DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
+static struct TokenInfo setup_info_artwork[] =
+{
+ { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_STRING, NULL, "Override Level Artwork:"},
+ { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
+ { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
+ { TYPE_YES_NO, &setup.override_level_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
- if (strcmp(setup_info[base].text, "Input Devices") == 0)
- initCursor(i, GFX_ARROW_BLUE_RIGHT);
- else
- initCursor(i, GFX_KUGEL_BLAU);
- }
+static struct TokenInfo setup_info_shortcut[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
- if (setup_info[base].value)
+static Key getSetupKey()
+{
+ Key key = KSYM_UNDEFINED;
+ boolean got_key_event = FALSE;
+
+ while (!got_key_event)
+ {
+ if (PendingEvent()) /* got event */
{
- int setting_value = *setup_info[base].value;
+ Event event;
+
+ NextEvent(&event);
+
+ switch(event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ key = GetEventKey((KeyEvent *)&event, TRUE);
- DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
- FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
+ /* press 'Escape' or 'Enter' to keep the existing key binding */
+ if (key == KSYM_Escape || key == KSYM_Return)
+ key = KSYM_UNDEFINED; /* keep old value */
+
+ got_key_event = TRUE;
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
}
+
+ DoAnimation();
+ BackToFront();
+
+ /* don't eat all CPU time */
+ Delay(10);
}
- FadeToFront();
- InitAnimation();
- HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
+ return key;
}
-void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+static void drawSetupValue(int pos)
{
- static int choice = 3;
- static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
- int pos_start = SETUP_SCREEN_POS_START + 1;
- int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
- int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
- int pos_end = SETUP_SCREEN_POS_END + 1;
+ int xpos = MENU_SCREEN_VALUE_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_nr = FONT_VALUE_1;
+ int type = setup_info[pos].type;
+ void *value = setup_info[pos].value;
+ char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
+ "n/a");
+
+ if (value_string == NULL)
+ return;
- if (button == MB_MENU_INITIALIZE)
- redraw = TRUE;
+ if (type & TYPE_KEY)
+ {
+ xpos = 3;
- if (redraw)
+ if (type & TYPE_QUERY)
+ {
+ value_string = "<press key>";
+ font_nr = FONT_INPUT_1_ACTIVE;
+ }
+ }
+ else if (type & TYPE_STRING)
{
- drawCursor(choice - 1, FC_RED);
- redraw = FALSE;
+ int max_value_len = (SCR_FIELDX - 2) * 2;
+
+ xpos = 1;
+ font_nr = FONT_VALUE_2;
+
+ if (strlen(value_string) > max_value_len)
+ value_string[max_value_len] = '\0';
+ }
+ else if (type & TYPE_BOOLEAN_STYLE)
+ {
+ font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
}
- if (button == MB_MENU_INITIALIZE)
- return;
+ DrawText(mSX + xpos * 32, mSY + ypos * 32,
+ (xpos == 3 ? " " : " "), font_nr);
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
+}
- if (dx || dy)
+static void changeSetupValue(int pos)
+{
+ if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
{
- if (dy)
- {
- x = 1;
- y = choice+dy;
- }
- else
- x = y = 0;
+ *(boolean *)setup_info[pos].value ^= TRUE;
+ }
+ else if (setup_info[pos].type & TYPE_KEY)
+ {
+ Key key;
- if (y >= pos_empty1 && y <= pos_empty2)
- y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+ setup_info[pos].type |= TYPE_QUERY;
+ drawSetupValue(pos);
+ setup_info[pos].type &= ~TYPE_QUERY;
- if (y < pos_start)
- y = pos_start;
- else if (y > pos_end)
- y = pos_end;
+ key = getSetupKey();
+ if (key != KSYM_UNDEFINED)
+ *(Key *)setup_info[pos].value = key;
}
- if (!mx && !my && !dx && !dy)
+ drawSetupValue(pos);
+}
+
+static void DrawSetupScreen_Generic()
+{
+ char *title_string = NULL;
+ int i;
+
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
+
+ ClearWindow();
+
+ if (setup_mode == SETUP_MODE_MAIN)
{
- x = 1;
- y = choice;
+ setup_info = setup_info_main;
+ title_string = "Setup";
}
-
- if (dx == 1 && choice == 14)
+ else if (setup_mode == SETUP_MODE_GAME)
+ {
+ setup_info = setup_info_game;
+ title_string = "Setup Game";
+ }
+ else if (setup_mode == SETUP_MODE_EDITOR)
+ {
+ setup_info = setup_info_editor;
+ title_string = "Setup Editor";
+ }
+ else if (setup_mode == SETUP_MODE_GRAPHICS)
+ {
+ setup_info = setup_info_graphics;
+ title_string = "Setup Graphics";
+ }
+ else if (setup_mode == SETUP_MODE_SOUND)
+ {
+ setup_info = setup_info_sound;
+ title_string = "Setup Sound";
+ }
+ else if (setup_mode == SETUP_MODE_ARTWORK)
+ {
+ setup_info = setup_info_artwork;
+ title_string = "Custom Artwork";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUT)
{
- game_status = SETUPINPUT;
- DrawSetupInputScreen();
- redraw = TRUE;
+ setup_info = setup_info_shortcut;
+ title_string = "Setup Shortcuts";
}
- if (x==1 && y >= pos_start && y <= pos_end &&
- !(y >= pos_empty1 && y <= pos_empty2))
+ DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
+
+ num_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
{
- if (button)
- {
- if (y!=choice)
- {
- drawCursor(y - 1, FC_RED);
- drawCursor(choice - 1, FC_BLUE);
- }
- choice = y;
- }
- else
- {
- int yy = y-1;
+ void *value_ptr = setup_info[i].value;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int font_nr = FONT_MENU_1;
- if (y == 3 && audio.sound_available)
- {
- if (setup.sound)
- {
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
- DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
- setup.sound_loops = FALSE;
- setup.sound_music = FALSE;
- }
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.sound = !setup.sound;
- }
- else if (y == 4 && audio.loops_available)
- {
- if (setup.sound_loops)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- {
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
- setup.sound = TRUE;
- }
- setup.sound_loops = !setup.sound_loops;
- }
- else if (y == 5 && audio.loops_available)
- {
- if (setup.sound_music)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- {
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
- setup.sound = TRUE;
- }
- setup.sound_music = !setup.sound_music;
- }
+ /* set some entries to "unchangeable" according to other variables */
+ if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available))
+ setup_info[i].type |= TYPE_GHOSTED;
#if 0
- else if (y == 6)
- {
- if (setup.toons)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.toons = !setup.toons;
- }
- else if (y == 7)
- {
-#if 0
- if (setup.double_buffering)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.double_buffering = !setup.double_buffering;
- setup.direct_draw = !setup.double_buffering;
+ if (setup_info[i].type & TYPE_STRING ||
+ (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR))
+ font_nr = FONT_MENU_2;
#else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.double_buffering = TRUE;
- setup.direct_draw = !setup.double_buffering;
-#endif
- }
+ if (setup_info[i].type & TYPE_STRING)
+ font_nr = FONT_MENU_2;
#endif
- else if (y == 6)
- {
- if (setup.scroll_delay)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.scroll_delay = !setup.scroll_delay;
- }
- else if (y == 7)
- {
- if (setup.soft_scrolling)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.soft_scrolling = !setup.soft_scrolling;
- }
-#if 0
- else if (y == 8)
- {
- if (setup.fading)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.fading = !setup.fading;
- }
-#endif
- else if (y == 8 && video.fullscreen_available)
- {
- if (setup.fullscreen)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.fullscreen = !setup.fullscreen;
- }
- else if (y == 9)
- {
- if (setup.quick_doors)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.quick_doors = !setup.quick_doors;
- }
- else if (y == 10)
- {
- if (setup.autorecord)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.autorecord = !setup.autorecord;
- }
- else if (y == 11)
- {
- if (setup.team_mode)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.team_mode = !setup.team_mode;
- }
- else if (y == 12)
+ DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+
+ if (setup_info[i].type & TYPE_ENTER_MENU)
+ initCursor(i, IMG_MENU_BUTTON_RIGHT);
+ else if (setup_info[i].type & TYPE_LEAVE_MENU)
+ initCursor(i, IMG_MENU_BUTTON_LEFT);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ if (setup_info[i].type & TYPE_VALUE)
+ drawSetupValue(i);
+
+ num_setup_info++;
+ }
+
+ FadeToFront();
+ InitAnimation();
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+}
+
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
+{
+ static int choice_store[MAX_SETUP_MODES];
+ int choice = choice_store[setup_mode]; /* always starts with 0 */
+ int x = 0;
+ int y = choice;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ /* advance to first valid menu entry */
+ while (choice < num_setup_info &&
+ setup_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ choice_store[setup_mode] = choice;
+
+ drawCursor(choice, FC_RED);
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ for (y = 0; y < num_setup_info; y++)
+ {
+ if (setup_info[y].type & TYPE_LEAVE_MENU)
{
- if (setup.handicap)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.handicap = !setup.handicap;
+ void (*menu_callback_function)(void) = setup_info[y].value;
+
+ menu_callback_function();
+ break; /* absolutely needed because function changes 'setup_info'! */
}
- else if (y == 13)
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+
+ if (setup_info[choice].type & menu_navigation_type ||
+ setup_info[choice].type & TYPE_BOOLEAN_STYLE)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
+
+ /* jump to next non-empty menu entry (up or down) */
+ while (y > 0 && y < num_setup_info - 1 &&
+ setup_info[y].type & TYPE_SKIP_ENTRY)
+ y += dy;
+ }
+
+ if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
+ {
+ if (button)
+ {
+ if (y != choice)
{
- if (setup.time_limit)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.time_limit = !setup.time_limit;
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = choice_store[setup_mode] = y;
}
- else if (y == 14)
+ }
+ else if (!(setup_info[y].type & TYPE_GHOSTED))
+ {
+ if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
{
- game_status = SETUPINPUT;
- DrawSetupInputScreen();
- redraw = TRUE;
+ void (*menu_callback_function)(void) = setup_info[choice].value;
+
+ menu_callback_function();
}
- else if (y==pos_end-1 || y==pos_end)
+ else
{
- if (y==pos_end)
- {
- SaveSetup();
-
- /*
- SaveJoystickData();
- */
-
-#if defined(PLATFORM_MSDOS)
- save_joystick_data(JOYSTICK_FILENAME);
-#endif
-
-
- }
+ if (setup_info[y].type & TYPE_KEYTEXT &&
+ setup_info[y + 1].type & TYPE_KEY)
+ y++;
- game_status = MAINMENU;
- DrawMainMenu();
- redraw = TRUE;
+ if (setup_info[y].type & TYPE_VALUE)
+ changeSetupValue(y);
}
}
}
- BackToFront();
-
- if (game_status==SETUP)
- DoAnimation();
}
-void DrawSetupInputScreen()
+void DrawSetupScreen_Input()
{
ClearWindow();
- DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
- initCursor(2, GFX_KUGEL_BLAU);
- initCursor(3, GFX_KUGEL_BLAU);
- initCursor(4, GFX_ARROW_BLUE_RIGHT);
- initCursor(15, GFX_KUGEL_BLAU);
+ DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
+
+ initCursor(0, IMG_MENU_BUTTON);
+ initCursor(1, IMG_MENU_BUTTON);
+ initCursor(2, IMG_MENU_BUTTON_RIGHT);
+ initCursor(13, IMG_MENU_BUTTON_LEFT);
- DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT);
- DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT);
+ drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
- DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
- DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
- DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+ DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
+ DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
+ DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1);
+#if 0
DeactivateJoystickForCalibration();
- DrawTextFCentered(SYSIZE - 20, FC_BLUE,
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
"Joysticks deactivated on this screen");
+#endif
- HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
+ HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeToFront();
InitAnimation();
}
{ &custom_key.up, "Joystick Up" },
{ &custom_key.down, "Joystick Down" },
{ &custom_key.snap, "Button 1" },
- { &custom_key.bomb, "Button 2" }
+ { &custom_key.drop, "Button 2" }
};
static char *joystick_name[MAX_PLAYERS] =
{
custom_key = setup.input[player_nr].key;
- DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
- DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+ DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
+#if 1
+ ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ TILEX, TILEY);
+ DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+#else
+ DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+#endif
if (setup.input[player_nr].use_joystick)
{
char *device_name = setup.input[player_nr].joy.device_name;
- DrawText(SX+8*32, SY+3*32,
+ DrawText(mSX+8*32, mSY+3*32,
joystick_name[getJoystickNrFromDeviceName(device_name)],
- FS_BIG, FC_YELLOW);
- DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+ FONT_VALUE_1);
+ DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
}
else
{
- DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
- DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+ DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
+ DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1);
}
- DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
- DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
- DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
- DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
- DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
- DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
- DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
- DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
- DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
- DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
- DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
+ DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
+ drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
+ drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
+ drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+ DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
+ DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
+ DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
+ DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
+ DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
+ DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD);
- for (i=0; i<6; i++)
+ for (i = 0; i < 6; i++)
{
int ypos = 6 + i + (i > 3 ? i-3 : 0);
- DrawText(SX + 3*32, SY + ypos*32,
- " ", FS_BIG, FC_YELLOW);
- DrawText(SX + 3*32, SY + ypos*32,
+ DrawText(mSX + 3*32, mSY + ypos*32,
+ " ", FONT_VALUE_1);
+ DrawText(mSX + 3*32, mSY + ypos*32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
- getKeyNameFromKey(*custom[i].key)),
- FS_BIG, FC_YELLOW);
+ getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
}
}
-void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
+void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
{
- static int choice = 3;
+ static int choice = 0;
static int player_nr = 0;
- static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
- int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
- int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
- int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
- int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
+ int x = 0;
+ int y = choice;
+ int pos_start = SETUPINPUT_SCREEN_POS_START;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
+ int pos_end = SETUPINPUT_SCREEN_POS_END;
if (button == MB_MENU_INITIALIZE)
{
drawPlayerSetupInputInfo(player_nr);
- redraw = TRUE;
- }
+ drawCursor(choice, FC_RED);
- if (redraw)
- {
- drawCursor(choice - 1, FC_RED);
- redraw = FALSE;
+ return;
}
+ else if (button == MB_MENU_LEAVE)
+ {
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+ InitJoysticks();
- if (button == MB_MENU_INITIALIZE)
return;
+ }
- if (dx || dy)
+ if (mx || my) /* mouse input */
{
- if (dx && choice == 3)
- {
- x = (dx < 0 ? 11 : 13);
- y = 3;
- }
- else if (dx && choice == 4)
- {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx && choice == 0)
+ x = (dx < 0 ? 10 : 12);
+ else if ((dx && choice == 1) ||
+ (dx == +1 && choice == 2) ||
+ (dx == -1 && choice == pos_end))
button = MB_MENU_CHOICE;
- x = 1;
- y = 4;
- }
else if (dy)
- {
- x = 1;
y = choice + dy;
- }
- else
- x = y = 0;
if (y >= pos_empty1 && y <= pos_empty2)
y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
-
- if (y < pos_start)
- y = pos_start;
- else if (y > pos_end)
- y = pos_end;
}
- if (!mx && !my && !dx && !dy)
- {
- x = 1;
- y = choice;
- }
-
- if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
+ if (IN_VIS_FIELD(x, y) &&
+ y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
{
static unsigned long delay = 0;
if (!DelayReached(&delay, GADGET_FRAME_DELAY))
- goto out;
+ return;
- player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+ player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
drawPlayerSetupInputInfo(player_nr);
}
- else if (x==1 && y >= pos_start && y <= pos_end &&
+ else if (IN_VIS_FIELD(x, y) &&
+ y >= pos_start && y <= pos_end &&
!(y >= pos_empty1 && y <= pos_empty2))
{
if (button)
{
if (y != choice)
{
- drawCursor(y - 1, FC_RED);
- drawCursor(choice - 1, FC_BLUE);
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = y;
}
- choice = y;
}
else
{
- if (y == 4)
+ if (y == 1)
{
char *device_name = setup.input[player_nr].joy.device_name;
setJoystickDeviceToNr(device_name, new_device_nr);
}
-
- /*
- InitJoysticks();
- */
-
-
-#if 0
- int one_joystick_nr = (dx >= 0 ? 0 : 1);
- int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
-
- if (setup.input[player_nr].use_joystick)
- {
- if (setup.input[player_nr].joystick_nr == one_joystick_nr)
- setup.input[player_nr].joystick_nr = the_other_joystick_nr;
- else
- setup.input[player_nr].use_joystick = FALSE;
- }
- else
- {
- setup.input[player_nr].use_joystick = TRUE;
- setup.input[player_nr].joystick_nr = one_joystick_nr;
- }
-#endif
-
drawPlayerSetupInputInfo(player_nr);
}
- else if (y == 5)
+ else if (y == 2)
{
if (setup.input[player_nr].use_joystick)
{
InitJoysticks();
- game_status = CALIBRATION;
CalibrateJoystick(player_nr);
- game_status = SETUPINPUT;
}
else
CustomizeKeyboard(player_nr);
-
- redraw = TRUE;
}
else if (y == pos_end)
{
InitJoysticks();
- game_status = SETUP;
+ setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
- redraw = TRUE;
}
}
}
- BackToFront();
-
- out:
-
- if (game_status == SETUPINPUT)
- DoAnimation();
}
void CustomizeKeyboard(int player_nr)
char *text;
} customize_step[] =
{
- { &custom_key.left, "Move Left" },
- { &custom_key.right, "Move Right" },
- { &custom_key.up, "Move Up" },
- { &custom_key.down, "Move Down" },
- { &custom_key.snap, "Snap Field" },
- { &custom_key.bomb, "Place Bomb" }
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.drop, "Drop Element" }
};
/* read existing key bindings from player setup */
custom_key = setup.input[player_nr].key;
ClearWindow();
- DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
+ DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
BackToFront();
InitAnimation();
step_nr = 0;
- DrawText(SX, SY + (2+2*step_nr)*32,
- customize_step[step_nr].text, FS_BIG, FC_RED);
- DrawText(SX, SY + (2+2*step_nr+1)*32,
- "Key:", FS_BIG, FC_RED);
- DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- getKeyNameFromKey(*customize_step[step_nr].key),
- FS_BIG, FC_BLUE);
+ DrawText(mSX, mSY + (2+2*step_nr)*32,
+ customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+ DrawText(mSX, mSY + (2+2*step_nr+1)*32,
+ "Key:", FONT_INPUT_1_ACTIVE);
+ DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
- while(!finished)
+ while (!finished)
{
if (PendingEvent()) /* got event */
{
{
case EVENT_KEYPRESS:
{
- Key key = GetEventKey((KeyEvent *)&event, TRUE);
+ Key key = GetEventKey((KeyEvent *)&event, FALSE);
if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
{
key = *customize_step[step_nr].key;
/* check if key already used */
- for (i=0; i<step_nr; i++)
+ for (i = 0; i < step_nr; i++)
if (*customize_step[i].key == key)
break;
if (i < step_nr)
/* got new key binding */
*customize_step[step_nr].key = key;
- DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- " ", FS_BIG, FC_YELLOW);
- DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
+ DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ " ", FONT_VALUE_1);
+ DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+ getKeyNameFromKey(key), FONT_VALUE_1);
step_nr++;
/* un-highlight last query */
- DrawText(SX, SY+(2+2*(step_nr-1))*32,
- customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
- DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
- "Key:", FS_BIG, FC_GREEN);
+ DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
+ customize_step[step_nr-1].text, FONT_MENU_1);
+ DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
+ "Key:", FONT_MENU_1);
/* press 'Enter' to leave */
if (step_nr == 6)
{
- DrawText(SX + 16, SY + 15*32+16,
- "Press Enter", FS_BIG, FC_YELLOW);
+ DrawText(mSX + 16, mSY + 15*32+16,
+ "Press Enter", FONT_TITLE_1);
break;
}
/* query next key binding */
- DrawText(SX, SY+(2+2*step_nr)*32,
- customize_step[step_nr].text, FS_BIG, FC_RED);
- DrawText(SX, SY+(2+2*step_nr+1)*32,
- "Key:", FS_BIG, FC_RED);
- DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+ DrawText(mSX, mSY+(2+2*step_nr)*32,
+ customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+ DrawText(mSX, mSY+(2+2*step_nr+1)*32,
+ "Key:", FONT_INPUT_1_ACTIVE);
+ DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
getKeyNameFromKey(*customize_step[step_nr].key),
- FS_BIG, FC_BLUE);
+ FONT_VALUE_OLD);
}
break;
}
}
- BackToFront();
DoAnimation();
+ BackToFront();
/* don't eat all CPU time */
Delay(10);
setup.input[player_nr].key = custom_key;
StopAnimation();
- DrawSetupInputScreen();
+ DrawSetupScreen_Input();
}
-void CalibrateJoystick(int player_nr)
+static boolean CalibrateJoystickMain(int player_nr)
{
-#ifdef __FreeBSD__
- struct joystick joy_ctrl;
-#else
- struct joystick_control
- {
- int buttons;
- int x;
- int y;
- } joy_ctrl;
-#endif
-
-#if !defined(PLATFORM_MSDOS)
- int new_joystick_xleft = 128, new_joystick_xright = 128;
- int new_joystick_yupper = 128, new_joystick_ylower = 128;
+ int new_joystick_xleft = JOYSTICK_XMIDDLE;
+ int new_joystick_xright = JOYSTICK_XMIDDLE;
+ int new_joystick_yupper = JOYSTICK_YMIDDLE;
+ int new_joystick_ylower = JOYSTICK_YMIDDLE;
int new_joystick_xmiddle, new_joystick_ymiddle;
-#else
- int calibration_step = 1;
-#endif
int joystick_fd = joystick.fd[player_nr];
int x, y, last_x, last_y, xpos = 8, ypos = 3;
boolean check[3][3];
- int check_remaining;
+ int check_remaining = 3 * 3;
+ int joy_x, joy_y;
int joy_value;
int result = -1;
- if (joystick.status == JOYSTICK_NOT_AVAILABLE ||
- joystick_fd < 0 ||
- !setup.input[player_nr].use_joystick)
- goto error_out;
+ if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+ return FALSE;
- ClearWindow();
+ if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
+ return FALSE;
-#if !defined(PLATFORM_MSDOS)
- DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
- DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
- check_remaining = 3 * 3;
-#else
- DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
- DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
- check_remaining = 0;
-#endif
+ ClearWindow();
- for(y=0; y<3; y++)
+ for (y = 0; y < 3; y++)
{
- for(x=0; x<3; x++)
+ for (x = 0; x < 3; x++)
{
+ DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
check[x][y] = FALSE;
- DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
}
}
+ DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
+ DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
+
joy_value = Joystick(player_nr);
last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
- DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
- BackToFront();
+ /* eventually uncalibrated center position (joystick could be uncentered) */
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
+ new_joystick_xmiddle = joy_x;
+ new_joystick_ymiddle = joy_y;
- while(Joystick(player_nr) & JOY_BUTTON);
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
+ BackToFront();
+ while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
InitAnimation();
- while(result < 0)
+ while (result < 0)
{
if (PendingEvent()) /* got event */
{
}
}
-#if !defined(PLATFORM_MSDOS)
-
-#if defined(TARGET_SDL)
- joy_ctrl.x = Get_SDL_Joystick_Axis(joystick_fd, 0);
- joy_ctrl.y = Get_SDL_Joystick_Axis(joystick_fd, 1);
-#else
- if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick.status = JOYSTICK_NOT_AVAILABLE;
- goto error_out;
- }
-#endif
-
- new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
- new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
- new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
- new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
- new_joystick_xmiddle =
- new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
- new_joystick_ymiddle =
- new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
+ new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
+ new_joystick_xright = MAX(new_joystick_xright, joy_x);
+ new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
+ new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
setup.input[player_nr].joy.xleft = new_joystick_xleft;
setup.input[player_nr].joy.yupper = new_joystick_yupper;
setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
CheckJoystickData();
-#endif
joy_value = Joystick(player_nr);
if (joy_value & JOY_BUTTON && check_remaining == 0)
- {
result = 1;
-#if defined(PLATFORM_MSDOS)
- if (calibration_step == 1)
- {
- remove_joystick();
- InitJoysticks();
- }
- else if (calibrate_joystick(joystick_fd) != 0)
- {
- joystick.status = JOYSTICK_NOT_AVAILABLE;
- goto error_out;
- }
-
- if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
- {
- calibration_step++;
- result = -1;
-
- DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW);
- DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW);
-
- if (calibration_step == 2)
- DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW);
- else
- DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
-
- DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
-
- BackToFront();
-
- while(Joystick(player_nr) & JOY_BUTTON)
- DoAnimation();
- }
-#endif
- }
-
x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
if (x != last_x || y != last_y)
{
-#if !defined(PLATFORM_MSDOS)
- DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
-#else
- DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
-#endif
- DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
+ DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
last_x = x;
last_y = y;
}
#if 0
+#ifdef DEBUG
printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
setup.input[player_nr].joy.xleft,
setup.input[player_nr].joy.xmiddle,
setup.input[player_nr].joy.yupper,
setup.input[player_nr].joy.ymiddle,
setup.input[player_nr].joy.ylower);
+#endif
#endif
}
- BackToFront();
DoAnimation();
+ BackToFront();
/* don't eat all CPU time */
Delay(10);
}
+ /* calibrated center position (joystick should now be centered) */
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
+
+ new_joystick_xmiddle = joy_x;
+ new_joystick_ymiddle = joy_y;
+
StopAnimation();
- DrawSetupInputScreen();
+ DrawSetupScreen_Input();
/* wait until the last pressed button was released */
- while(Joystick(player_nr) & JOY_BUTTON)
+ while (Joystick(player_nr) & JOY_BUTTON)
{
if (PendingEvent()) /* got event */
{
Delay(10);
}
}
- return;
- error_out:
+ return TRUE;
+}
- ClearWindow();
- DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW);
- DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW);
- BackToFront();
- Delay(2000);
- DrawSetupInputScreen();
+void CalibrateJoystick(int player_nr)
+{
+ if (!CalibrateJoystickMain(player_nr))
+ {
+ ClearWindow();
+
+ DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1);
+ DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1);
+ BackToFront();
+ Delay(2000); /* show error message for two seconds */
+ }
+}
+
+void DrawSetupScreen()
+{
+ DeactivateJoystick();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+
+ if (setup_mode == SETUP_MODE_INPUT)
+ DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ DrawChooseTree(&artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ DrawChooseTree(&artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ DrawChooseTree(&artwork.mus_current);
+ else
+ DrawSetupScreen_Generic();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (setup_mode == SETUP_MODE_INPUT)
+ HandleSetupScreen_Input(mx, my, dx, dy, button);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+ else
+ HandleSetupScreen_Generic(mx, my, dx, dy, button);
+
+ DoAnimation();
}
void HandleGameActions()
{
- if (game_status != PLAYING)
+ if (game_status != GAME_MODE_PLAYING)
return;
- if (local_player->LevelSolved)
- GameWon();
+ /* !!! FIX THIS (START) !!! */
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ byte *recorded_player_action;
+ byte summarized_player_action = 0;
+ byte tape_action[MAX_PLAYERS];
+ int i;
+
+ if (level.native_em_level->lev->home == 0) /* all players at home */
+ {
+ GameWon();
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
- GameActions();
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+ }
- BackToFront();
+ if (level.native_em_level->ply1->alive == 0 &&
+ level.native_em_level->ply2->alive == 0) /* all dead */
+ AllPlayersGone = TRUE;
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ /* --- game actions --- */
+
+ if (tape.pausing)
+ {
+ /* don't use 100% CPU while in pause mode -- this should better be solved
+ like in the R'n'D game engine! */
+
+ Delay(10);
+
+ return;
+ }
+
+ recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
+
+#if 1
+ /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
+ if (recorded_player_action == NULL && tape.pausing)
+ return;
+#endif
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ summarized_player_action |= stored_player[i].action;
+
+ if (!network_playing)
+ stored_player[i].effective_action = stored_player[i].action;
+ }
+
+ if (!options.network && !setup.team_mode)
+ local_player->effective_action = summarized_player_action;
+
+ if (recorded_player_action != NULL)
+ for (i = 0; i < MAX_PLAYERS; i++)
+ stored_player[i].effective_action = recorded_player_action[i];
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ tape_action[i] = stored_player[i].effective_action;
+
+ /* !!! (this does not happen in the EM engine) !!! */
+ if (tape.recording && tape_action[i] && !tape.player_participates[i])
+ tape.player_participates[i] = TRUE; /* player just appeared from CE */
+ }
+
+ /* only save actions from input devices, but not programmed actions */
+ if (tape.recording)
+ TapeRecordAction(tape_action);
+
+ GameActions_EM(local_player->effective_action);
+
+ if (TimeFrames >= FRAMES_PER_SECOND)
+ {
+ TimeFrames = 0;
+ TapeTime++;
+
+ if (!level.use_step_counter)
+ {
+ TimePlayed++;
+
+ if (TimeLeft > 0)
+ {
+ TimeLeft--;
+
+ if (TimeLeft <= 10 && setup.time_limit)
+ PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
+
+ DrawGameValue_Time(TimeLeft);
+
+ if (!TimeLeft && setup.time_limit)
+ level.native_em_level->lev->killed_out_of_time = TRUE;
+ }
+ else if (level.time == 0 && level.native_em_level->lev->home > 0)
+ DrawGameValue_Time(TimePlayed);
+
+ level.native_em_level->lev->time =
+ (level.time == 0 ? TimePlayed : TimeLeft);
+ }
+
+ if (tape.recording || tape.playing)
+ DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
+ }
+
+ FrameCounter++;
+ TimeFrames++;
+
+ BackToFront();
+ }
+ else
+ {
+ if (local_player->LevelSolved)
+ GameWon();
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ GameActions();
+ BackToFront();
+
+ if (tape.auto_play && !tape.playing)
+ AutoPlayTape(); /* continue automatically playing next tape */
+ }
}
/* ---------- new screen button stuff -------------------------------------- */
/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XPOS 64
-#define SC_SCROLLBUTTON_YPOS 0
-#define SC_SCROLLBAR_XPOS 0
-#define SC_SCROLLBAR_YPOS 64
-
-#define SC_SCROLLBUTTON_XSIZE 32
-#define SC_SCROLLBUTTON_YSIZE 32
+#define SC_SCROLLBUTTON_XSIZE TILEX
+#define SC_SCROLLBUTTON_YSIZE TILEY
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+ SC_SCROLLBUTTON_YSIZE)
#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
-#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
+ SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
+#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
+ SC_SCROLL_VERTICAL_YSIZE)
#define SC_BORDER_SIZE 14
static struct
{
- int xpos, ypos;
+ int gfx_unpressed, gfx_pressed;
int x, y;
int gadget_id;
char *infotext;
} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
{
{
- SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
- SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
+ SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
SCREEN_CTRL_ID_SCROLL_UP,
- "scroll level series up"
+ "scroll up"
},
{
- SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
- SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
+ SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
SCREEN_CTRL_ID_SCROLL_DOWN,
- "scroll level series down"
+ "scroll down"
}
};
static struct
{
- int xpos, ypos;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Bitmap **gfx_unpressed, **gfx_pressed;
+#else
+ int gfx_unpressed, gfx_pressed;
+#endif
int x, y;
int width, height;
int type;
} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
{
{
- SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
- SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
- SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ &scrollbar_bitmap[0], &scrollbar_bitmap[1],
+#else
+ IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
+#endif
+ SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
+ SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
"scroll level series vertically"
static void CreateScreenScrollbuttons()
{
- Bitmap *gd_bitmap = pix[PIX_MORE];
struct GadgetInfo *gi;
unsigned long event_mask;
int i;
- for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
{
- int id = scrollbutton_info[i].gadget_id;
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
-
- x = scrollbutton_info[i].x;
- y = scrollbutton_info[i].y;
+ int id = scrollbutton_info[i].gadget_id;
event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
- x += SX;
- y += SY;
+ x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
+ y = mSY + scrollbutton_info[i].y;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
- gd_x1 = scrollbutton_info[i].xpos;
- gd_y1 = scrollbutton_info[i].ypos;
- gd_x2 = gd_x1;
- gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
+
+ if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
+ y = mSY + (SC_SCROLL_VERTICAL_YPOS +
+ (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
+
+ gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
+ gfx_pressed = scrollbutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_HEIGHT, height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_DIRECT_DRAW, FALSE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);
{
int i;
- for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
{
- int id = scrollbar_info[i].gadget_id;
- Bitmap *gd_bitmap = pix[PIX_MORE];
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ int gfx_unpressed, gfx_pressed;
+#endif
+ int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
unsigned long event_mask;
- int num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+ int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+ int id = scrollbar_info[i].gadget_id;
-#if 0
- if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
- else
- num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
+ y = mSY + scrollbar_info[i].y;
+ width = scrollbar_info[i].width;
+ height = scrollbar_info[i].height;
+
+ if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
+ height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
- items_max = MAX(num_leveldirs, num_page_entries);
- items_visible = num_page_entries;
- item_position = 0;
-#else
items_max = num_page_entries;
items_visible = num_page_entries;
item_position = 0;
-#endif
-
- event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
- gd_x1 = scrollbar_info[i].xpos;
- gd_x2 = gd_x1 + scrollbar_info[i].width;
- gd_y1 = scrollbar_info[i].ypos;
- gd_y2 = scrollbar_info[i].ypos;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
+ gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
+ gd_x1 = 0;
+ gd_y1 = 0;
+ gd_x2 = 0;
+ gd_y2 = 0;
+#else
+ gfx_unpressed = scrollbar_info[i].gfx_unpressed;
+ gfx_pressed = scrollbar_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+#endif
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, scrollbar_info[i].infotext,
- GDI_X, scrollbar_info[i].x,
- GDI_Y, scrollbar_info[i].y,
- GDI_WIDTH, scrollbar_info[i].width,
- GDI_HEIGHT, scrollbar_info[i].height,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
GDI_TYPE, scrollbar_info[i].type,
GDI_SCROLLBAR_ITEMS_MAX, items_max,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
- GDI_BORDER_SIZE, SC_BORDER_SIZE,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
+ GDI_DIRECT_DRAW, FALSE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);
void CreateScreenGadgets()
{
+ int last_game_status = game_status; /* save current game status */
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ int i;
+
+ for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
+ {
+ scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
+
+ /* copy pointers to clip mask and GC */
+ scrollbar_bitmap[i]->clip_mask =
+ graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
+ scrollbar_bitmap[i]->stored_clip_gc =
+ graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
+
+ BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
+ scrollbar_bitmap[i],
+ graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
+ graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
+ TILEX, TILEY, 0, 0);
+ }
+#endif
+
+ /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
+ game_status = GAME_MODE_LEVELS;
+
CreateScreenScrollbuttons();
CreateScreenScrollbars();
+
+ game_status = last_game_status; /* restore current game status */
+}
+
+void FreeScreenGadgets()
+{
+ int i;
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
+ {
+ /* prevent freeing clip mask and GC twice */
+ scrollbar_bitmap[i]->clip_mask = None;
+ scrollbar_bitmap[i]->stored_clip_gc = None;
+
+ FreeBitmap(scrollbar_bitmap[i]);
+ }
+#endif
+
+ for (i = 0; i < NUM_SCREEN_GADGETS; i++)
+ FreeGadget(screen_gadget[i]);
}
-void MapChooseLevelGadgets()
+void MapChooseTreeGadgets(TreeInfo *ti)
{
- int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+ int num_entries = numTreeInfoInGroup(ti);
int i;
- if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
return;
- for (i=0; i<NUM_SCREEN_GADGETS; i++)
+ for (i = 0; i < NUM_SCREEN_GADGETS; i++)
MapGadget(screen_gadget[i]);
}
-void UnmapChooseLevelGadgets()
+#if 0
+void UnmapChooseTreeGadgets()
{
int i;
- for (i=0; i<NUM_SCREEN_GADGETS; i++)
+ for (i = 0; i < NUM_SCREEN_GADGETS; i++)
UnmapGadget(screen_gadget[i]);
}
+#endif
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
- if (game_status != CHOOSELEVEL)
+ if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
return;
switch (id)
{
case SCREEN_CTRL_ID_SCROLL_UP:
- HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
- HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
default: