/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "network.h"
#include "init.h"
-/* for DrawSetupScreen(), HandleSetupScreen() */
-#define SETUP_SCREEN_POS_START 0
-#define SETUP_SCREEN_POS_END (SCR_FIELDY - 3)
-#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2)
-#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2)
-
-/* for HandleSetupInputScreen() */
+/* screens in the setup menu */
+#define SETUP_MODE_MAIN 0
+#define SETUP_MODE_GAME 1
+#define SETUP_MODE_INPUT 2
+#define SETUP_MODE_SHORTCUT 3
+#define SETUP_MODE_GRAPHICS 4
+#define SETUP_MODE_SOUND 5
+#define SETUP_MODE_ARTWORK 6
+#define SETUP_MODE_CHOOSE_GRAPHICS 7
+#define SETUP_MODE_CHOOSE_SOUNDS 8
+#define SETUP_MODE_CHOOSE_MUSIC 9
+
+#define MAX_SETUP_MODES 10
+
+/* for input setup functions */
#define SETUPINPUT_SCREEN_POS_START 0
#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
-/* for HandleChooseLevel() */
+/* for various menu stuff */
#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_VALUE_XPOS 14
#define NUM_SCREEN_SCROLLBARS 1
#define NUM_SCREEN_GADGETS 3
-/* forward declaration for internal use */
+/* forward declarations of internal functions */
static void HandleScreenGadgets(struct GadgetInfo *);
+static void HandleSetupScreen_Generic(int, int, int, int, int);
+static void HandleSetupScreen_Input(int, int, int, int, int);
+static void CustomizeKeyboard(int);
+static void CalibrateJoystick(int);
+static void execSetupArtwork(void);
+static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+static int setup_mode = SETUP_MODE_MAIN;
+
+static void drawCursorExt(int pos, int color, int graphic)
+{
+ static int cursor_array[SCR_FIELDY];
+
+ if (graphic)
+ cursor_array[pos] = graphic;
+
+ graphic = cursor_array[pos];
+
+ if (color == FC_RED)
+ graphic = (graphic == IMG_ARROW_BLUE_LEFT ? IMG_ARROW_RED_LEFT :
+ graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
+ IMG_BALL_RED);
+
+ DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic, 0);
+}
+
+static void initCursor(int pos, int graphic)
+{
+ drawCursorExt(pos, FC_BLUE, graphic);
+}
+
+static void drawCursor(int pos, int color)
+{
+ drawCursorExt(pos, color, 0);
+}
void DrawHeadline()
{
if (setup.fullscreen != video.fullscreen_enabled)
{
/* save old door content */
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
/* toggle fullscreen */
setup.fullscreen = video.fullscreen_enabled;
/* redraw background to newly created backbuffer */
- BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+ BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
+ 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
/* restore old door content */
- BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
+ BlitBitmap(bitmap_db_door, backbuffer,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
redraw_mask = REDRAW_ALL;
void DrawMainMenu()
{
- static struct LevelDirInfo *leveldir_last_valid = NULL;
+ static LevelDirTree *leveldir_last_valid = NULL;
int i;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
UnmapAllGadgets();
FadeSounds();
KeyboardAutoRepeatOn();
- ActivateJoystickIfAvailable();
+ ActivateJoystick();
+ SetDrawDeactivationMask(REDRAW_NONE);
+ audio.sound_deactivated = FALSE;
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
/* needed if last screen was the setup screen and fullscreen state changed */
ToggleFullscreenIfNeeded();
+ /* needed if last screen (level choice) changed graphics, sounds or music */
+ ReloadCustomArtwork();
+
#ifdef TARGET_SDL
SetDrawtoField(DRAW_BACKBUFFER);
#endif
/* leveldir_current may be invalid (level group, parent link) */
if (!validLevelSeries(leveldir_current))
- leveldir_current = getFirstValidLevelSeries(leveldir_last_valid);
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
/* store valid level series information */
leveldir_last_valid = leveldir_current;
DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
}
- for(i=2; i<10; i++)
- DrawGraphic(0, i, GFX_KUGEL_BLAU);
- DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
- DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
+ for(i=0; i<8; i++)
+ initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
+
+ DrawGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
+ DrawGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
FS_SMALL, FC_RED);
#if 0
ClearEventQueue();
#endif
-
}
static void gotoTopLevelDir()
/* write a "path" into level tree for easy navigation to last level */
if (leveldir_current->node_parent->node_group->cl_first == -1)
{
- int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
- int leveldir_pos = posLevelDirInfo(leveldir_current);
+ int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+ int leveldir_pos = posTreeInfo(leveldir_current);
int num_page_entries;
int cl_first, cl_cursor;
num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
- cl_cursor = leveldir_pos - cl_first + 1;
+ cl_cursor = leveldir_pos - cl_first;
leveldir_current->node_parent->node_group->cl_first = cl_first;
leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
- static int choice = 3;
- static int redraw = TRUE;
- int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
-
- if (redraw || button == MB_MENU_INITIALIZE)
- {
- DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
- redraw = FALSE;
- }
+ static int choice = 0;
+ int x = 0;
+ int y = choice;
if (button == MB_MENU_INITIALIZE)
+ {
+ drawCursor(choice, FC_RED);
return;
+ }
- if (dx || dy)
+ if (mx || my) /* mouse input */
{
- if (dx && choice == 4)
- {
- x = (dx < 0 ? 11 : 15);
- y = 4;
- }
- else if (dy)
- {
- x = 1;
- y = choice + dy;
- }
- else
- x = y = 0;
-
- if (y < 3)
- y = 3;
- else if (y > 10)
- y = 10;
+ x = (mx - SX) / 32;
+ y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
}
-
- if (!mx && !my && !dx && !dy)
+ else if (dx || dy) /* keyboard input */
{
- x = 1;
- y = choice;
+ if (dx && choice == 1)
+ x = (dx < 0 ? 10 : 14);
+ else if (dy)
+ y = choice + dy;
}
- if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) ||
- (x == 15 && level_nr < leveldir_current->last_level)) &&
+ if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
+ (x == 14 && level_nr < leveldir_current->last_level)) &&
button)
{
static unsigned long level_delay = 0;
int new_level_nr, old_level_nr = level_nr;
int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
- new_level_nr = level_nr + (x == 11 ? -step : +step);
+ new_level_nr = level_nr + (x == 10 ? -step : +step);
if (new_level_nr < leveldir_current->first_level)
new_level_nr = leveldir_current->first_level;
if (new_level_nr > leveldir_current->last_level)
SyncDisplay();
DelayReached(&level_delay, 0); /* reset delay counter */
}
- else if (x == 1 && y >= 3 && y <= 10)
+ else if (x == 0 && y >= 0 && y <= 7)
{
if (button)
{
if (y != choice)
{
- DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
- DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
choice = y;
}
}
else
{
- if (y == 3)
+ if (y == 0)
{
game_status = TYPENAME;
HandleTypeName(strlen(setup.player_name), 0);
}
- else if (y == 4)
+ else if (y == 1)
{
if (leveldir_first)
{
DrawChooseLevel();
}
}
- else if (y == 5)
+ else if (y == 2)
{
game_status = HALLOFFAME;
DrawHallOfFame(-1);
}
- else if (y == 6)
+ else if (y == 3)
{
if (leveldir_current->readonly &&
strcmp(setup.player_name, "Artsoft") != 0)
game_status = LEVELED;
DrawLevelEd();
}
- else if (y == 7)
+ else if (y == 4)
{
game_status = HELPSCREEN;
DrawHelpScreen();
}
- else if (y == 8)
+ else if (y == 5)
{
if (setup.autorecord)
TapeStartRecording();
InitGame();
}
}
- else if (y == 9)
+ else if (y == 6)
{
game_status = SETUP;
+ setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
- else if (y == 10)
+ else if (y == 7)
{
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
-
- redraw = TRUE;
}
}
+
BackToFront();
out:
}
}
+
#define MAX_HELPSCREEN_ELS 10
#define HA_NEXT -999
#define HA_END -1000
}
j++;
- DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
+ DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
i++;
}
FadeToFront();
InitAnimation();
- PlaySoundLoop(SND_RHYTHMLOOP);
+ PlaySoundLoop(SND_MENU_INFO_SCREEN);
}
void HandleHelpScreen(int button)
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
helpscreen_state++;
- DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
- DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+ DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
+ DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
}
else if (helpscreen_state <
num_helpscreen_els_pages + num_helpscreen_music - 1)
}
else
{
- if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
+ if (DelayReached(&hs_delay, GAME_FRAME_DELAY * 2))
{
- if (helpscreen_state<num_helpscreen_els_pages)
- DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+ if (helpscreen_state < num_helpscreen_els_pages)
+ DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
}
+
+ /* !!! workaround for playing "music" that is really a sound loop (and
+ must therefore periodically be reactivated with the current sound
+ engine !!! */
+ PlaySoundLoop(SND_MENU_INFO_SCREEN);
+
DoAnimation();
}
{
xpos = newxpos;
DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
return;
}
setup.player_name, FS_BIG, FC_YELLOW);
DrawTextExt(window, SX + 6*32, SY + ypos*32,
setup.player_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
}
else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
setup.player_name[xpos] = 0;
- DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
- DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
+ DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
+ DrawGraphic(xpos + 7, ypos, IMG_EMPTY, 0);
}
else if (key == KSYM_Return && xpos > 0)
{
DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
- DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
+ DrawGraphic(xpos + 6, ypos, IMG_EMPTY, 0);
SaveSetup();
game_status = MAINMENU;
BackToFront();
}
-static void drawCursorExt(int pos, int color, int graphic)
-{
- static int cursor_array[SCR_FIELDY];
-
- if (graphic)
- cursor_array[pos] = graphic;
-
- graphic = cursor_array[pos];
-
- if (color == FC_RED)
- graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
- graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
- GFX_KUGEL_ROT);
-
- DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic);
-}
-
-static void initCursor(int pos, int graphic)
-{
- drawCursorExt(pos, FC_BLUE, graphic);
-}
-
-static void drawCursor(int pos, int color)
-{
- drawCursorExt(pos, color, 0);
-}
-
-void DrawChooseLevel()
+static void DrawChooseTree(TreeInfo **ti_ptr)
{
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
- MapChooseLevelGadgets();
+ HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr);
+ MapChooseTreeGadgets(*ti_ptr);
FadeToFront();
InitAnimation();
}
-static void AdjustChooseLevelScrollbar(int id, int first_entry)
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
{
struct GadgetInfo *gi = screen_gadget[id];
int items_max, items_visible, item_position;
- items_max = numLevelDirInfoInGroup(leveldir_current);
+ items_max = numTreeInfoInGroup(ti);
items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
item_position = first_entry;
GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
}
-static void drawChooseLevelList(int first_entry, int num_page_entries)
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+ TreeInfo *ti)
{
int i;
char buffer[SCR_FIELDX * 2];
int max_buffer_len = (SCR_FIELDX - 2) * 2;
- int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+ int num_entries = numTreeInfoInGroup(ti);
+ char *title_string = NULL;
+ int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
redraw_mask |= REDRAW_FIELD;
- DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
+ title_string =
+ (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" :
+ ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
+ ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
+ ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
+
+ DrawText(SX + offset, SY + offset, title_string, FS_BIG,
+ (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
for(i=0; i<num_page_entries; i++)
{
- struct LevelDirInfo *node, *node_first;
- int leveldir_pos = first_entry + i;
+ TreeInfo *node, *node_first;
+ int entry_pos = first_entry + i;
int ypos = MENU_SCREEN_START_YPOS + i;
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
strncpy(buffer, node->name , max_buffer_len);
buffer[max_buffer_len] = '\0';
DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
if (node->parent_link)
- initCursor(i, GFX_ARROW_BLUE_LEFT);
+ initCursor(i, IMG_ARROW_BLUE_LEFT);
else if (node->level_group)
- initCursor(i, GFX_ARROW_BLUE_RIGHT);
+ initCursor(i, IMG_ARROW_BLUE_RIGHT);
else
- initCursor(i, GFX_KUGEL_BLAU);
+ initCursor(i, IMG_BALL_BLUE);
}
if (first_entry > 0)
- DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
+ DrawGraphic(0, 1, IMG_ARROW_BLUE_UP, 0);
- if (first_entry + num_page_entries < num_leveldirs)
- DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
+ if (first_entry + num_page_entries < num_entries)
+ DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, IMG_ARROW_BLUE_DOWN, 0);
}
-static void drawChooseLevelInfo(int leveldir_pos)
+static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
{
- struct LevelDirInfo *node, *node_first;
+ TreeInfo *node, *node_first;
int x, last_redraw_mask = redraw_mask;
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ if (ti->type != TREE_TYPE_LEVEL_DIR)
+ return;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
else if (node->level_group)
DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
- else
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
node->levels, node->class_desc);
MarkTileDirty(x, 1);
}
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
+ TreeInfo **ti_ptr)
{
static unsigned long choose_delay = 0;
- static int redraw = TRUE;
- int x = (mx + 32 - SX) / 32;
- int y = (my + 32 - SY) / 32 - MENU_SCREEN_START_YPOS;
+ TreeInfo *ti = *ti_ptr;
+ int x = 0;
+ int y = ti->cl_cursor;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+ int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
- if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
+ if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_entries;
else
num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
if (button == MB_MENU_INITIALIZE)
{
- int leveldir_pos = posLevelDirInfo(leveldir_current);
+ int entry_pos = posTreeInfo(ti);
- if (leveldir_current->cl_first == -1)
+ if (ti->cl_first == -1)
{
- leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
- leveldir_current->cl_cursor =
- leveldir_pos - leveldir_current->cl_first + 1;
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor =
+ entry_pos - ti->cl_first;
}
if (dx == 999) /* first entry is set by scrollbar position */
- leveldir_current->cl_first = dy;
+ ti->cl_first = dy;
else
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- leveldir_current->cl_first);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
- drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
- drawChooseLevelInfo(leveldir_current->cl_first +
- leveldir_current->cl_cursor - 1);
- redraw = TRUE;
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawCursor(ti->cl_cursor, FC_RED);
+ return;
}
-
- if (redraw)
+ else if (button == MB_MENU_LEAVE)
{
- drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
- redraw = FALSE;
- }
+ if (ti->node_parent)
+ {
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (game_status == SETUP)
+ {
+ execSetupArtwork();
+ }
+ else
+ {
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
- if (button == MB_MENU_INITIALIZE)
return;
+ }
- if (dx || dy)
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - SX) / 32;
+ y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
{
if (dy)
- {
- x = 1;
- y = leveldir_current->cl_cursor + dy;
- }
- else
- x = y = 0; /* no action */
+ y = ti->cl_cursor + dy;
if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
{
dy = SIGN(dy);
step = num_page_entries - 1;
- x = 1;
- y = (dy < 0 ? 0 : num_page_entries + 1);
+ y = (dy < 0 ? -1 : num_page_entries);
}
}
- if (x == 1 && y == 0)
+ if (x == 0 && y == -1)
{
- if (leveldir_current->cl_first > 0 &&
+ if (ti->cl_first > 0 &&
(dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
- leveldir_current->cl_first -= step;
- if (leveldir_current->cl_first < 0)
- leveldir_current->cl_first = 0;
-
- drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
- drawChooseLevelInfo(leveldir_current->cl_first +
- leveldir_current->cl_cursor - 1);
- drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- leveldir_current->cl_first);
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
return;
}
}
- else if (x == 1 && y > num_page_entries)
+ else if (x == 0 && y > num_page_entries - 1)
{
- if (leveldir_current->cl_first + num_page_entries < num_leveldirs &&
+ if (ti->cl_first + num_page_entries < num_entries &&
(dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
- leveldir_current->cl_first += step;
- if (leveldir_current->cl_first + num_page_entries > num_leveldirs)
- leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries);
-
- drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
- drawChooseLevelInfo(leveldir_current->cl_first +
- leveldir_current->cl_cursor - 1);
- drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- leveldir_current->cl_first);
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
return;
}
}
- if (!mx && !my && !dx && !dy)
- {
- x = 1;
- y = leveldir_current->cl_cursor;
- }
-
if (dx == 1)
{
- struct LevelDirInfo *node_first, *node_cursor;
- int leveldir_pos =
- leveldir_current->cl_first + leveldir_current->cl_cursor - 1;
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
if (node_cursor->node_group)
{
- node_cursor->cl_first = leveldir_current->cl_first;
- node_cursor->cl_cursor = leveldir_current->cl_cursor;
- leveldir_current = node_cursor->node_group;
- DrawChooseLevel();
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+ return;
}
}
- else if (dx == -1 && leveldir_current->node_parent)
+ else if (dx == -1 && ti->node_parent)
{
- leveldir_current = leveldir_current->node_parent;
- DrawChooseLevel();
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+ return;
}
- if (x == 1 && y > 0 && y <= num_page_entries)
+ if (x == 0 && y >= 0 && y < num_page_entries)
{
if (button)
{
- if (y != leveldir_current->cl_cursor)
+ if (y != ti->cl_cursor)
{
- drawCursor(y - 1, FC_RED);
- drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE);
- drawChooseLevelInfo(leveldir_current->cl_first + y - 1);
- leveldir_current->cl_cursor = y;
+ drawCursor(y, FC_RED);
+ drawCursor(ti->cl_cursor, FC_BLUE);
+ drawChooseTreeInfo(ti->cl_first + y, ti);
+ ti->cl_cursor = y;
}
}
else
{
- struct LevelDirInfo *node_first, *node_cursor;
- int leveldir_pos = leveldir_current->cl_first + y - 1;
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
if (node_cursor->node_group)
{
- node_cursor->cl_first = leveldir_current->cl_first;
- node_cursor->cl_cursor = leveldir_current->cl_cursor;
- leveldir_current = node_cursor->node_group;
-
- DrawChooseLevel();
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
}
else if (node_cursor->parent_link)
{
- leveldir_current = node_cursor->node_parent;
-
- DrawChooseLevel();
+ *ti_ptr = node_cursor->node_parent;
+ DrawChooseTree(ti_ptr);
}
else
{
- node_cursor->cl_first = leveldir_current->cl_first;
- node_cursor->cl_cursor = leveldir_current->cl_cursor;
- leveldir_current = node_cursor;
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor;
- LoadLevelSetup_SeriesInfo();
+ if (ti->type == TREE_TYPE_LEVEL_DIR)
+ {
+ LoadLevelSetup_SeriesInfo();
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo();
- TapeErase();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+ }
- game_status = MAINMENU;
- DrawMainMenu();
+ if (game_status == SETUP)
+ {
+ execSetupArtwork();
+ }
+ else
+ {
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
}
}
}
BackToFront();
- if (game_status == CHOOSELEVEL)
+ if (game_status == CHOOSELEVEL || game_status == SETUP)
DoAnimation();
}
+void DrawChooseLevel()
+{
+ DrawChooseTree(&leveldir_current);
+}
+
+void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+}
+
void DrawHallOfFame(int highlight_position)
{
UnmapAllGadgets();
FadeToFront();
InitAnimation();
HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
- PlaySound(SND_HALLOFFAME);
+ PlaySound(SND_MENU_HALL_OF_FAME);
}
static void drawHallOfFameList(int first_entry, int highlight_position)
if (button_released)
{
- FadeSound(SND_HALLOFFAME);
+ FadeSound(SND_MENU_HALL_OF_FAME);
game_status = MAINMENU;
DrawMainMenu();
}
DoAnimation();
}
+
+/* ========================================================================= */
+/* setup screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *setup_info;
+static int num_setup_info;
+
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+
+static void execSetupMain()
+{
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+}
+
+static void execSetupGame()
+{
+ setup_mode = SETUP_MODE_GAME;
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics()
+{
+ setup_mode = SETUP_MODE_GRAPHICS;
+ DrawSetupScreen();
+}
+
+static void execSetupSound()
+{
+ setup_mode = SETUP_MODE_SOUND;
+ DrawSetupScreen();
+}
+
+static void execSetupArtwork()
+{
+ /* needed if last screen (setup choice) changed graphics, sounds or music */
+ ReloadCustomArtwork();
+
+ setup.graphics_set = artwork.gfx_current->identifier;
+ setup.sounds_set = artwork.snd_current->identifier;
+ setup.music_set = artwork.mus_current->identifier;
+
+ /* needed for displaying artwork name instead of artwork identifier */
+ graphics_set_name = artwork.gfx_current->name;
+ sounds_set_name = artwork.snd_current->name;
+ music_set_name = artwork.mus_current->name;
+
+ setup_mode = SETUP_MODE_ARTWORK;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGraphics()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSounds()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+ DrawSetupScreen();
+}
+
static void execSetupInput()
{
- game_status = SETUPINPUT;
- DrawSetupInputScreen();
+ setup_mode = SETUP_MODE_INPUT;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcut()
+{
+ setup_mode = SETUP_MODE_SHORTCUT;
+ DrawSetupScreen();
}
static void execExitSetup()
execExitSetup();
}
-static struct TokenInfo setup_info[] =
+static struct TokenInfo setup_info_main[] =
{
- { TYPE_SWITCH, &setup.sound, "Sound:", },
- { TYPE_SWITCH, &setup.sound_loops, " Sound Loops:" },
- { TYPE_SWITCH, &setup.sound_music, " Game Music:" },
-#if 0
- { TYPE_SWITCH, &setup.toons, "Toons:" },
- { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
-#endif
- { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
- { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
-#if 0
- { TYPE_SWITCH, &setup.fading, "Fading:" },
-#endif
- { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
- { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
- { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
- { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
- { TYPE_SWITCH, &setup.handicap, "Handicap:" },
- { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
- { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
- { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
- { 0, NULL, NULL }
+ { TYPE_ENTER_MENU, execSetupGame, "Game Settings" },
+ { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
+ { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
+ { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
+ { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" },
+ { 0, NULL, NULL }
};
-static int num_setup_info = 0;
-static void drawSetupValue(struct TokenInfo *si, int pos)
+static struct TokenInfo setup_info_game[] =
{
- int xpos = MENU_SCREEN_VALUE_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + pos;
- int value_color = FC_YELLOW;
- char *value_string = getSetupValue(si[pos].type & ~TYPE_GHOSTED,
- si[pos].value);
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
+ { TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
+ { 0, NULL, NULL }
+};
- if (si[pos].type & TYPE_SWITCH ||
- si[pos].type & TYPE_YES_NO)
- {
- boolean value = *(boolean *)(si[pos].value);
- int value_length = 3;
+static struct TokenInfo setup_info_graphics[] =
+{
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
+ { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" },
+#if 0
+ { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" },
+ { TYPE_SWITCH, &setup.fading, "Fading:" },
+#endif
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" },
+ { TYPE_SWITCH, &setup.toons, "Toons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
+ { 0, NULL, NULL }
+};
- if (!value)
- value_color = FC_BLUE;
+static struct TokenInfo setup_info_sound[] =
+{
+ { TYPE_SWITCH, &setup.sound, "Sound:", },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" },
+ { TYPE_SWITCH, &setup.sound_music, "Game Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
+ { 0, NULL, NULL }
+};
- if (strlen(value_string) < value_length)
- strcat(value_string, " ");
- }
+static struct TokenInfo setup_info_artwork[] =
+{
+ { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_STRING, NULL, "Override Level Artwork:"},
+ { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
+ { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
+ { TYPE_YES_NO, &setup.override_level_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
+ { 0, NULL, NULL }
+};
- DrawText(SX + xpos * 32, SY + ypos * 32, value_string, FS_BIG, value_color);
-}
+static struct TokenInfo setup_info_shortcut[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Exit" },
+ { 0, NULL, NULL }
+};
-void DrawSetupScreen()
+static Key getSetupKey()
{
- int i;
+ Key key = KSYM_UNDEFINED;
+ boolean got_key_event = FALSE;
- UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
- ClearWindow();
+ while (!got_key_event)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
- DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
+ NextEvent(&event);
- for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
- {
- void *value_ptr = setup_info[i].value;
- int ypos = MENU_SCREEN_START_YPOS + i;
+ switch(event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ key = GetEventKey((KeyEvent *)&event, TRUE);
- /* set some entries to "unchangeable" according to other variables */
- if ((value_ptr == &setup.sound && !audio.sound_available) ||
- (value_ptr == &setup.sound_loops && !audio.loops_available) ||
- (value_ptr == &setup.sound_music && !audio.music_available) ||
- (value_ptr == &setup.sound_music && !audio.music_available) ||
- (value_ptr == &setup.fullscreen && !video.fullscreen_available))
- setup_info[i].type |= TYPE_GHOSTED;
+ /* press 'Escape' or 'Enter' to keep the existing key binding */
+ if (key == KSYM_Escape || key == KSYM_Return)
+ key = KSYM_UNDEFINED; /* keep old value */
- DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, FS_BIG, FC_GREEN);
+ got_key_event = TRUE;
+ }
+ break;
- if (setup_info[i].type & TYPE_ENTER_MENU)
- initCursor(i, GFX_ARROW_BLUE_RIGHT);
- else if (setup_info[i].type & TYPE_LEAVE_MENU)
- initCursor(i, GFX_ARROW_BLUE_LEFT);
- else if (setup_info[i].type != TYPE_EMPTY)
- initCursor(i, GFX_KUGEL_BLAU);
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
- if (setup_info[i].type & TYPE_BOOLEAN_STYLE)
- drawSetupValue(setup_info, i);
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
- num_setup_info++;
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
}
- FadeToFront();
- InitAnimation();
- HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
+ return key;
}
-
-#if 1
-
-void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+static void drawSetupValue(int pos)
{
- static int choice = 0;
- static int redraw = TRUE;
- int x = (mx - SX) / 32;
- int y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
- int pos_start = SETUP_SCREEN_POS_START;
- int pos_empty1 = SETUP_SCREEN_POS_EMPTY1;
- int pos_empty2 = SETUP_SCREEN_POS_EMPTY2;
- int pos_end = SETUP_SCREEN_POS_END;
-
- if (button == MB_MENU_INITIALIZE)
- redraw = TRUE;
-
- if (redraw)
- {
- drawCursor(choice, FC_RED);
- redraw = FALSE;
- }
+ int xpos = MENU_SCREEN_VALUE_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int font_size = FS_BIG;
+ int font_color = FC_YELLOW;
+ char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
+ setup_info[pos].value);
- if (button == MB_MENU_INITIALIZE)
+ if (value_string == NULL)
return;
- if (dx || dy)
+ if (setup_info[pos].type & TYPE_KEY)
{
- x = 0;
- y = choice;
+ xpos = 3;
- if (dx)
+ if (setup_info[pos].type & TYPE_QUERY)
{
- int type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
-
- if (!(setup_info[choice].type & TYPE_ENTER_OR_LEAVE_MENU) ||
- setup_info[choice].type == type)
- button = MB_MENU_CHOICE;
+ value_string = "<press key>";
+ font_color = FC_RED;
}
- else if (dy)
- y = choice + dy;
-
- /* stay in valid range */
- if (y < 0)
- y = 0;
- else if (y > num_setup_info - 1)
- y = num_setup_info - 1;
+ }
+ else if (setup_info[pos].type & TYPE_STRING)
+ {
+ int max_value_len = (SCR_FIELDX - 2) * 2;
- /* jump to next non-empty menu entry (up or down) */
- if (setup_info[y].type == TYPE_EMPTY)
- while (y > 0 && y < num_setup_info - 1 &&
- setup_info[y].type == TYPE_EMPTY)
- y += dy;
+ xpos = 1;
+ font_size = FS_MEDIUM;
+
+ if (strlen(value_string) > max_value_len)
+ value_string[max_value_len] = '\0';
}
+ else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
+ !*(boolean *)(setup_info[pos].value))
+ font_color = FC_BLUE;
+
+ DrawText(SX + xpos * 32, SY + ypos * 32,
+ (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW);
+ DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
+}
- if (!mx && !my && !dx && !dy)
+static void changeSetupValue(int pos)
+{
+ if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
{
- x = 0;
- y = choice;
+ *(boolean *)setup_info[pos].value ^= TRUE;
}
-
- if (x == 0 && y >= 0 && y < num_setup_info &&
- setup_info[y].type != TYPE_EMPTY)
+ else if (setup_info[pos].type & TYPE_KEY)
{
- if (button)
- {
- if (y != choice)
- {
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
- choice = y;
- }
- }
- else if (!(setup_info[y].type & TYPE_GHOSTED))
- {
- if (setup_info[y].type & TYPE_BOOLEAN_STYLE)
- {
- boolean new_value = !*(boolean *)(setup_info[y].value);
-
- *(boolean *)setup_info[y].value = new_value;
+ Key key;
- drawSetupValue(setup_info, y);
- }
- else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = setup_info[choice].value;
+ setup_info[pos].type |= TYPE_QUERY;
+ drawSetupValue(pos);
+ setup_info[pos].type &= ~TYPE_QUERY;
- menu_callback_function();
- redraw = TRUE;
- }
- }
+ key = getSetupKey();
+ if (key != KSYM_UNDEFINED)
+ *(Key *)setup_info[pos].value = key;
}
- BackToFront();
+ drawSetupValue(pos);
+}
- if (game_status == SETUP)
- DoAnimation();
+static void DrawSetupScreen_Generic()
+{
+ char *title_string = NULL;
+ int i;
- return;
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
+ ClearWindow();
+ if (setup_mode == SETUP_MODE_MAIN)
+ {
+ setup_info = setup_info_main;
+ title_string = "Setup";
+ }
+ else if (setup_mode == SETUP_MODE_GAME)
+ {
+ setup_info = setup_info_game;
+ title_string = "Setup Game";
+ }
+ else if (setup_mode == SETUP_MODE_GRAPHICS)
+ {
+ setup_info = setup_info_graphics;
+ title_string = "Setup Graphics";
+ }
+ else if (setup_mode == SETUP_MODE_SOUND)
+ {
+ setup_info = setup_info_sound;
+ title_string = "Setup Sound";
+ }
+ else if (setup_mode == SETUP_MODE_ARTWORK)
+ {
+ setup_info = setup_info_artwork;
+ title_string = "Custom Artwork";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUT)
+ {
+ setup_info = setup_info_shortcut;
+ title_string = "Setup Shortcuts";
+ }
+ DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
- if (x == 0 && y >= pos_start && y <= pos_end &&
- !(y >= pos_empty1 && y <= pos_empty2))
+ num_setup_info = 0;
+ for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
{
- if (button)
- {
- if (y != choice)
- {
- drawCursor(y, FC_RED);
- drawCursor(choice, FC_BLUE);
- }
- choice = y;
- }
- else
- {
- int yy = MENU_SCREEN_START_YPOS + y;
+ void *value_ptr = setup_info[i].value;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int font_size = FS_BIG;
- if (y == 0 && audio.sound_available)
- {
- if (setup.sound)
- {
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
- DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
- setup.sound_loops = FALSE;
- setup.sound_music = FALSE;
- }
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.sound = !setup.sound;
- }
- else if (y == 1 && audio.loops_available)
- {
- if (setup.sound_loops)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- {
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
- setup.sound = TRUE;
- }
- setup.sound_loops = !setup.sound_loops;
- }
- else if (y == 2 && audio.loops_available)
- {
- if (setup.sound_music)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- {
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
- setup.sound = TRUE;
- }
- setup.sound_music = !setup.sound_music;
- }
+ /* set some entries to "unchangeable" according to other variables */
+ if ((value_ptr == &setup.sound && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available))
+ setup_info[i].type |= TYPE_GHOSTED;
-#if 0
- else if (y == 3)
- {
- if (setup.toons)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.toons = !setup.toons;
- }
- else if (y == 4)
- {
-#if 0
- if (setup.double_buffering)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.double_buffering = !setup.double_buffering;
- setup.direct_draw = !setup.double_buffering;
-#else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.double_buffering = TRUE;
- setup.direct_draw = !setup.double_buffering;
-#endif
- }
-#endif
+ if (setup_info[i].type & TYPE_STRING)
+ font_size = FS_MEDIUM;
- else if (y == 3)
- {
- if (setup.scroll_delay)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.scroll_delay = !setup.scroll_delay;
- }
- else if (y == 4)
- {
- if (setup.soft_scrolling)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.soft_scrolling = !setup.soft_scrolling;
- }
-#if 0
- else if (y == 5)
- {
- if (setup.fading)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.fading = !setup.fading;
- }
-#endif
- else if (y == 5 && video.fullscreen_available)
- {
- if (setup.fullscreen)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.fullscreen = !setup.fullscreen;
- }
- else if (y == 6)
- {
- if (setup.quick_doors)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.quick_doors = !setup.quick_doors;
- }
- else if (y == 7)
- {
- if (setup.autorecord)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.autorecord = !setup.autorecord;
- }
- else if (y == 8)
- {
- if (setup.team_mode)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.team_mode = !setup.team_mode;
- }
- else if (y == 9)
- {
- if (setup.handicap)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.handicap = !setup.handicap;
- }
- else if (y == 10)
- {
- if (setup.time_limit)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.time_limit = !setup.time_limit;
- }
- else if (y == 11)
- {
- game_status = SETUPINPUT;
- DrawSetupInputScreen();
- redraw = TRUE;
- }
- else if (y == pos_end - 1 || y == pos_end)
- {
- if (y == pos_end)
- SaveSetup();
+ DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
- game_status = MAINMENU;
- DrawMainMenu();
- redraw = TRUE;
- }
- }
+ if (setup_info[i].type & TYPE_ENTER_MENU)
+ initCursor(i, IMG_ARROW_BLUE_RIGHT);
+ else if (setup_info[i].type & TYPE_LEAVE_MENU)
+ initCursor(i, IMG_ARROW_BLUE_LEFT);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_BALL_BLUE);
+
+ if (setup_info[i].type & TYPE_VALUE)
+ drawSetupValue(i);
+
+ num_setup_info++;
}
- BackToFront();
- if (game_status==SETUP)
- DoAnimation();
+ FadeToFront();
+ InitAnimation();
+ HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
}
-#else
-
-void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
{
- static int choice = 0;
- static int redraw = TRUE;
- int x = (mx - SX) / 32;
- int y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
- int pos_start = SETUP_SCREEN_POS_START;
- int pos_empty1 = SETUP_SCREEN_POS_EMPTY1;
- int pos_empty2 = SETUP_SCREEN_POS_EMPTY2;
- int pos_end = SETUP_SCREEN_POS_END;
+ static int choice_store[MAX_SETUP_MODES];
+ int choice = choice_store[setup_mode];
+ int x = 0;
+ int y = choice;
if (button == MB_MENU_INITIALIZE)
- redraw = TRUE;
-
- if (redraw)
{
drawCursor(choice, FC_RED);
- redraw = FALSE;
- }
-
- if (button == MB_MENU_INITIALIZE)
return;
-
- if (dx || dy)
+ }
+ else if (button == MB_MENU_LEAVE)
{
- if (dy)
+ for (y=0; y<num_setup_info; y++)
{
- x = 0;
- y = choice + dy;
- }
- else
- x = y = -1;
+ if (setup_info[y].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = setup_info[y].value;
- if (y >= pos_empty1 && y <= pos_empty2)
- y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+ menu_callback_function();
+ break; /* absolutely needed because function changes 'setup_info'! */
+ }
+ }
- if (y < pos_start)
- y = pos_start;
- else if (y > pos_end)
- y = pos_end;
+ return;
}
- if (!mx && !my && !dx && !dy)
+ if (mx || my) /* mouse input */
{
- x = 0;
- y = choice;
+ x = (mx - SX) / 32;
+ y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
}
-
- if (dx == 1 && choice == 11)
+ else if (dx || dy) /* keyboard input */
{
- game_status = SETUPINPUT;
- DrawSetupInputScreen();
- redraw = TRUE;
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+
+ if ((setup_info[choice].type & menu_navigation_type) ||
+ (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
+
+ /* jump to next non-empty menu entry (up or down) */
+ while (y > 0 && y < num_setup_info - 1 &&
+ (setup_info[y].type & TYPE_SKIP_ENTRY))
+ y += dy;
}
- if (x == 0 && y >= pos_start && y <= pos_end &&
- !(y >= pos_empty1 && y <= pos_empty2))
+ if (x == 0 && y >= 0 && y < num_setup_info &&
+ (setup_info[y].type & ~TYPE_SKIP_ENTRY))
{
if (button)
{
{
drawCursor(y, FC_RED);
drawCursor(choice, FC_BLUE);
+ choice = choice_store[setup_mode] = y;
}
- choice = y;
}
- else
+ else if (!(setup_info[y].type & TYPE_GHOSTED))
{
- int yy = MENU_SCREEN_START_YPOS + y;
-
- if (y == 0 && audio.sound_available)
- {
- if (setup.sound)
- {
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
- DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
- setup.sound_loops = FALSE;
- setup.sound_music = FALSE;
- }
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.sound = !setup.sound;
- }
- else if (y == 1 && audio.loops_available)
- {
- if (setup.sound_loops)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- {
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
- setup.sound = TRUE;
- }
- setup.sound_loops = !setup.sound_loops;
- }
- else if (y == 2 && audio.loops_available)
- {
- if (setup.sound_music)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- {
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
- setup.sound = TRUE;
- }
- setup.sound_music = !setup.sound_music;
- }
-
-#if 0
- else if (y == 3)
+ if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
{
- if (setup.toons)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.toons = !setup.toons;
- }
- else if (y == 4)
- {
-#if 0
- if (setup.double_buffering)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.double_buffering = !setup.double_buffering;
- setup.direct_draw = !setup.double_buffering;
-#else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.double_buffering = TRUE;
- setup.direct_draw = !setup.double_buffering;
-#endif
- }
-#endif
+ void (*menu_callback_function)(void) = setup_info[choice].value;
- else if (y == 3)
- {
- if (setup.scroll_delay)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.scroll_delay = !setup.scroll_delay;
- }
- else if (y == 4)
- {
- if (setup.soft_scrolling)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.soft_scrolling = !setup.soft_scrolling;
- }
-#if 0
- else if (y == 5)
- {
- if (setup.fading)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.fading = !setup.fading;
- }
-#endif
- else if (y == 5 && video.fullscreen_available)
- {
- if (setup.fullscreen)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.fullscreen = !setup.fullscreen;
- }
- else if (y == 6)
- {
- if (setup.quick_doors)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.quick_doors = !setup.quick_doors;
- }
- else if (y == 7)
- {
- if (setup.autorecord)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.autorecord = !setup.autorecord;
- }
- else if (y == 8)
- {
- if (setup.team_mode)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.team_mode = !setup.team_mode;
- }
- else if (y == 9)
- {
- if (setup.handicap)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.handicap = !setup.handicap;
- }
- else if (y == 10)
- {
- if (setup.time_limit)
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- setup.time_limit = !setup.time_limit;
- }
- else if (y == 11)
- {
- game_status = SETUPINPUT;
- DrawSetupInputScreen();
- redraw = TRUE;
+ menu_callback_function();
}
- else if (y == pos_end - 1 || y == pos_end)
+ else
{
- if (y == pos_end)
- SaveSetup();
+ if ((setup_info[y].type & TYPE_KEYTEXT) &&
+ (setup_info[y + 1].type & TYPE_KEY))
+ y++;
- game_status = MAINMENU;
- DrawMainMenu();
- redraw = TRUE;
+ if (setup_info[y].type & TYPE_VALUE)
+ changeSetupValue(y);
}
}
}
+
BackToFront();
- if (game_status==SETUP)
+ if (game_status == SETUP)
DoAnimation();
}
-#endif
-
-
-void DrawSetupInputScreen()
+void DrawSetupScreen_Input()
{
ClearWindow();
- DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
+ DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
- initCursor(0, GFX_KUGEL_BLAU);
- initCursor(1, GFX_KUGEL_BLAU);
- initCursor(2, GFX_ARROW_BLUE_RIGHT);
- initCursor(13, GFX_KUGEL_BLAU);
+ initCursor(0, IMG_BALL_BLUE);
+ initCursor(1, IMG_BALL_BLUE);
+ initCursor(2, IMG_ARROW_BLUE_RIGHT);
+ initCursor(13, IMG_ARROW_BLUE_LEFT);
- DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT);
- DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT);
+ DrawGraphic(10, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_LEFT, 0);
+ DrawGraphic(12, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_RIGHT, 0);
DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+#if 0
DeactivateJoystickForCalibration();
DrawTextFCentered(SYSIZE - 20, FC_BLUE,
"Joysticks deactivated on this screen");
+#endif
- HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
+ HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
FadeToFront();
InitAnimation();
}
custom_key = setup.input[player_nr].key;
DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
- DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+ DrawGraphic(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
if (setup.input[player_nr].use_joystick)
{
}
DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
- DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
- DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
- DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
- DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
+ DrawGraphic(1, 6, IMG_ARROW_BLUE_LEFT, 0);
+ DrawGraphic(1, 7, IMG_ARROW_BLUE_RIGHT, 0);
+ DrawGraphic(1, 8, IMG_ARROW_BLUE_UP, 0);
+ DrawGraphic(1, 9, IMG_ARROW_BLUE_DOWN, 0);
DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
}
}
-void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
+void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
{
static int choice = 0;
static int player_nr = 0;
- static int redraw = TRUE;
- int x = (mx - SX) / 32;
- int y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ int x = 0;
+ int y = choice;
int pos_start = SETUPINPUT_SCREEN_POS_START;
int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
if (button == MB_MENU_INITIALIZE)
{
drawPlayerSetupInputInfo(player_nr);
- redraw = TRUE;
+ drawCursor(choice, FC_RED);
+ return;
}
-
- if (redraw)
+ else if (button == MB_MENU_LEAVE)
{
- drawCursor(choice, FC_RED);
- redraw = FALSE;
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+ InitJoysticks();
}
- if (button == MB_MENU_INITIALIZE)
- return;
-
- if (dx || dy)
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - SX) / 32;
+ y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
{
if (dx && choice == 0)
- {
x = (dx < 0 ? 10 : 12);
- y = 0;
- }
- else if (dx && choice == 1)
- {
+ else if ((dx && choice == 1) ||
+ (dx == +1 && choice == 2) ||
+ (dx == -1 && choice == pos_end))
button = MB_MENU_CHOICE;
- x = 0;
- y = 1;
- }
else if (dy)
- {
- x = 0;
y = choice + dy;
- }
- else
- x = y = -1;
if (y >= pos_empty1 && y <= pos_empty2)
y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
-
- if (y < pos_start)
- y = pos_start;
- else if (y > pos_end)
- y = pos_end;
- }
-
- if (!mx && !my && !dx && !dy)
- {
- x = 0;
- y = choice;
}
if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
{
drawCursor(y, FC_RED);
drawCursor(choice, FC_BLUE);
+ choice = y;
}
- choice = y;
}
else
{
if (setup.input[player_nr].use_joystick)
{
InitJoysticks();
- game_status = CALIBRATION;
CalibrateJoystick(player_nr);
- game_status = SETUPINPUT;
}
else
CustomizeKeyboard(player_nr);
-
- redraw = TRUE;
}
else if (y == pos_end)
{
InitJoysticks();
- game_status = SETUP;
+ setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
- redraw = TRUE;
}
}
}
+
BackToFront();
out:
- if (game_status == SETUPINPUT)
+ if (game_status == SETUP)
DoAnimation();
}
{
case EVENT_KEYPRESS:
{
- Key key = GetEventKey((KeyEvent *)&event, TRUE);
+ Key key = GetEventKey((KeyEvent *)&event, FALSE);
if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
{
setup.input[player_nr].key = custom_key;
StopAnimation();
- DrawSetupInputScreen();
+ DrawSetupScreen_Input();
}
static boolean CalibrateJoystickMain(int player_nr)
for(x=0; x<3; x++)
{
check[x][y] = FALSE;
- DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
+ DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
}
}
new_joystick_xmiddle = joy_x;
new_joystick_ymiddle = joy_y;
- DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
BackToFront();
while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
if (x != last_x || y != last_y)
{
- DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
- DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
+ DrawGraphic(xpos + x, ypos + y, IMG_BALL_RED, 0);
last_x = x;
last_y = y;
StopAnimation();
- DrawSetupInputScreen();
+ DrawSetupScreen_Input();
/* wait until the last pressed button was released */
while (Joystick(player_nr) & JOY_BUTTON)
}
}
+void DrawSetupScreen()
+{
+ DeactivateJoystick();
+
+ if (setup_mode == SETUP_MODE_INPUT)
+ DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ DrawChooseTree(&artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ DrawChooseTree(&artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ DrawChooseTree(&artwork.mus_current);
+ else
+ DrawSetupScreen_Generic();
+}
+
+void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (setup_mode == SETUP_MODE_INPUT)
+ HandleSetupScreen_Input(mx, my, dx, dy, button);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+ else
+ HandleSetupScreen_Generic(mx, my, dx, dy, button);
+}
+
void HandleGameActions()
{
if (game_status != PLAYING)
/* ---------- new screen button stuff -------------------------------------- */
/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XPOS 64
-#define SC_SCROLLBUTTON_YPOS 0
-#define SC_SCROLLBAR_XPOS 0
-#define SC_SCROLLBAR_YPOS 64
-
#define SC_SCROLLBUTTON_XSIZE 32
#define SC_SCROLLBUTTON_YSIZE 32
static struct
{
- int xpos, ypos;
+ int gfx_unpressed, gfx_pressed;
int x, y;
int gadget_id;
char *infotext;
} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
{
{
- SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
- SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
+ SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
SCREEN_CTRL_ID_SCROLL_UP,
- "scroll level series up"
+ "scroll up"
},
{
- SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
- SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
+ SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
SCREEN_CTRL_ID_SCROLL_DOWN,
- "scroll level series down"
+ "scroll down"
}
};
static struct
{
- int xpos, ypos;
+ int gfx_unpressed, gfx_pressed;
int x, y;
int width, height;
int type;
} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
{
{
- SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
- SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
- SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+ IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
+ SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
+ SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
"scroll level series vertically"
static void CreateScreenScrollbuttons()
{
- Bitmap *gd_bitmap = pix[PIX_MORE];
struct GadgetInfo *gi;
unsigned long event_mask;
int i;
for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
{
- int id = scrollbutton_info[i].gadget_id;
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = scrollbutton_info[i].gadget_id;
x = scrollbutton_info[i].x;
y = scrollbutton_info[i].y;
y += SY;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
- gd_x1 = scrollbutton_info[i].xpos;
- gd_y1 = scrollbutton_info[i].ypos;
- gd_x2 = gd_x1;
- gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
+
+ gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
+ gfx_pressed = scrollbutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
+ gd_x1 = new_graphic_info[gfx_unpressed].src_x;
+ gd_y1 = new_graphic_info[gfx_unpressed].src_y;
+ gd_x2 = new_graphic_info[gfx_pressed].src_x;
+ gd_y2 = new_graphic_info[gfx_pressed].src_y;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_HEIGHT, height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);
for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
{
- int id = scrollbar_info[i].gadget_id;
- Bitmap *gd_bitmap = pix[PIX_MORE];
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
unsigned long event_mask;
int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+ int id = scrollbar_info[i].gadget_id;
-#if 0
- if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
- else
- num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
-
- items_max = MAX(num_leveldirs, num_page_entries);
- items_visible = num_page_entries;
- item_position = 0;
-#else
items_max = num_page_entries;
items_visible = num_page_entries;
item_position = 0;
-#endif
event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
- gd_x1 = scrollbar_info[i].xpos;
- gd_x2 = gd_x1 + scrollbar_info[i].width;
- gd_y1 = scrollbar_info[i].ypos;
- gd_y2 = scrollbar_info[i].ypos;
+ gfx_unpressed = scrollbar_info[i].gfx_unpressed;
+ gfx_pressed = scrollbar_info[i].gfx_pressed;
+ gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
+ gd_x1 = new_graphic_info[gfx_unpressed].src_x;
+ gd_y1 = new_graphic_info[gfx_unpressed].src_y;
+ gd_x2 = new_graphic_info[gfx_pressed].src_x;
+ gd_y2 = new_graphic_info[gfx_pressed].src_y;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
GDI_BORDER_SIZE, SC_BORDER_SIZE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
CreateScreenScrollbars();
}
-void MapChooseLevelGadgets()
+void MapChooseTreeGadgets(TreeInfo *ti)
{
- int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+ int num_entries = numTreeInfoInGroup(ti);
int i;
- if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
+ if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN)
return;
for (i=0; i<NUM_SCREEN_GADGETS; i++)
MapGadget(screen_gadget[i]);
}
-void UnmapChooseLevelGadgets()
+void UnmapChooseTreeGadgets()
{
int i;
{
int id = gi->custom_id;
- if (game_status != CHOOSELEVEL)
+ if (game_status != CHOOSELEVEL && game_status != SETUP)
return;
switch (id)
{
case SCREEN_CTRL_ID_SCROLL_UP:
- HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
- HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);
+ if (game_status == CHOOSELEVEL)
+ HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == SETUP)
+ HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
default: